Fully functional mod for 1.16.4 fabric.
This commit is contained in:
910
src/main/java/markil3/immersive_hud/EventBus.java
Normal file
910
src/main/java/markil3/immersive_hud/EventBus.java
Normal file
@@ -0,0 +1,910 @@
|
||||
/**
|
||||
* Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.network.ClientPlayerEntity;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.effect.StatusEffects;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BowItem;
|
||||
import net.minecraft.item.CrossbowItem;
|
||||
import net.minecraft.item.EggItem;
|
||||
import net.minecraft.item.EnderPearlItem;
|
||||
import net.minecraft.item.FilledMapItem;
|
||||
import net.minecraft.item.FishingRodItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.RangedWeaponItem;
|
||||
import net.minecraft.item.ShieldItem;
|
||||
import net.minecraft.item.SnowballItem;
|
||||
import net.minecraft.item.ThrowablePotionItem;
|
||||
import net.minecraft.item.TridentItem;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.EntityHitResult;
|
||||
import net.minecraft.util.hit.HitResult;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
* Contains the logic for changing the HUD.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
public class EventBus
|
||||
{
|
||||
/**
|
||||
* The number of ticks that the hand will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
static final int HAND_TIME = 10 * 20;
|
||||
/**
|
||||
* The number of ticks most elements will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
static final int VISUAL_TIME = 6 * 20;
|
||||
/**
|
||||
* The number of ticks that the health and hunger bars will be onscreen.
|
||||
* Every tick is 1/20th of a second.
|
||||
*/
|
||||
static final int HEALTH_TIME = (int) ((float) VISUAL_TIME * 2.5);
|
||||
|
||||
/**
|
||||
* How many more ticks the hand will be onscreen. Every tick is 1/20th of a
|
||||
* second.
|
||||
*/
|
||||
private static int mainHandTime, offHandTime;
|
||||
|
||||
/**
|
||||
* How many more ticks the crosshair will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int crosshairTime;
|
||||
/**
|
||||
* If true, then the hand (and crosshairs) will be locked onto the screen
|
||||
* without disappearing until this flag is updated.
|
||||
*/
|
||||
private static boolean mainHandLock, offHandLock;
|
||||
/**
|
||||
* A bitmask that will lock the corresponding hand without necessarily
|
||||
* showing the crosshairs. The first bit will be the main hand, and the
|
||||
* second will be the offhand.
|
||||
*/
|
||||
private static int mapLock;
|
||||
|
||||
/**
|
||||
* How many more ticks the hotbar will be onscreen. Every tick is 1/20th of
|
||||
* a second.
|
||||
*/
|
||||
private static int hotbarTime;
|
||||
/**
|
||||
* The last hotbar slot that was selected. This is used to check for a
|
||||
* change in the hotbar slot.
|
||||
*/
|
||||
private static int selectedHotbarSlot = -1;
|
||||
/**
|
||||
* The last item that was in this hand. This is used to check for a change
|
||||
* in what was equipped.
|
||||
*/
|
||||
private static Item mainHandItem = null, offHandItem = null;
|
||||
|
||||
/**
|
||||
* How many more ticks the health bar will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int healthTime;
|
||||
/**
|
||||
* Records what the health was previously. Used to check for a change in the
|
||||
* health.
|
||||
* <p>
|
||||
* Note that the display of the armor is linked to this.
|
||||
*/
|
||||
private static float health = -1;
|
||||
/**
|
||||
* Records what the maximum health was previously. Used to check for a
|
||||
* change in the health.
|
||||
*/
|
||||
private static float maxHealth = -1;
|
||||
|
||||
/**
|
||||
* How many more ticks the hunger bar will be onscreen. Every tick is 1/20th
|
||||
* of a second.
|
||||
*/
|
||||
private static int hungerTime;
|
||||
/**
|
||||
* Records what the hunger level was previously. Used to check for a change
|
||||
* in hunger.
|
||||
*/
|
||||
private static int hunger = -1;
|
||||
/**
|
||||
* Records whether or not there was food poisoning. Used to check for a
|
||||
* change in hunger.
|
||||
*/
|
||||
private static boolean isFoodPoisoned = false;
|
||||
|
||||
/**
|
||||
* How many more ticks the mount's health bar will be onscreen. Every tick
|
||||
* is 1/20th of a second.
|
||||
*/
|
||||
private static int mountTime;
|
||||
/**
|
||||
* Records what the health of the mount was previously. Used to check for a
|
||||
* change in the health.
|
||||
*/
|
||||
private static float mountHealth = -1;
|
||||
/**
|
||||
* Records what the maximum health of the mount was previously. Used to
|
||||
* check for a change in the health.
|
||||
*/
|
||||
private static float mountMaxHealth = -1;
|
||||
|
||||
/**
|
||||
* How many more ticks the mount's jump bar will be onscreen. Every tick is
|
||||
* 1/20th of a second.
|
||||
*/
|
||||
private static int jumpTime;
|
||||
|
||||
/**
|
||||
* How many more ticks the experience bar will be onscreen. Every tick is
|
||||
* 1/20th of a second.
|
||||
*/
|
||||
private static int experienceTime;
|
||||
/**
|
||||
* Records what the experience was previously. Used to check for a change in
|
||||
* the health.
|
||||
*/
|
||||
private static float experienceProgress = -1;
|
||||
|
||||
/**
|
||||
* Run whenever the player clicks a mouse button. This brings the hands into
|
||||
* view, and briefly brings the health and hunger into view if the held item
|
||||
* is food.
|
||||
*
|
||||
* @param hand - The hand being triggered
|
||||
* @param clear - Whether the hand it being enabled or disabled.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static void onClick(Hand hand, boolean clear)
|
||||
{
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
LivingEntity entity;
|
||||
Item item;
|
||||
Iterator<ItemStack> hands;
|
||||
if (mc.getCameraEntity() instanceof LivingEntity)
|
||||
{
|
||||
entity = (LivingEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (clear)
|
||||
{
|
||||
item = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
hands = entity.getItemsHand().iterator();
|
||||
if (hand == Hand.OFF_HAND)
|
||||
{
|
||||
hands.next();
|
||||
}
|
||||
item =
|
||||
Optional.ofNullable(hands.next())
|
||||
.filter(stack -> !stack.isEmpty())
|
||||
.map(ItemStack::getItem)
|
||||
.orElse(null);
|
||||
}
|
||||
crosshairTime = VISUAL_TIME;
|
||||
if (hand == Hand.MAIN_HAND)
|
||||
{
|
||||
mainHandTime = HAND_TIME;
|
||||
mainHandLock = item != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
offHandTime = HAND_TIME;
|
||||
offHandLock = item != null;
|
||||
}
|
||||
if (item != null)
|
||||
{
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
hungerTime = HEALTH_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println("Unusing hand " + hand);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run whenever a hand is rendered in 1st person. This brings the player
|
||||
* hands into and out of view as needed.
|
||||
*
|
||||
* @param hand - The hand being rendered.
|
||||
* @param matrixStack - The rendering stack.
|
||||
*
|
||||
* @return If true, then don't render this hand at all.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean onRenderHand(Hand hand, MatrixStack matrixStack)
|
||||
{
|
||||
final int HAND_UP_TIME = 20;
|
||||
switch (hand)
|
||||
{
|
||||
case OFF_HAND:
|
||||
if (offHandTime == 0 && !offHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!offHandLock && (mapLock & 0b01) == 0)
|
||||
{
|
||||
offHandTime--;
|
||||
if (offHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.translate(0,
|
||||
-1.0F * (HAND_UP_TIME - offHandTime) /
|
||||
HAND_UP_TIME,
|
||||
0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MAIN_HAND:
|
||||
if (mainHandTime == 0 && !mainHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!mainHandLock && (mapLock & 0b10) == 0)
|
||||
{
|
||||
System.out.println("Decreasing main hand time");
|
||||
mainHandTime--;
|
||||
if (mainHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.translate(0,
|
||||
-1.0F * (HAND_UP_TIME - mainHandTime) /
|
||||
HAND_UP_TIME,
|
||||
0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the crosshair, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the crosshair.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawCrosshair()
|
||||
{
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
Entity entity = mc.getCameraEntity();
|
||||
boolean changed = false;
|
||||
if (mc.crosshairTarget != null && mc.crosshairTarget
|
||||
.getType() != HitResult.Type.MISS)
|
||||
{
|
||||
if (mc.crosshairTarget.getType() == HitResult.Type
|
||||
.ENTITY)
|
||||
{
|
||||
if (((EntityHitResult) mc.crosshairTarget).getEntity() != entity
|
||||
.getVehicle())
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed || mainHandLock || offHandLock || crosshairTime
|
||||
> 0)
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(crosshairTime > 0 ?
|
||||
crosshairTime :
|
||||
VISUAL_TIME));
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
0F);
|
||||
}
|
||||
if (crosshairTime > 0)
|
||||
{
|
||||
crosshairTime--;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the mount's health, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the mount health bar.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawMountHealth()
|
||||
{
|
||||
/*
|
||||
* When the health percentage falls to this level or below, the
|
||||
* health bar won't disappear, allowing the player to be constantly
|
||||
* reminded of their low health.
|
||||
*/
|
||||
final float CONST_BOUNDARY = 0.5F;
|
||||
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
Entity entity = mc.getCameraEntity();
|
||||
Entity tmp = entity.getVehicle();
|
||||
LivingEntity mount;
|
||||
boolean changed = false;
|
||||
|
||||
if (tmp == null)
|
||||
{
|
||||
mountHealth = -1;
|
||||
mountMaxHealth = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mount = (LivingEntity) tmp;
|
||||
if (mountHealth != mount.getHealth())
|
||||
{
|
||||
mountHealth = mount.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (mountMaxHealth != mount.getMaxHealth())
|
||||
{
|
||||
mountMaxHealth = mount.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
mountTime = VISUAL_TIME;
|
||||
}
|
||||
else if (mountTime > 0)
|
||||
{
|
||||
mountTime--;
|
||||
}
|
||||
if (mountTime > 0)
|
||||
{
|
||||
/*
|
||||
* Renders it along with health.
|
||||
*/
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(mountTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the armor bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the armor bar.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawArmor()
|
||||
{
|
||||
/*
|
||||
* Sets the armor to fade in and out in sync with the health.
|
||||
* Technically, since this method gets called before health, it will
|
||||
* be 1 tick behind, but I'm not too concerned about it.
|
||||
*/
|
||||
if (healthTime > 0)
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(healthTime));
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
0.0F);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the health bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the health.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawHealth()
|
||||
{
|
||||
/*
|
||||
* When the health percentage falls to this level or below, the
|
||||
* health bar won't disappear, allowing the player to be constantly
|
||||
* reminded of their low health.
|
||||
*/
|
||||
final float CONST_BOUNDARY = 0.5F;
|
||||
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
LivingEntity entity;
|
||||
if (mc.getCameraEntity() instanceof LivingEntity)
|
||||
{
|
||||
entity = (LivingEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
boolean changed = false;
|
||||
|
||||
/*
|
||||
* Resets the transparency from the armor call.
|
||||
*/
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
1F);
|
||||
|
||||
/**
|
||||
* Checks for a change in current or max health.
|
||||
*/
|
||||
if (health != entity.getHealth())
|
||||
{
|
||||
health = entity.getHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (maxHealth != entity.getMaxHealth())
|
||||
{
|
||||
maxHealth = entity.getMaxHealth();
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
}
|
||||
else if (healthTime > 0)
|
||||
{
|
||||
healthTime--;
|
||||
}
|
||||
/*
|
||||
* Only makes a change if the player is healthy. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
if (health / maxHealth > CONST_BOUNDARY)
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(healthTime));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hunger bar, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the hunger bar.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawHunger()
|
||||
{
|
||||
/*
|
||||
* When hunger falls to this level or below, the hunger bar won't
|
||||
* disappear, allowing the player to be constantly reminded of their
|
||||
* low hunger.
|
||||
*/
|
||||
final int HUNGER_BOUNDARY = 15;
|
||||
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
PlayerEntity entity;
|
||||
boolean changed = false;
|
||||
|
||||
/*
|
||||
* Resets the transparency from last time.
|
||||
*/
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
1F);
|
||||
if (mc.getCameraEntity() instanceof PlayerEntity)
|
||||
{
|
||||
entity = (PlayerEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hunger != entity.getHungerManager().getFoodLevel())
|
||||
{
|
||||
hunger = entity.getHungerManager().getFoodLevel();
|
||||
changed = true;
|
||||
}
|
||||
if (isFoodPoisoned != entity.hasStatusEffect(StatusEffects
|
||||
.HUNGER))
|
||||
{
|
||||
isFoodPoisoned =
|
||||
entity.hasStatusEffect(StatusEffects.HUNGER);
|
||||
changed = true;
|
||||
}
|
||||
if (hunger <= HUNGER_BOUNDARY)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
hungerTime = HEALTH_TIME;
|
||||
}
|
||||
else if (hungerTime > 0)
|
||||
{
|
||||
hungerTime--;
|
||||
}
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(hungerTime));
|
||||
/*
|
||||
* Only makes a change if the player is satisfied. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the horse jump bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the jump bar.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawJumpbar()
|
||||
{
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
ClientPlayerEntity entity;
|
||||
boolean changed = false;
|
||||
|
||||
if (mc.getCameraEntity() instanceof ClientPlayerEntity)
|
||||
{
|
||||
entity = (ClientPlayerEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (entity.method_3151() > 0)
|
||||
{
|
||||
jumpTime = VISUAL_TIME;
|
||||
}
|
||||
else if (jumpTime > 0)
|
||||
{
|
||||
jumpTime--;
|
||||
}
|
||||
if (experienceTime > 0)
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(jumpTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the experience bar, adjusting the alpha
|
||||
* as needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the experience bar.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean drawExperience()
|
||||
{
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
ClientPlayerEntity entity;
|
||||
boolean changed = false;
|
||||
|
||||
if (mc.getCameraEntity() instanceof ClientPlayerEntity)
|
||||
{
|
||||
entity = (ClientPlayerEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (experienceProgress != entity.totalExperience)
|
||||
{
|
||||
experienceProgress = entity.totalExperience;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
experienceTime = VISUAL_TIME;
|
||||
}
|
||||
else if (experienceTime > 0)
|
||||
{
|
||||
experienceTime--;
|
||||
}
|
||||
if (experienceTime > 0)
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(experienceTime));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hotbar. Note that this method does
|
||||
* not directly change the transparency of the hotbar, only checking whether
|
||||
* or not to draw it.
|
||||
*
|
||||
* @return If true, then cancel drawing the hotbar.
|
||||
*
|
||||
* @see #recolorHotbar()
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static boolean updateHotbar()
|
||||
{
|
||||
MinecraftClient mc = MinecraftClient.getInstance();
|
||||
ClientPlayerEntity entity;
|
||||
Item item, handItem = null;
|
||||
boolean changed = false;
|
||||
|
||||
if (mc.getCameraEntity() instanceof ClientPlayerEntity)
|
||||
{
|
||||
entity = (ClientPlayerEntity) mc.getCameraEntity();
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
mainHandLock = offHandLock = false;
|
||||
mapLock = 0;
|
||||
int i = 0;
|
||||
for (ItemStack stack : entity.getItemsHand())
|
||||
{
|
||||
item =
|
||||
Optional.ofNullable(stack)
|
||||
.map(ItemStack::getItem)
|
||||
.orElse(null);
|
||||
if (item != null)
|
||||
{
|
||||
if (item instanceof RangedWeaponItem)
|
||||
{
|
||||
/*
|
||||
* Enables the crosshairs and lock the hand
|
||||
* whenever the bow is drawn.
|
||||
*/
|
||||
if (item instanceof BowItem)
|
||||
{
|
||||
if (entity.isUsingItem() && entity
|
||||
.getActiveHand()
|
||||
.ordinal() == i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Enables the crosshairs and lock the hand
|
||||
* whenever a loaded crossbow is equipped.
|
||||
*/
|
||||
else if (item instanceof CrossbowItem)
|
||||
{
|
||||
if (CrossbowItem.isCharged(stack))
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* We don't know how modded items behave
|
||||
* exactly, so we keep it safe and enable the
|
||||
* crosshairs at all times for any shootable
|
||||
* items.
|
||||
*/
|
||||
else
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Items that have the crosshairs enabled for as long
|
||||
* as the item is actively being used.
|
||||
*/
|
||||
else if (item instanceof TridentItem || item
|
||||
instanceof ShieldItem)
|
||||
{
|
||||
if (entity.isUsingItem() && entity
|
||||
.getActiveHand() != null && entity.getActiveHand()
|
||||
.ordinal() == i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Items that have the crosshairs enabled for as long
|
||||
* as the item is being held at all.
|
||||
*/
|
||||
else if (item instanceof ThrowablePotionItem ||
|
||||
item instanceof SnowballItem || item instanceof
|
||||
EggItem || item instanceof EnderPearlItem || item
|
||||
instanceof FishingRodItem)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
mainHandLock = true;
|
||||
break;
|
||||
case 1:
|
||||
offHandLock = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Maps get special treatment. The hand is locked,
|
||||
* but the crosshairs are not enabled.
|
||||
*/
|
||||
else if (item instanceof FilledMapItem)
|
||||
{
|
||||
mapLock = mapLock | (2 - i);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks for a change in the item
|
||||
*/
|
||||
if (i == 0)
|
||||
{
|
||||
handItem = mainHandItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
handItem = offHandItem;
|
||||
}
|
||||
if (item != handItem)
|
||||
{
|
||||
changed = true;
|
||||
/*
|
||||
* Briefly shows the health and hunger bar whenever
|
||||
* food is switched to.
|
||||
*/
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = HEALTH_TIME;
|
||||
hungerTime = HEALTH_TIME;
|
||||
}
|
||||
if (i == 0)
|
||||
{
|
||||
mainHandItem = item;
|
||||
mainHandTime = HAND_TIME;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
offHandItem = item;
|
||||
offHandTime = HAND_TIME;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks for a change in what slot is used.
|
||||
*/
|
||||
if (selectedHotbarSlot != entity.inventory.selectedSlot)
|
||||
{
|
||||
selectedHotbarSlot = entity.inventory.selectedSlot;
|
||||
mainHandTime = HAND_TIME;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
hotbarTime = VISUAL_TIME;
|
||||
}
|
||||
else if (hotbarTime > 0)
|
||||
{
|
||||
hotbarTime--;
|
||||
}
|
||||
|
||||
return hotbarTime == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the crosshair, adjusting the alpha as
|
||||
* needed.
|
||||
*
|
||||
* @return If true, then cancel drawing the crosshair.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
public static void recolorHotbar()
|
||||
{
|
||||
RenderSystem.color4f(1.0F,
|
||||
1.0F,
|
||||
1.0F,
|
||||
Main.getAlpha(hotbarTime));
|
||||
}
|
||||
}
|
||||
53
src/main/java/markil3/immersive_hud/Main.java
Normal file
53
src/main/java/markil3/immersive_hud/Main.java
Normal file
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* This Minecraft mod aims to move the ingame HUD out of the way whenever
|
||||
* possible. Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud;
|
||||
|
||||
import net.fabricmc.api.ModInitializer;
|
||||
import net.minecraft.client.gui.DrawableHelper;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
|
||||
/**
|
||||
* The main entry point for the Immersive HUD mod.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
public class Main implements ModInitializer
|
||||
{
|
||||
@Override
|
||||
public void onInitialize()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* A utility method to handle the transparency timing. It will (for the most
|
||||
* part), make
|
||||
*
|
||||
* @param renderTime - How many ticks until the element entirely
|
||||
* disappears.
|
||||
*
|
||||
* @return The new alpha value.
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
static float getAlpha(int renderTime)
|
||||
{
|
||||
return Math.min(renderTime / 20.0F,
|
||||
1.0F);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
/**
|
||||
* Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud.mixin;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.network.AbstractClientPlayerEntity;
|
||||
import net.minecraft.client.network.ClientPlayerEntity;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.item.HeldItemRenderer;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Hand;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import markil3.immersive_hud.EventBus;
|
||||
|
||||
/**
|
||||
* This mixin hooks into the client player class to check for when the hands
|
||||
* move. Note that most of the logic can be found in {@link EventBus}.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Mixin(ClientPlayerEntity.class)
|
||||
public class ClientPlayerHook
|
||||
{
|
||||
/**
|
||||
* Updates hand timing every time an attack is initiated.
|
||||
*
|
||||
* @param hand - The attacking hand.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "swingHand", at = @At(value = "TAIL"))
|
||||
public void swingHand(Hand hand, CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.onClick(hand, hand == null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates hand timing every time an item is used.
|
||||
*
|
||||
* @param hand - The using hand.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "setCurrentHand", at = @At(value = "TAIL"))
|
||||
public void setCurrentHand(Hand hand, CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.onClick(hand, hand == null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates hand timing every the hand is no longer being used.
|
||||
*
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "clearActiveItem", at = @At(value = "HEAD"))
|
||||
public void clearActiveItem(CallbackInfo callbackInfo)
|
||||
{
|
||||
if (MinecraftClient.getInstance().cameraEntity instanceof LivingEntity)
|
||||
{
|
||||
EventBus.onClick(((LivingEntity) MinecraftClient.getInstance().cameraEntity)
|
||||
.getActiveHand(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
84
src/main/java/markil3/immersive_hud/mixin/HeldItemHook.java
Normal file
84
src/main/java/markil3/immersive_hud/mixin/HeldItemHook.java
Normal file
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud.mixin;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.client.gui.hud.InGameHud;
|
||||
import net.minecraft.client.network.AbstractClientPlayerEntity;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.item.HeldItemRenderer;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Hand;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import markil3.immersive_hud.EventBus;
|
||||
|
||||
/**
|
||||
* This mixin hooks into the hand renderer to make the hands move in and out of
|
||||
* view. Note that most of the logic can be found in {@link EventBus}.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Mixin(HeldItemRenderer.class)
|
||||
public class HeldItemHook
|
||||
{
|
||||
/**
|
||||
* Determines whether or not to render a certain hand.
|
||||
*
|
||||
* @param player
|
||||
* @param tickDelta
|
||||
* @param pitch
|
||||
* @param hand
|
||||
* @param swingProgress
|
||||
* @param item
|
||||
* @param equipProgress
|
||||
* @param matrices
|
||||
* @param vertexConsumers
|
||||
* @param light
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderFirstPersonItem", at = @At(value = "INVOKE",
|
||||
target = "Lnet/minecraft/client/util/math/MatrixStack;push()V",
|
||||
shift = At.Shift.AFTER), cancellable = true)
|
||||
public void renderHand(AbstractClientPlayerEntity player,
|
||||
float tickDelta,
|
||||
float pitch,
|
||||
Hand hand,
|
||||
float swingProgress,
|
||||
ItemStack item,
|
||||
float equipProgress,
|
||||
MatrixStack matrices,
|
||||
VertexConsumerProvider vertexConsumers,
|
||||
int light,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
if (EventBus.onRenderHand(hand, matrices))
|
||||
{
|
||||
callbackInfo.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
237
src/main/java/markil3/immersive_hud/mixin/HudHook.java
Normal file
237
src/main/java/markil3/immersive_hud/mixin/HudHook.java
Normal file
@@ -0,0 +1,237 @@
|
||||
/**
|
||||
* Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud.mixin;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.client.gui.hud.InGameHud;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.util.profiler.DummyProfiler;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import markil3.immersive_hud.EventBus;
|
||||
|
||||
/**
|
||||
* This mixin hooks into the HUD class to modify most of the HUD elements. Note
|
||||
* that most of the logic can be found in {@link EventBus}.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Mixin(InGameHud.class)
|
||||
public class HudHook
|
||||
{
|
||||
/**
|
||||
* Determines whether or not to draw the crosshair.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderCrosshair", at = @At(value = "HEAD"))
|
||||
public void startCrosshair(MatrixStack stack, CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.drawCrosshair();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets any changes from drawing the crosshair.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderCrosshair", at = @At(value = "TAIL"))
|
||||
public void finishCrosshair(MatrixStack stack, CallbackInfo callbackInfo)
|
||||
{
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the horse jump bar.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderMountJumpBar", at = @At(value = "HEAD"))
|
||||
public void startJumpbar(MatrixStack stack,
|
||||
int x,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.drawJumpbar();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets any changes from drawing the horse jump bar.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderMountJumpBar", at = @At(value = "TAIL"))
|
||||
public void finishJumpbar(MatrixStack stack,
|
||||
int x,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the experience bar.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderExperienceBar", at = @At(value = "HEAD"),
|
||||
cancellable = true)
|
||||
public void startExperience(MatrixStack stack,
|
||||
int x,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
if (EventBus.drawExperience())
|
||||
{
|
||||
callbackInfo.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets any changes from drawing the experience bar.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderExperienceBar", at = @At(value = "TAIL"))
|
||||
public void finishExperience(MatrixStack stack,
|
||||
int x,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the mount's health.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderMountHealth", at = @At(value = "HEAD"))
|
||||
public void startMountHealth(MatrixStack stack, CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.drawMountHealth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets any changes from drawing the mount's health.
|
||||
*
|
||||
* @param stack - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderMountHealth", at = @At(value = "TAIL"))
|
||||
public void finishMountHealth(MatrixStack stack, CallbackInfo callbackInfo)
|
||||
{
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not to draw the hotbar.
|
||||
*
|
||||
* @param tickDelta
|
||||
* @param matrices - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderHotbar", at = @At(value = "HEAD"), cancellable =
|
||||
true)
|
||||
public void startHotbar(float tickDelta,
|
||||
MatrixStack matrices,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
if (EventBus.updateHotbar())
|
||||
{
|
||||
callbackInfo.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the actual adjustment to the hotbar as needed.
|
||||
*
|
||||
* @param tickDelta
|
||||
* @param matrices - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderHotbar", at = @At(value = "INVOKE", target =
|
||||
"Lcom/mojang/blaze3d/systems/RenderSystem;color4f(FFFF)V", shift
|
||||
= At.Shift.AFTER))
|
||||
public void adjustHotbar(float tickDelta,
|
||||
MatrixStack matrices,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
EventBus.recolorHotbar();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets any changes from drawing the hotbar.
|
||||
*
|
||||
* @param tickDelta
|
||||
* @param matrices - The matrix drawing stack.
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "renderHotbar", at = @At(value = "TAIL"))
|
||||
public void finishHotbar(float tickDelta,
|
||||
MatrixStack matrices,
|
||||
CallbackInfo callbackInfo)
|
||||
{
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
}
|
||||
}
|
||||
85
src/main/java/markil3/immersive_hud/mixin/ProfilerHook.java
Normal file
85
src/main/java/markil3/immersive_hud/mixin/ProfilerHook.java
Normal file
@@ -0,0 +1,85 @@
|
||||
/**
|
||||
* Copyright (C) 2021 Markil 3
|
||||
* <p>
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
* <p>
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
* <p>
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package markil3.immersive_hud.mixin;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.util.profiler.DummyProfiler;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import markil3.immersive_hud.EventBus;
|
||||
|
||||
/**
|
||||
* This class hooks into the profiler to trigger color changes for the status
|
||||
* indicators.
|
||||
*
|
||||
* @author Markil 3
|
||||
* @version 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Mixin(DummyProfiler.class)
|
||||
public class ProfilerHook
|
||||
{
|
||||
/**
|
||||
* Hooks into the profiler to add logic to drawing armor.
|
||||
*
|
||||
* @param section - The profiler section
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "push", at = @At(value = "TAIL"))
|
||||
public void renderArmor(String section, CallbackInfo callbackInfo)
|
||||
{
|
||||
if (section.equals("armor"))
|
||||
{
|
||||
EventBus.drawArmor();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hooks into the profiler to add logic to drawing status bars besides
|
||||
* armor.
|
||||
*
|
||||
* @param section - The profiler section
|
||||
* @param callbackInfo
|
||||
*
|
||||
* @since 0.1-1.16.4-fabric
|
||||
*/
|
||||
@Inject(method = "swap", at = @At(value = "TAIL"))
|
||||
public void renderStatus(String section, CallbackInfo callbackInfo)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case "health":
|
||||
EventBus.drawHealth();
|
||||
break;
|
||||
case "food":
|
||||
EventBus.drawHunger();
|
||||
break;
|
||||
case "air":
|
||||
/*
|
||||
* Resets the color so that nothing else is bothered.
|
||||
*/
|
||||
RenderSystem.color4f(1, 1, 1, 1F);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
src/main/resources/assets/immersive_hud/icon.png
Normal file
BIN
src/main/resources/assets/immersive_hud/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 380 KiB |
37
src/main/resources/fabric.mod.json
Normal file
37
src/main/resources/fabric.mod.json
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"id": "immersive_hud",
|
||||
"version": "${version}",
|
||||
|
||||
"name": "Immersive HUD",
|
||||
"description": "This mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates (i.e., health changes, you swap items, you look at something, etc.), the respective item will show up. However, once you've been able to see the information, it will fade away and allow you to enjoy your game without the clutter of unneeded HUD elements.\n\nNote that the following elements are unaffected:\n* The F3 Menu. Honestly, anyone who uses this isn't in the need for immersion at the moment.\n* The chat. This will automatically fade away by itself.\n* The oxygen bar. This will disappear as soon as it is filled, anyway.\n* Boss health. It is helpful to have this available in a hectic situation.\n* Sub-maximum health or hunger. In hectic battles, it can be convenient to see health at a glance.",
|
||||
"authors": [
|
||||
"Markil 3"
|
||||
],
|
||||
"contact": {
|
||||
"homepage": "https://fabricmc.net/",
|
||||
"sources": "https://github.com/FabricMC/fabric-example-mod"
|
||||
},
|
||||
|
||||
"license": "GPL-3.0-only",
|
||||
"icon": "assets/immersive_hud/icon.png",
|
||||
|
||||
"environment": "client",
|
||||
"entrypoints": {
|
||||
"main": [
|
||||
"markil3.immersive_hud.Main"
|
||||
]
|
||||
},
|
||||
"mixins": [
|
||||
{
|
||||
"config": "modid.mixins.json",
|
||||
"environment": "client"
|
||||
}
|
||||
],
|
||||
|
||||
"depends": {
|
||||
"fabricloader": ">=0.7.4",
|
||||
"fabric": "*",
|
||||
"minecraft": "1.16.x"
|
||||
}
|
||||
}
|
||||
17
src/main/resources/modid.mixins.json
Normal file
17
src/main/resources/modid.mixins.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"required": true,
|
||||
"minVersion": "0.8",
|
||||
"package": "markil3.immersive_hud.mixin",
|
||||
"compatibilityLevel": "JAVA_8",
|
||||
"mixins": [
|
||||
],
|
||||
"client": [
|
||||
"ClientPlayerHook",
|
||||
"HeldItemHook",
|
||||
"HudHook",
|
||||
"ProfilerHook"
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user