Fixes the hand not moving correctly.

This commit is contained in:
Markil3
2021-03-02 18:04:39 -07:00
parent bb9998a59b
commit d78ad2c3bd

View File

@@ -295,7 +295,7 @@ public class TimerUtils
MatrixStack matrixStack, MatrixStack matrixStack,
float ticks) float ticks)
{ {
float HAND_UP_TIME = 1F; float HAND_UP_TIME = 20F;
switch (hand) switch (hand)
{ {
@@ -342,7 +342,7 @@ public class TimerUtils
if (mainHandTime < HAND_UP_TIME) if (mainHandTime < HAND_UP_TIME)
{ {
matrixStack matrixStack
.func_227862_a_(0, .func_227861_a_(0,
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME), (float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
0); 0);
} }