Allows some items to not trigger a hand/crosshair update.
This is helpful if one is using Firework rockets to fly around the landscape.
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@@ -25,6 +25,7 @@
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"option.immersive_hud.minHealth": "Minimum Health Fade",
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"option.immersive_hud.minHunger": "Minimum Hunger Fade",
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"option.immersive_hud.showArmor": "Show Armor",
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"option.immersive_hud.ignoreList": "Ignored Items",
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"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
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"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
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"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
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@@ -49,5 +50,8 @@
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"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
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"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
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"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
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"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
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"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD",
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"tooltip.immersive_hud.ignoreList": "Which items will not trigger the arm and crosshairs when used",
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"error.immersive_hud.ignoreList.unknownItem": "Unknown item %s",
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"error.immersive_hud.ignoreList.illegalId": "%s is not a legal item identifier"
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}
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