Adds support for configuring the timings via Clith Config and Mod Menu.

This commit is contained in:
Markil3
2021-03-02 09:42:28 -07:00
parent 3b42b1729d
commit 9cd7488f67
10 changed files with 795 additions and 117 deletions

View File

@@ -11,11 +11,8 @@ version = project.mod_version + "-" + project.minecraft_version + "-fabric"
group = project.maven_group
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
maven { url "https://maven.shedaniel.me/" }
maven { url "https://maven.terraformersmc.com/" }
}
dependencies {
@@ -26,6 +23,8 @@ dependencies {
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
modApi "me.shedaniel.cloth:cloth-config-fabric:${project.cloth_version}"
modImplementation "com.terraformersmc:modmenu:${project.modmenu_version}"
// PSA: Some older mods, compiled on Loom 0.2.1, might have outdated Maven POMs.
// You may need to force-disable transitiveness on them.

View File

@@ -7,6 +7,9 @@ org.gradle.jvmargs=-Xmx1G
yarn_mappings=1.16.4+build.9
loader_version=0.11.1
cloth_version=4.11.14
modmenu_version=1.16.8
# Mod Properties
mod_version = 0.1
maven_group = markil3

View File

@@ -0,0 +1,326 @@
package markil3.immersive_hud;
import net.minecraft.util.math.MathHelper;
import me.shedaniel.autoconfig.AutoConfig;
import me.shedaniel.autoconfig.ConfigData;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.annotation.ConfigEntry;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
/**
* Configuration manager of this mod, which reads from and writes to this mod's
* configuration file.
* <p>
* The methods that change this mod's configuration do not automatically write
* those changes to the configuration file on disk. Instead, they only update
* the configuration in memory. To write any changes, use the {@link #save()}
* method.
*
* @author Markil 3
*/
@Config(name = "immersive_hud")
public class ConfigManager implements ConfigData
{
public static class TimeValues
{
private static final int SHOW_TIME = 6 * TICKS_PER_SECOND;
private static final int FADE_IN = TICKS_PER_SECOND / 2;
private static final int FADE_OUT = TICKS_PER_SECOND;
@ConfigEntry.Gui.Excluded
private final String name;
private int maxTime = SHOW_TIME;
private int fadeIn = FADE_IN;
private int fadeOut = FADE_OUT;
TimeValues(String name)
{
final int MAX_TIME = 10 * 60 * TICKS_PER_SECOND;
this.name = name;
}
public String getName()
{
return this.name;
}
/**
* Obtains the maximum time that the hotbar can be on the screen,
* including fading.
*
* @return The maximum hotbar display time.
*/
public int getMaxTime()
{
return this.maxTime;
}
/**
* Obtains the time that the hotbar takes to fade in.
*
* @return The hotbar fade in time.
*/
public int getFadeInTime()
{
return this.fadeIn;
}
/**
* Obtains the time that the hotbar takes to fade out.
*
* @return The hotbar fade out time.
*/
public int getFadeOutTime()
{
return this.fadeOut;
}
public void setMaxTime(int time)
{
this.maxTime = time;
}
public void setFadeInTime(int time)
{
this.fadeIn = time;
}
public void setFadeOutTime(int time)
{
this.fadeOut = time;
}
}
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues hotbarTime = new TimeValues("hotbar");
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues experienceTime = new TimeValues("experience");
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues jumpTime = new TimeValues("jump");
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues healthTime = new TimeValues("health");
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues hungerTime = new TimeValues("hunger");
@ConfigEntry.Gui.TransitiveObject
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private TimeValues effectTime = new TimeValues("effect");
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private int crosshairTime = 6 * TICKS_PER_SECOND;
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private int handTime = 30 * TICKS_PER_SECOND;
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private boolean showArmor = true;
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
private double minHealth = 0.5;
@ConfigEntry.Gui.Tooltip
@ConfigEntry.Gui.PrefixText
@ConfigEntry.BoundedDiscrete(max = 20)
private int minHunger = 17;
/**
* Returns the instance of this class.
*
* @return the instance of this class
*/
public static ConfigManager getInstance()
{
return AutoConfig.getConfigHolder(ConfigManager.class).getConfig();
}
// Validations
/**
* Obtains time values related to the hotbar.
*
* @return The hotbar display time values.
*/
public TimeValues getHotbarTime()
{
return this.hotbarTime;
}
/**
* Obtains time values related to the experience bar.
*
* @return The experience bar display time values.
*/
public TimeValues getExperienceTime()
{
return this.experienceTime;
}
/**
* Obtains time values related to the jump bar.
*
* @return The jump display time values.
*/
public TimeValues getJumpTime()
{
return this.jumpTime;
}
/**
* Obtains time values related to the health bar.
*
* @return The health display time values.
*/
public TimeValues getHealthTime()
{
return this.healthTime;
}
/**
* Obtains time values related to the hunger bar.
*
* @return The hunger display time values.
*/
public TimeValues getHungerTime()
{
return this.hungerTime;
}
/**
* Obtains time values related to potion effects.
*
* @return Potion display time values.
*/
public TimeValues getPotionTime()
{
return this.effectTime;
}
/**
* Obtains the time that the crosshairs are allowed to display.
*
* @return The crosshair display time values.
*/
public int getCrosshairTime()
{
return this.crosshairTime;
}
/**
* Obtains the time that the hands are allowed to display.
*
* @return The hand display time values.
*/
public int getHandTime()
{
return this.handTime;
}
/**
* Checks whether the armor bar should render.
*
* @return Whether or not armor shows on the HUD.
*/
public boolean shouldShowArmor()
{
return this.showArmor;
}
/**
* Obtains the minimum health for fading. Anything below that and the health
* always displays.
*
* @return The health boundary, from 0 to 1.
*/
public double getMinHealth()
{
return this.minHealth;
}
/**
* Obtains the minimum hunger for fading. Anything below that and the hunger
* always displays.
*
* @return The hunger boundary, from 0 to 20.
*/
public int getMinHunger()
{
return this.minHunger;
}
/**
* Sets the time that the hands are allowed to display.
*
* @param time - The hand display time values.
*/
public void setCrosshairTime(int time)
{
this.crosshairTime = time;
}
/**
* Sets the time that the hands are allowed to display.
*
* @param time - The hand display time values.
*/
public void setHandTime(int time)
{
this.handTime = time;
}
/**
* Determines whether the armor bar should render.
*
* @param show - Whether or not armor shows on the HUD.
*/
public void shouldShowArmor(boolean show)
{
this.showArmor = show;
}
/**
* Sets the minimum health for fading. Anything below that and the health
* always displays.
*
* @param boundary - The health boundary, from 0 to 1.
*/
public void setMinHealth(double boundary)
{
this.minHealth = MathHelper.clamp(boundary, 0, 1);
}
/**
* Sets the minimum hunger for fading. Anything below that and the hunger
* always displays.
*
* @param boundary - The hunger boundary, from 0 to 20.
*/
public void setMinHunger(int boundary)
{
this.minHunger = MathHelper.clamp(boundary, 0, 20);
}
@Override
public void validatePostLoad() throws ValidationException
{
this.setMinHealth(this.minHealth);
}
/**
* Saves changes to this mod's configuration.
*/
// public void save()
// {
// SPEC.save();
// }
}

View File

@@ -17,9 +17,18 @@
*/
package markil3.immersive_hud;
import com.terraformersmc.modmenu.api.ConfigScreenFactory;
import com.terraformersmc.modmenu.api.ModMenuApi;
import net.fabricmc.api.ModInitializer;
import net.minecraft.client.gui.DrawableHelper;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.TranslatableText;
import me.shedaniel.autoconfig.AutoConfig;
import me.shedaniel.autoconfig.serializer.Toml4jConfigSerializer;
import me.shedaniel.clothconfig2.api.ConfigBuilder;
import me.shedaniel.clothconfig2.api.ConfigCategory;
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
import me.shedaniel.clothconfig2.gui.entries.DoubleListEntry;
/**
* The main entry point for the Immersive HUD mod.
@@ -27,11 +36,158 @@ import net.minecraft.client.util.math.MatrixStack;
* @author Markil 3
* @version 0.1-1.16.4-fabric
*/
public class Main implements ModInitializer
public class Main implements ModInitializer, ModMenuApi
{
public static final int TICKS_PER_SECOND = 20;
@Override
public void onInitialize()
{
AutoConfig.register(ConfigManager.class, Toml4jConfigSerializer::new);
}
private void startTimeField(ConfigEntryBuilder entryBuilder,
ConfigCategory cat,
ConfigManager.TimeValues value)
{
final float SHOW_TIME = 6;
final float FADE_IN = 0.25F;
final float FADE_OUT = 0.5F;
DoubleListEntry maxTime =
entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud." + value.getName() +
"MaxTime"),
(float) value.getMaxTime() / TICKS_PER_SECOND)
.setDefaultValue(SHOW_TIME)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND) // 10 Minutes
.setTooltip(new TranslatableText(
"tooltip.immersive_hud." + value.getName() +
"MaxTime"))
.setSaveConsumer(val -> value.setMaxTime((int) (val * TICKS_PER_SECOND)))
.build();
DoubleListEntry fadeIn =
entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud." + value.getName() +
"FadeIn"),
(float) value.getFadeInTime() / TICKS_PER_SECOND)
.setDefaultValue(FADE_IN)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud." + value.getName() +
"FadeIn"))
.setSaveConsumer(val -> value.setFadeInTime((int) (val * TICKS_PER_SECOND)))
.build();
DoubleListEntry fadeOut =
entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud." + value.getName() +
"FadeOut"),
(float) value.getFadeOutTime() / TICKS_PER_SECOND)
.setDefaultValue(FADE_OUT)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud." + value.getName() +
"FadeOut"))
.setSaveConsumer(val -> value.setFadeOutTime((int) (val * TICKS_PER_SECOND)))
.build();
cat.addEntry(maxTime);
cat.addEntry(fadeIn);
cat.addEntry(fadeOut);
}
@Override
public ConfigScreenFactory<?> getModConfigScreenFactory()
{
return screen -> {
ConfigCategory general;
ConfigEntryBuilder entryBuilder;
ConfigManager instance = ConfigManager.getInstance();
final ConfigBuilder builder = ConfigBuilder.create()
.setParentScreen(screen)
.setTitle(new TranslatableText(
"immersive_hud.configGui.title"))
.setSavingRunnable(() -> {
AutoConfig.getConfigHolder(ConfigManager.class).save();
});
general =
builder.getOrCreateCategory(new TranslatableText(
"category.immersive_hud.general"));
entryBuilder = builder.entryBuilder();
startTimeField(entryBuilder,
general,
instance.getHotbarTime());
startTimeField(entryBuilder,
general,
instance.getExperienceTime());
startTimeField(entryBuilder,
general,
instance.getJumpTime());
startTimeField(entryBuilder,
general,
instance.getHealthTime());
startTimeField(entryBuilder,
general,
instance.getHungerTime());
startTimeField(entryBuilder,
general,
instance.getPotionTime());
general.addEntry(entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud" +
".crosshairTime"),
(float) instance.getCrosshairTime() / TICKS_PER_SECOND)
.setDefaultValue(6)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud" +
".crosshairTime"))
.setSaveConsumer(val -> instance.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
.build());
general.addEntry(entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud.handTime"),
(float) instance.getHandTime() / TICKS_PER_SECOND)
.setDefaultValue(30)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud.handTime"))
.setSaveConsumer(val -> instance.setHandTime((int) (val * TICKS_PER_SECOND)))
.build());
general.addEntry(entryBuilder.startDoubleField(new TranslatableText(
"option.immersive_hud.minHealth"),
instance.getMinHealth())
.setDefaultValue(0.5)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud.minHealth"))
.setSaveConsumer(val -> instance.setMinHealth(val))
.build());
general.addEntry(entryBuilder.startIntField(new TranslatableText(
"option.immersive_hud.minHunger"),
instance.getMinHunger())
.setDefaultValue(17)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud.minHunger"))
.setSaveConsumer(val -> instance.setMinHunger(val))
.build());
general.addEntry(entryBuilder.startBooleanToggle(new TranslatableText(
"option.immersive_hud.showArmor"),
instance.shouldShowArmor())
.setDefaultValue(true)
.setTooltip(new TranslatableText(
"tooltip.immersive_hud.showArmor"))
.setSaveConsumer(val -> instance.shouldShowArmor(val))
.build());
return builder.build();
};
}
/**
@@ -45,9 +201,16 @@ public class Main implements ModInitializer
*
* @since 0.1-1.16.4-fabric
*/
static float getAlpha(int renderTime)
static float getAlpha(double renderTime, double maxTime, double fadeInTime, double fadeOutTime)
{
return Math.min(renderTime / 20.0F,
1.0F);
if (renderTime <= fadeOutTime)
{
return (float) (renderTime / fadeOutTime);
}
else if (renderTime > maxTime - fadeInTime)
{
return (float) ((maxTime - renderTime) / fadeInTime);
}
return 1F;
}
}

View File

@@ -45,9 +45,6 @@ import net.minecraft.util.hit.EntityHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.MathHelper;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
@@ -61,33 +58,17 @@ import java.util.Optional;
*/
public class TimerUtils
{
/**
* The number of ticks that the hand will be onscreen. Every tick is 1/20th
* of a second.
*/
private static final int HAND_TIME = 10 * 20;
/**
* The number of ticks most elements will be onscreen. Every tick is 1/20th
* of a second.
*/
private static final int VISUAL_TIME = 6 * 20;
/**
* The number of ticks that the health and hunger bars will be onscreen.
* Every tick is 1/20th of a second.
*/
private static final int HEALTH_TIME = (int) ((float) VISUAL_TIME * 2.5);
/**
* How many more ticks the hand will be onscreen. Every tick is 1/20th of a
* second.
*/
private static int mainHandTime, offHandTime;
private static double mainHandTime, offHandTime;
/**
* How many more ticks the crosshair will be onscreen. Every tick is 1/20th
* of a second.
*/
private static int crosshairTime;
private static double crosshairTime;
/**
* If true, then the hand (and crosshairs) will be locked onto the screen
* without disappearing until this flag is updated.
@@ -100,13 +81,13 @@ public class TimerUtils
*/
private static int mapLock;
private static HashMap<StatusEffect, Integer> effectTime = new HashMap<>();
private static HashMap<StatusEffect, Double> effectTime = new HashMap<>();
/**
* How many more ticks the hotbar will be onscreen. Every tick is 1/20th of
* a second.
*/
private static int hotbarTime;
private static double hotbarTime;
/**
* The last hotbar slot that was selected. This is used to check for a
* change in the hotbar slot.
@@ -122,7 +103,7 @@ public class TimerUtils
* How many more ticks the health bar will be onscreen. Every tick is 1/20th
* of a second.
*/
private static int healthTime;
private static double healthTime;
/**
* Records what the health was previously. Used to check for a change in the
* health.
@@ -140,7 +121,7 @@ public class TimerUtils
* How many more ticks the hunger bar will be onscreen. Every tick is 1/20th
* of a second.
*/
private static int hungerTime;
private static double hungerTime;
/**
* Records what the hunger level was previously. Used to check for a change
* in hunger.
@@ -156,7 +137,7 @@ public class TimerUtils
* How many more ticks the mount's health bar will be onscreen. Every tick
* is 1/20th of a second.
*/
private static int mountTime;
private static double mountTime;
/**
* Records what the health of the mount was previously. Used to check for a
* change in the health.
@@ -172,13 +153,13 @@ public class TimerUtils
* How many more ticks the mount's jump bar will be onscreen. Every tick is
* 1/20th of a second.
*/
private static int jumpTime;
private static double jumpTime;
/**
* How many more ticks the experience bar will be onscreen. Every tick is
* 1/20th of a second.
*/
private static int experienceTime;
private static double experienceTime;
/**
* Records what the experience was previously. Used to check for a change in
* the health.
@@ -213,7 +194,12 @@ public class TimerUtils
*/
public static int getHotbarTranslation()
{
return (int) (22F * (1 - Main.getAlpha(hotbarTime)));
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
return (int) (22F * (1 - Main.getAlpha(hotbarTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime())));
}
/**
@@ -224,7 +210,13 @@ public class TimerUtils
*/
public static int getExperienceTranslation()
{
return (int) ((12F + (22 - getHotbarTranslation())) * (1 - Main.getAlpha(experienceTime))) + getHotbarTranslation();
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getExperienceTime();
return (int) ((12F + (22 - getHotbarTranslation())) * (1 - Main.getAlpha(
experienceTime,
experience.getMaxTime(),
experience.getFadeInTime(),
experience.getFadeOutTime()))) + getHotbarTranslation();
}
/**
@@ -235,7 +227,13 @@ public class TimerUtils
*/
public static int getJumpTranslation()
{
return (int) ((12F + (22 - getHotbarTranslation())) * (1 - Main.getAlpha(jumpTime))) + getHotbarTranslation();
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getExperienceTime();
return (int) ((12F + (22 - getHotbarTranslation())) * (1 - Main.getAlpha(
jumpTime,
jump.getMaxTime(),
jump.getFadeInTime(),
jump.getFadeOutTime()))) + getHotbarTranslation();
}
/**
@@ -246,7 +244,27 @@ public class TimerUtils
*/
public static float getHealthTranslation()
{
return 7 * (1 - Math.max(Main.getAlpha(experienceTime), Main.getAlpha(jumpTime))) + 22 * (1 - Main.getAlpha(hotbarTime));//Math.min(, getHotbarTranslation());
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getExperienceTime();
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime();
float hotbarAlpha = Main.getAlpha(hotbarTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime());
float experienceAlpha = Main.getAlpha(experienceTime,
experience.getMaxTime(),
experience.getFadeInTime(),
experience.getFadeOutTime());
float jumpAlpha = Main.getAlpha(jumpTime,
jump.getMaxTime(),
jump.getFadeInTime(),
jump.getFadeOutTime());
return 7 * (1 - Math.max(experienceAlpha,
jumpAlpha)) + 22 * (1 - hotbarAlpha);
}
/**
@@ -261,6 +279,12 @@ public class TimerUtils
*/
public static void onClick(Hand hand, boolean clear)
{
ConfigManager.TimeValues health =
ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hunger =
ConfigManager.getInstance().getHungerTime();
double handTime = ConfigManager.getInstance().getHandTime();
MinecraftClient mc = MinecraftClient.getInstance();
LivingEntity entity;
Item item;
@@ -290,23 +314,27 @@ public class TimerUtils
.map(ItemStack::getItem)
.orElse(null);
}
crosshairTime = VISUAL_TIME;
crosshairTime = ConfigManager.getInstance().getCrosshairTime();
if (hand == Hand.MAIN_HAND)
{
mainHandTime = HAND_TIME;
mainHandTime = handTime;
mainHandLock = item != null;
}
else
{
offHandTime = HAND_TIME;
offHandTime = handTime;
offHandLock = item != null;
}
if (item != null)
{
if (item.isFood())
{
healthTime = HEALTH_TIME;
hungerTime = HEALTH_TIME;
healthTime = health.getMaxTime() - (healthTime > 0 ?
health.getFadeInTime() :
0);
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
hunger.getFadeInTime() :
0);
}
}
else
@@ -326,9 +354,12 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean onRenderHand(Hand hand, MatrixStack matrixStack)
public static boolean onRenderHand(Hand hand,
MatrixStack matrixStack,
float ticks)
{
final int HAND_UP_TIME = 20;
final float HAND_UP_TIME = 20F;
switch (hand)
{
case OFF_HAND:
@@ -338,7 +369,10 @@ public class TimerUtils
}
else if (!offHandLock && (mapLock & 0b01) == 0)
{
offHandTime--;
if (offHandTime > 0)
{
offHandTime -= ticks;
}
if (offHandTime < HAND_UP_TIME)
{
matrixStack
@@ -356,8 +390,10 @@ public class TimerUtils
}
else if (!mainHandLock && (mapLock & 0b10) == 0)
{
System.out.println("Decreasing main hand time");
mainHandTime--;
if (mainHandTime > 0)
{
mainHandTime -= ticks;
}
if (mainHandTime < HAND_UP_TIME)
{
matrixStack
@@ -380,8 +416,11 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean drawCrosshair()
public static boolean drawCrosshair(float ticks)
{
final double CROSSHAIR_TIME =
ConfigManager.getInstance().getCrosshairTime();
MinecraftClient mc = MinecraftClient.getInstance();
Entity entity = mc.getCameraEntity();
boolean changed = false;
@@ -409,7 +448,7 @@ public class TimerUtils
{
setAlpha(Main.getAlpha(crosshairTime > 0 ?
crosshairTime :
VISUAL_TIME));
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
}
else
{
@@ -417,7 +456,7 @@ public class TimerUtils
}
if (crosshairTime > 0)
{
crosshairTime--;
crosshairTime -= ticks;
}
return canceled;
}
@@ -430,14 +469,18 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean drawMountHealth(MatrixStack stack)
public static boolean drawMountHealth(MatrixStack stack, float ticks)
{
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final float CONST_BOUNDARY = 0.5F;
final double HEALTH_BOUNDARY =
ConfigManager.getInstance().getMinHealth();
ConfigManager.TimeValues healthTimes =
ConfigManager.getInstance().getHealthTime();
MinecraftClient mc = MinecraftClient.getInstance();
Entity entity = mc.getCameraEntity();
@@ -466,24 +509,41 @@ public class TimerUtils
}
if (changed)
{
mountTime = VISUAL_TIME;
mountTime = healthTimes.getMaxTime() - (mountTime > 0 ?
healthTimes.getFadeInTime() :
0);
}
else if (mountTime > 0)
{
mountTime--;
mountTime -= ticks;
}
/*
* Only makes a change if the player is healthy. Otherwise,
* the bar is shown.
*/
if (mountHealth / mountMaxHealth > HEALTH_BOUNDARY)
{
if (mountTime > 0)
{
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
setAlpha(Main.getAlpha(mountTime));
setAlpha(Main.getAlpha(mountTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
return false;
}
return true;
}
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
/**
* Updates the timings of some of the potions currently affecting the
@@ -508,20 +568,30 @@ public class TimerUtils
* player.
*
* @param effectinstance - The effect to update
* @param ticks
*/
public static boolean updatePotion(StatusEffectInstance effectinstance)
public static boolean updatePotion(StatusEffectInstance effectinstance,
float ticks)
{
Integer time = effectTime.get(effectinstance.getEffectType());
final int BLINK_TIME = 200;
ConfigManager.TimeValues potion =
ConfigManager.getInstance().getPotionTime();
Double time = effectTime.get(effectinstance.getEffectType());
if (time == null)
{
effectTime.put(effectinstance.getEffectType(),
(time = VISUAL_TIME));
(time = (double) potion.getMaxTime()));
}
else
{
effectTime.put(effectinstance.getEffectType(), (time -= 1));
effectTime.put(effectinstance.getEffectType(), (time -= ticks));
}
return Main.getAlpha(time) > 0;
return Main.getAlpha(time,
potion.getMaxTime(),
potion.getFadeInTime(),
potion.getFadeOutTime()) > 0 || effectinstance.getDuration() <= BLINK_TIME;
}
/**
@@ -533,6 +603,8 @@ public class TimerUtils
*/
public static float getPotionAlpha(StatusEffectInstance effectinstance)
{
ConfigManager.TimeValues potion =
ConfigManager.getInstance().getPotionTime();
final int BLINK_TIME = 200;
float effectAlpha = 0.0F;
if (effectinstance.getDuration() <= BLINK_TIME)
@@ -549,7 +621,10 @@ public class TimerUtils
{
effectAlpha =
Main.getAlpha(effectTime.getOrDefault(effectinstance.getEffectType(),
0));
0.0),
potion.getMaxTime(),
potion.getFadeInTime(),
potion.getFadeOutTime());
}
return effectAlpha;
}
@@ -564,14 +639,19 @@ public class TimerUtils
*/
public static boolean drawArmor()
{
ConfigManager.TimeValues healthTimes;
/*
* Sets the armor to fade in and out in sync with the health.
* Technically, since this method gets called before health, it will
* be 1 tick behind, but I'm not too concerned about it.
*/
if (healthTime > 0)
if (ConfigManager.getInstance().shouldShowArmor() && healthTime > 0)
{
setAlpha(Main.getAlpha(healthTime));
healthTimes = ConfigManager.getInstance().getHealthTime();
setAlpha(Main.getAlpha(healthTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
return false;
}
return true;
@@ -585,14 +665,17 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean drawHealth()
public static boolean drawHealth(float ticks)
{
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final float HEALTH_BOUNDARY = 0.5F;
final double HEALTH_BOUNDARY =
ConfigManager.getInstance().getMinHealth();
ConfigManager.TimeValues healthTimes =
ConfigManager.getInstance().getHealthTime();
MinecraftClient mc = MinecraftClient.getInstance();
LivingEntity entity;
@@ -623,11 +706,13 @@ public class TimerUtils
}
if (changed)
{
healthTime = HEALTH_TIME;
healthTime = healthTimes.getMaxTime() - (healthTime > 0 ?
healthTimes.getFadeInTime() :
0);
}
else if (healthTime > 0)
{
healthTime--;
healthTime -= ticks;
}
/*
* Only makes a change if the player is healthy. Otherwise,
@@ -635,7 +720,10 @@ public class TimerUtils
*/
if (health / maxHealth > HEALTH_BOUNDARY)
{
setAlpha(Main.getAlpha(healthTime));
setAlpha(Main.getAlpha(healthTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
}
return canceled;
}
@@ -648,14 +736,16 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean drawHunger()
public static boolean drawHunger(float ticks)
{
/*
* When hunger falls to this level or below, the hunger bar won't
* disappear, allowing the player to be constantly reminded of their
* low hunger.
*/
final int HUNGER_BOUNDARY = 15;
final int HUNGER_BOUNDARY = ConfigManager.getInstance().getMinHunger();
ConfigManager.TimeValues hungerTimes =
ConfigManager.getInstance().getHungerTime();
MinecraftClient mc = MinecraftClient.getInstance();
PlayerEntity entity;
@@ -689,32 +779,44 @@ public class TimerUtils
}
if (changed)
{
hungerTime = HEALTH_TIME;
hungerTime = hungerTimes.getMaxTime() - (hungerTime > 0 ?
hungerTimes.getFadeInTime() :
0);
}
else if (hungerTime > 0)
{
hungerTime--;
hungerTime -= ticks;
}
canceled = hungerTime == 0 && hunger > HUNGER_BOUNDARY;
if (!canceled)
if (hungerTime <= 0 && hunger > HUNGER_BOUNDARY)
{
setAlpha(Main.getAlpha(hungerTime));
return true;
}
else
{
setAlpha(Main.getAlpha(hungerTime,
hungerTimes.getMaxTime(),
hungerTimes.getFadeInTime(),
hungerTimes.getFadeOutTime()));
return false;
}
return canceled;
}
/**
* Determines whether or not to draw the horse jump bar, adjusting the alpha
* as needed.
*
* @param stack
*
* @return If true, then cancel drawing the jump bar.
*
* @since 0.1-1.16.4-fabric
* @param stack
*/
public static boolean drawJumpbar(MatrixStack stack)
public static boolean drawJumpbar(MatrixStack stack, float ticks)
{
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime();
MinecraftClient mc = MinecraftClient.getInstance();
ClientPlayerEntity entity;
if (mc.getCameraEntity() instanceof ClientPlayerEntity)
@@ -728,17 +830,22 @@ public class TimerUtils
if (entity.method_3151() > 0)
{
jumpTime = VISUAL_TIME;
jumpTime = jump.getMaxTime() - (jumpTime > 0 ?
jump.getFadeInTime() :
0);
}
else if (jumpTime > 0)
{
jumpTime--;
jumpTime -= ticks;
}
if (jumpTime > 0)
{
stack.push();
stack.translate(0F, TimerUtils.getJumpTranslation(), 0F);
setAlpha(Main.getAlpha(jumpTime));
setAlpha(Main.getAlpha(jumpTime,
jump.getMaxTime(),
jump.getFadeInTime(),
jump.getFadeOutTime()));
return false;
}
return true;
@@ -752,8 +859,11 @@ public class TimerUtils
*
* @since 0.1-1.16.4-fabric
*/
public static boolean drawExperience(MatrixStack stack)
public static boolean drawExperience(MatrixStack stack, float ticks)
{
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getExperienceTime();
MinecraftClient mc = MinecraftClient.getInstance();
ClientPlayerEntity entity;
boolean changed = false;
@@ -774,17 +884,22 @@ public class TimerUtils
}
if (changed)
{
experienceTime = VISUAL_TIME;
experienceTime = experience.getMaxTime() - (experienceTime > 0 ?
experience.getFadeInTime() :
0);
}
else if (experienceTime > 0)
{
experienceTime--;
experienceTime -= ticks;
}
if (experienceTime > 0)
{
stack.push();
stack.translate(0F, TimerUtils.getExperienceTranslation(), 0F);
setAlpha(Main.getAlpha(experienceTime));
setAlpha(Main.getAlpha(experienceTime,
experience.getMaxTime(),
experience.getFadeInTime(),
experience.getFadeOutTime()));
return false;
}
return true;
@@ -797,11 +912,19 @@ public class TimerUtils
*
* @return If true, then cancel drawing the hotbar.
*
* @see #recolorHotbar()
* @see #recolorHotbar(MatrixStack)
* @since 0.1-1.16.4-fabric
*/
public static boolean updateHotbar()
public static boolean updateHotbar(float ticks)
{
ConfigManager.TimeValues health =
ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hunger =
ConfigManager.getInstance().getHungerTime();
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
double handTime = ConfigManager.getInstance().getHandTime();
MinecraftClient mc = MinecraftClient.getInstance();
ClientPlayerEntity entity;
Item item, handItem = null;
@@ -959,18 +1082,22 @@ public class TimerUtils
*/
if (item.isFood())
{
healthTime = HEALTH_TIME;
hungerTime = HEALTH_TIME;
healthTime = health.getMaxTime() - (healthTime > 0 ?
health.getFadeInTime() :
0);
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
hunger.getFadeInTime() :
0);
}
if (i == 0)
{
mainHandItem = item;
mainHandTime = HAND_TIME;
mainHandTime = handTime;
}
else if (i == 1)
{
offHandItem = item;
offHandTime = HAND_TIME;
offHandTime = handTime;
}
}
i++;
@@ -982,17 +1109,19 @@ public class TimerUtils
if (selectedHotbarSlot != entity.inventory.selectedSlot)
{
selectedHotbarSlot = entity.inventory.selectedSlot;
mainHandTime = HAND_TIME;
mainHandTime = handTime;
changed = true;
}
if (changed)
{
hotbarTime = VISUAL_TIME;
hotbarTime = hotbar.getMaxTime() - (hotbarTime > 0 ?
hotbar.getFadeInTime() :
0);
}
else if (hotbarTime > 0)
{
hotbarTime--;
hotbarTime -= ticks;
}
return hotbarTime == 0;
@@ -1008,9 +1137,14 @@ public class TimerUtils
*/
public static void recolorHotbar(MatrixStack stack)
{
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
RenderSystem.pushMatrix();
stack.push();
RenderSystem.translatef(0F, TimerUtils.getHotbarTranslation(), 0F);
setAlpha(Main.getAlpha(hotbarTime));
setAlpha(Main.getAlpha(hotbarTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime()));
}
}

View File

@@ -72,7 +72,7 @@ public class HeldItemHook
int light,
CallbackInfo callbackInfo)
{
if (TimerUtils.onRenderHand(hand, matrices))
if (TimerUtils.onRenderHand(hand, matrices, tickDelta))
{
callbackInfo.cancel();
}

View File

@@ -58,7 +58,7 @@ public class HudHook
cancellable = true)
public void startCrosshair(MatrixStack stack, CallbackInfo callbackInfo)
{
if (TimerUtils.drawCrosshair())
if (TimerUtils.drawCrosshair(MinecraftClient.getInstance().getTickDelta()))
{
callbackInfo.cancel();
}
@@ -97,7 +97,7 @@ public class HudHook
int x,
CallbackInfo callbackInfo)
{
if (TimerUtils.drawJumpbar(stack))
if (TimerUtils.drawJumpbar(stack, MinecraftClient.getInstance().getTickDelta()))
{
callbackInfo.cancel();
}
@@ -139,7 +139,7 @@ public class HudHook
int x,
CallbackInfo callbackInfo)
{
if (TimerUtils.drawExperience(stack))
if (TimerUtils.drawExperience(stack, MinecraftClient.getInstance().getTickDelta()))
{
callbackInfo.cancel();
}
@@ -204,7 +204,7 @@ public class HudHook
cancellable = true)
public void startMountHealth(MatrixStack stack, CallbackInfo callbackInfo)
{
if (TimerUtils.drawMountHealth(stack))
if (TimerUtils.drawMountHealth(stack, MinecraftClient.getInstance().getTickDelta()))
{
callbackInfo.cancel();
}
@@ -260,7 +260,7 @@ public class HudHook
public boolean shouldRenderPotion(StatusEffectInstance effect)
{
currentEffect = effect;
return TimerUtils.updatePotion(effect);
return TimerUtils.updatePotion(effect, MinecraftClient.getInstance().getTickDelta());
}
/**
@@ -316,7 +316,7 @@ public class HudHook
MatrixStack matrices,
CallbackInfo callbackInfo)
{
if (TimerUtils.updateHotbar())
if (TimerUtils.updateHotbar(tickDelta))
{
callbackInfo.cancel();
}

View File

@@ -16,6 +16,7 @@
*/
package markil3.immersive_hud.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.profiler.DummyProfiler;
import org.spongepowered.asm.mixin.Mixin;
@@ -74,7 +75,7 @@ public class ProfilerHook
* Resets the transparency from the previous call.
*/
TimerUtils.setAlpha(1F);
if (TimerUtils.drawHealth())
if (TimerUtils.drawHealth(MinecraftClient.getInstance().getTickDelta()))
{
TimerUtils.setAlpha(0F);
}
@@ -84,7 +85,7 @@ public class ProfilerHook
* Resets the transparency from the previous call.
*/
TimerUtils.setAlpha(1F);
if (TimerUtils.drawHunger())
if (TimerUtils.drawHunger(MinecraftClient.getInstance().getTickDelta()))
{
TimerUtils.setAlpha(0F);
}

View File

@@ -0,0 +1,49 @@
{
"immersive_hud.configGui.title": "Immersive HUD Configuration",
"option.immersive_hud.hotbarMaxTime": "Hotbar Display Time",
"option.immersive_hud.hotbarFadeIn": "Hotbar Fade In Time",
"option.immersive_hud.hotbarFadeOut": "Hotbar Fade Out Time",
"option.immersive_hud.experienceMaxTime": "Experience Display Time",
"option.immersive_hud.experienceFadeIn": "Experience Fade In Time",
"option.immersive_hud.experienceFadeOut": "Experience Fade Out Time",
"option.immersive_hud.jumpMaxTime": "Jump Bar Display Time",
"option.immersive_hud.jumpFadeIn": "Jump Bar Fade In Time",
"option.immersive_hud.jumpFadeOut": "Jump Bar Fade Out Time",
"option.immersive_hud.healthMaxTime": "Health Bar Display Time",
"option.immersive_hud.healthFadeIn": "Health Bar Fade In Time",
"option.immersive_hud.healthFadeOut": "Health Bar Fade Out Time",
"option.immersive_hud.hungerMaxTime": "Hunger Bar Display Time",
"option.immersive_hud.hungerFadeIn": "Hunger Bar Fade In Time",
"option.immersive_hud.hungerFadeOut": "Hunger Bar Fade Out Time",
"option.immersive_hud.effectMaxTime": "Potion Display Time",
"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
"option.immersive_hud.crosshairTime": "Crosshair Display Time",
"option.immersive_hud.handTime": "Hand Display Time",
"option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor",
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
"tooltip.immersive_hud.experienceMaxTime": "How long the experience bar can be displayed on screen in seconds",
"tooltip.immersive_hud.experienceFadeIn": "How many seconds it takes for the experience bar to fade in",
"tooltip.immersive_hud.experienceFadeOut": "How many seconds it takes for the experience bar to move out",
"tooltip.immersive_hud.jumpMaxTime": "How long the horse jump bar can be displayed on screen in seconds",
"tooltip.immersive_hud.jumpFadeIn": "How many seconds it takes for the horse jump bar to fade in",
"tooltip.immersive_hud.jumpFadeOut": "How many seconds it takes for the horse jump bar to fade out",
"tooltip.immersive_hud.healthMaxTime": "How long the health bar can be displayed on screen in seconds",
"tooltip.immersive_hud.healthFadeIn": "How many seconds it takes for the health bar to fade in",
"tooltip.immersive_hud.healthFadeOut": "How many seconds it takes for the health bar to fade out",
"tooltip.immersive_hud.hungerMaxTime": "How long the hunger bar can be displayed on screen in seconds",
"tooltip.immersive_hud.hungerFadeIn": "How many seconds it takes for the hunger bar to fade in",
"tooltip.immersive_hud.hungerFadeOut": "How many seconds it takes for the hunger bar to fade out",
"tooltip.immersive_hud.effectMaxTime": "How long potion icons can be displayed on screen in seconds",
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
}

View File

@@ -20,6 +20,9 @@
"entrypoints": {
"main": [
"markil3.immersive_hud.Main"
],
"modmenu": [
"markil3.immersive_hud.Main"
]
},
"mixins": [