Allows the experience bar to show when looking at certain blocks (anvils, enchantment tables, etc).

This commit is contained in:
Markil3
2021-12-24 09:09:47 -07:00
parent 4525dd7706
commit a3523a274b
5 changed files with 90 additions and 3 deletions

View File

@@ -12,6 +12,6 @@ modmenu_version=3.0.1
fabric_version=0.44.0+1.18
# Mod Properties
mod_version = 1.2
mod_version = 1.3
maven_group = markil3
archives_base_name = immersive_hud

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@@ -2,6 +2,8 @@ package markil3.immersive_hud;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import net.minecraft.util.Identifier;
@@ -97,6 +99,7 @@ public class ConfigManager
private double minHealth = 0.5;
private int minHunger = 17;
private Identifier[] ignoredItems = new Identifier[]{Registry.ITEM.getId(Items.FIREWORK_ROCKET)};
private Identifier[] enchantingBlocks = new Identifier[]{Registry.BLOCK.getId(Blocks.ENCHANTING_TABLE), Registry.BLOCK.getId(Blocks.ANVIL), Registry.BLOCK.getId(Blocks.BOOKSHELF), Registry.BLOCK.getId(Blocks.FURNACE), Registry.BLOCK.getId(Blocks.BLAST_FURNACE), Registry.BLOCK.getId(Blocks.SMOKER), Registry.BLOCK.getId(Blocks.GRINDSTONE)};
/**
* Returns the instance of this class.
@@ -276,6 +279,26 @@ public class ConfigManager
return this.ignoredItems;
}
/**
* Obtains a collection of items that will display the enchantment bar when hovered over.
*
* @return A set of blocks.
*/
public Set<Block> getEnchantingItems()
{
return Arrays.stream(enchantingBlocks).map(Registry.BLOCK::get).collect(Collectors.toSet());
}
/**
* Obtains a collection of items that will display the enchantment bar when hovered over.
*
* @return An array blocks.
*/
public Identifier[] getEnchantingdentifiers()
{
return this.enchantingBlocks;
}
/**
* Sets the time that the hands are allowed to display.
*
@@ -367,6 +390,27 @@ public class ConfigManager
{
this.ignoredItems = Arrays.stream(items).map(Identifier::new).filter(i -> Registry.ITEM.getOrEmpty(i).isPresent()).toArray(Identifier[]::new);
}
/**
* Sets which items will display the experience bar when hovered over.
*
* @param items - A set of ignored items.
*/
public void setEnchantingItems(Block... items)
{
this.enchantingBlocks = Arrays.stream(items).map(Registry.BLOCK::getId).toArray(Identifier[]::new);
}
/**
* Sets which items won't cause the hands and crosshairs to show when used.
*
* @param items - A set of ignored items.
*/
public void setEnchantingItems(String... items)
{
this.enchantingBlocks = Arrays.stream(items).map(Identifier::new).filter(i -> Registry.BLOCK.getOrEmpty(i).isPresent()).toArray(Identifier[]::new);
}
/**
* Saves changes to this mod's configuration.
*/

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@@ -3,6 +3,7 @@ package markil3.immersive_hud;
import com.terraformersmc.modmenu.api.ConfigScreenFactory;
import com.terraformersmc.modmenu.api.ModMenuApi;
import net.minecraft.block.Blocks;
import net.minecraft.item.Items;
import net.minecraft.text.TranslatableText;
import net.minecraft.util.Identifier;
@@ -218,6 +219,31 @@ public class ModMenu implements ModMenuApi
})
.build());
general.addEntry(entryBuilder
.startStrList(new TranslatableText("option.immersive_hud.enchantingList"), Arrays
.asList(instance
.getEnchantingdentifiers()).stream().map(Identifier::toString)
.collect(Collectors.toList()))
.setDefaultValue(Arrays
.asList(Blocks.ENCHANTING_TABLE, Blocks.ANVIL, Blocks.BOOKSHELF, Blocks.FURNACE, Blocks.BLAST_FURNACE, Blocks.SMOKER, Blocks.GRINDSTONE).stream().map(b -> Registry.BLOCK.getId(b).toString()).toList())
.setTooltip(new TranslatableText("tooltip.immersive_hud.enchantingList"))
.setSaveConsumer(val -> instance.setIgnoredItems(val.toArray(new String[0]))).setErrorSupplier(val -> {
try
{
Optional<String> item = val.stream().filter(i -> !Registry.BLOCK.getOrEmpty(new Identifier(i)).isPresent()).findFirst();
if (item.isPresent())
{
return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.unknownItem"));
}
}
catch (InvalidIdentifierException e)
{
return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.illegalId"));
}
return Optional.empty();
})
.build());
return builder.build();
};
}

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@@ -18,6 +18,8 @@ package markil3.immersive_hud;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.util.math.MatrixStack;
@@ -41,6 +43,7 @@ import net.minecraft.item.SnowballItem;
import net.minecraft.item.ThrowablePotionItem;
import net.minecraft.item.TridentItem;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.EntityHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.MathHelper;
@@ -926,6 +929,17 @@ public class TimerUtils
experienceProgress = entity.totalExperience;
changed = true;
}
if (experienceTime <= 0 && mc.crosshairTarget != null && mc.crosshairTarget.getType() == HitResult.Type.BLOCK)
{
Block block = mc.world.getBlockState(((BlockHitResult) mc.crosshairTarget).getBlockPos()).getBlock();
Set<Block> ignored = ConfigManager.getInstance().getEnchantingItems();
if (ignored.contains(block))
{
changed = true;
}
}
if (changed)
{
experienceTime = experience.getMaxTime() - (experienceTime > 0 ?
@@ -936,6 +950,7 @@ public class TimerUtils
{
experienceTime -= ticks;
}
if (experienceTime > 0)
{
stack.push();

View File

@@ -26,6 +26,7 @@
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor",
"option.immersive_hud.ignoreList": "Ignored Items",
"option.immersive_hud.enchantingList": "Experience Blocks",
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
@@ -52,6 +53,7 @@
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD",
"tooltip.immersive_hud.ignoreList": "Which items will not trigger the arm and crosshairs when used",
"tooltip.immersive_hud.enchantingList": "Which blocks will show the experience bar when looked at.",
"error.immersive_hud.ignoreList.unknownItem": "Unknown item %s",
"error.immersive_hud.ignoreList.illegalId": "%s is not a legal item identifier"
}