Allows some items to not trigger a hand/crosshair update.
This is helpful if one is using Firework rockets to fly around the landscape.
This commit is contained in:
@@ -1,11 +1,19 @@
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package markil3.immersive_hud;
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package markil3.immersive_hud;
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import net.minecraft.item.Item;
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import net.minecraft.item.Items;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.registry.Registry;
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import me.shedaniel.autoconfig.AutoConfig;
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import me.shedaniel.autoconfig.AutoConfig;
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import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
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import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
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import java.util.Arrays;
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import java.util.Set;
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import java.util.stream.Collectors;
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/**
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/**
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* Configuration manager of this mod, which reads from and writes to this mod's
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* Configuration manager of this mod, which reads from and writes to this mod's
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* configuration file.
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* configuration file.
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@@ -88,6 +96,7 @@ public class ConfigManager
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private boolean showArmor = true;
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private boolean showArmor = true;
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private double minHealth = 0.5;
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private double minHealth = 0.5;
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private int minHunger = 17;
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private int minHunger = 17;
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private Identifier[] ignoredItems = new Identifier[]{Registry.ITEM.getId(Items.FIREWORK_ROCKET)};
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/**
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/**
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* Returns the instance of this class.
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* Returns the instance of this class.
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@@ -247,6 +256,26 @@ public class ConfigManager
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return this.minHunger;
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return this.minHunger;
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}
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}
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/**
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* Obtains a collection of items that won't cause hands and crosshairs to show when used.
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*
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* @return A set of ignored items.
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*/
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public Set<Item> getIgnoredItems()
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{
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return Arrays.stream(ignoredItems).map(Registry.ITEM::get).collect(Collectors.toSet());
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}
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/**
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* Obtains a collection of items that won't cause hands and crosshairs to show when used.
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*
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* @return An array of identifiers.
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*/
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public Identifier[] getIgnoredIdentifiers()
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{
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return this.ignoredItems;
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}
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/**
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/**
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* Sets the time that the hands are allowed to display.
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* Sets the time that the hands are allowed to display.
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*
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*
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@@ -318,6 +347,26 @@ public class ConfigManager
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{
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{
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this.minHunger = MathHelper.clamp(boundary, 0, 20);
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this.minHunger = MathHelper.clamp(boundary, 0, 20);
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}
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}
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/**
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* Sets which items won't cause the hands and crosshairs to show when used.
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*
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* @param items - A set of ignored items.
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*/
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public void setIgnoredItems(Item... items)
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{
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this.ignoredItems = Arrays.stream(items).map(Registry.ITEM::getId).toArray(Identifier[]::new);
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}
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/**
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* Sets which items won't cause the hands and crosshairs to show when used.
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*
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* @param items - A set of ignored items.
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*/
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public void setIgnoredItems(String... items)
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{
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this.ignoredItems = Arrays.stream(items).map(Identifier::new).filter(i -> Registry.ITEM.getOrEmpty(i).isPresent()).toArray(Identifier[]::new);
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}
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/**
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/**
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* Saves changes to this mod's configuration.
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* Saves changes to this mod's configuration.
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*/
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*/
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@@ -3,7 +3,11 @@ package markil3.immersive_hud;
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import com.terraformersmc.modmenu.api.ConfigScreenFactory;
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import com.terraformersmc.modmenu.api.ConfigScreenFactory;
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import com.terraformersmc.modmenu.api.ModMenuApi;
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import com.terraformersmc.modmenu.api.ModMenuApi;
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import net.minecraft.item.Items;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.InvalidIdentifierException;
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import net.minecraft.util.registry.Registry;
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import me.shedaniel.autoconfig.AutoConfig;
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import me.shedaniel.autoconfig.AutoConfig;
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import me.shedaniel.clothconfig2.api.ConfigBuilder;
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import me.shedaniel.clothconfig2.api.ConfigBuilder;
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@@ -13,6 +17,11 @@ import me.shedaniel.clothconfig2.gui.entries.DoubleListEntry;
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import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
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import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Optional;
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import java.util.stream.Collectors;
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public class ModMenu implements ModMenuApi
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public class ModMenu implements ModMenuApi
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{
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{
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@@ -35,7 +44,8 @@ public class ModMenu implements ModMenuApi
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.setTooltip(new TranslatableText(
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.setTooltip(new TranslatableText(
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"tooltip.immersive_hud." + name +
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"tooltip.immersive_hud." + name +
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"MaxTime"))
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"MaxTime"))
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.setSaveConsumer(val -> value.setMaxTime((int) (val * TICKS_PER_SECOND)))
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.setSaveConsumer(val -> value
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.setMaxTime((int) (val * TICKS_PER_SECOND)))
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.build();
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.build();
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DoubleListEntry fadeIn =
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DoubleListEntry fadeIn =
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@@ -49,7 +59,8 @@ public class ModMenu implements ModMenuApi
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.setTooltip(new TranslatableText(
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.setTooltip(new TranslatableText(
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"tooltip.immersive_hud." + name +
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"tooltip.immersive_hud." + name +
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"FadeIn"))
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"FadeIn"))
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.setSaveConsumer(val -> value.setFadeInTime((int) (val * TICKS_PER_SECOND)))
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.setSaveConsumer(val -> value
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.setFadeInTime((int) (val * TICKS_PER_SECOND)))
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.build();
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.build();
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DoubleListEntry fadeOut =
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DoubleListEntry fadeOut =
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@@ -63,7 +74,8 @@ public class ModMenu implements ModMenuApi
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.setTooltip(new TranslatableText(
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.setTooltip(new TranslatableText(
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"tooltip.immersive_hud." + name +
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"tooltip.immersive_hud." + name +
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"FadeOut"))
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"FadeOut"))
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.setSaveConsumer(val -> value.setFadeOutTime((int) (val * TICKS_PER_SECOND)))
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.setSaveConsumer(val -> value
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.setFadeOutTime((int) (val * TICKS_PER_SECOND)))
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.build();
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.build();
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cat.addEntry(maxTime);
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cat.addEntry(maxTime);
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@@ -85,9 +97,11 @@ public class ModMenu implements ModMenuApi
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.setSavingRunnable(() -> {
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.setSavingRunnable(() -> {
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try
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try
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{
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{
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if (Class.forName("me.shedaniel.autoconfig.AutoConfig") != null)
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if (Class
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.forName("me.shedaniel.autoconfig.AutoConfig") != null)
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{
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{
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AutoConfig.getConfigHolder(ConfigManagerCloth.class)
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AutoConfig
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.getConfigHolder(ConfigManagerCloth.class)
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.save();
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.save();
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}
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}
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}
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}
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@@ -128,7 +142,8 @@ public class ModMenu implements ModMenuApi
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.setTooltip(new TranslatableText(
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.setTooltip(new TranslatableText(
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"tooltip.immersive_hud" +
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"tooltip.immersive_hud" +
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".crosshairTime"))
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".crosshairTime"))
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.setSaveConsumer(val -> instance.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
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.setSaveConsumer(val -> instance
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.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
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.build());
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.build());
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general.addEntry(entryBuilder.startBooleanToggle(new TranslatableText(
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general.addEntry(entryBuilder.startBooleanToggle(new TranslatableText(
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@@ -146,7 +161,8 @@ public class ModMenu implements ModMenuApi
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.setDefaultValue(30)
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.setDefaultValue(30)
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.setTooltip(new TranslatableText(
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.setTooltip(new TranslatableText(
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"tooltip.immersive_hud.handTime"))
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"tooltip.immersive_hud.handTime"))
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.setSaveConsumer(val -> instance.setHandTime((int) (val * TICKS_PER_SECOND)))
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.setSaveConsumer(val -> instance
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.setHandTime((int) (val * TICKS_PER_SECOND)))
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.build());
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.build());
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general.addEntry(entryBuilder.startBooleanToggle(new TranslatableText(
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general.addEntry(entryBuilder.startBooleanToggle(new TranslatableText(
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@@ -185,6 +201,31 @@ public class ModMenu implements ModMenuApi
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.setSaveConsumer(val -> instance.shouldShowArmor(val))
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.setSaveConsumer(val -> instance.shouldShowArmor(val))
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.build());
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.build());
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general.addEntry(entryBuilder
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.startStrList(new TranslatableText("option.immersive_hud.ignoreList"), Arrays
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.asList(instance
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.getIgnoredIdentifiers()).stream().map(Identifier::toString)
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.collect(Collectors.toList()))
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.setDefaultValue(Arrays
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.asList(Registry.ITEM.getId(Items.FIREWORK_ROCKET).toString()))
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.setTooltip(new TranslatableText("tooltip.immersive_hud.ignoreList"))
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.setSaveConsumer(val -> instance.setIgnoredItems(val.toArray(new String[0]))).setErrorSupplier(val -> {
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try
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{
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Optional<String> item = val.stream().filter(i -> !Registry.ITEM.getOrEmpty(new Identifier(i)).isPresent()).findFirst();
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if (item.isPresent())
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{
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return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.unknownItem"));
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}
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}
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catch (InvalidIdentifierException e)
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{
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return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.illegalId"));
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}
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return Optional.empty();
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})
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.build());
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return builder.build();
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return builder.build();
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};
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};
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}
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}
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@@ -49,6 +49,7 @@ import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.Optional;
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import java.util.Optional;
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import java.util.Set;
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/**
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/**
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* Contains the logic for changing the HUD.
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* Contains the logic for changing the HUD.
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@@ -289,7 +290,6 @@ public class TimerUtils
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*
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*
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* @param hand - The hand being triggered
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* @param hand - The hand being triggered
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* @param clear - Whether the hand it being enabled or disabled.
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* @param clear - Whether the hand it being enabled or disabled.
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*
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* @since 0.1-1.16.4-fabric
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* @since 0.1-1.16.4-fabric
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*/
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*/
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public static void onClick(Hand hand, boolean clear)
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public static void onClick(Hand hand, boolean clear)
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@@ -304,6 +304,7 @@ public class TimerUtils
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LivingEntity entity;
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LivingEntity entity;
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Item item;
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Item item;
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Iterator<ItemStack> hands;
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Iterator<ItemStack> hands;
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Set<Item> ignored;
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if (mc.getCameraEntity() instanceof LivingEntity)
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if (mc.getCameraEntity() instanceof LivingEntity)
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{
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{
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entity = (LivingEntity) mc.getCameraEntity();
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entity = (LivingEntity) mc.getCameraEntity();
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@@ -329,6 +330,14 @@ public class TimerUtils
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.map(ItemStack::getItem)
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.map(ItemStack::getItem)
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.orElse(null);
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.orElse(null);
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}
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}
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if (item != null)
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{
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ignored = ConfigManager.getInstance().getIgnoredItems();
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if (ignored.contains(item))
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{
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return;
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}
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}
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crosshairTime = ConfigManager.getInstance().getCrosshairTime();
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crosshairTime = ConfigManager.getInstance().getCrosshairTime();
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if (hand == Hand.MAIN_HAND)
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if (hand == Hand.MAIN_HAND)
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{
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{
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@@ -364,9 +373,7 @@ public class TimerUtils
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*
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*
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* @param hand - The hand being rendered.
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* @param hand - The hand being rendered.
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* @param matrixStack - The rendering stack.
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* @param matrixStack - The rendering stack.
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*
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* @return If true, then don't render this hand at all.
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* @return If true, then don't render this hand at all.
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*
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* @since 0.1-1.16.4-fabric
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* @since 0.1-1.16.4-fabric
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*/
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*/
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public static boolean onRenderHand(Hand hand,
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public static boolean onRenderHand(Hand hand,
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@@ -432,7 +439,6 @@ public class TimerUtils
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* needed.
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* needed.
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*
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*
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* @return If true, then cancel drawing the crosshair.
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* @return If true, then cancel drawing the crosshair.
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*
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* @since 0.1-1.16.4-fabric
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* @since 0.1-1.16.4-fabric
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*/
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*/
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public static boolean drawCrosshair(float ticks)
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public static boolean drawCrosshair(float ticks)
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@@ -489,7 +495,6 @@ public class TimerUtils
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* as needed.
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* as needed.
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*
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*
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* @return If true, then cancel drawing the mount health bar.
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* @return If true, then cancel drawing the mount health bar.
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*
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* @since 0.1-1.16.4-fabric
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* @since 0.1-1.16.4-fabric
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*/
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*/
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public static boolean drawMountHealth(MatrixStack stack, float ticks)
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public static boolean drawMountHealth(MatrixStack stack, float ticks)
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@@ -621,7 +626,6 @@ public class TimerUtils
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* Obtains how transparent
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* Obtains how transparent
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*
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*
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* @param effectinstance
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* @param effectinstance
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*
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* @return
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* @return
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*/
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*/
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public static float getPotionAlpha(StatusEffectInstance effectinstance)
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public static float getPotionAlpha(StatusEffectInstance effectinstance)
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@@ -633,7 +637,8 @@ public class TimerUtils
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if (effectinstance.getDuration() <= BLINK_TIME)
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if (effectinstance.getDuration() <= BLINK_TIME)
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{
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{
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effectAlpha =
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effectAlpha =
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MathHelper.sin(7000F / (effectinstance.getDuration() + 16F * (float) Math.PI)) * 50F / (effectinstance
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MathHelper.sin(7000F / (effectinstance
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|
.getDuration() + 16F * (float) Math.PI)) * 50F / (effectinstance
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.getDuration() + 100F) + 0.5F;
|
.getDuration() + 100F) + 0.5F;
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}
|
}
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else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
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else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
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@@ -658,7 +663,6 @@ public class TimerUtils
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* needed.
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* needed.
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*
|
*
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* @return If true, then cancel drawing the armor bar.
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* @return If true, then cancel drawing the armor bar.
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*
|
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* @since 0.1-1.16.4-fabric
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* @since 0.1-1.16.4-fabric
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*/
|
*/
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public static boolean drawArmor()
|
public static boolean drawArmor()
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@@ -686,7 +690,6 @@ public class TimerUtils
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* needed.
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* needed.
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*
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*
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* @return If true, then cancel drawing the health.
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* @return If true, then cancel drawing the health.
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*
|
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* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
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*/
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*/
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public static boolean drawHealth(float ticks)
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public static boolean drawHealth(float ticks)
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@@ -762,7 +765,6 @@ public class TimerUtils
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* needed.
|
* needed.
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*
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*
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* @return If true, then cancel drawing the hunger bar.
|
* @return If true, then cancel drawing the hunger bar.
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||||||
*
|
|
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* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
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*/
|
*/
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||||||
public static boolean drawHunger(float ticks)
|
public static boolean drawHunger(float ticks)
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@@ -841,9 +843,7 @@ public class TimerUtils
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* as needed.
|
* as needed.
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||||||
*
|
*
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||||||
* @param stack
|
* @param stack
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*
|
|
||||||
* @return If true, then cancel drawing the jump bar.
|
* @return If true, then cancel drawing the jump bar.
|
||||||
*
|
|
||||||
* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
|
||||||
*/
|
*/
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||||||
public static boolean drawJumpbar(MatrixStack stack, float ticks)
|
public static boolean drawJumpbar(MatrixStack stack, float ticks)
|
||||||
@@ -890,7 +890,6 @@ public class TimerUtils
|
|||||||
* as needed.
|
* as needed.
|
||||||
*
|
*
|
||||||
* @return If true, then cancel drawing the experience bar.
|
* @return If true, then cancel drawing the experience bar.
|
||||||
*
|
|
||||||
* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
|
||||||
*/
|
*/
|
||||||
public static boolean drawExperience(MatrixStack stack, float ticks)
|
public static boolean drawExperience(MatrixStack stack, float ticks)
|
||||||
@@ -945,7 +944,6 @@ public class TimerUtils
|
|||||||
* or not to draw it.
|
* or not to draw it.
|
||||||
*
|
*
|
||||||
* @return If true, then cancel drawing the hotbar.
|
* @return If true, then cancel drawing the hotbar.
|
||||||
*
|
|
||||||
* @see #recolorHotbar(MatrixStack)
|
* @see #recolorHotbar(MatrixStack)
|
||||||
* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
|
||||||
*/
|
*/
|
||||||
@@ -1166,7 +1164,6 @@ public class TimerUtils
|
|||||||
* needed.
|
* needed.
|
||||||
*
|
*
|
||||||
* @return If true, then cancel drawing the crosshair.
|
* @return If true, then cancel drawing the crosshair.
|
||||||
*
|
|
||||||
* @since 0.1-1.16.4-fabric
|
* @since 0.1-1.16.4-fabric
|
||||||
*/
|
*/
|
||||||
public static void recolorHotbar(MatrixStack stack)
|
public static void recolorHotbar(MatrixStack stack)
|
||||||
|
|||||||
@@ -25,6 +25,7 @@
|
|||||||
"option.immersive_hud.minHealth": "Minimum Health Fade",
|
"option.immersive_hud.minHealth": "Minimum Health Fade",
|
||||||
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
|
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
|
||||||
"option.immersive_hud.showArmor": "Show Armor",
|
"option.immersive_hud.showArmor": "Show Armor",
|
||||||
|
"option.immersive_hud.ignoreList": "Ignored Items",
|
||||||
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
|
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
|
||||||
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
|
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
|
||||||
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
|
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
|
||||||
@@ -49,5 +50,8 @@
|
|||||||
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
|
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
|
||||||
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
|
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
|
||||||
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
|
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
|
||||||
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
|
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD",
|
||||||
|
"tooltip.immersive_hud.ignoreList": "Which items will not trigger the arm and crosshairs when used",
|
||||||
|
"error.immersive_hud.ignoreList.unknownItem": "Unknown item %s",
|
||||||
|
"error.immersive_hud.ignoreList.illegalId": "%s is not a legal item identifier"
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user