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4 Commits

Author SHA1 Message Date
Markil3
7bbb03736d Gets ready for release 1.1 2021-04-01 13:10:50 -06:00
Markil3
c5c62a0675 Adds the ability to always show hands and crosshairs.
Apparently, @rflambert doesn't want the hands to fade. It seemed like a good idea, so I added a configurable option to the main repo.
2021-03-26 10:52:14 -06:00
Markil3
a357b924d8 Catches any errors that occur when triggering events.
It is pretty annoying for the game to crash because of a GUI mod. This should reduce that.
2021-03-26 09:22:57 -06:00
Markil3
3c2e6baa0c Fixes a ClassCastException (#1) 2021-03-25 17:16:17 -06:00
8 changed files with 546 additions and 528 deletions

View File

@@ -4,12 +4,12 @@ org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false org.gradle.daemon=false
# Forge Properties # Forge Properties
minecraft_version=1.14.2 minecraft_version=1.15
mappings=20190621-1.14.2 mappings=20190719-1.14.3
forge_version=26.0.63 forge_version=29.0.4
# Mod Properties # Mod Properties
mod_version = 1.0 mod_version = 1.1
maven_group = markil3 maven_group = markil3
archives_base_name = immersive_hud archives_base_name = immersive_hud

View File

@@ -2,4 +2,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip

View File

@@ -20,7 +20,8 @@ import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
* <p> * <p>
* The methods that change this mod's configuration do not automatically write * The methods that change this mod's configuration do not automatically write
* those changes to the configuration file on disk. Instead, they only update * those changes to the configuration file on disk. Instead, they only update
* the configuration in memory. * the configuration in memory. To write any changes, use the {@link #save()}
* method.
* *
* @author Markil 3 * @author Markil 3
*/ */
@@ -131,20 +132,20 @@ public class ConfigManager
return this.fadeOut.get(); return this.fadeOut.get();
} }
// public void setMaxTime(int time) public void setMaxTime(int time)
// { {
// this.maxTime.set(time); this.maxTime.set(time);
// } }
//
// public void setFadeInTime(int time) public void setFadeInTime(int time)
// { {
// this.fadeIn.set(time); this.fadeIn.set(time);
// } }
//
// public void setFadeOutTime(int time) public void setFadeOutTime(int time)
// { {
// this.fadeOut.set(time); this.fadeOut.set(time);
// } }
} }
private final TimeValues hotbarTime; private final TimeValues hotbarTime;
@@ -154,7 +155,9 @@ public class ConfigManager
private final TimeValues hungerTime; private final TimeValues hungerTime;
private final TimeValues effectTime; private final TimeValues effectTime;
private final ForgeConfigSpec.IntValue crosshairTime; private final ForgeConfigSpec.IntValue crosshairTime;
private final ForgeConfigSpec.BooleanValue hideCrosshair;
private final ForgeConfigSpec.IntValue handTime; private final ForgeConfigSpec.IntValue handTime;
private final ForgeConfigSpec.BooleanValue hideHands;
private final ForgeConfigSpec.BooleanValue showArmor; private final ForgeConfigSpec.BooleanValue showArmor;
private final ForgeConfigSpec.DoubleValue minHealth; private final ForgeConfigSpec.DoubleValue minHealth;
private final ForgeConfigSpec.IntValue minHunger; private final ForgeConfigSpec.IntValue minHunger;
@@ -181,6 +184,10 @@ public class ConfigManager
6 * TICKS_PER_SECOND, 6 * TICKS_PER_SECOND,
0, 0,
10 * 60 * TICKS_PER_SECOND); 10 * 60 * TICKS_PER_SECOND);
this.hideCrosshair =
configSpecBuilder.translation(
"immersive_hud.configGui.hideCrosshair.title")
.define("hideCrosshair", true);
this.handTime = this.handTime =
configSpecBuilder.translation( configSpecBuilder.translation(
"immersive_hud.configGui.handTime.title") "immersive_hud.configGui.handTime.title")
@@ -188,6 +195,10 @@ public class ConfigManager
30 * TICKS_PER_SECOND, 30 * TICKS_PER_SECOND,
0, 0,
10 * 60 * TICKS_PER_SECOND); 10 * 60 * TICKS_PER_SECOND);
this.hideHands =
configSpecBuilder.translation(
"immersive_hud.configGui.hideHands.title")
.define("hideHands", true);
this.showArmor = configSpecBuilder.translation( this.showArmor = configSpecBuilder.translation(
"immersive_hud.configGui.showArmor.title") "immersive_hud.configGui.showArmor.title")
.define("showArmor", true); .define("showArmor", true);
@@ -281,6 +292,16 @@ public class ConfigManager
return this.crosshairTime.get(); return this.crosshairTime.get();
} }
/**
* Checks whether the crosshairs should be hidden after a period of time.
*
* @return - Whether or not crosshairs will be hidden.
*/
public boolean hideCrosshair()
{
return this.hideCrosshair.get();
}
/** /**
* Obtains the time that the hands are allowed to display. * Obtains the time that the hands are allowed to display.
* *
@@ -291,6 +312,16 @@ public class ConfigManager
return this.handTime.get(); return this.handTime.get();
} }
/**
* Checks whether hands should be hidden after a period of time.
*
* @return - Whether or not hands will be hidden.
*/
public boolean hideHands()
{
return this.hideHands.get();
}
/** /**
* Checks whether the armor bar should render. * Checks whether the armor bar should render.
* *
@@ -323,63 +354,83 @@ public class ConfigManager
return this.minHunger.get(); return this.minHunger.get();
} }
// /** /**
// * Sets the time that the hands are allowed to display. * Sets the time that the hands are allowed to display.
// * *
// * @param time - The hand display time values. * @param time - The hand display time values.
// */ */
// public void setCrosshairTime(int time) public void setCrosshairTime(int time)
// { {
// this.crosshairTime.set(time); this.crosshairTime.set(time);
// } }
//
// /** /**
// * Sets the time that the hands are allowed to display. * Sets whether the crosshairs should be hidden after a period of time.
// * *
// * @param time - The hand display time values. * @param hide - Whether or not crosshairs will be hidden.
// */ */
// public void setHandTime(int time) public void hideCrosshair(boolean hide)
// { {
// this.handTime.set(time); this.hideCrosshair.set(hide);
// } }
//
// /** /**
// * Determines whether the armor bar should render. * Sets the time that the hands are allowed to display.
// * *
// * @param show - Whether or not armor shows on the HUD. * @param time - The hand display time values.
// */ */
// public void shouldShowArmor(boolean show) public void setHandTime(int time)
// { {
// this.showArmor.set(show); this.handTime.set(time);
// } }
//
// /** /**
// * Sets the minimum health for fading. Anything below that and the health * Sets whether hands should be hidden after a period of time.
// * always displays. *
// * * @param hide - Whether or not hands will be hidden.
// * @param boundary - The health boundary, from 0 to 1. */
// */ public void hideHands(boolean hide)
// public void setMinHealth(double boundary) {
// { this.hideHands.set(hide);
// this.minHealth.set(MathHelper.clamp(boundary, 0, 1)); }
// }
// /**
// /** * Determines whether the armor bar should render.
// * Sets the minimum hunger for fading. Anything below that and the hunger *
// * always displays. * @param show - Whether or not armor shows on the HUD.
// * */
// * @param boundary - The hunger boundary, from 0 to 20. public void shouldShowArmor(boolean show)
// */ {
// public void setMinHunger(int boundary) this.showArmor.set(show);
// { }
// this.minHunger.set(MathHelper.clamp(boundary, 0, 20));
// } /**
* Sets the minimum health for fading. Anything below that and the health
* always displays.
*
* @param boundary - The health boundary, from 0 to 1.
*/
public void setMinHealth(double boundary)
{
this.minHealth.set(MathHelper.clamp(boundary, 0, 1));
}
/**
* Sets the minimum hunger for fading. Anything below that and the hunger
* always displays.
*
* @param boundary - The hunger boundary, from 0 to 20.
*/
public void setMinHunger(int boundary)
{
this.minHunger.set(MathHelper.clamp(boundary, 0, 20));
}
/** /**
* Saves changes to this mod's configuration. * Saves changes to this mod's configuration.
*/ */
// public void save() public void save()
// { {
// SPEC.save(); SPEC.save();
// } }
} }

View File

@@ -16,14 +16,13 @@
*/ */
package markil3.immersive_hud; package markil3.immersive_hud;
import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.RenderSpecificHandEvent; import net.minecraftforge.client.event.RenderSpecificHandEvent;
import net.minecraftforge.event.entity.EntityMountEvent; import net.minecraftforge.event.entity.EntityMountEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent;
@@ -62,14 +61,24 @@ public class EventBus
@SubscribeEvent @SubscribeEvent
public static void onClick(final PlayerInteractEvent event) public static void onClick(final PlayerInteractEvent event)
{ {
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> try
{ {
Item item = DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
Optional.ofNullable(event.getItemStack()) {
.map(ItemStack::getItem) Item item =
.orElse(null); Optional.ofNullable(event.getItemStack())
TimerUtils.onClick(event.getHand(), item); .map(ItemStack::getItem)
}); .orElse(null);
TimerUtils.onClick(event.getHand(), item);
});
}
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud.EventBus#onClick " +
"event",
e);
}
} }
/** /**
@@ -84,10 +93,20 @@ public class EventBus
@SubscribeEvent @SubscribeEvent
public static void onMount(final EntityMountEvent event) public static void onMount(final EntityMountEvent event)
{ {
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> try
{ {
TimerUtils.resetMountHealth(); DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
}); {
TimerUtils.resetMountHealth();
});
}
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud.EventBus#onMount " +
"event",
e);
}
} }
/** /**
@@ -99,10 +118,21 @@ public class EventBus
@SubscribeEvent @SubscribeEvent
public static void onRenderHand(final RenderSpecificHandEvent event) public static void onRenderHand(final RenderSpecificHandEvent event)
{ {
if (TimerUtils.onRenderHand(event.getHand(), try
event.getPartialTicks()))
{ {
event.setCanceled(true); if (TimerUtils.onRenderHand(event.getHand(),
event.getMatrixStack(),
event.getPartialTicks()))
{
event.setCanceled(true);
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud" +
".EventBus#onRenderHand event",
e);
} }
} }
@@ -115,153 +145,162 @@ public class EventBus
@SubscribeEvent @SubscribeEvent
public static void onGUIDraw(final RenderGameOverlayEvent event) public static void onGUIDraw(final RenderGameOverlayEvent event)
{ {
Minecraft mc = Minecraft.getInstance(); try
boolean fadeIn = false;
switch (event.getType())
{ {
case CROSSHAIRS: Minecraft mc = Minecraft.getInstance();
if (event instanceof RenderGameOverlayEvent.Pre) boolean fadeIn = false;
switch (event.getType())
{ {
if (TimerUtils.drawCrosshair(event.getPartialTicks())) case CROSSHAIRS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawCrosshair(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
resetAlpha();
}
break;
case POTION_ICONS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
TimerUtils.updatePotions(mc.player);
event.setCanceled(true);
RenderUtils.renderPotionIcons(mc,
mc.ingameGUI, event.getPartialTicks());
resetAlpha();
}
break;
case HOTBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{ {
event.setCanceled(true); event.setCanceled(true);
if (!TimerUtils.drawHotbar(event.getPartialTicks()))
{
RenderUtils.renderHotbar(mc, mc.ingameGUI,
event.getPartialTicks(), TimerUtils.hotbarTime);
}
} }
} break;
/* case HEALTH:
* Reset the transparency. if (event instanceof RenderGameOverlayEvent.Pre)
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
resetAlpha();
}
break;
case POTION_ICONS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
TimerUtils.updatePotions(mc.player);
event.setCanceled(true);
RenderUtils.renderPotionIcons(mc,
mc.ingameGUI, event.getPartialTicks());
resetAlpha();
}
break;
case HOTBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawHotbar(event.getPartialTicks()))
{ {
RenderUtils.renderHotbar(mc, mc.ingameGUI, if (TimerUtils.drawHealth(event.getPartialTicks()))
event.getPartialTicks(), TimerUtils.hotbarTime); {
event.setCanceled(true);
}
} }
} else if (event instanceof RenderGameOverlayEvent.Post)
break; {
case HEALTH: RenderSystem.popMatrix();
if (event instanceof RenderGameOverlayEvent.Pre) resetAlpha();
{ }
if (TimerUtils.drawHealth(event.getPartialTicks())) break;
case FOOD:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawHunger(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case ARMOR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawArmor(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case AIR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawAir(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case HEALTHMOUNT:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawMountHealth(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case JUMPBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{ {
event.setCanceled(true); event.setCanceled(true);
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
{
RenderUtils.renderHorseJumpBar(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.jumpTime);
}
} }
} break;
else if (event instanceof RenderGameOverlayEvent.Post) case EXPERIENCE:
{ if (event instanceof RenderGameOverlayEvent.Pre)
GlStateManager.popMatrix();
resetAlpha();
}
break;
case FOOD:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawHunger(event.getPartialTicks()))
{ {
event.setCanceled(true); event.setCanceled(true);
if (!TimerUtils.drawExperience(event.getPartialTicks()))
{
RenderUtils.renderExperience(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.experienceTime);
}
} }
break;
} }
/* }
* Reset the transparency. catch (Exception e)
*/ {
else if (event instanceof RenderGameOverlayEvent.Post) LOGGER.error(
{ "Error in running markil3.immersive_hud.EventBus#onGUIDraw event",
GlStateManager.popMatrix(); e);
resetAlpha();
}
break;
case ARMOR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawArmor(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
GlStateManager.popMatrix();
resetAlpha();
}
break;
case AIR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawAir(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
GlStateManager.popMatrix();
resetAlpha();
}
break;
case HEALTHMOUNT:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawMountHealth(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
else if (event instanceof RenderGameOverlayEvent.Post)
{
GlStateManager.popMatrix();
resetAlpha();
}
break;
case JUMPBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
{
RenderUtils.renderHorseJumpBar(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.jumpTime);
}
}
break;
case EXPERIENCE:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawExperience(event.getPartialTicks()))
{
RenderUtils.renderExperience(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.experienceTime);
}
}
break;
} }
} }
} }

View File

@@ -16,34 +16,39 @@ package markil3.immersive_hud;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import com.google.common.collect.Ordering; import com.google.common.collect.Ordering;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.AbstractGui; import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.IngameGui; import net.minecraft.client.gui.IngameGui;
import net.minecraft.client.gui.screen.inventory.ContainerScreen; import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms; import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.AtlasTexture; import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.PotionSpriteUploader; import net.minecraft.client.renderer.texture.PotionSpriteUploader;
import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.settings.AttackIndicatorStatus; import net.minecraft.client.settings.AttackIndicatorStatus;
import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory; import net.minecraft.crash.CrashReportCategory;
import net.minecraft.crash.ReportedException; import net.minecraft.crash.ReportedException;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.potion.Effect; import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance; import net.minecraft.potion.EffectInstance;
import net.minecraft.util.HandSide; import net.minecraft.util.HandSide;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World; import net.minecraft.world.World;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.Collection; import java.util.Collection;
import java.util.List; import java.util.List;
@@ -58,79 +63,18 @@ import java.util.List;
*/ */
public class RenderUtils public class RenderUtils
{ {
private static int getBlitOffset(IngameGui gui)
{
Field blitAccessField = null;
int blitAccess = 0;
try
{
blitAccessField = AbstractGui.class.getDeclaredField("blitOffset");
}
catch (NoSuchFieldException e)
{
e.printStackTrace();
}
if (!blitAccessField.isAccessible())
{
blitAccessField.setAccessible(true);
}
try
{
blitAccess = (int) blitAccessField.get(gui);
}
catch (IllegalAccessException e)
{
e.printStackTrace();
}
return blitAccess;
}
private static boolean setBlitOffset(IngameGui gui, int value)
{
Field blitAccessField = null;
int blitAccess = 0;
try
{
blitAccessField = AbstractGui.class.getDeclaredField("blitOffset");
}
catch (NoSuchFieldException e)
{
e.printStackTrace();
return false;
}
if (!blitAccessField.isAccessible())
{
blitAccessField.setAccessible(true);
}
try
{
blitAccessField.set(gui, value);
return true;
}
catch (IllegalAccessException e)
{
e.printStackTrace();
return false;
}
}
public static void renderPotionIcons(Minecraft mc, public static void renderPotionIcons(Minecraft mc,
IngameGui gui, IngameGui gui,
float ticks) float ticks)
{ {
int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledWidth = mc.mainWindow.getScaledWidth(); int scaledHeight = mc.func_228018_at_().getScaledHeight();
int scaledHeight = mc.mainWindow.getScaledHeight();
Collection<EffectInstance> collection = Collection<EffectInstance> collection =
mc.player.getActivePotionEffects(); mc.player.getActivePotionEffects();
if (!collection.isEmpty()) if (!collection.isEmpty())
{ {
GlStateManager.enableBlend(); RenderSystem.enableBlend();
int i = 0; int i = 0;
int j = 0; int j = 0;
PotionSpriteUploader potionspriteuploader = PotionSpriteUploader potionspriteuploader =
@@ -148,7 +92,7 @@ public class RenderUtils
float effectAlpha = TimerUtils.getPotionAlpha(mc.player, float effectAlpha = TimerUtils.getPotionAlpha(mc.player,
effectinstance, effectinstance,
ticks); ticks);
if (!effectinstance.isShowIcon() || effectAlpha < 0.01F) if (!effectinstance.shouldRenderHUD() || effectAlpha < 0.01F)
{ {
continue; continue;
} }
@@ -176,7 +120,7 @@ public class RenderUtils
l += 26; l += 26;
} }
GlStateManager.color4f(1.0F, 1.0F, 1.0F, effectAlpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, effectAlpha);
if (effectinstance.isAmbient()) if (effectinstance.isAmbient())
{ {
gui.blit(k, l, 165, 166, 24, 24); gui.blit(k, l, 165, 166, 24, 24);
@@ -186,25 +130,31 @@ public class RenderUtils
gui.blit(k, l, 141, 166, 24, 24); gui.blit(k, l, 141, 166, 24, 24);
} }
float f_f = effectAlpha;
int k_f = k;
int l_f = l;
TextureAtlasSprite textureatlassprite = TextureAtlasSprite textureatlassprite =
potionspriteuploader.func_215288_a(effect); potionspriteuploader.getSprite(effect);
int j1 = k;
int k1 = l;
float f1 = effectAlpha;
list.add(() -> { list.add(() -> {
GlStateManager.color4f(1.0F, 1.0F, 1.0F, f_f); mc.getTextureManager()
gui.blit(k_f + 3, l_f + 3, getBlitOffset(gui), 18, 18, textureatlassprite); .bindTexture(textureatlassprite.func_229241_m_()
.func_229223_g_());
RenderSystem.color4f(1.0F, 1.0F, 1.0F, f1);
gui.blit(j1 + 3,
k1 + 3,
gui.getBlitOffset(),
18,
18,
textureatlassprite);
}); });
effect.renderHUDEffect(effectinstance, gui, effectinstance.renderHUDEffect(gui,
k, k,
l, l,
getBlitOffset(gui), gui.getBlitOffset(),
effectAlpha); effectAlpha);
} }
} }
mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_EFFECTS_TEXTURE);
list.forEach(Runnable::run); list.forEach(Runnable::run);
} }
} }
@@ -218,7 +168,7 @@ public class RenderUtils
* @param renderTime - How much time before this element becomes fully * @param renderTime - How much time before this element becomes fully
* transparent. * transparent.
* *
* @see IngameGui#renderHorseJumpBar(int) * @see IngameGui#renderHorseJumpBar(MatrixStack, int)
*/ */
public static void renderHorseJumpBar(Minecraft mc, public static void renderHorseJumpBar(Minecraft mc,
IngameGui gui, IngameGui gui,
@@ -235,13 +185,13 @@ public class RenderUtils
jump.getMaxTime(), jump.getMaxTime(),
jump.getFadeInTime(), jump.getFadeInTime(),
jump.getFadeOutTime()); jump.getFadeOutTime());
int scaledWidth = mc.mainWindow.getScaledWidth(); int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.mainWindow.getScaledHeight(); int scaledHeight = mc.func_228018_at_().getScaledHeight();
int xPosition = scaledWidth / 2 - 91; int xPosition = scaledWidth / 2 - 91;
mc.getProfiler().startSection("jumpBar"); mc.getProfiler().startSection("jumpBar");
GlStateManager.enableBlend(); RenderSystem.enableBlend();
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION); mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
float f = mc.player.getHorseJumpPower(); float f = mc.player.getHorseJumpPower();
int i = 182; int i = 182;
@@ -252,9 +202,9 @@ public class RenderUtils
{ {
gui.blit(xPosition, k, 0, 89, j, 5); gui.blit(xPosition, k, 0, 89, j, 5);
} }
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend(); RenderSystem.disableBlend();
mc.getProfiler().endSection(); mc.getProfiler().endSection();
} }
@@ -267,7 +217,7 @@ public class RenderUtils
* @param renderTime - How much time before this element becomes fully * @param renderTime - How much time before this element becomes fully
* transparent. * transparent.
* *
* @see IngameGui#func_238454_b_(int) * @see IngameGui#func_238454_b_(MatrixStack, int)
*/ */
public static void renderExperience(Minecraft mc, public static void renderExperience(Minecraft mc,
IngameGui gui, IngameGui gui,
@@ -286,16 +236,16 @@ public class RenderUtils
experience.getMaxTime(), experience.getMaxTime(),
experience.getFadeInTime(), experience.getFadeInTime(),
experience.getFadeOutTime()); experience.getFadeOutTime());
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
if (mc.playerController.gameIsSurvivalOrAdventure()) if (mc.playerController.gameIsSurvivalOrAdventure())
{ {
int scaledWidth = mc.mainWindow.getScaledWidth(); int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.mainWindow.getScaledHeight(); int scaledHeight = mc.func_228018_at_().getScaledHeight();
int x = scaledWidth / 2 - 91; int x = scaledWidth / 2 - 91;
mc.getProfiler().startSection("expBar"); mc.getProfiler().startSection("expBar");
GlStateManager.enableBlend(); RenderSystem.enableBlend();
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION); mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
int i = mc.player.xpBarCap(); int i = mc.player.xpBarCap();
if (i > 0) if (i > 0)
@@ -310,12 +260,12 @@ public class RenderUtils
} }
} }
GlStateManager.disableBlend(); RenderSystem.disableBlend();
mc.getProfiler().endSection(); mc.getProfiler().endSection();
if (mc.player.experienceLevel > 0) if (mc.player.experienceLevel > 0)
{ {
mc.getProfiler().startSection("expLevel"); mc.getProfiler().startSection("expLevel");
GlStateManager.enableBlend(); RenderSystem.enableBlend();
String s = "" + mc.player.experienceLevel; String s = "" + mc.player.experienceLevel;
int i1 = (scaledWidth - gui.getFontRenderer() int i1 = (scaledWidth - gui.getFontRenderer()
.getStringWidth(s)) / 2; .getStringWidth(s)) / 2;
@@ -349,11 +299,11 @@ public class RenderUtils
(float) i1, (float) i1,
(float) j1, (float) j1,
8453920); 8453920);
GlStateManager.disableBlend(); RenderSystem.disableBlend();
mc.getProfiler().endSection(); mc.getProfiler().endSection();
} }
} }
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
} }
@@ -389,21 +339,25 @@ public class RenderUtils
hotbar.getFadeInTime(), hotbar.getFadeInTime(),
hotbar.getFadeOutTime()); hotbar.getFadeOutTime());
int scaledWidth = mc.mainWindow.getScaledWidth(); int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.mainWindow.getScaledHeight(); int scaledHeight = mc.func_228018_at_().getScaledHeight();
if (playerentity != null) if (playerentity != null)
{ {
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH); mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
ItemStack itemstack = playerentity.getHeldItemOffhand(); ItemStack itemstack = playerentity.getHeldItemOffhand();
HandSide handside = playerentity.getPrimaryHand().opposite(); HandSide handside = playerentity.getPrimaryHand().opposite();
int i = scaledWidth / 2; int i = scaledWidth / 2;
int j = getBlitOffset(gui); int j = gui.getBlitOffset();
int k = 182; int k = 182;
int l = 91; int l = 91;
setBlitOffset(gui, -90); gui.setBlitOffset(-90);
gui.blit(i - 91, scaledHeight - TimerUtils.getHotbarTranslation(), 0, 0, 182, 22); gui.blit(i - 91,
scaledHeight - TimerUtils.getHotbarTranslation(),
0,
0,
182,
22);
gui.blit(i - 91 - 1 + playerentity.inventory.currentItem * 20, gui.blit(i - 91 - 1 + playerentity.inventory.currentItem * 20,
scaledHeight - (int) (22F * alpha) - 1, scaledHeight - (int) (22F * alpha) - 1,
0, 0,
@@ -415,7 +369,7 @@ public class RenderUtils
if (handside == HandSide.LEFT) if (handside == HandSide.LEFT)
{ {
gui.blit(i - 91 - 29, gui.blit(i - 91 - 29,
scaledHeight - (int) (23 * alpha), scaledHeight - (int) (23F * alpha),
24, 24,
22, 22,
29, 29,
@@ -423,26 +377,25 @@ public class RenderUtils
} }
else else
{ {
gui.blit(i + 91, scaledHeight - (int) (23 * alpha), 53, 22, 29, 24); gui.blit(i + 91,
scaledHeight - (int) (23F * alpha),
53,
22,
29,
24);
} }
} }
setBlitOffset(gui, j); gui.setBlitOffset(j);
GlStateManager.enableRescaleNormal(); RenderSystem.enableRescaleNormal();
GlStateManager.enableBlend(); RenderSystem.enableBlend();
GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, RenderSystem.defaultBlendFunc();
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
GlStateManager.SourceFactor.ONE,
GlStateManager.DestFactor.ZERO);
RenderHelper.enableGUIStandardItemLighting();
for (int i1 = 0; i1 < 9; ++i1) for (int i1 = 0; i1 < 9; ++i1)
{ {
int j1 = i - 90 + i1 * 20 + 2; int j1 = i - 90 + i1 * 20 + 2;
int k1 = scaledHeight - (int) (16 * alpha) - 3; int k1 = scaledHeight - (int) (16F * alpha) - 3;
renderHotbarItem(mc, renderHotbarItem(mc, alpha, j1,
alpha,
j1,
k1, k1,
partialTicks, partialTicks,
playerentity, playerentity,
@@ -451,12 +404,10 @@ public class RenderUtils
if (!itemstack.isEmpty()) if (!itemstack.isEmpty())
{ {
int i2 = scaledHeight - (int) (16 * alpha) - 3; int i2 = scaledHeight - (int) (16F * alpha) - 3;
if (handside == HandSide.LEFT) if (handside == HandSide.LEFT)
{ {
renderHotbarItem(mc, renderHotbarItem(mc, alpha, i - 91 - 26,
alpha,
i - 91 - 26,
i2, i2,
partialTicks, partialTicks,
playerentity, playerentity,
@@ -464,9 +415,7 @@ public class RenderUtils
} }
else else
{ {
renderHotbarItem(mc, renderHotbarItem(mc, alpha, i + 91 + 10,
alpha,
i + 91 + 10,
i2, i2,
partialTicks, partialTicks,
playerentity, playerentity,
@@ -489,15 +438,19 @@ public class RenderUtils
mc.getTextureManager() mc.getTextureManager()
.bindTexture(AbstractGui.GUI_ICONS_LOCATION); .bindTexture(AbstractGui.GUI_ICONS_LOCATION);
int l1 = (int) (f * 19.0F); int l1 = (int) (f * 19.0F);
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
gui.blit(k2, j2, 0, 94, 18, 18); gui.blit(k2, j2, 0, 94, 18, 18);
gui.blit(k2, j2 + 18 - l1, 18, 112 - l1, 18, l1); gui.blit(k2,
j2 + 18 - l1,
18,
112 - l1,
18,
l1);
} }
} }
RenderHelper.disableStandardItemLighting(); RenderSystem.disableRescaleNormal();
GlStateManager.disableRescaleNormal(); RenderSystem.disableBlend();
GlStateManager.disableBlend();
} }
} }
@@ -520,119 +473,76 @@ public class RenderUtils
PlayerEntity player, PlayerEntity player,
ItemStack stack) ItemStack stack)
{ {
if (!stack.isEmpty()) if (!stack.isEmpty()) {
{ RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); float f = (float)stack.getAnimationsToGo() - partialTicks;
float f = (float) stack.getAnimationsToGo() - partialTicks; if (f > 0.0F) {
if (f > 0.0F) RenderSystem.pushMatrix();
{
GlStateManager.pushMatrix();
float f1 = 1.0F + f / 5.0F; float f1 = 1.0F + f / 5.0F;
GlStateManager.translatef((float) (x + 8), RenderSystem.translatef((float)(x + 8), (float)(y + 12), 0.0F);
(float) (y + 12), RenderSystem.scalef(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
0.0F); RenderSystem.translatef((float)(-(x + 8)), (float)(-(y + 12)), 0.0F);
GlStateManager.scalef(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
GlStateManager.translatef((float) (-(x + 8)),
(float) (-(y + 12)),
0.0F);
} }
renderItemAndEffectIntoGUI(mc, player, stack, x, y, alpha); renderItemAndEffectIntoGUI(mc, player, stack, x, y, alpha);
if (f > 0.0F) if (f > 0.0F) {
{ RenderSystem.popMatrix();
GlStateManager.popMatrix();
} }
mc.getItemRenderer() mc.getItemRenderer().renderItemOverlays(mc.fontRenderer, stack, x, y);
.renderItemOverlays(mc.fontRenderer, stack, x, y);
} }
} }
private static void renderItemAndEffectIntoGUI(Minecraft mc, private static void renderItemAndEffectIntoGUI(Minecraft mc, LivingEntity entityIn, ItemStack itemIn, int x, int y, float alpha)
LivingEntity entityIn,
ItemStack itemIn,
int x,
int y,
float alpha)
{ {
if (!itemIn.isEmpty()) if (!itemIn.isEmpty()) {
{
float zLevel = 50.0F; float zLevel = 50.0F;
try try {
{ IBakedModel bakedmodel = mc.getItemRenderer().getItemModelWithOverrides(itemIn, (World)null, entityIn);
IBakedModel bakedmodel = mc.getItemRenderer() RenderSystem.pushMatrix();
.getItemModelWithOverrides(itemIn, mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
(World) null, mc.getTextureManager().func_229267_b_(AtlasTexture.LOCATION_BLOCKS_TEXTURE).setBlurMipmapDirect(false, false);
entityIn); RenderSystem.enableRescaleNormal();
GlStateManager.pushMatrix(); RenderSystem.enableAlphaTest();
mc.getTextureManager() RenderSystem.defaultAlphaFunc();
.bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE); RenderSystem.enableBlend();
mc.getTextureManager() RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
.getTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE) RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
.setBlurMipmap(false, false); RenderSystem.translatef((float)x, (float)y, 100.0F + zLevel);
GlStateManager.enableRescaleNormal(); RenderSystem.translatef(8.0F, 8.0F, 0.0F);
GlStateManager.enableAlphaTest(); RenderSystem.scalef(1.0F, -1.0F, 1.0F);
GlStateManager.alphaFunc(516, 0.1F); RenderSystem.scalef(16.0F, 16.0F, 16.0F);
GlStateManager.enableBlend(); MatrixStack matrixstack = new MatrixStack();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, IRenderTypeBuffer.Impl irendertypebuffer$impl = Minecraft.getInstance().func_228019_au_().func_228487_b_();
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); Item item = itemIn.getItem();
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); boolean flag = !bakedmodel.isGui3d() || item == Items.SHIELD || item == Items.TRIDENT;
Method transformMethod = null; if (flag) {
try RenderHelper.func_227783_c_();
{
transformMethod = ItemRenderer.class.getDeclaredMethod("setupGuiTransform", int.class, int.class, boolean.class);
} }
catch (NoSuchMethodException e)
{ mc.getItemRenderer().func_229111_a_(itemIn, ItemCameraTransforms.TransformType.GUI, false, matrixstack, irendertypebuffer$impl, 15728880, OverlayTexture.field_229196_a_, bakedmodel);
try irendertypebuffer$impl.func_228461_a_();
{ RenderSystem.enableDepthTest();
transformMethod = ItemRenderer.class.getDeclaredMethod("func_180452_a", int.class, int.class, boolean.class); if (flag) {
} RenderHelper.func_227784_d_();
catch (NoSuchMethodException e1)
{
e.printStackTrace();
}
} }
if (transformMethod != null)
{ RenderSystem.disableAlphaTest();
if (!transformMethod.isAccessible()) RenderSystem.disableRescaleNormal();
{ RenderSystem.popMatrix();
transformMethod.setAccessible(true); } catch (Throwable throwable) {
} CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Rendering item");
transformMethod.invoke(mc.getItemRenderer(), x, y, bakedmodel.isGui3d()); CrashReportCategory crashreportcategory = crashreport.makeCategory("Item being rendered");
}
bakedmodel =
net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(
bakedmodel,
ItemCameraTransforms.TransformType.GUI,
false);
mc.getItemRenderer().renderItem(itemIn, bakedmodel);
GlStateManager.disableAlphaTest();
GlStateManager.disableRescaleNormal();
GlStateManager.disableLighting();
GlStateManager.popMatrix();
mc.textureManager.bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
mc.textureManager.getTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE)
.restoreLastBlurMipmap();
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable,
"Rendering item");
CrashReportCategory crashreportcategory =
crashreport.makeCategory("Item being rendered");
crashreportcategory.addDetail("Item Type", () -> { crashreportcategory.addDetail("Item Type", () -> {
return String.valueOf((Object) itemIn.getItem()); return String.valueOf((Object)itemIn.getItem());
}); });
crashreportcategory.addDetail("Registry Name", crashreportcategory.addDetail("Registry Name", () -> String.valueOf(itemIn.getItem().getRegistryName()));
() -> String.valueOf(itemIn.getItem()
.getRegistryName()));
crashreportcategory.addDetail("Item Damage", () -> { crashreportcategory.addDetail("Item Damage", () -> {
return String.valueOf(itemIn.getDamage()); return String.valueOf(itemIn.getDamage());
}); });
crashreportcategory.addDetail("Item NBT", () -> { crashreportcategory.addDetail("Item NBT", () -> {
return String.valueOf((Object) itemIn.getTag()); return String.valueOf((Object)itemIn.getTag());
}); });
crashreportcategory.addDetail("Item Foil", () -> { crashreportcategory.addDetail("Item Foil", () -> {
return String.valueOf(itemIn.hasEffect()); return String.valueOf(itemIn.hasEffect());

View File

@@ -1,6 +1,7 @@
package markil3.immersive_hud; package markil3.immersive_hud;
import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity; import net.minecraft.client.entity.player.ClientPlayerEntity;
@@ -14,11 +15,10 @@ import net.minecraft.item.FilledMapItem;
import net.minecraft.item.FishingRodItem; import net.minecraft.item.FishingRodItem;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.LingeringPotionItem;
import net.minecraft.item.ShieldItem; import net.minecraft.item.ShieldItem;
import net.minecraft.item.ShootableItem; import net.minecraft.item.ShootableItem;
import net.minecraft.item.SnowballItem; import net.minecraft.item.SnowballItem;
import net.minecraft.item.SplashPotionItem; import net.minecraft.item.ThrowablePotionItem;
import net.minecraft.item.TridentItem; import net.minecraft.item.TridentItem;
import net.minecraft.potion.Effect; import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance; import net.minecraft.potion.EffectInstance;
@@ -169,7 +169,7 @@ public class TimerUtils
*/ */
public static void setAlpha(float alpha) public static void setAlpha(float alpha)
{ {
GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
} }
/** /**
@@ -283,6 +283,7 @@ public class TimerUtils
* hands into and out of view as needed. * hands into and out of view as needed.
* *
* @param hand - The hand being rendered. * @param hand - The hand being rendered.
* @param matrixStack - The rendering stack.
* @param ticks * @param ticks
* *
* @return If true, then don't render this hand at all. * @return If true, then don't render this hand at all.
@@ -290,59 +291,67 @@ public class TimerUtils
* @since 0.2-1.16.4-forge * @since 0.2-1.16.4-forge
*/ */
public static boolean onRenderHand(Hand hand, public static boolean onRenderHand(Hand hand,
MatrixStack matrixStack,
float ticks) float ticks)
{ {
float HAND_UP_TIME = 20F; float HAND_UP_TIME = 20F;
switch (hand) boolean hideHands =
ConfigManager.getInstance().hideHands();
if (hideHands)
{ {
case OFF_HAND: switch (hand)
if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
{ {
/* case OFF_HAND:
* Undo the transformation of the previous hand if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
*/
GlStateManager.translatef(0,
(float) (1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
0);
}
if (offHandTime == 0 && !offHandLock)
{
return true;
}
else if (!offHandLock && (mapLock & 0b01) == 0)
{
if (offHandTime > 0)
{ {
offHandTime -= ticks; /*
} * Undo the transformation of the previous hand
if (offHandTime < HAND_UP_TIME) */
{ matrixStack.func_227862_a_(0,
GlStateManager.translatef(0, (float) (1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
(float) (-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME),
0); 0);
} }
} if (offHandTime == 0 && !offHandLock)
break;
case MAIN_HAND:
if (mainHandTime == 0 && !mainHandLock)
{
return true;
}
else if (!mainHandLock && (mapLock & 0b10) == 0)
{
if (mainHandTime > 0)
{ {
mainHandTime -= ticks; return true;
} }
if (mainHandTime < HAND_UP_TIME) else if (!offHandLock && (mapLock & 0b01) == 0)
{ {
GlStateManager.translatef(0, if (offHandTime > 0)
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME), {
0); offHandTime -= ticks;
}
if (offHandTime < HAND_UP_TIME)
{
matrixStack
.func_227862_a_(0,
(float) (-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME),
0);
}
} }
break;
case MAIN_HAND:
if (mainHandTime == 0 && !mainHandLock)
{
return true;
}
else if (!mainHandLock && (mapLock & 0b10) == 0)
{
if (mainHandTime > 0)
{
mainHandTime -= ticks;
}
if (mainHandTime < HAND_UP_TIME)
{
matrixStack
.func_227861_a_(0,
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
0);
}
}
break;
} }
break;
} }
return false; return false;
} }
@@ -378,34 +387,39 @@ public class TimerUtils
boolean changed = false; boolean changed = false;
boolean canceled = false; boolean canceled = false;
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS) boolean hideCrosshair =
ConfigManager.getInstance().hideCrosshair();
if (hideCrosshair)
{ {
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY) if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
{ {
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
.getRidingEntity()) {
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
.getRidingEntity())
{
changed = true;
}
}
else
{ {
changed = true; changed = true;
} }
} }
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
{
setAlpha(Main.getAlpha(crosshairTime > 0 ?
crosshairTime :
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
}
else else
{ {
changed = true; canceled = true;
}
if (crosshairTime > 0)
{
crosshairTime -= ticks;
} }
}
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
{
setAlpha(Main.getAlpha(crosshairTime > 0 ?
crosshairTime :
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
}
else
{
canceled = true;
}
if (crosshairTime > 0)
{
crosshairTime -= ticks;
} }
return canceled; return canceled;
@@ -598,7 +612,7 @@ public class TimerUtils
* Items that have the crosshairs enabled for as long * Items that have the crosshairs enabled for as long
* as the item is being held at all. * as the item is being held at all.
*/ */
else if (item instanceof SplashPotionItem || item instanceof LingeringPotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem) else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
{ {
switch (i) switch (i)
{ {
@@ -758,8 +772,8 @@ public class TimerUtils
{ {
if (healthTime > 0) if (healthTime > 0)
{ {
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
setAlpha(Main.getAlpha(healthTime, setAlpha(Main.getAlpha(healthTime,
@@ -770,8 +784,8 @@ public class TimerUtils
} }
return true; return true;
} }
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;
@@ -832,16 +846,16 @@ public class TimerUtils
hungerTimes.getMaxTime(), hungerTimes.getMaxTime(),
hungerTimes.getFadeInTime(), hungerTimes.getFadeInTime(),
hungerTimes.getFadeOutTime())); hungerTimes.getFadeOutTime()));
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;
} }
return true; return true;
} }
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;
@@ -870,8 +884,8 @@ public class TimerUtils
healthTimes.getMaxTime(), healthTimes.getMaxTime(),
healthTimes.getFadeInTime(), healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime())); healthTimes.getFadeOutTime()));
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;
@@ -890,8 +904,8 @@ public class TimerUtils
*/ */
public static boolean drawAir(float ticks) public static boolean drawAir(float ticks)
{ {
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;
@@ -923,7 +937,7 @@ public class TimerUtils
Entity tmp = mc.player.getRidingEntity(); Entity tmp = mc.player.getRidingEntity();
boolean changed = false; boolean changed = false;
if (tmp == null) if (tmp == null || !(tmp instanceof LivingEntity))
{ {
mountHealth = -1; mountHealth = -1;
mountMaxHealth = -1; mountMaxHealth = -1;
@@ -962,8 +976,8 @@ public class TimerUtils
{ {
if (mountTime > 0) if (mountTime > 0)
{ {
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
setAlpha(Main.getAlpha(mountTime, setAlpha(Main.getAlpha(mountTime,
@@ -974,8 +988,8 @@ public class TimerUtils
} }
return true; return true;
} }
GlStateManager.pushMatrix(); RenderSystem.pushMatrix();
GlStateManager.translatef(0F, RenderSystem.translatef(0F,
getHealthTranslation(), getHealthTranslation(),
0F); 0F);
return false; return false;

View File

@@ -6,7 +6,7 @@
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the forge version # A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="[26,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. loaderVersion="[28,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="GPL-3.0-only" license="GPL-3.0-only"
@@ -57,7 +57,7 @@ The following elements will only show up under certain conditions:
# Does this dependency have to exist - if not, ordering below must be specified # Does this dependency have to exist - if not, ordering below must be specified
mandatory=true #mandatory mandatory=true #mandatory
# The version range of the dependency # The version range of the dependency
versionRange="[26,)" #mandatory versionRange="[28,)" #mandatory
# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
ordering="NONE" ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER # Side this dependency is applied on - BOTH, CLIENT or SERVER
@@ -78,6 +78,6 @@ The following elements will only show up under certain conditions:
[[dependencies.immersive_hud]] [[dependencies.immersive_hud]]
modId="minecraft" modId="minecraft"
mandatory=true mandatory=true
versionRange="[1.14,1.15)" versionRange="[1.15,1.15.2)"
ordering="NONE" ordering="NONE"
side="CLIENT" side="CLIENT"

View File

@@ -19,7 +19,9 @@
"option.immersive_hud.effectFadeIn": "Potion Fade In Time", "option.immersive_hud.effectFadeIn": "Potion Fade In Time",
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time", "option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
"option.immersive_hud.crosshairTime": "Crosshair Display Time", "option.immersive_hud.crosshairTime": "Crosshair Display Time",
"option.immersive_hud.hideCrosshair": "Hide Crosshair",
"option.immersive_hud.handTime": "Hand Display Time", "option.immersive_hud.handTime": "Hand Display Time",
"option.immersive_hud.hideHands": "Hide Hands",
"option.immersive_hud.minHealth": "Minimum Health Fade", "option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade", "option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor", "option.immersive_hud.showArmor": "Show Armor",
@@ -42,7 +44,9 @@
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in", "tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out", "tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen", "tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen", "tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away", "tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away", "tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD" "tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"