Moved most of the timer logic to their own methods.
Not only does this make onGUIDraw a little more managable, but it also makes it more similar to the Fabric implementation.
This commit is contained in:
@@ -1,4 +1,4 @@
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/**
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/*
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* Copyright (C) 2021 Markil 3
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* Copyright (C) 2021 Markil 3
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* <p>
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* <p>
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* This program is free software: you can redistribute it and/or modify it under
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* This program is free software: you can redistribute it and/or modify it under
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@@ -187,6 +187,26 @@ public class EventBus
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*/
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*/
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private static float experienceProgress = -1;
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private static float experienceProgress = -1;
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/**
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* Sets the transparency level of the next drawn element.
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*
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* @param alpha - The transparency, from 0 to 1.
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*/
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private static void setAlpha(float alpha)
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{
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
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}
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/**
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* Resets the transparency level.
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*
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* @see #setAlpha(float)
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*/
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private static void resetAlpha()
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{
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setAlpha(1.0F);
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}
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/**
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/**
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* Run whenever the player clicks a mouse button. This brings the hands into
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* Run whenever the player clicks a mouse button. This brings the hands into
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* view, and briefly brings the health and hunger into view if the held item
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* view, and briefly brings the health and hunger into view if the held item
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@@ -311,36 +331,19 @@ public class EventBus
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}
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}
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/**
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/**
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* Called whenever we are drawing a part of the GUI. This is where most of
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* Determines whether or not to draw the crosshair, adjusting the alpha as
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* the change checks are made and adjustments or overrides are done.
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* needed.
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*
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*
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* @param event - event data
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* @return If true, then cancel drawing the crosshair.
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*
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* @since 0.2-1.16.4-forge
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*/
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*/
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@SubscribeEvent
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private static boolean drawCrosshair()
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public static void onGUIDraw(final RenderGameOverlayEvent event)
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{
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{
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/*
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* When the health percentage falls to this level or below, the
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* health bar won't disappear, allowing the player to be constantly
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* reminded of their low health.
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*/
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final float CONST_BOUNDARY = 0.5F;
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/*
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* When hunger falls to this level or below, the hunger bar won't
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* disappear, allowing the player to be constantly reminded of their
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* low hunger.
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*/
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final int HUNGER_BOUNDARY = 15;
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Minecraft mc = Minecraft.getInstance();
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Minecraft mc = Minecraft.getInstance();
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boolean changed = false;
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boolean changed = false;
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int hotbarSlot;
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boolean canceled = false;
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Item item, handItem = null;
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switch (event.getType())
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{
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case CROSSHAIRS:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
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if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
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{
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{
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if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
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if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
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@@ -358,33 +361,39 @@ public class EventBus
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}
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}
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if (changed || mainHandLock || offHandLock || crosshairTime > 0)
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if (changed || mainHandLock || offHandLock || crosshairTime > 0)
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{
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{
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RenderSystem.color4f(1.0F,
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setAlpha(Main.getAlpha(crosshairTime > 0 ?
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1.0F,
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1.0F,
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RenderUtils.getAlpha(crosshairTime > 0 ?
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crosshairTime :
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crosshairTime :
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VISUAL_TIME));
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VISUAL_TIME));
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}
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}
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else
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else
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{
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{
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event.setCanceled(true);
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canceled = true;
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}
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}
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if (crosshairTime > 0)
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if (crosshairTime > 0)
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{
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{
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crosshairTime--;
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crosshairTime--;
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}
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}
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return canceled;
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}
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}
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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/**
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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* Updates several fields relating to what items are being held by the
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}
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* player.
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break;
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*
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case HOTBAR:
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* @return If true, then there have been changes in the hotbar.
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if (event instanceof RenderGameOverlayEvent.Pre)
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*
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* @see #drawHotbar()
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* @since 0.2-1.16.4-forge
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*/
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private static boolean updateHotbar()
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{
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{
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Minecraft mc = Minecraft.getInstance();
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Item item, handItem;
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boolean changed = false;
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mainHandLock = offHandLock = false;
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mainHandLock = offHandLock = false;
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mapLock = 0;
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mapLock = 0;
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event.setCanceled(true);
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for (int i = 0, l = Hand.values().length; i < l; i++)
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for (int i = 0, l = Hand.values().length; i < l; i++)
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{
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{
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item =
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item =
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@@ -454,7 +463,7 @@ public class EventBus
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}
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}
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}
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}
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}
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}
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/**
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/*
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* Items that have the crosshairs enabled for as long
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* Items that have the crosshairs enabled for as long
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* as the item is actively being used.
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* as the item is actively being used.
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*/
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*/
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@@ -474,7 +483,7 @@ public class EventBus
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}
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}
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}
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}
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}
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}
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/**
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/*
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* Items that have the crosshairs enabled for as long
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* Items that have the crosshairs enabled for as long
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* as the item is being held at all.
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* as the item is being held at all.
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*/
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*/
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@@ -490,7 +499,7 @@ public class EventBus
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break;
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break;
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}
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}
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}
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}
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/**
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/*
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* Maps get special treatment. The hand is locked,
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* Maps get special treatment. The hand is locked,
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* but the crosshairs are not enabled.
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* but the crosshairs are not enabled.
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*/
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*/
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@@ -507,7 +516,7 @@ public class EventBus
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{
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{
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handItem = mainHandItem;
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handItem = mainHandItem;
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}
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}
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else if (i == 1)
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else
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{
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{
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handItem = offHandItem;
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handItem = offHandItem;
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}
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}
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@@ -535,7 +544,23 @@ public class EventBus
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}
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}
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}
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}
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}
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}
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return changed;
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}
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/**
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* Determines whether or not to draw the hotbar, adjusting the alpha as
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* needed.
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*
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* @return If true, then cancel drawing the hotbar.
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*
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* @since 0.2-1.16.4-forge
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*/
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private static boolean drawHotbar()
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{
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Minecraft mc = Minecraft.getInstance();
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int hotbarSlot;
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boolean changed = updateHotbar();
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/*
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/*
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* Checks for a change in what slot is used.
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* Checks for a change in what slot is used.
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*/
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*/
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@@ -555,23 +580,35 @@ public class EventBus
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{
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{
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hotbarTime--;
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hotbarTime--;
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}
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}
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RenderUtils.renderHotbar(mc, mc.ingameGUI,
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event.getMatrixStack(),
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return hotbarTime == 0;
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event.getPartialTicks(), hotbarTime);
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}
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break;
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case HEALTH:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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/*
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* Skip healthy bars that haven't updated in awhile.
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*/
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if (healthTime == 0 && health / maxHealth > CONST_BOUNDARY)
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{
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event.setCanceled(true);
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}
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}
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/**
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/**
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* Determines whether or not to draw the health bar, adjusting the alpha as
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* needed.
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*
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* @return If true, then cancel drawing the health.
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*
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* @since 0.2-1.16.4-forge
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|
*/
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private static boolean drawHealth()
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{
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/*
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* When the health percentage falls to this level or below, the
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* health bar won't disappear, allowing the player to be constantly
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* reminded of their low health.
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*/
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final float HEALTH_BOUNDARY = 0.5F;
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Minecraft mc = Minecraft.getInstance();
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|
boolean changed = false;
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|
/*
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* Skip healthy bars that haven't updated in awhile.
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|
*/
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|
boolean canceled =
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|
healthTime == 0 && health / maxHealth > HEALTH_BOUNDARY;
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|
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|
/*
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* Checks for a change in current or max health.
|
* Checks for a change in current or max health.
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*/
|
*/
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if (health != mc.player.getHealth())
|
if (health != mc.player.getHealth())
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@@ -596,32 +633,32 @@ public class EventBus
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* Only makes a change if the player is healthy. Otherwise,
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* Only makes a change if the player is healthy. Otherwise,
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* the bar is shown.
|
* the bar is shown.
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*/
|
*/
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if (health / maxHealth > CONST_BOUNDARY)
|
if (health / maxHealth > HEALTH_BOUNDARY)
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{
|
{
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RenderSystem.color4f(1.0F,
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setAlpha(Main.getAlpha(healthTime));
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1.0F,
|
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1.0F,
|
|
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RenderUtils.getAlpha(healthTime));
|
|
||||||
}
|
}
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|
return canceled;
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}
|
}
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/*
|
|
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* Reset the transparency.
|
/**
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|
* Determines whether or not to draw the hunger bar, adjusting the alpha as
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|
* needed.
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|
*
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||||||
|
* @return If true, then cancel drawing the hunger bar.
|
||||||
|
*
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||||||
|
* @since 0.2-1.16.4-forge
|
||||||
*/
|
*/
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else if (event instanceof RenderGameOverlayEvent.Post)
|
private static boolean drawHunger()
|
||||||
{
|
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case FOOD:
|
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Skip satisfied bars that haven't updated in awhile.
|
* When hunger falls to this level or below, the hunger bar won't
|
||||||
|
* disappear, allowing the player to be constantly reminded of their
|
||||||
|
* low hunger.
|
||||||
*/
|
*/
|
||||||
if (hungerTime == 0 && hunger > HUNGER_BOUNDARY)
|
final int HUNGER_BOUNDARY = 15;
|
||||||
{
|
Minecraft mc = Minecraft.getInstance();
|
||||||
event.setCanceled(true);
|
boolean canceled = hungerTime == 0 && hunger > HUNGER_BOUNDARY;
|
||||||
}
|
boolean changed = false;
|
||||||
|
|
||||||
if (hunger != mc.player.getFoodStats().getFoodLevel())
|
if (hunger != mc.player.getFoodStats().getFoodLevel())
|
||||||
{
|
{
|
||||||
@@ -641,10 +678,7 @@ public class EventBus
|
|||||||
if (changed)
|
if (changed)
|
||||||
{
|
{
|
||||||
hungerTime = HEALTH_TIME;
|
hungerTime = HEALTH_TIME;
|
||||||
RenderSystem.color4f(1.0F,
|
setAlpha(Main.getAlpha(hungerTime));
|
||||||
1.0F,
|
|
||||||
1.0F,
|
|
||||||
RenderUtils.getAlpha(hungerTime));
|
|
||||||
}
|
}
|
||||||
else if (hungerTime > 0)
|
else if (hungerTime > 0)
|
||||||
{
|
{
|
||||||
@@ -654,45 +688,43 @@ public class EventBus
|
|||||||
* Only makes a change if the player is satisfied. Otherwise,
|
* Only makes a change if the player is satisfied. Otherwise,
|
||||||
* the bar is shown.
|
* the bar is shown.
|
||||||
*/
|
*/
|
||||||
|
return canceled;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
* Reset the transparency.
|
/**
|
||||||
|
* Determines whether or not to draw the armor bar, adjusting the alpha as
|
||||||
|
* needed.
|
||||||
|
*
|
||||||
|
* @return If true, then cancel drawing the armor bar.
|
||||||
|
*
|
||||||
|
* @since 0.2-1.16.4-forge
|
||||||
*/
|
*/
|
||||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
private static boolean drawArmor()
|
||||||
{
|
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ARMOR:
|
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Renders armor along with health.
|
* Renders armor along with health.
|
||||||
*/
|
*/
|
||||||
if (healthTime > 0)
|
if (healthTime > 0)
|
||||||
{
|
{
|
||||||
RenderSystem.color4f(1.0F,
|
setAlpha(Main.getAlpha(healthTime));
|
||||||
1.0F,
|
return false;
|
||||||
1.0F,
|
|
||||||
RenderUtils.getAlpha(healthTime));
|
|
||||||
}
|
}
|
||||||
else
|
return true;
|
||||||
{
|
|
||||||
event.setCanceled(true);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
/*
|
/**
|
||||||
* Reset the transparency.
|
* Determines whether or not to draw the mount's health, adjusting the alpha
|
||||||
|
* as needed.
|
||||||
|
*
|
||||||
|
* @return If true, then cancel drawing the mount health bar.
|
||||||
|
*
|
||||||
|
* @since 0.2-1.16.4-forge
|
||||||
*/
|
*/
|
||||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
private static boolean drawMountHealth()
|
||||||
{
|
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case HEALTHMOUNT:
|
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
|
||||||
{
|
{
|
||||||
|
Minecraft mc = Minecraft.getInstance();
|
||||||
Entity tmp = mc.player.getRidingEntity();
|
Entity tmp = mc.player.getRidingEntity();
|
||||||
|
boolean changed = false;
|
||||||
if (tmp == null)
|
if (tmp == null)
|
||||||
{
|
{
|
||||||
mountHealth = -1;
|
mountHealth = -1;
|
||||||
@@ -720,23 +752,26 @@ public class EventBus
|
|||||||
{
|
{
|
||||||
mountTime--;
|
mountTime--;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
* Renders it along with health.
|
if (mountTime > 0)
|
||||||
|
{
|
||||||
|
setAlpha(Main.getAlpha(mountTime));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines whether or not to draw the horse jump bar, adjusting the alpha
|
||||||
|
* as needed.
|
||||||
|
*
|
||||||
|
* @return If true, then cancel drawing the jump bar.
|
||||||
|
*
|
||||||
|
* @since 0.2-1.16.4-forge
|
||||||
*/
|
*/
|
||||||
RenderSystem.color4f(1.0F,
|
private static boolean drawJumpbar()
|
||||||
1.0F,
|
|
||||||
1.0F,
|
|
||||||
RenderUtils.getAlpha(mountTime));
|
|
||||||
}
|
|
||||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
|
||||||
{
|
{
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
Minecraft mc = Minecraft.getInstance();
|
||||||
}
|
|
||||||
break;
|
|
||||||
case JUMPBAR:
|
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
|
||||||
{
|
|
||||||
event.setCanceled(true);
|
|
||||||
if (mc.player.getHorseJumpPower() > 0)
|
if (mc.player.getHorseJumpPower() > 0)
|
||||||
{
|
{
|
||||||
jumpTime = VISUAL_TIME;
|
jumpTime = VISUAL_TIME;
|
||||||
@@ -745,14 +780,22 @@ public class EventBus
|
|||||||
{
|
{
|
||||||
jumpTime--;
|
jumpTime--;
|
||||||
}
|
}
|
||||||
RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
|
return jumpTime == 0;
|
||||||
event.getMatrixStack(), jumpTime);
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case EXPERIENCE:
|
/**
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
* Determines whether or not to draw the experience bar, adjusting the alpha
|
||||||
|
* as needed.
|
||||||
|
*
|
||||||
|
* @return If true, then cancel drawing the experience bar.
|
||||||
|
*
|
||||||
|
* @since 0.2-1.16.4-forge
|
||||||
|
*/
|
||||||
|
private static boolean drawExperience()
|
||||||
{
|
{
|
||||||
event.setCanceled(true);
|
Minecraft mc = Minecraft.getInstance();
|
||||||
|
boolean changed = false;
|
||||||
|
|
||||||
if (experienceProgress != mc.player.experience)
|
if (experienceProgress != mc.player.experience)
|
||||||
{
|
{
|
||||||
experienceProgress = mc.player.experience;
|
experienceProgress = mc.player.experience;
|
||||||
@@ -766,9 +809,128 @@ public class EventBus
|
|||||||
{
|
{
|
||||||
experienceTime--;
|
experienceTime--;
|
||||||
}
|
}
|
||||||
|
return experienceProgress == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called whenever we are drawing a part of the GUI. This is where most of
|
||||||
|
* the change checks are made and adjustments or overrides are done.
|
||||||
|
*
|
||||||
|
* @param event - event data
|
||||||
|
*/
|
||||||
|
@SubscribeEvent
|
||||||
|
public static void onGUIDraw(final RenderGameOverlayEvent event)
|
||||||
|
{
|
||||||
|
Minecraft mc = Minecraft.getInstance();
|
||||||
|
switch (event.getType())
|
||||||
|
{
|
||||||
|
case CROSSHAIRS:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
if (drawCrosshair())
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
* Reset the transparency.
|
||||||
|
*/
|
||||||
|
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||||
|
{
|
||||||
|
resetAlpha();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case HOTBAR:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
if (!drawHotbar())
|
||||||
|
{
|
||||||
|
RenderUtils.renderHotbar(mc, mc.ingameGUI,
|
||||||
|
event.getMatrixStack(),
|
||||||
|
event.getPartialTicks(), hotbarTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case HEALTH:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
if (drawHealth())
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||||
|
{
|
||||||
|
resetAlpha();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case FOOD:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
if (drawHunger())
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
* Reset the transparency.
|
||||||
|
*/
|
||||||
|
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||||
|
{
|
||||||
|
resetAlpha();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ARMOR:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
if (drawArmor())
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
* Reset the transparency.
|
||||||
|
*/
|
||||||
|
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||||
|
{
|
||||||
|
resetAlpha();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case HEALTHMOUNT:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
if (drawMountHealth())
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||||
|
{
|
||||||
|
resetAlpha();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case JUMPBAR:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
if (!drawJumpbar())
|
||||||
|
{
|
||||||
|
RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
|
||||||
|
event.getMatrixStack(), jumpTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EXPERIENCE:
|
||||||
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
|
{
|
||||||
|
event.setCanceled(true);
|
||||||
|
if (!drawExperience())
|
||||||
|
{
|
||||||
RenderUtils.renderExperience(mc, mc.ingameGUI,
|
RenderUtils.renderExperience(mc, mc.ingameGUI,
|
||||||
event.getMatrixStack(), experienceTime);
|
event.getMatrixStack(), experienceTime);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,4 +49,19 @@ public class Main
|
|||||||
.of(() -> FMLNetworkConstants.IGNORESERVERONLY,
|
.of(() -> FMLNetworkConstants.IGNORESERVERONLY,
|
||||||
(a, b) -> true));
|
(a, b) -> true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A utility method to handle the transparency timing. It will (for the most
|
||||||
|
* part), make
|
||||||
|
*
|
||||||
|
* @param renderTime - How many ticks until the element entirely
|
||||||
|
* disappears.
|
||||||
|
*
|
||||||
|
* @return The proper transparency to render something.
|
||||||
|
*/
|
||||||
|
static float getAlpha(int renderTime)
|
||||||
|
{
|
||||||
|
return Math.min(renderTime / 20.0F,
|
||||||
|
1.0F);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,26 +46,10 @@ import net.minecraft.world.World;
|
|||||||
* with some tweaks to make the mod work.
|
* with some tweaks to make the mod work.
|
||||||
*
|
*
|
||||||
* @author Mojang Studios
|
* @author Mojang Studios
|
||||||
* @author Markil 3
|
|
||||||
* @version 0.1-1.16.4-forge
|
* @version 0.1-1.16.4-forge
|
||||||
*/
|
*/
|
||||||
public class RenderUtils
|
public class RenderUtils
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* A utility method to handle the transparency timing. It will (for the most
|
|
||||||
* part), make
|
|
||||||
*
|
|
||||||
* @param renderTime - How many ticks until the element entirely
|
|
||||||
* disappears.
|
|
||||||
*
|
|
||||||
* @author Markil 3
|
|
||||||
*/
|
|
||||||
static float getAlpha(int renderTime)
|
|
||||||
{
|
|
||||||
return Math.min(renderTime / 20.0F,
|
|
||||||
1.0F);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Renders the horse jump bar.
|
* Renders the horse jump bar.
|
||||||
*
|
*
|
||||||
@@ -87,7 +71,7 @@ public class RenderUtils
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float alpha = getAlpha(renderTime);
|
float alpha = Main.getAlpha(renderTime);
|
||||||
int scaledWidth = mc.getMainWindow().getScaledWidth();
|
int scaledWidth = mc.getMainWindow().getScaledWidth();
|
||||||
int scaledHeight = mc.getMainWindow().getScaledHeight();
|
int scaledHeight = mc.getMainWindow().getScaledHeight();
|
||||||
int xPosition = scaledWidth / 2 - 91;
|
int xPosition = scaledWidth / 2 - 91;
|
||||||
@@ -132,7 +116,7 @@ public class RenderUtils
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float alpha = getAlpha(renderTime);
|
float alpha = Main.getAlpha(renderTime);
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
|
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
|
||||||
|
|
||||||
if (mc.playerController.gameIsSurvivalOrAdventure())
|
if (mc.playerController.gameIsSurvivalOrAdventure())
|
||||||
@@ -230,7 +214,7 @@ public class RenderUtils
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float alpha = getAlpha(renderTime);
|
float alpha = Main.getAlpha(renderTime);
|
||||||
|
|
||||||
int scaledWidth = mc.getMainWindow().getScaledWidth();
|
int scaledWidth = mc.getMainWindow().getScaledWidth();
|
||||||
int scaledHeight = mc.getMainWindow().getScaledHeight();
|
int scaledHeight = mc.getMainWindow().getScaledHeight();
|
||||||
|
|||||||
Reference in New Issue
Block a user