Moves most of the timer logic to its own class.
This commit is contained in:
@@ -16,27 +16,9 @@
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*/
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package markil3.immersive_hud;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.BowItem;
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import net.minecraft.item.CrossbowItem;
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import net.minecraft.item.EggItem;
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import net.minecraft.item.EnderPearlItem;
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import net.minecraft.item.FilledMapItem;
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import net.minecraft.item.FishingRodItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ShieldItem;
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import net.minecraft.item.ShootableItem;
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import net.minecraft.item.SnowballItem;
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import net.minecraft.item.ThrowablePotionItem;
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import net.minecraft.item.TridentItem;
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import net.minecraft.potion.Effects;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderHandEvent;
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@@ -51,6 +33,8 @@ import org.apache.logging.log4j.Logger;
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import java.util.Optional;
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import static markil3.immersive_hud.TimerUtils.resetAlpha;
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/**
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* Contains the logic for changing the HUD.
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*
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@@ -65,148 +49,6 @@ public class EventBus
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*/
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private static final Logger LOGGER = LogManager.getLogger();
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/**
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* The number of ticks that the hand will be onscreen. Every tick is 1/20th
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* of a second.
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*/
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static final int HAND_TIME = 10 * 20;
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/**
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* The number of ticks most elements will be onscreen. Every tick is 1/20th
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* of a second.
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*/
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static final int VISUAL_TIME = 6 * 20;
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/**
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* The number of ticks that the health and hunger bars will be onscreen.
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* Every tick is 1/20th of a second.
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*/
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static final int HEALTH_TIME = (int) ((float) VISUAL_TIME * 2.5);
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/**
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* How many more ticks the hand will be onscreen. Every tick is 1/20th of a
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* second.
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*/
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private static int mainHandTime, offHandTime;
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/**
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* How many more ticks the crosshair will be onscreen. Every tick is 1/20th
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* of a second.
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*/
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private static int crosshairTime;
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/**
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* If true, then the hand (and crosshairs) will be locked onto the screen
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* without disappearing until this flag is updated.
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*/
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private static boolean mainHandLock, offHandLock;
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/**
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* A bitmask that will lock the corresponding hand without necessarily
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* showing the crosshairs. The first bit will be the main hand, and the
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* second will be the offhand.
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*/
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private static int mapLock;
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/**
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* How many more ticks the hotbar will be onscreen. Every tick is 1/20th of
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* a second.
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*/
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private static int hotbarTime;
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/**
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* The last hotbar slot that was selected. This is used to check for a
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* change in the hotbar slot.
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*/
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private static int selectedHotbarSlot = -1;
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/**
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* The last item that was in this hand. This is used to check for a change
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* in what was equipped.
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*/
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private static Item mainHandItem = null, offHandItem = null;
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/**
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* How many more ticks the health bar will be onscreen. Every tick is 1/20th
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* of a second.
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*/
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private static int healthTime;
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/**
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* Records what the health was previously. Used to check for a change in the
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* health.
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* <p>
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* Note that the display of the armor is linked to this.
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*/
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private static float health = -1;
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/**
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* Records what the maximum health was previously. Used to check for a
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* change in the health.
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*/
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private static float maxHealth = -1;
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/**
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* How many more ticks the hunger bar will be onscreen. Every tick is 1/20th
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* of a second.
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*/
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private static int hungerTime;
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/**
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* Records what the hunger level was previously. Used to check for a change
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* in hunger.
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*/
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private static int hunger = -1;
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/**
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* Records whether or not there was food poisoning. Used to check for a
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* change in hunger.
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*/
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private static boolean isFoodPoisoned = false;
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/**
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* How many more ticks the mount's health bar will be onscreen. Every tick
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* is 1/20th of a second.
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*/
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private static int mountTime;
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/**
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* Records what the health of the mount was previously. Used to check for a
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* change in the health.
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*/
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private static float mountHealth = -1;
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/**
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* Records what the maximum health of the mount was previously. Used to
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* check for a change in the health.
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*/
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private static float mountMaxHealth = -1;
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/**
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* How many more ticks the mount's jump bar will be onscreen. Every tick is
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* 1/20th of a second.
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*/
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private static int jumpTime;
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/**
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* How many more ticks the experience bar will be onscreen. Every tick is
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* 1/20th of a second.
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*/
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private static int experienceTime;
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/**
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* Records what the experience was previously. Used to check for a change in
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* the health.
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*/
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private static float experienceProgress = -1;
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/**
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* Sets the transparency level of the next drawn element.
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*
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* @param alpha - The transparency, from 0 to 1.
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*/
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private static void setAlpha(float alpha)
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{
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
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}
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/**
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* Resets the transparency level.
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*
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* @see #setAlpha(float)
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*/
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private static void resetAlpha()
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{
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setAlpha(1.0F);
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}
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/**
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* Run whenever the player clicks a mouse button. This brings the hands into
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* view, and briefly brings the health and hunger into view if the held item
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@@ -227,23 +69,7 @@ public class EventBus
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Optional.ofNullable(event.getItemStack())
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.map(ItemStack::getItem)
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.orElse(null);
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crosshairTime = VISUAL_TIME;
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if (event.getHand() == Hand.MAIN_HAND)
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{
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mainHandTime = HAND_TIME;
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}
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else
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{
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offHandTime = HAND_TIME;
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}
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if (item != null)
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{
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if (item.isFood())
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{
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healthTime = HEALTH_TIME;
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hungerTime = HEALTH_TIME;
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}
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}
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TimerUtils.onClick(event.getHand(), item);
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}
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});
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}
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@@ -266,7 +92,7 @@ public class EventBus
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@Override
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public void run()
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{
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mountTime = VISUAL_TIME;
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TimerUtils.resetMountHealth();
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}
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});
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}
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@@ -280,536 +106,10 @@ public class EventBus
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@SubscribeEvent
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public static void onRenderHand(final RenderHandEvent event)
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{
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final int HAND_UP_TIME = 20;
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switch (event.getHand())
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{
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case OFF_HAND:
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if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
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{
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/*
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* Undo the transformation of the previous hand
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*/
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event.getMatrixStack()
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.translate(0,
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1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
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0);
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}
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if (offHandTime == 0)
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if (TimerUtils.onRenderHand(event.getHand(), event.getMatrixStack()))
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{
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event.setCanceled(true);
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}
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else if (!offHandLock && (mapLock & 0b01) == 0)
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{
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offHandTime--;
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if (offHandTime < HAND_UP_TIME)
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{
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event.getMatrixStack()
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.translate(0,
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-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME,
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0);
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}
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}
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break;
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case MAIN_HAND:
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if (mainHandTime == 0)
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{
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event.setCanceled(true);
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}
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else if (!mainHandLock && (mapLock & 0b10) == 0)
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{
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mainHandTime--;
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if (mainHandTime < HAND_UP_TIME)
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{
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event.getMatrixStack()
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.translate(0,
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-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
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0);
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}
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}
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break;
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}
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}
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/**
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* Determines whether or not to draw the crosshair, adjusting the alpha as
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* needed.
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*
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* @return If true, then cancel drawing the crosshair.
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*
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* @since 0.2-1.16.4-forge
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*/
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private static boolean drawCrosshair()
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{
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Minecraft mc = Minecraft.getInstance();
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boolean changed = false;
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boolean canceled = false;
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if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
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{
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if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
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{
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if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
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.getRidingEntity())
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{
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changed = true;
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}
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}
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else
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{
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changed = true;
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}
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}
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if (changed || mainHandLock || offHandLock || crosshairTime > 0)
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{
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setAlpha(Main.getAlpha(crosshairTime > 0 ?
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crosshairTime :
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VISUAL_TIME));
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}
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else
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{
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canceled = true;
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}
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if (crosshairTime > 0)
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{
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crosshairTime--;
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}
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return canceled;
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}
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/**
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* Updates several fields relating to what items are being held by the
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* player.
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*
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* @return If true, then there have been changes in the hotbar.
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*
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* @see #drawHotbar()
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* @since 0.2-1.16.4-forge
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*/
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private static boolean updateHotbar()
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{
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Minecraft mc = Minecraft.getInstance();
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Item item, handItem;
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boolean changed = false;
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mainHandLock = offHandLock = false;
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mapLock = 0;
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for (int i = 0, l = Hand.values().length; i < l; i++)
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{
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item =
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Optional.ofNullable(mc.player.getHeldItem(Hand.values()[i]))
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.map(ItemStack::getItem)
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.orElse(null);
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if (item != null)
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{
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if (item instanceof ShootableItem)
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{
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/*
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* Enables the crosshairs and lock the hand
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* whenever the bow is drawn.
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*/
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if (item instanceof BowItem)
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{
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if (mc.player.isHandActive() && mc.player.getActiveHand()
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.ordinal() == i)
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{
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switch (i)
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{
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case 0:
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mainHandLock = true;
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break;
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case 1:
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offHandLock = true;
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break;
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}
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}
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}
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/*
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* Enables the crosshairs and lock the hand
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* whenever a loaded crossbow is equipped.
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*/
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else if (item instanceof CrossbowItem)
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{
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if (CrossbowItem.isCharged(mc.player.getHeldItem(
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Hand.values()[i])))
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{
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switch (i)
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{
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case 0:
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mainHandLock = true;
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break;
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case 1:
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offHandLock = true;
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break;
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}
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}
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}
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/*
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* We don't know how modded items behave
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* exactly, so we keep it safe and enable the
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* crosshairs at all times for any shootable
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* items.
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*/
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else
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{
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switch (i)
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{
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case 0:
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mainHandLock = true;
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break;
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case 1:
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offHandLock = true;
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break;
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}
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}
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}
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/*
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* Items that have the crosshairs enabled for as long
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* as the item is actively being used.
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*/
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else if (item instanceof TridentItem || item instanceof ShieldItem)
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{
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if (mc.player.isHandActive() && mc.player.getActiveHand()
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.ordinal() == i)
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{
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switch (i)
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{
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case 0:
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mainHandLock = true;
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break;
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case 1:
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offHandLock = true;
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break;
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}
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}
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}
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/*
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* Items that have the crosshairs enabled for as long
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* as the item is being held at all.
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*/
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else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
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{
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switch (i)
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{
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case 0:
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mainHandLock = true;
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break;
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case 1:
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offHandLock = true;
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break;
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}
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}
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/*
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* Maps get special treatment. The hand is locked,
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* but the crosshairs are not enabled.
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*/
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else if (item instanceof FilledMapItem)
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{
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mapLock = mapLock | (2 - i);
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}
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}
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/*
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* Checks for a change in the item
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*/
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if (i == 0)
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{
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handItem = mainHandItem;
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}
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else
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{
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handItem = offHandItem;
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}
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if (item != handItem)
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{
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changed = true;
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/*
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* Briefly shows the health and hunger bar whenever
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* food is switched to.
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*/
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if (item.isFood())
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{
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healthTime = HEALTH_TIME;
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hungerTime = HEALTH_TIME;
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}
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if (i == 0)
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{
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mainHandItem = item;
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mainHandTime = HAND_TIME;
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}
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else if (i == 1)
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{
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offHandItem = item;
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offHandTime = HAND_TIME;
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}
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}
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}
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return changed;
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}
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|
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/**
|
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* Determines whether or not to draw the hotbar, adjusting the alpha as
|
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* needed.
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*
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* @return If true, then cancel drawing the hotbar.
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*
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* @since 0.2-1.16.4-forge
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*/
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private static boolean drawHotbar()
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{
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Minecraft mc = Minecraft.getInstance();
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int hotbarSlot;
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boolean changed = updateHotbar();
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/*
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* Checks for a change in what slot is used.
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*/
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hotbarSlot = mc.player.inventory.currentItem;
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if (selectedHotbarSlot != hotbarSlot)
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{
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selectedHotbarSlot = hotbarSlot;
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mainHandTime = HAND_TIME;
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changed = true;
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}
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if (changed)
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{
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hotbarTime = VISUAL_TIME;
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}
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else if (hotbarTime > 0)
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{
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hotbarTime--;
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}
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return hotbarTime == 0;
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}
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|
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/**
|
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* Determines whether or not to draw the health bar, adjusting the alpha as
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* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the health.
|
||||
*
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* @since 0.2-1.16.4-forge
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||||
*/
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||||
private static boolean drawHealth()
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||||
{
|
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/*
|
||||
* When the health percentage falls to this level or below, the
|
||||
* health bar won't disappear, allowing the player to be constantly
|
||||
* reminded of their low health.
|
||||
*/
|
||||
final float HEALTH_BOUNDARY = 0.5F;
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean changed = false;
|
||||
/*
|
||||
* Skip healthy bars that haven't updated in awhile.
|
||||
*/
|
||||
boolean canceled =
|
||||
healthTime == 0 && health / maxHealth > HEALTH_BOUNDARY;
|
||||
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||||
/*
|
||||
* Checks for a change in current or max health.
|
||||
*/
|
||||
if (health != mc.player.getHealth())
|
||||
{
|
||||
health = mc.player.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (maxHealth != mc.player.getMaxHealth())
|
||||
{
|
||||
maxHealth = mc.player.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
}
|
||||
else if (healthTime > 0)
|
||||
{
|
||||
healthTime--;
|
||||
}
|
||||
/*
|
||||
* Only makes a change if the player is healthy. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
if (health / maxHealth > HEALTH_BOUNDARY)
|
||||
{
|
||||
setAlpha(Main.getAlpha(healthTime));
|
||||
}
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hunger bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the hunger bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean drawHunger()
|
||||
{
|
||||
/*
|
||||
* When hunger falls to this level or below, the hunger bar won't
|
||||
* disappear, allowing the player to be constantly reminded of their
|
||||
* low hunger.
|
||||
*/
|
||||
final int HUNGER_BOUNDARY = 15;
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean canceled = hungerTime == 0 && hunger > HUNGER_BOUNDARY;
|
||||
boolean changed = false;
|
||||
|
||||
if (hunger != mc.player.getFoodStats().getFoodLevel())
|
||||
{
|
||||
hunger = mc.player.getFoodStats().getFoodLevel();
|
||||
changed = true;
|
||||
}
|
||||
if (isFoodPoisoned != mc.player.isPotionActive(Effects.HUNGER))
|
||||
{
|
||||
isFoodPoisoned =
|
||||
mc.player.isPotionActive(Effects.HUNGER);
|
||||
changed = true;
|
||||
}
|
||||
if (hunger <= HUNGER_BOUNDARY)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
hungerTime = HEALTH_TIME;
|
||||
setAlpha(Main.getAlpha(hungerTime));
|
||||
}
|
||||
else if (hungerTime > 0)
|
||||
{
|
||||
hungerTime--;
|
||||
}
|
||||
/*
|
||||
* Only makes a change if the player is satisfied. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the armor bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the armor bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean drawArmor()
|
||||
{
|
||||
/*
|
||||
* Renders armor along with health.
|
||||
*/
|
||||
if (healthTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(healthTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the mount's health, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the mount health bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean drawMountHealth()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
Entity tmp = mc.player.getRidingEntity();
|
||||
boolean changed = false;
|
||||
if (tmp == null)
|
||||
{
|
||||
mountHealth = -1;
|
||||
mountMaxHealth = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
LivingEntity mount = (LivingEntity) tmp;
|
||||
if (mountHealth != mount.getHealth())
|
||||
{
|
||||
mountHealth = mount.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (mountMaxHealth != mount.getMaxHealth())
|
||||
{
|
||||
mountMaxHealth = mount.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
mountTime = VISUAL_TIME;
|
||||
}
|
||||
else if (mountTime > 0)
|
||||
{
|
||||
mountTime--;
|
||||
}
|
||||
|
||||
if (mountTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(mountTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the horse jump bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the jump bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean drawJumpbar()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
if (mc.player.getHorseJumpPower() > 0)
|
||||
{
|
||||
jumpTime = VISUAL_TIME;
|
||||
}
|
||||
else if (jumpTime > 0)
|
||||
{
|
||||
jumpTime--;
|
||||
}
|
||||
return jumpTime == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the experience bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the experience bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean drawExperience()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean changed = false;
|
||||
|
||||
if (experienceProgress != mc.player.experience)
|
||||
{
|
||||
experienceProgress = mc.player.experience;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
experienceTime = VISUAL_TIME;
|
||||
}
|
||||
else if (experienceTime > 0)
|
||||
{
|
||||
experienceTime--;
|
||||
}
|
||||
return experienceProgress == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -827,7 +127,7 @@ public class EventBus
|
||||
case CROSSHAIRS:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (drawCrosshair())
|
||||
if (TimerUtils.drawCrosshair())
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
@@ -844,18 +144,18 @@ public class EventBus
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!drawHotbar())
|
||||
if (!TimerUtils.drawHotbar())
|
||||
{
|
||||
RenderUtils.renderHotbar(mc, mc.ingameGUI,
|
||||
event.getMatrixStack(),
|
||||
event.getPartialTicks(), hotbarTime);
|
||||
event.getPartialTicks(), TimerUtils.hotbarTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case HEALTH:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (drawHealth())
|
||||
if (TimerUtils.drawHealth())
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
@@ -868,7 +168,7 @@ public class EventBus
|
||||
case FOOD:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (drawHunger())
|
||||
if (TimerUtils.drawHunger())
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
@@ -884,7 +184,7 @@ public class EventBus
|
||||
case ARMOR:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (drawArmor())
|
||||
if (TimerUtils.drawArmor())
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
@@ -900,7 +200,7 @@ public class EventBus
|
||||
case HEALTHMOUNT:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (drawMountHealth())
|
||||
if (TimerUtils.drawMountHealth())
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
@@ -914,10 +214,10 @@ public class EventBus
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!drawJumpbar())
|
||||
if (!TimerUtils.drawJumpbar())
|
||||
{
|
||||
RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
|
||||
event.getMatrixStack(), jumpTime);
|
||||
event.getMatrixStack(), TimerUtils.jumpTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -925,10 +225,10 @@ public class EventBus
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!drawExperience())
|
||||
if (!TimerUtils.drawExperience())
|
||||
{
|
||||
RenderUtils.renderExperience(mc, mc.ingameGUI,
|
||||
event.getMatrixStack(), experienceTime);
|
||||
event.getMatrixStack(), TimerUtils.experienceTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
747
src/main/java/markil3/immersive_hud/TimerUtils.java
Normal file
747
src/main/java/markil3/immersive_hud/TimerUtils.java
Normal file
@@ -0,0 +1,747 @@
|
||||
package markil3.immersive_hud;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.item.BowItem;
|
||||
import net.minecraft.item.CrossbowItem;
|
||||
import net.minecraft.item.EggItem;
|
||||
import net.minecraft.item.EnderPearlItem;
|
||||
import net.minecraft.item.FilledMapItem;
|
||||
import net.minecraft.item.FishingRodItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ShieldItem;
|
||||
import net.minecraft.item.ShootableItem;
|
||||
import net.minecraft.item.SnowballItem;
|
||||
import net.minecraft.item.ThrowablePotionItem;
|
||||
import net.minecraft.item.TridentItem;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
public class TimerUtils
|
||||
{
|
||||
/**
|
||||
* The number of ticks that the hand will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
static final int HAND_TIME = 10 * 20;
|
||||
/**
|
||||
* The number of ticks most elements will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
static final int VISUAL_TIME = 6 * 20;
|
||||
/**
|
||||
* The number of ticks that the health and hunger bars will be onscreen.
|
||||
* Every tick is 1/20th of a second.
|
||||
*/
|
||||
static final int HEALTH_TIME = (int) ((float) VISUAL_TIME * 2.5);
|
||||
|
||||
/**
|
||||
* How many more ticks the hand will be onscreen. Every tick is 1/20th of a
|
||||
* second.
|
||||
*/
|
||||
private static int mainHandTime, offHandTime;
|
||||
|
||||
/**
|
||||
* How many more ticks the crosshair will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int crosshairTime;
|
||||
/**
|
||||
* If true, then the hand (and crosshairs) will be locked onto the screen
|
||||
* without disappearing until this flag is updated.
|
||||
*/
|
||||
private static boolean mainHandLock, offHandLock;
|
||||
/**
|
||||
* A bitmask that will lock the corresponding hand without necessarily
|
||||
* showing the crosshairs. The first bit will be the main hand, and the
|
||||
* second will be the offhand.
|
||||
*/
|
||||
private static int mapLock;
|
||||
|
||||
/**
|
||||
* How many more ticks the hotbar will be onscreen. Every tick is 1/20th of
|
||||
* a second.
|
||||
*/
|
||||
static int hotbarTime;
|
||||
/**
|
||||
* The last hotbar slot that was selected. This is used to check for a
|
||||
* change in the hotbar slot.
|
||||
*/
|
||||
private static int selectedHotbarSlot = -1;
|
||||
/**
|
||||
* The last item that was in this hand. This is used to check for a change
|
||||
* in what was equipped.
|
||||
*/
|
||||
private static Item mainHandItem = null, offHandItem = null;
|
||||
|
||||
/**
|
||||
* How many more ticks the health bar will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int healthTime;
|
||||
/**
|
||||
* Records what the health was previously. Used to check for a change in the
|
||||
* health.
|
||||
* <p>
|
||||
* Note that the display of the armor is linked to this.
|
||||
*/
|
||||
private static float health = -1;
|
||||
/**
|
||||
* Records what the maximum health was previously. Used to check for a
|
||||
* change in the health.
|
||||
*/
|
||||
private static float maxHealth = -1;
|
||||
|
||||
/**
|
||||
* How many more ticks the hunger bar will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int hungerTime;
|
||||
/**
|
||||
* Records what the hunger level was previously. Used to check for a change
|
||||
* in hunger.
|
||||
*/
|
||||
private static int hunger = -1;
|
||||
/**
|
||||
* Records whether or not there was food poisoning. Used to check for a
|
||||
* change in hunger.
|
||||
*/
|
||||
private static boolean isFoodPoisoned = false;
|
||||
|
||||
/**
|
||||
* How many more ticks the mount's health bar will be onscreen. Every tick
|
||||
* is 1/20th of a second.
|
||||
*/
|
||||
private static int mountTime;
|
||||
/**
|
||||
* Records what the health of the mount was previously. Used to check for a
|
||||
* change in the health.
|
||||
*/
|
||||
private static float mountHealth = -1;
|
||||
/**
|
||||
* Records what the maximum health of the mount was previously. Used to
|
||||
* check for a change in the health.
|
||||
*/
|
||||
private static float mountMaxHealth = -1;
|
||||
|
||||
/**
|
||||
* How many more ticks the mount's jump bar will be onscreen. Every tick is
|
||||
* 1/20th of a second.
|
||||
*/
|
||||
static int jumpTime;
|
||||
|
||||
/**
|
||||
* How many more ticks the experience bar will be onscreen. Every tick is
|
||||
* 1/20th of a second.
|
||||
*/
|
||||
static int experienceTime;
|
||||
/**
|
||||
* Records what the experience was previously. Used to check for a change in
|
||||
* the health.
|
||||
*/
|
||||
private static float experienceProgress = -1;
|
||||
|
||||
/**
|
||||
* Sets the transparency level of the next drawn element.
|
||||
*
|
||||
* @param alpha - The transparency, from 0 to 1.
|
||||
*/
|
||||
public static void setAlpha(float alpha)
|
||||
{
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the transparency level.
|
||||
*
|
||||
* @see #setAlpha(float)
|
||||
*/
|
||||
public static void resetAlpha()
|
||||
{
|
||||
setAlpha(1.0F);
|
||||
}
|
||||
|
||||
public static void onClick(Hand hand, Item item)
|
||||
{
|
||||
crosshairTime = VISUAL_TIME;
|
||||
if (hand == Hand.MAIN_HAND)
|
||||
{
|
||||
mainHandTime = HAND_TIME;
|
||||
}
|
||||
else
|
||||
{
|
||||
offHandTime = HAND_TIME;
|
||||
}
|
||||
if (item != null)
|
||||
{
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
hungerTime = HEALTH_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run whenever a hand is rendered in 1st person. This brings the player
|
||||
* hands into and out of view as needed.
|
||||
*
|
||||
* @param hand - The hand being rendered.
|
||||
* @param matrixStack - The rendering stack.
|
||||
*
|
||||
* @return If true, then don't render this hand at all.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean onRenderHand(Hand hand, MatrixStack matrixStack)
|
||||
{
|
||||
final int HAND_UP_TIME = 20;
|
||||
|
||||
switch (hand)
|
||||
{
|
||||
case OFF_HAND:
|
||||
if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
|
||||
{
|
||||
/*
|
||||
* Undo the transformation of the previous hand
|
||||
*/
|
||||
matrixStack
|
||||
.translate(0,
|
||||
1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
|
||||
0);
|
||||
}
|
||||
if (offHandTime == 0 && !offHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!offHandLock && (mapLock & 0b01) == 0)
|
||||
{
|
||||
offHandTime--;
|
||||
if (offHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.translate(0,
|
||||
-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME,
|
||||
0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MAIN_HAND:
|
||||
if (mainHandTime == 0 && !mainHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!mainHandLock && (mapLock & 0b10) == 0)
|
||||
{
|
||||
mainHandTime--;
|
||||
if (mainHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.translate(0,
|
||||
-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
|
||||
0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the health of the mount.
|
||||
*/
|
||||
public static void resetMountHealth()
|
||||
{
|
||||
mountTime = VISUAL_TIME;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the crosshair, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the crosshair.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawCrosshair()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean changed = false;
|
||||
boolean canceled = false;
|
||||
|
||||
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
|
||||
{
|
||||
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
|
||||
{
|
||||
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
|
||||
.getRidingEntity())
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(crosshairTime > 0 ?
|
||||
crosshairTime :
|
||||
VISUAL_TIME));
|
||||
}
|
||||
else
|
||||
{
|
||||
canceled = true;
|
||||
}
|
||||
if (crosshairTime > 0)
|
||||
{
|
||||
crosshairTime--;
|
||||
}
|
||||
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates several fields relating to what items are being held by the
|
||||
* player.
|
||||
*
|
||||
* @return If true, then there have been changes in the hotbar.
|
||||
*
|
||||
* @see #drawHotbar()
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
private static boolean updateHotbar()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
Item item, handItem;
|
||||
boolean changed = false;
|
||||
|
||||
mainHandLock = offHandLock = false;
|
||||
mapLock = 0;
|
||||
for (int i = 0, l = Hand.values().length; i < l; i++)
|
||||
{
|
||||
item =
|
||||
Optional.ofNullable(mc.player.getHeldItem(Hand.values()[i]))
|
||||
.map(ItemStack::getItem)
|
||||
.orElse(null);
|
||||
if (item != null)
|
||||
{
|
||||
if (item instanceof ShootableItem)
|
||||
{
|
||||
/*
|
||||
* Enables the crosshairs and lock the hand
|
||||
* whenever the bow is drawn.
|
||||
*/
|
||||
if (item instanceof BowItem)
|
||||
{
|
||||
if (mc.player.isHandActive() && mc.player.getActiveHand()
|
||||
.ordinal() == i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Enables the crosshairs and lock the hand
|
||||
* whenever a loaded crossbow is equipped.
|
||||
*/
|
||||
else if (item instanceof CrossbowItem)
|
||||
{
|
||||
if (CrossbowItem.isCharged(mc.player.getHeldItem(
|
||||
Hand.values()[i])))
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* We don't know how modded items behave
|
||||
* exactly, so we keep it safe and enable the
|
||||
* crosshairs at all times for any shootable
|
||||
* items.
|
||||
*/
|
||||
else
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Items that have the crosshairs enabled for as long
|
||||
* as the item is actively being used.
|
||||
*/
|
||||
else if (item instanceof TridentItem || item instanceof ShieldItem)
|
||||
{
|
||||
if (mc.player.isHandActive() && mc.player.getActiveHand()
|
||||
.ordinal() == i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Items that have the crosshairs enabled for as long
|
||||
* as the item is being held at all.
|
||||
*/
|
||||
else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Maps get special treatment. The hand is locked,
|
||||
* but the crosshairs are not enabled.
|
||||
*/
|
||||
else if (item instanceof FilledMapItem)
|
||||
{
|
||||
mapLock = mapLock | (2 - i);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks for a change in the item
|
||||
*/
|
||||
if (i == 0)
|
||||
{
|
||||
handItem = mainHandItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
handItem = offHandItem;
|
||||
}
|
||||
if (item != handItem)
|
||||
{
|
||||
changed = true;
|
||||
/*
|
||||
* Briefly shows the health and hunger bar whenever
|
||||
* food is switched to.
|
||||
*/
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
hungerTime = HEALTH_TIME;
|
||||
}
|
||||
if (i == 0)
|
||||
{
|
||||
mainHandItem = item;
|
||||
mainHandTime = HAND_TIME;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
offHandItem = item;
|
||||
offHandTime = HAND_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hotbar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the hotbar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawHotbar()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
int hotbarSlot;
|
||||
|
||||
boolean changed = updateHotbar();
|
||||
/*
|
||||
* Checks for a change in what slot is used.
|
||||
*/
|
||||
hotbarSlot = mc.player.inventory.currentItem;
|
||||
if (selectedHotbarSlot != hotbarSlot)
|
||||
{
|
||||
selectedHotbarSlot = hotbarSlot;
|
||||
mainHandTime = HAND_TIME;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
hotbarTime = VISUAL_TIME;
|
||||
}
|
||||
else if (hotbarTime > 0)
|
||||
{
|
||||
hotbarTime--;
|
||||
}
|
||||
|
||||
return hotbarTime == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the health bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the health.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawHealth()
|
||||
{
|
||||
/*
|
||||
* When the health percentage falls to this level or below, the
|
||||
* health bar won't disappear, allowing the player to be constantly
|
||||
* reminded of their low health.
|
||||
*/
|
||||
final float HEALTH_BOUNDARY = 0.5F;
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean changed = false;
|
||||
/*
|
||||
* Skip healthy bars that haven't updated in awhile.
|
||||
*/
|
||||
boolean canceled =
|
||||
healthTime == 0 && health / maxHealth > HEALTH_BOUNDARY;
|
||||
|
||||
/*
|
||||
* Checks for a change in current or max health.
|
||||
*/
|
||||
if (health != mc.player.getHealth())
|
||||
{
|
||||
health = mc.player.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (maxHealth != mc.player.getMaxHealth())
|
||||
{
|
||||
maxHealth = mc.player.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
}
|
||||
else if (healthTime > 0)
|
||||
{
|
||||
healthTime--;
|
||||
}
|
||||
/*
|
||||
* Only makes a change if the player is healthy. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
if (health / maxHealth > HEALTH_BOUNDARY)
|
||||
{
|
||||
setAlpha(Main.getAlpha(healthTime));
|
||||
}
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hunger bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the hunger bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawHunger()
|
||||
{
|
||||
/*
|
||||
* When hunger falls to this level or below, the hunger bar won't
|
||||
* disappear, allowing the player to be constantly reminded of their
|
||||
* low hunger.
|
||||
*/
|
||||
final int HUNGER_BOUNDARY = 15;
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean canceled = hungerTime == 0 && hunger > HUNGER_BOUNDARY;
|
||||
boolean changed = false;
|
||||
|
||||
if (hunger != mc.player.getFoodStats().getFoodLevel())
|
||||
{
|
||||
hunger = mc.player.getFoodStats().getFoodLevel();
|
||||
changed = true;
|
||||
}
|
||||
if (isFoodPoisoned != mc.player.isPotionActive(Effects.HUNGER))
|
||||
{
|
||||
isFoodPoisoned =
|
||||
mc.player.isPotionActive(Effects.HUNGER);
|
||||
changed = true;
|
||||
}
|
||||
if (hunger <= HUNGER_BOUNDARY)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
hungerTime = HEALTH_TIME;
|
||||
setAlpha(Main.getAlpha(hungerTime));
|
||||
}
|
||||
else if (hungerTime > 0)
|
||||
{
|
||||
hungerTime--;
|
||||
}
|
||||
/*
|
||||
* Only makes a change if the player is satisfied. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the armor bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the armor bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawArmor()
|
||||
{
|
||||
/*
|
||||
* Renders armor along with health.
|
||||
*/
|
||||
if (healthTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(healthTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the mount's health, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the mount health bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawMountHealth()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
Entity tmp = mc.player.getRidingEntity();
|
||||
boolean changed = false;
|
||||
if (tmp == null)
|
||||
{
|
||||
mountHealth = -1;
|
||||
mountMaxHealth = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
LivingEntity mount = (LivingEntity) tmp;
|
||||
if (mountHealth != mount.getHealth())
|
||||
{
|
||||
mountHealth = mount.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (mountMaxHealth != mount.getMaxHealth())
|
||||
{
|
||||
mountMaxHealth = mount.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
mountTime = VISUAL_TIME;
|
||||
}
|
||||
else if (mountTime > 0)
|
||||
{
|
||||
mountTime--;
|
||||
}
|
||||
|
||||
if (mountTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(mountTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the horse jump bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the jump bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawJumpbar()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
if (mc.player.getHorseJumpPower() > 0)
|
||||
{
|
||||
jumpTime = VISUAL_TIME;
|
||||
}
|
||||
else if (jumpTime > 0)
|
||||
{
|
||||
jumpTime--;
|
||||
}
|
||||
return jumpTime == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the experience bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the experience bar.
|
||||
*
|
||||
* @since 0.2-1.16.4-forge
|
||||
*/
|
||||
public static boolean drawExperience()
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean changed = false;
|
||||
|
||||
if (experienceProgress != mc.player.experience)
|
||||
{
|
||||
experienceProgress = mc.player.experience;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
experienceTime = VISUAL_TIME;
|
||||
}
|
||||
else if (experienceTime > 0)
|
||||
{
|
||||
experienceTime--;
|
||||
}
|
||||
return experienceProgress == 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user