Moved most of the timer logic to their own methods.

Not only does this make onGUIDraw a little more managable, but it also makes it more similar to the Fabric implementation.
This commit is contained in:
Markil3
2021-02-27 08:41:53 -07:00
parent 5b4c6c40c2
commit 2a0b4446bc
3 changed files with 528 additions and 367 deletions

View File

@@ -1,4 +1,4 @@
/** /*
* Copyright (C) 2021 Markil 3 * Copyright (C) 2021 Markil 3
* <p> * <p>
* This program is free software: you can redistribute it and/or modify it under * This program is free software: you can redistribute it and/or modify it under
@@ -187,6 +187,26 @@ public class EventBus
*/ */
private static float experienceProgress = -1; private static float experienceProgress = -1;
/**
* Sets the transparency level of the next drawn element.
*
* @param alpha - The transparency, from 0 to 1.
*/
private static void setAlpha(float alpha)
{
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
}
/**
* Resets the transparency level.
*
* @see #setAlpha(float)
*/
private static void resetAlpha()
{
setAlpha(1.0F);
}
/** /**
* Run whenever the player clicks a mouse button. This brings the hands into * Run whenever the player clicks a mouse button. This brings the hands into
* view, and briefly brings the health and hunger into view if the held item * view, and briefly brings the health and hunger into view if the held item
@@ -311,174 +331,87 @@ public class EventBus
} }
/** /**
* Called whenever we are drawing a part of the GUI. This is where most of * Determines whether or not to draw the crosshair, adjusting the alpha as
* the change checks are made and adjustments or overrides are done. * needed.
* *
* @param event - event data * @return If true, then cancel drawing the crosshair.
*
* @since 0.2-1.16.4-forge
*/ */
@SubscribeEvent private static boolean drawCrosshair()
public static void onGUIDraw(final RenderGameOverlayEvent event)
{ {
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final float CONST_BOUNDARY = 0.5F;
/*
* When hunger falls to this level or below, the hunger bar won't
* disappear, allowing the player to be constantly reminded of their
* low hunger.
*/
final int HUNGER_BOUNDARY = 15;
Minecraft mc = Minecraft.getInstance(); Minecraft mc = Minecraft.getInstance();
boolean changed = false; boolean changed = false;
int hotbarSlot; boolean canceled = false;
Item item, handItem = null;
switch (event.getType()) if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
{ {
case CROSSHAIRS: if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
if (event instanceof RenderGameOverlayEvent.Pre)
{ {
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS) if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
.getRidingEntity())
{ {
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY) changed = true;
{
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
.getRidingEntity())
{
changed = true;
}
}
else
{
changed = true;
}
}
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
{
RenderSystem.color4f(1.0F,
1.0F,
1.0F,
RenderUtils.getAlpha(crosshairTime > 0 ?
crosshairTime :
VISUAL_TIME));
}
else
{
event.setCanceled(true);
}
if (crosshairTime > 0)
{
crosshairTime--;
} }
} }
else if (event instanceof RenderGameOverlayEvent.Post) else
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); changed = true;
} }
break; }
case HOTBAR: if (changed || mainHandLock || offHandLock || crosshairTime > 0)
if (event instanceof RenderGameOverlayEvent.Pre) {
setAlpha(Main.getAlpha(crosshairTime > 0 ?
crosshairTime :
VISUAL_TIME));
}
else
{
canceled = true;
}
if (crosshairTime > 0)
{
crosshairTime--;
}
return canceled;
}
/**
* Updates several fields relating to what items are being held by the
* player.
*
* @return If true, then there have been changes in the hotbar.
*
* @see #drawHotbar()
* @since 0.2-1.16.4-forge
*/
private static boolean updateHotbar()
{
Minecraft mc = Minecraft.getInstance();
Item item, handItem;
boolean changed = false;
mainHandLock = offHandLock = false;
mapLock = 0;
for (int i = 0, l = Hand.values().length; i < l; i++)
{
item =
Optional.ofNullable(mc.player.getHeldItem(Hand.values()[i]))
.map(ItemStack::getItem)
.orElse(null);
if (item != null)
{ {
mainHandLock = offHandLock = false; if (item instanceof ShootableItem)
mapLock = 0;
event.setCanceled(true);
for (int i = 0, l = Hand.values().length; i < l; i++)
{ {
item = /*
Optional.ofNullable(mc.player.getHeldItem(Hand.values()[i])) * Enables the crosshairs and lock the hand
.map(ItemStack::getItem) * whenever the bow is drawn.
.orElse(null); */
if (item != null) if (item instanceof BowItem)
{ {
if (item instanceof ShootableItem) if (mc.player.isHandActive() && mc.player.getActiveHand()
{ .ordinal() == i)
/*
* Enables the crosshairs and lock the hand
* whenever the bow is drawn.
*/
if (item instanceof BowItem)
{
if (mc.player.isHandActive() && mc.player.getActiveHand()
.ordinal() == i)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* Enables the crosshairs and lock the hand
* whenever a loaded crossbow is equipped.
*/
else if (item instanceof CrossbowItem)
{
if (CrossbowItem.isCharged(mc.player.getHeldItem(
Hand.values()[i])))
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* We don't know how modded items behave
* exactly, so we keep it safe and enable the
* crosshairs at all times for any shootable
* items.
*/
else
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/**
* Items that have the crosshairs enabled for as long
* as the item is actively being used.
*/
else if (item instanceof TridentItem || item instanceof ShieldItem)
{
if (mc.player.isHandActive() && mc.player.getActiveHand()
.ordinal() == i)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/**
* Items that have the crosshairs enabled for as long
* as the item is being held at all.
*/
else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
{ {
switch (i) switch (i)
{ {
@@ -490,193 +423,468 @@ public class EventBus
break; break;
} }
} }
/**
* Maps get special treatment. The hand is locked,
* but the crosshairs are not enabled.
*/
else if (item instanceof FilledMapItem)
{
mapLock = mapLock | (2 - i);
}
} }
/* /*
* Checks for a change in the item * Enables the crosshairs and lock the hand
* whenever a loaded crossbow is equipped.
*/ */
if (i == 0) else if (item instanceof CrossbowItem)
{ {
handItem = mainHandItem; if (CrossbowItem.isCharged(mc.player.getHeldItem(
} Hand.values()[i])))
else if (i == 1)
{
handItem = offHandItem;
}
if (item != handItem)
{
changed = true;
/*
* Briefly shows the health and hunger bar whenever
* food is switched to.
*/
if (item.isFood())
{ {
healthTime = HEALTH_TIME; switch (i)
hungerTime = HEALTH_TIME; {
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
} }
if (i == 0) }
/*
* We don't know how modded items behave
* exactly, so we keep it safe and enable the
* crosshairs at all times for any shootable
* items.
*/
else
{
switch (i)
{ {
mainHandItem = item; case 0:
mainHandTime = HAND_TIME; mainHandLock = true;
} break;
else if (i == 1) case 1:
{ offHandLock = true;
offHandItem = item; break;
offHandTime = HAND_TIME;
} }
} }
} }
/* /*
* Checks for a change in what slot is used. * Items that have the crosshairs enabled for as long
* as the item is actively being used.
*/ */
hotbarSlot = mc.player.inventory.currentItem; else if (item instanceof TridentItem || item instanceof ShieldItem)
if (selectedHotbarSlot != hotbarSlot)
{ {
selectedHotbarSlot = hotbarSlot; if (mc.player.isHandActive() && mc.player.getActiveHand()
mainHandTime = HAND_TIME; .ordinal() == i)
changed = true; {
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
} }
/*
* Items that have the crosshairs enabled for as long
* as the item is being held at all.
*/
else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
/*
* Maps get special treatment. The hand is locked,
* but the crosshairs are not enabled.
*/
else if (item instanceof FilledMapItem)
{
mapLock = mapLock | (2 - i);
}
}
if (changed) /*
* Checks for a change in the item
*/
if (i == 0)
{
handItem = mainHandItem;
}
else
{
handItem = offHandItem;
}
if (item != handItem)
{
changed = true;
/*
* Briefly shows the health and hunger bar whenever
* food is switched to.
*/
if (item.isFood())
{ {
hotbarTime = VISUAL_TIME; healthTime = HEALTH_TIME;
hungerTime = HEALTH_TIME;
} }
else if (hotbarTime > 0) if (i == 0)
{ {
hotbarTime--; mainHandItem = item;
mainHandTime = HAND_TIME;
}
else if (i == 1)
{
offHandItem = item;
offHandTime = HAND_TIME;
}
}
}
return changed;
}
/**
* Determines whether or not to draw the hotbar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the hotbar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawHotbar()
{
Minecraft mc = Minecraft.getInstance();
int hotbarSlot;
boolean changed = updateHotbar();
/*
* Checks for a change in what slot is used.
*/
hotbarSlot = mc.player.inventory.currentItem;
if (selectedHotbarSlot != hotbarSlot)
{
selectedHotbarSlot = hotbarSlot;
mainHandTime = HAND_TIME;
changed = true;
}
if (changed)
{
hotbarTime = VISUAL_TIME;
}
else if (hotbarTime > 0)
{
hotbarTime--;
}
return hotbarTime == 0;
}
/**
* Determines whether or not to draw the health bar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the health.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawHealth()
{
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final float HEALTH_BOUNDARY = 0.5F;
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
/*
* Skip healthy bars that haven't updated in awhile.
*/
boolean canceled =
healthTime == 0 && health / maxHealth > HEALTH_BOUNDARY;
/*
* Checks for a change in current or max health.
*/
if (health != mc.player.getHealth())
{
health = mc.player.getHealth();
changed = true;
}
if (maxHealth != mc.player.getMaxHealth())
{
maxHealth = mc.player.getMaxHealth();
changed = true;
}
if (changed)
{
healthTime = HEALTH_TIME;
}
else if (healthTime > 0)
{
healthTime--;
}
/*
* Only makes a change if the player is healthy. Otherwise,
* the bar is shown.
*/
if (health / maxHealth > HEALTH_BOUNDARY)
{
setAlpha(Main.getAlpha(healthTime));
}
return canceled;
}
/**
* Determines whether or not to draw the hunger bar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the hunger bar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawHunger()
{
/*
* When hunger falls to this level or below, the hunger bar won't
* disappear, allowing the player to be constantly reminded of their
* low hunger.
*/
final int HUNGER_BOUNDARY = 15;
Minecraft mc = Minecraft.getInstance();
boolean canceled = hungerTime == 0 && hunger > HUNGER_BOUNDARY;
boolean changed = false;
if (hunger != mc.player.getFoodStats().getFoodLevel())
{
hunger = mc.player.getFoodStats().getFoodLevel();
changed = true;
}
if (isFoodPoisoned != mc.player.isPotionActive(Effects.HUNGER))
{
isFoodPoisoned =
mc.player.isPotionActive(Effects.HUNGER);
changed = true;
}
if (hunger <= HUNGER_BOUNDARY)
{
changed = true;
}
if (changed)
{
hungerTime = HEALTH_TIME;
setAlpha(Main.getAlpha(hungerTime));
}
else if (hungerTime > 0)
{
hungerTime--;
}
/*
* Only makes a change if the player is satisfied. Otherwise,
* the bar is shown.
*/
return canceled;
}
/**
* Determines whether or not to draw the armor bar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the armor bar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawArmor()
{
/*
* Renders armor along with health.
*/
if (healthTime > 0)
{
setAlpha(Main.getAlpha(healthTime));
return false;
}
return true;
}
/**
* Determines whether or not to draw the mount's health, adjusting the alpha
* as needed.
*
* @return If true, then cancel drawing the mount health bar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawMountHealth()
{
Minecraft mc = Minecraft.getInstance();
Entity tmp = mc.player.getRidingEntity();
boolean changed = false;
if (tmp == null)
{
mountHealth = -1;
mountMaxHealth = -1;
}
else
{
LivingEntity mount = (LivingEntity) tmp;
if (mountHealth != mount.getHealth())
{
mountHealth = mount.getHealth();
changed = true;
}
if (mountMaxHealth != mount.getMaxHealth())
{
mountMaxHealth = mount.getMaxHealth();
changed = true;
}
}
if (changed)
{
mountTime = VISUAL_TIME;
}
else if (mountTime > 0)
{
mountTime--;
}
if (mountTime > 0)
{
setAlpha(Main.getAlpha(mountTime));
return false;
}
return true;
}
/**
* Determines whether or not to draw the horse jump bar, adjusting the alpha
* as needed.
*
* @return If true, then cancel drawing the jump bar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawJumpbar()
{
Minecraft mc = Minecraft.getInstance();
if (mc.player.getHorseJumpPower() > 0)
{
jumpTime = VISUAL_TIME;
}
else if (jumpTime > 0)
{
jumpTime--;
}
return jumpTime == 0;
}
/**
* Determines whether or not to draw the experience bar, adjusting the alpha
* as needed.
*
* @return If true, then cancel drawing the experience bar.
*
* @since 0.2-1.16.4-forge
*/
private static boolean drawExperience()
{
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
if (experienceProgress != mc.player.experience)
{
experienceProgress = mc.player.experience;
changed = true;
}
if (changed)
{
experienceTime = VISUAL_TIME;
}
else if (experienceTime > 0)
{
experienceTime--;
}
return experienceProgress == 0;
}
/**
* Called whenever we are drawing a part of the GUI. This is where most of
* the change checks are made and adjustments or overrides are done.
*
* @param event - event data
*/
@SubscribeEvent
public static void onGUIDraw(final RenderGameOverlayEvent event)
{
Minecraft mc = Minecraft.getInstance();
switch (event.getType())
{
case CROSSHAIRS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (drawCrosshair())
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
resetAlpha();
}
break;
case HOTBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!drawHotbar())
{
RenderUtils.renderHotbar(mc, mc.ingameGUI,
event.getMatrixStack(),
event.getPartialTicks(), hotbarTime);
} }
RenderUtils.renderHotbar(mc, mc.ingameGUI,
event.getMatrixStack(),
event.getPartialTicks(), hotbarTime);
} }
break; break;
case HEALTH: case HEALTH:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
/* if (drawHealth())
* Skip healthy bars that haven't updated in awhile.
*/
if (healthTime == 0 && health / maxHealth > CONST_BOUNDARY)
{ {
event.setCanceled(true); event.setCanceled(true);
} }
/**
* Checks for a change in current or max health.
*/
if (health != mc.player.getHealth())
{
health = mc.player.getHealth();
changed = true;
}
if (maxHealth != mc.player.getMaxHealth())
{
maxHealth = mc.player.getMaxHealth();
changed = true;
}
if (changed)
{
healthTime = HEALTH_TIME;
}
else if (healthTime > 0)
{
healthTime--;
}
/*
* Only makes a change if the player is healthy. Otherwise,
* the bar is shown.
*/
if (health / maxHealth > CONST_BOUNDARY)
{
RenderSystem.color4f(1.0F,
1.0F,
1.0F,
RenderUtils.getAlpha(healthTime));
}
} }
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post) else if (event instanceof RenderGameOverlayEvent.Post)
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); resetAlpha();
} }
break; break;
case FOOD: case FOOD:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
/* if (drawHunger())
* Skip satisfied bars that haven't updated in awhile.
*/
if (hungerTime == 0 && hunger > HUNGER_BOUNDARY)
{ {
event.setCanceled(true); event.setCanceled(true);
} }
if (hunger != mc.player.getFoodStats().getFoodLevel())
{
hunger = mc.player.getFoodStats().getFoodLevel();
changed = true;
}
if (isFoodPoisoned != mc.player.isPotionActive(Effects.HUNGER))
{
isFoodPoisoned =
mc.player.isPotionActive(Effects.HUNGER);
changed = true;
}
if (hunger <= HUNGER_BOUNDARY)
{
changed = true;
}
if (changed)
{
hungerTime = HEALTH_TIME;
RenderSystem.color4f(1.0F,
1.0F,
1.0F,
RenderUtils.getAlpha(hungerTime));
}
else if (hungerTime > 0)
{
hungerTime--;
}
/*
* Only makes a change if the player is satisfied. Otherwise,
* the bar is shown.
*/
} }
/* /*
* Reset the transparency. * Reset the transparency.
*/ */
else if (event instanceof RenderGameOverlayEvent.Post) else if (event instanceof RenderGameOverlayEvent.Post)
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); resetAlpha();
} }
break; break;
case ARMOR: case ARMOR:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
/* if (drawArmor())
* Renders armor along with health.
*/
if (healthTime > 0)
{
RenderSystem.color4f(1.0F,
1.0F,
1.0F,
RenderUtils.getAlpha(healthTime));
}
else
{ {
event.setCanceled(true); event.setCanceled(true);
} }
@@ -686,88 +894,42 @@ public class EventBus
*/ */
else if (event instanceof RenderGameOverlayEvent.Post) else if (event instanceof RenderGameOverlayEvent.Post)
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); resetAlpha();
} }
break; break;
case HEALTHMOUNT: case HEALTHMOUNT:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
Entity tmp = mc.player.getRidingEntity(); if (drawMountHealth())
if (tmp == null)
{ {
mountHealth = -1; event.setCanceled(true);
mountMaxHealth = -1;
} }
else
{
LivingEntity mount = (LivingEntity) tmp;
if (mountHealth != mount.getHealth())
{
mountHealth = mount.getHealth();
changed = true;
}
if (mountMaxHealth != mount.getMaxHealth())
{
mountMaxHealth = mount.getMaxHealth();
changed = true;
}
}
if (changed)
{
mountTime = VISUAL_TIME;
}
else if (mountTime > 0)
{
mountTime--;
}
/*
* Renders it along with health.
*/
RenderSystem.color4f(1.0F,
1.0F,
1.0F,
RenderUtils.getAlpha(mountTime));
} }
else if (event instanceof RenderGameOverlayEvent.Post) else if (event instanceof RenderGameOverlayEvent.Post)
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); resetAlpha();
} }
break; break;
case JUMPBAR: case JUMPBAR:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
event.setCanceled(true); event.setCanceled(true);
if (mc.player.getHorseJumpPower() > 0) if (!drawJumpbar())
{ {
jumpTime = VISUAL_TIME; RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
event.getMatrixStack(), jumpTime);
} }
else if (jumpTime > 0)
{
jumpTime--;
}
RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
event.getMatrixStack(), jumpTime);
} }
break; break;
case EXPERIENCE: case EXPERIENCE:
if (event instanceof RenderGameOverlayEvent.Pre) if (event instanceof RenderGameOverlayEvent.Pre)
{ {
event.setCanceled(true); event.setCanceled(true);
if (experienceProgress != mc.player.experience) if (!drawExperience())
{ {
experienceProgress = mc.player.experience; RenderUtils.renderExperience(mc, mc.ingameGUI,
changed = true; event.getMatrixStack(), experienceTime);
} }
if (changed)
{
experienceTime = VISUAL_TIME;
}
else if (experienceTime > 0)
{
experienceTime--;
}
RenderUtils.renderExperience(mc, mc.ingameGUI,
event.getMatrixStack(), experienceTime);
} }
break; break;
} }

View File

@@ -49,4 +49,19 @@ public class Main
.of(() -> FMLNetworkConstants.IGNORESERVERONLY, .of(() -> FMLNetworkConstants.IGNORESERVERONLY,
(a, b) -> true)); (a, b) -> true));
} }
/**
* A utility method to handle the transparency timing. It will (for the most
* part), make
*
* @param renderTime - How many ticks until the element entirely
* disappears.
*
* @return The proper transparency to render something.
*/
static float getAlpha(int renderTime)
{
return Math.min(renderTime / 20.0F,
1.0F);
}
} }

View File

@@ -46,26 +46,10 @@ import net.minecraft.world.World;
* with some tweaks to make the mod work. * with some tweaks to make the mod work.
* *
* @author Mojang Studios * @author Mojang Studios
* @author Markil 3
* @version 0.1-1.16.4-forge * @version 0.1-1.16.4-forge
*/ */
public class RenderUtils public class RenderUtils
{ {
/**
* A utility method to handle the transparency timing. It will (for the most
* part), make
*
* @param renderTime - How many ticks until the element entirely
* disappears.
*
* @author Markil 3
*/
static float getAlpha(int renderTime)
{
return Math.min(renderTime / 20.0F,
1.0F);
}
/** /**
* Renders the horse jump bar. * Renders the horse jump bar.
* *
@@ -87,7 +71,7 @@ public class RenderUtils
return; return;
} }
float alpha = getAlpha(renderTime); float alpha = Main.getAlpha(renderTime);
int scaledWidth = mc.getMainWindow().getScaledWidth(); int scaledWidth = mc.getMainWindow().getScaledWidth();
int scaledHeight = mc.getMainWindow().getScaledHeight(); int scaledHeight = mc.getMainWindow().getScaledHeight();
int xPosition = scaledWidth / 2 - 91; int xPosition = scaledWidth / 2 - 91;
@@ -132,7 +116,7 @@ public class RenderUtils
return; return;
} }
float alpha = getAlpha(renderTime); float alpha = Main.getAlpha(renderTime);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
if (mc.playerController.gameIsSurvivalOrAdventure()) if (mc.playerController.gameIsSurvivalOrAdventure())
@@ -230,7 +214,7 @@ public class RenderUtils
return; return;
} }
float alpha = getAlpha(renderTime); float alpha = Main.getAlpha(renderTime);
int scaledWidth = mc.getMainWindow().getScaledWidth(); int scaledWidth = mc.getMainWindow().getScaledWidth();
int scaledHeight = mc.getMainWindow().getScaledHeight(); int scaledHeight = mc.getMainWindow().getScaledHeight();