Adds the ability to always show hands and crosshairs.
Apparently, @rflambert doesn't want the hands to fade. It seemed like a good idea, so I added a configurable option to the main repo.
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@@ -19,7 +19,9 @@
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"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
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"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
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"option.immersive_hud.crosshairTime": "Crosshair Display Time",
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"option.immersive_hud.hideCrosshair": "Hide Crosshair",
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"option.immersive_hud.handTime": "Hand Display Time",
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"option.immersive_hud.hideHands": "Hide Hands",
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"option.immersive_hud.minHealth": "Minimum Health Fade",
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"option.immersive_hud.minHunger": "Minimum Hunger Fade",
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"option.immersive_hud.showArmor": "Show Armor",
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@@ -42,7 +44,9 @@
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"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
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"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
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"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
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"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
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"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
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"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
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"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
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"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
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"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
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