Fixes the hand not moving correctly.
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@@ -295,7 +295,7 @@ public class TimerUtils
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MatrixStack matrixStack,
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MatrixStack matrixStack,
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float ticks)
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float ticks)
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{
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{
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float HAND_UP_TIME = 1F;
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float HAND_UP_TIME = 20F;
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switch (hand)
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switch (hand)
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{
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{
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@@ -342,7 +342,7 @@ public class TimerUtils
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if (mainHandTime < HAND_UP_TIME)
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if (mainHandTime < HAND_UP_TIME)
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{
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{
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matrixStack
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matrixStack
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.func_227862_a_(0,
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.func_227861_a_(0,
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(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
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(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
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0);
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0);
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}
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}
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