Allows some items to not trigger a hand/crosshair update.

This is helpful if one is using Firework rockets to fly around the landscape.
This commit is contained in:
Markil3
2021-08-30 22:10:22 -06:00
parent 5d7f44636b
commit 2b2c81aa45
4 changed files with 208 additions and 117 deletions

View File

@@ -25,6 +25,7 @@
"option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor",
"option.immersive_hud.ignoreList": "Ignored Items",
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
@@ -49,5 +50,8 @@
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD",
"tooltip.immersive_hud.ignoreList": "Which items will not trigger the arm and crosshairs when used",
"error.immersive_hud.ignoreList.unknownItem": "Unknown item %s",
"error.immersive_hud.ignoreList.illegalId": "%s is not a legal item identifier"
}