Updates the mods.toml file to be more accurate.

This commit is contained in:
Markil3
2021-03-02 11:44:25 -07:00
parent 756113dc62
commit 45c63cf6fb

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@@ -9,9 +9,9 @@ modLoader="javafml" #mandatory
loaderVersion="[35,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="All rights reserved"
license="GPL-3.0-only"
# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
issueTrackerURL="https://github.com/Markil3/MinecraftImmersiveHUD/issues" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
@@ -23,28 +23,35 @@ version="${file.jarVersion}" #mandatory
# A display name for the mod
displayName="Immersive HUD" #mandatory
# A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
updateJSONURL="https://raw.githubusercontent.com/Markil3/MinecraftImmersiveHUD/master/update-forge.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
displayURL="https://www.planetminecraft.com/mod/immersive-hud/" #optional
# A file name (in the root of the mod JAR) containing a logo for display
logoFile="immersive_hud_logo.png" #optional
# A text field displayed in the mod UI
credits="Minecraft Rendering Code (c) 2009-2021 Mojang Studios" #optional
# A text field displayed in the mod UI
authors="Markil 3" #optional
authors="Markil 3"
# The description text for the mod (multi line!) (#mandatory)
description='''
This mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates (i.e., health changes, you swap items, you look at something, etc.), the respective item will show up. However, once you've been able to see the information, it will fade away and allow you to enjoy your game without the clutter of unneeded HUD elements.
This Minecraft mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates
(i.e., health changes, you swap items, you look at something, etc.), the respective item will show
up. However, once you've been able to see the information, it will fade away and allow you to enjoy
your game without the clutter of unneeded HUD elements.
The following elements will only show up under certain conditions:
Note that the following elements are unaffected:
* The F3 Menu. Honestly, anyone who uses this isn't in the need for immersion at the moment.
* The chat. This will automatically fade away by itself.
* The oxygen bar. This will disappear as soon as it is filled, anyway.
* Boss health. It is helpful to have this available in a hectic situation.
* Sub-maximum health or hunger. In hectic battles, it can be convenient to see health at a glance.
* The health and armor bars will only show up when your health changes (i.e. after taking damage), when your health is low or when holding food.
* The hunger bar will only show up when your hunger level (not your saturation) changes, you are hungry, or when holding food.
* The experience bar and level will only show upon gaining experience.
* The health of your mount (i.e. your horse) will only show when its health changes.
* The horse jump bar will only show when you are getting ready to jump.
* The hotbar will only show when an item you are holding changes or you change which slot is selected.
* The crosshair will only show when you are looking at something or you are using a bow, crossbow, shield, or trident or holding a throwable item.
* The hands will show only when you use an item or are holding/using one of the above specified items, or a map.
* Potion icons will only show up when first applied or about to run out.
'''
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.immersive_hud]] #optional
[[dependencies.immersive_hud]]
# the modid of the dependency
modId="forge" #mandatory
# Does this dependency have to exist - if not, ordering below must be specified
@@ -55,6 +62,18 @@ Note that the following elements are unaffected:
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER
side="CLIENT"
[[dependencies.immersive_hud]]
# the modid of the dependency
modId="cloth-config" #mandatory
# Does this dependency have to exist - if not, ordering below must be specified
mandatory=false #mandatory
# The version range of the dependency
versionRange="[4.11,)" #mandatory
# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
ordering="BEFORE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER
side="CLIENT"
# Here's another dependency
[[dependencies.immersive_hud]]
modId="minecraft"