Made the Forge mod options more consistent with the Fabric options.

This commit is contained in:
Markil3
2021-03-02 09:55:32 -07:00
parent 98bc4d7cfc
commit def048a43a

View File

@@ -63,8 +63,8 @@ public class ConfigManager
public static class TimeValues public static class TimeValues
{ {
private static final int SHOW_TIME = 6 * TICKS_PER_SECOND; private static final int SHOW_TIME = 6 * TICKS_PER_SECOND;
private static final int FADE_IN = TICKS_PER_SECOND / 2; private static final int FADE_IN = TICKS_PER_SECOND / 4;
private static final int FADE_OUT = TICKS_PER_SECOND; private static final int FADE_OUT = TICKS_PER_SECOND / 2;
private final String name; private final String name;
private final ForgeConfigSpec.IntValue maxTime; private final ForgeConfigSpec.IntValue maxTime;
@@ -78,19 +78,19 @@ public class ConfigManager
this.name = name; this.name = name;
this.maxTime = this.maxTime =
configSpecBuilder.translation("immersive_hud.configGui." + name + "Time.title") configSpecBuilder.translation("immersive_hud.configGui." + name + "Time.title")
.defineInRange(name + "Time", .defineInRange(name + "Time.maxTime",
SHOW_TIME, SHOW_TIME,
0, 0,
MAX_TIME); MAX_TIME);
this.fadeIn = this.fadeIn =
configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeIn.title") configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeIn.title")
.defineInRange(name + "FadeIn", .defineInRange(name + "Time.fadeIn",
FADE_IN, FADE_IN,
0, 0,
MAX_TIME); MAX_TIME);
this.fadeOut = this.fadeOut =
configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeOut.title") configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeOut.title")
.defineInRange(name + "FadeOUT", .defineInRange(name + "Time.fadeOut",
FADE_OUT, FADE_OUT,
0, 0,
MAX_TIME); MAX_TIME);