Fixes the hand not moving correctly.

This commit is contained in:
Markil3
2021-03-02 18:04:39 -07:00
parent bb9998a59b
commit c0da30efae

View File

@@ -295,7 +295,7 @@ public class TimerUtils
MatrixStack matrixStack,
float ticks)
{
float HAND_UP_TIME = 1F;
float HAND_UP_TIME = 20F;
switch (hand)
{
@@ -342,7 +342,7 @@ public class TimerUtils
if (mainHandTime < HAND_UP_TIME)
{
matrixStack
.func_227862_a_(0,
.func_227861_a_(0,
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
0);
}