Files
JMEControllerConfig/library/src/main/java/markil3/controller/CalibrateInputScreen.java
2020-12-18 17:14:16 -07:00

895 lines
31 KiB
Java

package markil3.controller;
import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.BaseAppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.font.Rectangle;
import com.jme3.input.Joystick;
import com.jme3.input.JoystickAxis;
import com.jme3.input.JoystickButton;
import com.jme3.input.MouseInput;
import com.jme3.input.RawInputListener;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.event.JoyAxisEvent;
import com.jme3.input.event.JoyButtonEvent;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.input.event.MouseButtonEvent;
import com.jme3.input.event.MouseMotionEvent;
import com.jme3.input.event.TouchEvent;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Properties;
import static markil3.controller.JoystickPreviewScreen.ACTION_BOTTOM;
import static markil3.controller.JoystickPreviewScreen.ACTION_LEFT;
import static markil3.controller.JoystickPreviewScreen.ACTION_RIGHT;
import static markil3.controller.JoystickPreviewScreen.ACTION_TOP;
import static markil3.controller.JoystickPreviewScreen.DPAD_DOWN;
import static markil3.controller.JoystickPreviewScreen.DPAD_LEFT;
import static markil3.controller.JoystickPreviewScreen.DPAD_RIGHT;
import static markil3.controller.JoystickPreviewScreen.DPAD_UP;
import static markil3.controller.JoystickPreviewScreen.L1;
import static markil3.controller.JoystickPreviewScreen.L2;
import static markil3.controller.JoystickPreviewScreen.L3;
import static markil3.controller.JoystickPreviewScreen.R1;
import static markil3.controller.JoystickPreviewScreen.R2;
import static markil3.controller.JoystickPreviewScreen.R3;
import static markil3.controller.JoystickPreviewScreen.SELECT;
import static markil3.controller.JoystickPreviewScreen.START;
/**
* Provides a series of prompts that will build a controller calibration file.
* @author Markil3
* @version 1.1
*/
public class CalibrateInputScreen extends BaseAppState
implements RawInputListener, ActionListener
{
private static final org.slf4j.Logger logger =
org.slf4j.LoggerFactory.getLogger(CalibrateInputScreen.class);
private static final LinkedHashMap<String, String> BUTTON_PROMPTS =
new LinkedHashMap<>();
private static final LinkedHashMap<String, String> AXIS_PROMPTS =
new LinkedHashMap<>();
final String CLICK_MAPPING = "calibrateButtonClick";
static
{
BUTTON_PROMPTS.put(ACTION_TOP, "Top Action Button");
BUTTON_PROMPTS.put(ACTION_RIGHT, "Right Action Button");
BUTTON_PROMPTS.put(ACTION_BOTTOM, "Bottom Action Button");
BUTTON_PROMPTS.put(ACTION_LEFT, "Left Action Button");
BUTTON_PROMPTS.put(L1, "Left Bumper (L1)");
BUTTON_PROMPTS.put(R1, "Right Bumper (R1)");
BUTTON_PROMPTS.put(L2, "Left Trigger (L2)");
BUTTON_PROMPTS.put(R2, "Right Trigger (R2)");
BUTTON_PROMPTS.put(SELECT, "Back/Select");
BUTTON_PROMPTS.put(START, "Start");
BUTTON_PROMPTS.put(L3, "Left Analog Stick Button (L3)");
BUTTON_PROMPTS.put(R3, "Right Analog Stick Button (R3)");
AXIS_PROMPTS.put(JoystickAxis.X_AXIS, "Left Analog Stick (Horizontal)");
AXIS_PROMPTS.put(JoystickAxis.Y_AXIS, "Left Analog Stick (Vertical)");
AXIS_PROMPTS
.put(JoystickAxis.Z_AXIS, "Right Analog Stick (Horizontal)");
AXIS_PROMPTS
.put(JoystickAxis.Z_ROTATION, "Right Analog Stick (Vertical)");
AXIS_PROMPTS.put(JoystickAxis.POV_X, "D-Pad (Horizontal)");
AXIS_PROMPTS.put(JoystickAxis.POV_Y, "D-Pad (Vertical)");
}
/**
* This enum is used to determine whether we are working with buttons or
* axes.
*/
private enum PromptStage
{
BUTTON(BUTTON_PROMPTS), AXIS(AXIS_PROMPTS);
private final HashMap<String, String> buttonNames;
PromptStage(HashMap<String, String> buttonNames)
{
this.buttonNames = buttonNames;
}
}
private final File calibrationFile;
private Node gui;
protected BitmapFont guiFont;
private Node introCont;
private Node startButton;
private Node mainOptions;
private Node skipButton;
private Node cancelButton;
private Node restartButton;
private JoystickPreviewScreen.GamepadView gamepad;
private BitmapText currentJoystick;
private BitmapText currentElement;
private BitmapText currentTime;
private boolean listeningRaw;
private Joystick joystick;
private Iterator<String> calibrationIter;
private String currentButton;
private boolean currentBias;
private PromptStage currentStage = null;
private Object focusedJoyElement;
private float timeHeld = -1;
private float focusValue;
/**
* Keeps track of whether the L2 and R2 functionalities are controlled by
* buttons or triggers.
*/
private boolean triggers2;
private HashMap<String, Object> maps = new HashMap<>();
private HashMap<String, Boolean> mapBias = new HashMap<>();
private HashMap<Object, Float> defaultValues = new HashMap<>();
/**
* Creates a screen for calibrating and remapping a game controller.
* @param calibrationFile - The file to store the results in.
*/
public CalibrateInputScreen(File calibrationFile)
{
this.calibrationFile = calibrationFile;
}
@Override
protected void initialize(Application app)
{
BitmapText text;
this.gui = new Node();
this.guiFont =
app.getAssetManager().loadFont("Interface/Fonts/Default.fnt");
this.introCont = new Node();
text = this.guiFont.createLabel(
"This screen will let you properly calibrate your " +
"controller\n" +
"inputs. When prompted, press the button or axis " +
"that\n" +
"corresponds to the highlighted button and hold it\n" +
"for one seconds. Do not apply any additional " +
"inputs\n" +
"beyond what is prompted. Press \"Start\" to \n" +
"begin.");
text.setBox(new Rectangle(0, 0, text.getLineWidth(), text.getHeight()));
text.setAlignment(BitmapFont.Align.Center);
text.setVerticalAlignment(BitmapFont.VAlign.Center);
this.introCont.attachChild(text);
this.startButton =
GUIUtils.createButton(app.getAssetManager(), this.guiFont, app.getContext().getTouchInput() != null,
"start", "Start");
// this.startButton.addClickCommands(this);
this.introCont.attachChild(this.startButton);
this.mainOptions = new Node();
this.mainOptions.attachChild(this.guiFont.createLabel(
"First, press any button or axis\n" +
"on the controller you want to calibrate."));
this.skipButton =
GUIUtils.createButton(app.getAssetManager(), this.guiFont, app.getContext().getTouchInput() != null,
"skip", "Skip");
this.cancelButton =
GUIUtils.createButton(app.getAssetManager(), this.guiFont, app.getContext().getTouchInput() != null,
"cancel", "Cancel");
this.introCont.attachChild(this.cancelButton);
this.restartButton =
GUIUtils.createButton(app.getAssetManager(), this.guiFont, app.getContext().getTouchInput() != null,
"close", "Close Application");
this.gui.attachChild(this.introCont);
this.gamepad = new JoystickPreviewScreen.GamepadView(null,
this.getApplication().getAssetManager());
((SimpleApplication) this.getApplication()).getGuiNode()
.attachChild(this.gui);
app.getInputManager().addMapping(CLICK_MAPPING,
new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
}
@Override
public void update(float tpf)
{
super.update(tpf);
float MAX_HOLD_TIME = 1F;
super.update(tpf);
if (this.timeHeld >= 0)
{
this.timeHeld += tpf;
this.currentTime.setText(
(int) Math.ceil(MAX_HOLD_TIME - this.timeHeld) +
" s left...");
if (this.timeHeld >= MAX_HOLD_TIME)
{
switch (this.currentButton)
{
case L2:
if (this.focusedJoyElement instanceof JoystickAxis)
{
this.maps.put(JoystickAxis.LEFT_TRIGGER,
this.focusedJoyElement);
}
else
{
this.maps.
put(this.currentButton, this.focusedJoyElement);
}
break;
case R2:
if (this.focusedJoyElement instanceof JoystickAxis)
{
this.maps.put(JoystickAxis.RIGHT_TRIGGER,
this.focusedJoyElement);
}
else
{
this.maps.
put(this.currentButton, this.focusedJoyElement);
}
break;
case JoystickAxis.POV_X:
if (this.focusedJoyElement instanceof JoystickButton)
{
this.maps.put(this.focusValue > 0 ? DPAD_RIGHT :
DPAD_LEFT, this.focusedJoyElement);
}
else
{
this.maps.
put(this.currentButton, this.focusedJoyElement);
}
break;
case JoystickAxis.POV_Y:
if (this.focusedJoyElement instanceof JoystickButton)
{
this.maps.put(this.focusValue > 0 ? DPAD_UP : DPAD_DOWN,
this.focusedJoyElement);
}
else
{
this.maps.
put(this.currentButton, this.focusedJoyElement);
}
break;
default:
this.maps.put(this.currentButton, this.focusedJoyElement);
break;
}
this.mapBias.put(this.currentButton, this.focusValue > 0);
this.timeHeld = -1;
this.focusedJoyElement = null;
this.focusValue = 0;
if (this.currentStage == PromptStage.BUTTON)
{
this.calibrateNextButton();
}
else
{
this.calibrateNextAxis();
}
}
}
}
@Override
protected void cleanup(Application app)
{
app.getInputManager().deleteMapping(CLICK_MAPPING);
((SimpleApplication) this.getApplication()).getGuiNode()
.detachChild(this.gui);
}
@Override
protected void onEnable()
{
this.resize();
this.getApplication().getInputManager()
.addListener(this, CLICK_MAPPING);
}
@Override
protected void onDisable()
{
if (this.listeningRaw)
{
this.getApplication().getInputManager()
.removeRawInputListener(this);
}
this.getApplication().getInputManager().removeListener(this);
}
/**
* Automatically scales and positions elements based on the camera
* dimensions.
*/
public void resize()
{
Camera camera = this.getApplication().getCamera();
this.resize(camera.getWidth(), camera.getHeight());
}
/**
* Scales and positions elements of this screen.
* @param width - The width to scale to.
* @param height - The height to scale to.
*/
protected void resize(int width, int height)
{
float introHeight =
GUIUtils.alignContainer(this.introCont, width, height);
float mainHeight =
GUIUtils.alignContainer(this.mainOptions, width, height);
this.gui.setLocalTranslation(0, height / 2F, 0);
this.introCont.setLocalTranslation((width) / 2F, (introHeight) / 2F, 0);
this.mainOptions
.setLocalTranslation((width) / 4F, (mainHeight) / 2F, 0);
this.gamepad.setLocalTranslation(width / 2F, -256, 0);
if (this.currentJoystick != null)
{
this.currentJoystick.setLocalTranslation(
(width - this.currentJoystick.getLineWidth()) / 2F,
height / 2F, 0);
}
if (this.currentElement != null &&
this.currentElement.getParent() != null)
{
this.currentElement.setLocalTranslation(
width / 2F - this.currentElement.getLineWidth() - 10,
height / 2F - this.currentJoystick.getHeight(), 0);
}
if (this.currentTime != null && this.currentTime.getParent() != null)
{
this.currentTime.setLocalTranslation(width / 2F + 10,
height / 2F - this.currentJoystick.getHeight(), 0);
}
}
@Override
public void onAction(String name, boolean isPressed, float tpf)
{
String buttonId;
if (name.equals(CLICK_MAPPING))
{
buttonId = GUIUtils.handleButtonPress(this.gui,
this.getApplication().getInputManager().getCursorPosition(),
isPressed);
if (!isPressed && buttonId != null)
{
switch (buttonId)
{
case "start":
this.introCont.removeFromParent();
this.gui.attachChild(this.mainOptions);
this.gui.attachChild(this.gamepad);
this.resize();
this.listeningRaw = true;
this.getApplication().getInputManager()
.addRawInputListener(this);
break;
case "skip":
if (this.currentStage != null)
{
this.timeHeld = -1;
this.focusedJoyElement = null;
this.focusValue = 0;
if (this.currentStage == PromptStage.BUTTON)
{
this.calibrateNextButton();
}
else
{
this.calibrateNextAxis();
}
}
break;
case "cancel":
this.getStateManager().detach(this);
this.getStateManager().attach(new JoystickPreviewScreen());
break;
case "close":
this.getApplication().stop();
break;
}
}
}
}
/**
* Set which joystick to use for calibration. This change affects all
* joysticks sharing the same name, so you don't have to run this for
* every controller you have if some of them are identical.
* @param joystick - The joystick to use for calibration.
*/
private void setJoystick(Joystick joystick)
{
this.joystick = joystick;
this.currentJoystick =
this.guiFont.createLabel(this.joystick.getName());
this.currentJoystick
.setBox(new Rectangle(0, 0, this.currentJoystick.getLineWidth(),
this.currentJoystick.getHeight()));
this.currentJoystick.setAlignment(BitmapFont.Align.Center);
this.gui.attachChild(this.currentJoystick);
this.calibrationIter = BUTTON_PROMPTS.keySet().iterator();
this.currentElement = this.guiFont.createLabel("");
this.currentTime = this.guiFont.createLabel("");
this.currentStage = PromptStage.BUTTON;
calibrateNextButton();
}
/**
* Sets up the scene to calibrate the next button on the list. If we have
* gone through them all, we start on axis.
*/
private void calibrateNextButton()
{
if (this.currentButton != null)
{
this.gamepad.setButtonValue(this.currentButton, false);
}
this.currentElement.removeFromParent();
this.currentTime.removeFromParent();
if (this.calibrationIter.hasNext())
{
this.currentButton = this.calibrationIter.next();
if ((this.currentButton.equals(L2) ||
this.currentButton.equals(R2)) && this.triggers2)
{
this.calibrateNextButton();
return;
}
this.mainOptions.detachAllChildren();
this.mainOptions.attachChild(this.guiFont.createLabel("Press the"));
this.mainOptions.attachChild(this.guiFont
.createLabel(BUTTON_PROMPTS.get(this.currentButton)));
this.mainOptions.attachChild(this.skipButton);
this.mainOptions.attachChild(this.cancelButton);
this.gamepad.setButtonValue(this.currentButton, true);
this.resize();
}
else
{
this.currentBias = true;
this.currentButton = null;
this.calibrationIter = AXIS_PROMPTS.keySet().iterator();
this.currentStage = PromptStage.AXIS;
this.calibrateNextAxis();
}
}
/**
* Sets up the scene to calibrate the next button on the list. If we have
* gone through them all, we record the file.
*/
private void calibrateNextAxis()
{
// Clears the display
if (this.currentButton != null)
{
switch (this.currentButton)
{
case JoystickAxis.X_AXIS:
this.gamepad.setXAxis(0);
break;
case JoystickAxis.Y_AXIS:
this.gamepad.setYAxis(0);
break;
case JoystickAxis.Z_AXIS:
this.gamepad.setZAxis(0);
break;
case JoystickAxis.Z_ROTATION:
this.gamepad.setZRotation(0);
break;
case JoystickAxis.POV_X:
if (this.currentBias)
{
this.gamepad.
setButtonValue(DPAD_RIGHT, false);
}
else
{
this.gamepad.setButtonValue(DPAD_LEFT, false);
}
break;
case JoystickAxis.POV_Y:
if (this.currentBias)
{
this.gamepad.setButtonValue(DPAD_UP, false);
}
else
{
this.gamepad.setButtonValue(DPAD_DOWN, false);
}
break;
case JoystickAxis.LEFT_TRIGGER:
this.gamepad.setButtonValue(L2, false);
break;
case JoystickAxis.RIGHT_TRIGGER:
this.gamepad.setButtonValue(R2, false);
break;
}
}
this.currentElement.removeFromParent();
this.currentTime.removeFromParent();
// Increments the counter
if (!this.currentBias)
{
this.currentBias = true;
}
else if (this.calibrationIter.hasNext())
{
this.currentBias = false;
this.currentButton = this.calibrationIter.next();
if (this.currentButton.equals(JoystickAxis.LEFT_TRIGGER) ||
this.currentButton.equals(JoystickAxis.RIGHT_TRIGGER))
{
this.currentBias = true;
if (!this.triggers2)
{
this.calibrateNextAxis();
return;
}
}
}
else
{
this.currentButton = null;
}
if (this.currentButton != null)
{
this.mainOptions.detachAllChildren();
this.mainOptions.attachChild(this.guiFont.createLabel("Press the"));
this.mainOptions.attachChild(this.guiFont.createLabel(
(this.currentBias ? "Positive " : "Negative ") +
AXIS_PROMPTS.get(this.currentButton)));
this.mainOptions.attachChild(this.skipButton);
this.mainOptions.attachChild(this.cancelButton);
// Updates the display
switch (this.currentButton)
{
case JoystickAxis.X_AXIS:
this.gamepad.setXAxis(this.currentBias ? 1 : -1);
break;
case JoystickAxis.Y_AXIS:
this.gamepad.setYAxis(this.currentBias ? 1 : -1);
break;
case JoystickAxis.Z_AXIS:
this.gamepad.setZAxis(this.currentBias ? 1 : -1);
break;
case JoystickAxis.Z_ROTATION:
this.gamepad.setZRotation(this.currentBias ? 1 : -1);
break;
case JoystickAxis.POV_X:
if (this.currentBias)
{
this.gamepad.setButtonValue(DPAD_RIGHT, true);
}
else
{
this.gamepad.setButtonValue(DPAD_LEFT, true);
}
break;
case JoystickAxis.POV_Y:
if (this.currentBias)
{
this.gamepad.setButtonValue(DPAD_UP, true);
}
else
{
this.gamepad.setButtonValue(DPAD_DOWN, true);
}
break;
case JoystickAxis.LEFT_TRIGGER:
this.gamepad.setButtonValue(L2, true);
break;
case JoystickAxis.RIGHT_TRIGGER:
this.gamepad.setButtonValue(R2, true);
break;
}
this.resize();
}
else
{
this.recordFile();
}
}
/**
* Saves the calibration settings to the file and prompts for an
* application restart.
*/
private void recordFile()
{
/*
* Enable this in JME 3.4.
*/
boolean perComponentEnabled = false;
JoystickAxis axis;
JoystickButton button;
Properties props = new Properties();
this.currentStage = null;
this.mainOptions.removeFromParent();
this.gamepad.removeFromParent();
if (!calibrationFile.exists())
{
try
{
if (!calibrationFile.createNewFile())
{
throw new IOException("Could not create calibration file.");
}
}
catch (IOException ioe)
{
this.introCont.detachAllChildren();
this.introCont.attachChild(this.guiFont
.createLabel("Could not create Calibration File:"));
this.introCont.attachChild(this.cancelButton);
this.introCont.attachChild(
this.guiFont.createLabel("Error Details:"));
this.listStack(this.introCont, ioe, 0);
this.gui.attachChild(this.introCont);
this.resize();
}
}
try (FileInputStream input = new FileInputStream(calibrationFile))
{
props.load(input);
}
catch (IOException e)
{
logger.error("Could not load calibration file", e);
}
finally
{
for (Map.Entry<String, Object> calibrationEntry : this.maps
.entrySet())
{
if (calibrationEntry.getValue() instanceof JoystickButton)
{
button = (JoystickButton) calibrationEntry.getValue();
if (!button.getName().equals(calibrationEntry.getKey()))
{
props.put((perComponentEnabled ? "button." : "") +
this.joystick.getName() + "." +
button.getName(), calibrationEntry.getKey());
}
}
else if (calibrationEntry.getValue() instanceof JoystickAxis)
{
axis = (JoystickAxis) calibrationEntry.getValue();
if (!axis.getName().equals(calibrationEntry.getKey()))
{
props.put((perComponentEnabled ? "axis." : "") +
this.joystick.getName() + "." + axis.getName(),
calibrationEntry.getKey());
}
}
}
try (FileOutputStream output = new FileOutputStream(
calibrationFile))
{
props.store(output, "Joystick Calibration File");
this.introCont.detachAllChildren();
this.introCont.attachChild(this.guiFont
.createLabel("Calibration completed successfully."));
this.introCont.attachChild(this.guiFont.createLabel(
"Close the application and restart to load"));
this.introCont.attachChild(
this.guiFont.createLabel("the new settings."));
this.introCont.attachChild(this.restartButton);
this.gui.attachChild(this.introCont);
this.resize();
}
catch (IOException ioe)
{
this.introCont.detachAllChildren();
this.introCont.attachChild(this.guiFont
.createLabel("Could not create Calibration File:"));
this.introCont.attachChild(this.cancelButton);
this.introCont.attachChild(
this.guiFont.createLabel("Error Details:"));
this.listStack(this.introCont, ioe, 0);
this.gui.attachChild(this.introCont);
this.resize();
}
}
}
/**
* Display an error stack trace on the screen.
* @param errorCont - The container to use for the error.
* @param error - The error.
* @param depth - How many levels of exceptions throwing exceptions we
* are in. This is for recursively calling the method.
*/
private void listStack(Node errorCont, Throwable error, int depth)
{
StringBuilder errorBuilder = new StringBuilder();
Throwable cause = error;
while (cause != null)
{
errorBuilder.append(error.getClass().getName());
errorBuilder.append(": ");
errorBuilder.append(error.getMessage());
errorBuilder.append('\n');
for (StackTraceElement stack : error.getStackTrace())
{
errorBuilder.append('\t');
errorBuilder.append(stack.toString());
errorBuilder.append('\n');
}
errorBuilder.append('\n');
cause = error.getCause();
}
errorCont
.attachChild(this.guiFont.createLabel(errorBuilder.toString()));
}
@Override
public void onJoyAxisEvent(JoyAxisEvent evt)
{
// this.setJoystick(evt.getAxis().getJoystick());
if (this.joystick != null)
{
if (evt.getValue() != 0 && Math.abs(evt.getValue()) > 0.5 &&
(this.defaultValues.get(evt.getAxis()) == null || Math.abs(
this.defaultValues.get(evt.getAxis()) -
evt.getValue()) > 0.001F))
{
if (this.focusedJoyElement != evt.getAxis() ||
this.focusValue != evt.getValue())
{
this.focusedJoyElement = evt.getAxis();
this.timeHeld = 0;
this.focusValue = evt.getValue();
this.currentElement.setText(
(this.focusValue > 0 ? "+ " : "- ") +
evt.getAxis().getName());
this.gui.attachChild(this.currentElement);
this.gui.attachChild(this.currentTime);
this.resize();
}
}
else
{
if (this.focusedJoyElement == evt.getAxis())
{
this.focusedJoyElement = null;
this.timeHeld = -1;
this.focusValue = 0;
this.currentElement.removeFromParent();
this.currentTime.removeFromParent();
}
}
}
else
{
this.defaultValues.put(evt.getAxis(), evt.getValue());
}
}
@Override
public void onJoyButtonEvent(JoyButtonEvent evt)
{
if (this.joystick != null)
{
if (evt.isPressed() &&
(this.defaultValues.get(evt.getButton()) == null ||
Math.abs(this.defaultValues.get(evt.getButton()) -
1F) > 0.001F))
{
if (this.focusedJoyElement != evt.getButton() ||
this.focusValue != 1F)
{
this.focusedJoyElement = evt.getButton();
this.timeHeld = 0;
this.focusValue = 1;
this.currentElement.setText(evt.getButton().getName());
this.gui.attachChild(this.currentElement);
this.gui.attachChild(this.currentTime);
this.resize();
}
}
else
{
if (this.focusedJoyElement == evt.getButton())
{
this.focusedJoyElement = null;
this.timeHeld = -1;
this.focusValue = 0;
this.currentElement.removeFromParent();
this.currentTime.removeFromParent();
}
}
}
else
{
this.defaultValues
.put(evt.getButton(), evt.isPressed() ? 1.0F : 0.0F);
}
if (!evt.isPressed())
{
if (this.joystick == null)
{
this.setJoystick(evt.getButton().getJoystick());
}
}
}
@Override
public void beginInput()
{
}
@Override
public void endInput()
{
}
@Override
public void onMouseMotionEvent(MouseMotionEvent evt)
{
}
@Override
public void onMouseButtonEvent(MouseButtonEvent evt)
{
}
@Override
public void onKeyEvent(KeyInputEvent evt)
{
}
@Override
public void onTouchEvent(TouchEvent evt)
{
}
}