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23 Commits

Author SHA1 Message Date
Markil3
7d67a0445a Fixes a conflict with other poorly-configured mods. 2021-04-06 08:43:36 -06:00
Markil3
f054a5aa20 Gets ready for release 1.1 2021-04-01 13:07:40 -06:00
Markil3
93548ae7a7 Adds the ability to always show hands and crosshairs.
Apparently, @rflambert doesn't want the hands to fade. It seemed like a good idea, so I added a configurable option to the main repo.
2021-03-26 11:21:22 -06:00
Markil3
7195d8ac0d Catches any errors that occur when triggering events.
It is pretty annoying for the game to crash because of a GUI mod. This should reduce that.
2021-03-26 10:18:00 -06:00
Markil3
a6b05ba15a Fixes a ClassCastException (#1) 2021-03-25 17:12:38 -06:00
Markil3
238d32a27a Fixes the configuration code not triggering. 2021-03-02 15:32:01 -07:00
Markil3
30d3eb9880 Stabilizes the mod for 1.15 2021-03-02 15:28:37 -07:00
Markil3
b9d0d3eaf9 Sets the mod to use 1.15 2021-03-02 15:28:16 -07:00
Markil3
d2252917b6 Gets ready for version 1.0 release. 2021-03-02 11:26:32 -07:00
Markil3
95111de1aa Updates the URLs to point to the appropriate locations. 2021-03-02 11:26:06 -07:00
Markil3
7be634fc47 Makes both the Cloth and the ModMenu APIs optional.
We want users to be able to use this with as few dependencies as possible.
2021-03-02 11:18:20 -07:00
Markil3
ddd266a0ab Removes the Fabric API dependency.
We didn't need it.
2021-03-02 11:11:45 -07:00
Markil3
c560e50288 Adjusts the health and hunger to always show under wither, poison, and hunger. 2021-03-02 10:41:53 -07:00
Markil3
fb52f20d14 Tweaks potions some more 2021-03-02 10:35:45 -07:00
Markil3
8798691dc0 Moves the status bar adjustments to HudHook
They really do belong there. Hooking into the profiler was just a crutch.
2021-03-02 10:27:29 -07:00
Markil3
37df8eef93 Removed the need for the "name" field.
It kept getting picked up by the autoconfig API.
2021-03-02 10:07:51 -07:00
Markil3
9cd7488f67 Adds support for configuring the timings via Clith Config and Mod Menu. 2021-03-02 09:42:28 -07:00
Markil3
3b42b1729d Makes the hotbar and experience/jump bars slide in and out. 2021-03-01 18:54:47 -07:00
Markil3
1bf31b7bcd Makes potion icons fade over time 2021-03-01 17:18:41 -07:00
Markil3
b66a152603 Locks down some fieldsso that they are now private. 2021-02-27 09:18:29 -07:00
Markil3
a54ec64baa Renames EventBus to TimerUtils.
It makes more sense.
2021-02-27 09:17:14 -07:00
Markil3
c11bf47f17 Makes some changes to make the methods here resemble that of the Forge implementation more. 2021-02-27 09:15:37 -07:00
Markil3
b6221b50d9 Fully functional mod for 1.16.4 fabric. 2021-02-24 11:16:35 -07:00
27 changed files with 2131 additions and 1851 deletions

5
.gitattributes vendored
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@@ -1,5 +0,0 @@
# Disable autocrlf on generated files, they always generate with LF
# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/cache text eol=lf
src/generated/**/*.json text eol=lf

41
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,41 @@
# Automatically build the project and run any configured tests for every push
# and submitted pull request. This can help catch issues that only occur on
# certain platforms or Java versions, and provides a first line of defence
# against bad commits.
name: build
on: [pull_request, push]
jobs:
build:
strategy:
matrix:
# Use these Java versions
java: [
1.8, # Minimum supported by Minecraft
11, # Current Java LTS
15 # Latest version
]
# and run on both Linux and Windows
os: [ubuntu-20.04, windows-latest]
runs-on: ${{ matrix.os }}
steps:
- name: checkout repository
uses: actions/checkout@v2
- name: validate gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: setup jdk ${{ matrix.java }}
uses: actions/setup-java@v1
with:
java-version: ${{ matrix.java }}
- name: make gradle wrapper executable
if: ${{ runner.os != 'Windows' }}
run: chmod +x ./gradlew
- name: build
run: ./gradlew build
- name: capture build artifacts
if: ${{ runner.os == 'Linux' && matrix.java == '11' }} # Only upload artifacts built from LTS java on one OS
uses: actions/upload-artifact@v2
with:
name: Artifacts
path: build/libs/

44
.gitignore vendored
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@@ -1,26 +1,34 @@
# gradle
.gradle/
build/
out/
classes/
# eclipse
bin
*.launch
.settings
.metadata
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.classpath
.project
# idea
out
*.ipr
*.iws
*.iml
.idea
# macos
# gradle
build
.gradle
*.DS_Store
# other
eclipse
run
# fabric
# Files from Forge MDK
forge*changelog.txt
/local.properties
run/
/logs/

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@@ -1,165 +1,90 @@
buildscript {
repositories {
maven { url = 'https://files.minecraftforge.net/maven' }
jcenter()
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
}
plugins {
id 'fabric-loom' version '0.5-SNAPSHOT'
id 'maven-publish'
}
apply plugin: 'net.minecraftforge.gradle'
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'eclipse'
apply plugin: 'maven-publish'
repositories {
maven { url "https://maven.shedaniel.me/" }
}
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
archivesBaseName = project.archives_base_name
version = project.mod_version + "-" + project.minecraft_version + "-forge"
group = project.maven_group // http://maven.apache.org/guides/mini/guide-naming-conventions.html
version = project.mod_version + "-" + project.minecraft_version + "-fabric"
group = project.maven_group
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
minecraft {
// The mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD Snapshot are built nightly.
// stable_# Stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'snapshot', version: project.mappings
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
mods {
examplemod {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
mods {
examplemod {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
examplemod {
source sourceSets.main
}
}
}
}
repositories {
maven { url "https://maven.shedaniel.me/" }
maven { url "https://maven.terraformersmc.com/" }
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
dependencies {
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft "net.minecraftforge:forge:${project.minecraft_version}-${project.forge_version}"
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// compile(fg.deobf("me.shedaniel.cloth:cloth-config-forge:${project.cloth_version}"))
// You may put jars on which you depend on in ./libs or you may define them like so..
// compile "some.group:artifact:version:classifier"
// compile "some.group:artifact:version"
// Real examples
// compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
// compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
// The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
// provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// These dependencies get remapped to your current MCP mappings
// deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// For more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
modApi "me.shedaniel.cloth:config-2:${project.cloth_version}"
modApi "me.sargunvohra.mcmods:autoconfig1u:${project.autoconfig_version}"
modImplementation "io.github.prospector:modmenu:${project.modmenu_version}"
// PSA: Some older mods, compiled on Loom 0.2.1, might have outdated Maven POMs.
// You may need to force-disable transitiveness on them.
}
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
from sourceSets.main.allSource
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
artifacts {
archives sourcesJar
tasks.withType(JavaCompile).configureEach {
// ensure that the encoding is set to UTF-8, no matter what the system default is
// this fixes some edge cases with special characters not displaying correctly
// see http://yodaconditions.net/blog/fix-for-java-file-encoding-problems-with-gradle.html
// If Javadoc is generated, this must be specified in that task too.
it.options.encoding = "UTF-8"
// The Minecraft launcher currently installs Java 8 for users, so your mod probably wants to target Java 8 too
// JDK 9 introduced a new way of specifying this that will make sure no newer classes or methods are used.
// We'll use that if it's available, but otherwise we'll use the older option.
def targetVersion = 8
if (JavaVersion.current().isJava9Compatible()) {
it.options.release = targetVersion
}
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
}
// Example for how to get properties into the manifest for reading by the runtime..
jar {
manifest {
attributes([
"Specification-Title": project.archivesBaseName,
"Specification-Vendor": "Markil 3",
"Specification-Version": project.version,
"Implementation-Title": project.name,
"Implementation-Version": "${version}",
"Implementation-Vendor" :"Markil 3",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
from("LICENSE") {
rename { "${it}_${project.archivesBaseName}"}
}
}
// Example configuration to allow publishing using the maven-publish task
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
//publish.dependsOn('reobfJar')
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
publications {
mavenJava(MavenPublication) {
// add all the jars that should be included when publishing to maven
artifact(remapJar) {
builtBy remapJar
}
artifact(sourcesJar) {
builtBy remapSourcesJar
}
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
maven {
url "file:///${project.projectDir}/mcmodsrepo"
}
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

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@@ -1,15 +1,17 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
# Forge Properties
minecraft_version=1.15
mappings=20190719-1.14.3
forge_version=29.0.4
# Fabric Properties
# check these on https://fabricmc.net/use
minecraft_version=1.15
yarn_mappings=1.15+build.2
loader_version=0.11.2
cloth_version=2.9.3
modmenu_version=1.8.4+build.20
autoconfig_version=2.2.0
# Mod Properties
mod_version = 1.0
maven_group = markil3
archives_base_name = immersive_hud
mod_version = 1.1.1
maven_group = markil3
archives_base_name = immersive_hud

Binary file not shown.

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@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.8-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip

53
gradlew vendored
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@@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
i=`expr $i + 1`
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

43
gradlew.bat vendored
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@@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell

9
settings.gradle Normal file
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@@ -0,0 +1,9 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
gradlePluginPortal()
}
}

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@@ -1,16 +1,8 @@
package markil3.immersive_hud;
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
import com.electronwill.nightconfig.core.io.WritingMode;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.fml.common.Mod;
import org.apache.commons.lang3.tuple.Pair;
import java.nio.file.Path;
import java.nio.file.Paths;
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
@@ -20,86 +12,21 @@ import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
* <p>
* The methods that change this mod's configuration do not automatically write
* those changes to the configuration file on disk. Instead, they only update
* the configuration in memory. To write any changes, use the {@link #save()}
* method.
* the configuration in memory.
*
* @author Markil 3
*/
public class ConfigManager
{
/**
* The only instance of this class
*/
private static final ConfigManager INSTANCE;
/**
* The {@link ForgeConfigSpec} instance for this mod's configuration
*/
private static final ForgeConfigSpec SPEC;
/**
* {@link Path} to the configuration file of this mod
*/
private static final Path CONFIG_PATH =
Paths.get("config",
Main.class.getAnnotation(Mod.class).value() + ".toml");
static
{
Pair<ConfigManager, ForgeConfigSpec> specPair =
new ForgeConfigSpec.Builder().configure(ConfigManager::new);
INSTANCE = specPair.getLeft();
SPEC = specPair.getRight();
CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
.sync()
.autoreload()
.writingMode(WritingMode.REPLACE)
.build();
config.load();
config.save();
SPEC.setConfig(config);
}
public static class TimeValues
{
private static final int SHOW_TIME = 6 * TICKS_PER_SECOND;
private static final int FADE_IN = TICKS_PER_SECOND / 4;
private static final int FADE_OUT = TICKS_PER_SECOND / 2;
private static final int FADE_IN = TICKS_PER_SECOND / 2;
private static final int FADE_OUT = TICKS_PER_SECOND;
private final String name;
private final ForgeConfigSpec.IntValue maxTime;
private final ForgeConfigSpec.IntValue fadeIn;
private final ForgeConfigSpec.IntValue fadeOut;
TimeValues(String name, ForgeConfigSpec.Builder configSpecBuilder)
{
final int MAX_TIME = 10 * 60 * TICKS_PER_SECOND;
this.name = name;
this.maxTime =
configSpecBuilder.translation("immersive_hud.configGui." + name + "Time.title")
.defineInRange(name + "Time.maxTime",
SHOW_TIME,
0,
MAX_TIME);
this.fadeIn =
configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeIn.title")
.defineInRange(name + "Time.fadeIn",
FADE_IN,
0,
MAX_TIME);
this.fadeOut =
configSpecBuilder.translation("immersive_hud.configGui." + name + "FadeOut.title")
.defineInRange(name + "Time.fadeOut",
FADE_OUT,
0,
MAX_TIME);
}
public String getName()
{
return this.name;
}
private int maxTime = SHOW_TIME;
private int fadeIn = FADE_IN;
private int fadeOut = FADE_OUT;
/**
* Obtains the maximum time that the hotbar can be on the screen,
@@ -109,7 +36,7 @@ public class ConfigManager
*/
public int getMaxTime()
{
return this.maxTime.get();
return this.maxTime;
}
/**
@@ -119,7 +46,7 @@ public class ConfigManager
*/
public int getFadeInTime()
{
return this.fadeIn.get();
return this.fadeIn;
}
/**
@@ -129,76 +56,38 @@ public class ConfigManager
*/
public int getFadeOutTime()
{
return this.fadeOut.get();
return this.fadeOut;
}
public void setMaxTime(int time)
{
this.maxTime.set(time);
this.maxTime = time;
}
public void setFadeInTime(int time)
{
this.fadeIn.set(time);
this.fadeIn = time;
}
public void setFadeOutTime(int time)
{
this.fadeOut.set(time);
this.fadeOut = time;
}
}
private final TimeValues hotbarTime;
private final TimeValues experienceTime;
private final TimeValues jumpTime;
private final TimeValues healthTime;
private final TimeValues hungerTime;
private final TimeValues effectTime;
private final ForgeConfigSpec.IntValue crosshairTime;
private final ForgeConfigSpec.IntValue handTime;
private final ForgeConfigSpec.BooleanValue showArmor;
private final ForgeConfigSpec.DoubleValue minHealth;
private final ForgeConfigSpec.IntValue minHunger;
/**
* Implementation of Singleton design pattern, which allows only one
* instance of this class to be created.
*/
private ConfigManager(ForgeConfigSpec.Builder configSpecBuilder)
{
// Comments are not added because there was no way to translate
// descriptions from translate keys here
this.hotbarTime = new TimeValues("hotbar", configSpecBuilder);
this.experienceTime = new TimeValues("experience", configSpecBuilder);
this.jumpTime = new TimeValues("jump", configSpecBuilder);
this.healthTime = new TimeValues("health", configSpecBuilder);
this.hungerTime = new TimeValues("hunger", configSpecBuilder);
this.effectTime = new TimeValues("effect", configSpecBuilder);
this.crosshairTime =
configSpecBuilder.translation(
"immersive_hud.configGui.crosshairTime.title")
.defineInRange("crosshairTime",
6 * TICKS_PER_SECOND,
0,
10 * 60 * TICKS_PER_SECOND);
this.handTime =
configSpecBuilder.translation(
"immersive_hud.configGui.handTime.title")
.defineInRange("handTime",
30 * TICKS_PER_SECOND,
0,
10 * 60 * TICKS_PER_SECOND);
this.showArmor = configSpecBuilder.translation(
"immersive_hud.configGui.showArmor.title")
.define("showArmor", true);
this.minHealth = configSpecBuilder.translation(
"immersive_hud.configGui.minHealth.title")
.defineInRange("minHealth", 0.5, 0.0, 1.0);
this.minHunger = configSpecBuilder.translation(
"immersive_hud.configGui.minHunger.title")
.defineInRange("minHunger", 17, 0, 20);
}
private TimeValues hotbarTime = new TimeValues();
private TimeValues experienceTime = new TimeValues();
private TimeValues jumpTime = new TimeValues();
private TimeValues healthTime = new TimeValues();
private TimeValues hungerTime = new TimeValues();
private TimeValues effectTime = new TimeValues();
private int crosshairTime = 6 * TICKS_PER_SECOND;
private boolean hideCrosshair = true;
private int handTime = 30 * TICKS_PER_SECOND;
private boolean hideHands = true;
private boolean showArmor = true;
private double minHealth = 0.5;
private int minHunger = 17;
/**
* Returns the instance of this class.
@@ -207,7 +96,22 @@ public class ConfigManager
*/
public static ConfigManager getInstance()
{
return INSTANCE;
try
{
if (Class.forName("me.sargunvohra.mcmods.autoconfig1u.AutoConfig") != null)
{
return AutoConfig.getConfigHolder(ConfigManagerCloth.class)
.getConfig();
}
else
{
throw new ClassNotFoundException();
}
}
catch (ClassNotFoundException e)
{
return new ConfigManager();
}
}
// Validations
@@ -227,7 +131,7 @@ public class ConfigManager
*
* @return The experience bar display time values.
*/
public TimeValues getExperenceTime()
public TimeValues getExperienceTime()
{
return this.experienceTime;
}
@@ -279,7 +183,17 @@ public class ConfigManager
*/
public int getCrosshairTime()
{
return this.crosshairTime.get();
return this.crosshairTime;
}
/**
* Checks whether the crosshairs should be hidden after a period of time.
*
* @return - Whether or not crosshairs will be hidden.
*/
public boolean hideCrosshair()
{
return this.hideCrosshair;
}
/**
@@ -289,7 +203,17 @@ public class ConfigManager
*/
public int getHandTime()
{
return this.handTime.get();
return this.handTime;
}
/**
* Checks whether hands should be hidden after a period of time.
*
* @return - Whether or not hands will be hidden.
*/
public boolean hideHands()
{
return this.hideHands;
}
/**
@@ -299,7 +223,7 @@ public class ConfigManager
*/
public boolean shouldShowArmor()
{
return this.showArmor.get();
return this.showArmor;
}
/**
@@ -310,7 +234,7 @@ public class ConfigManager
*/
public double getMinHealth()
{
return this.minHealth.get();
return this.minHealth;
}
/**
@@ -321,7 +245,7 @@ public class ConfigManager
*/
public int getMinHunger()
{
return this.minHunger.get();
return this.minHunger;
}
/**
@@ -331,7 +255,17 @@ public class ConfigManager
*/
public void setCrosshairTime(int time)
{
this.crosshairTime.set(time);
this.crosshairTime = time;
}
/**
* Sets whether the crosshairs should be hidden after a period of time.
*
* @param hide - Whether or not crosshairs will be hidden.
*/
public void hideCrosshair(boolean hide)
{
this.hideCrosshair = hide;
}
/**
@@ -341,7 +275,17 @@ public class ConfigManager
*/
public void setHandTime(int time)
{
this.handTime.set(time);
this.handTime = time;
}
/**
* Sets whether hands should be hidden after a period of time.
*
* @param hide - Whether or not hands will be hidden.
*/
public void hideHands(boolean hide)
{
this.hideHands = hide;
}
/**
@@ -351,7 +295,7 @@ public class ConfigManager
*/
public void shouldShowArmor(boolean show)
{
this.showArmor.set(show);
this.showArmor = show;
}
/**
@@ -362,7 +306,7 @@ public class ConfigManager
*/
public void setMinHealth(double boundary)
{
this.minHealth.set(MathHelper.clamp(boundary, 0, 1));
this.minHealth = MathHelper.clamp(boundary, 0, 1);
}
/**
@@ -373,14 +317,13 @@ public class ConfigManager
*/
public void setMinHunger(int boundary)
{
this.minHunger.set(MathHelper.clamp(boundary, 0, 20));
this.minHunger = MathHelper.clamp(boundary, 0, 20);
}
/**
/**
* Saves changes to this mod's configuration.
*/
public void save()
{
SPEC.save();
}
// public void save()
// {
// SPEC.save();
// }
}

View File

@@ -0,0 +1,14 @@
package markil3.immersive_hud;
import me.sargunvohra.mcmods.autoconfig1u.ConfigData;
import me.sargunvohra.mcmods.autoconfig1u.annotation.Config;
@Config(name = "immersive_hud")
public class ConfigManagerCloth extends ConfigManager implements ConfigData
{
@Override
public void validatePostLoad() throws ConfigData.ValidationException
{
this.setMinHealth(this.getMinHealth());
}
}

View File

@@ -1,268 +0,0 @@
/*
* Copyright (C) 2021 Markil 3
* <p>
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* <p>
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* <p>
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*/
package markil3.immersive_hud;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.RenderSpecificHandEvent;
import net.minecraftforge.event.entity.EntityMountEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.common.Mod;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.Optional;
import static markil3.immersive_hud.TimerUtils.resetAlpha;
/**
* Contains the logic for changing the HUD.
*
* @author Markil 3
* @version 0.1-1.16.4-forge
*/
@Mod.EventBusSubscriber(Dist.CLIENT)
public class EventBus
{
/**
* Class logger
*/
private static final Logger LOGGER = LogManager.getLogger();
/**
* Run whenever the player clicks a mouse button. This brings the hands into
* view, and briefly brings the health and hunger into view if the held item
* is food.
*
* @param event - event data
*/
@SubscribeEvent
public static void onClick(final PlayerInteractEvent event)
{
DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
{
Item item =
Optional.ofNullable(event.getItemStack())
.map(ItemStack::getItem)
.orElse(null);
TimerUtils.onClick(event.getHand(), item);
});
}
/**
* Run whenever the player mounts something. This brings the mount's health
* bar into view.
* <p>
* While this event is called on both client and server, only on the client
* will anything happen.
*
* @param event - event data
*/
@SubscribeEvent
public static void onMount(final EntityMountEvent event)
{
DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
{
TimerUtils.resetMountHealth();
});
}
/**
* Run whenever a hand is rendered in 1st person. This brings the player
* hands into and out of view as needed.
*
* @param event - event data
*/
@SubscribeEvent
public static void onRenderHand(final RenderSpecificHandEvent event)
{
if (TimerUtils.onRenderHand(event.getHand(),
event.getMatrixStack(),
event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/**
* Called whenever we are drawing a part of the GUI. This is where most of
* the change checks are made and adjustments or overrides are done.
*
* @param event - event data
*/
@SubscribeEvent
public static void onGUIDraw(final RenderGameOverlayEvent event)
{
Minecraft mc = Minecraft.getInstance();
boolean fadeIn = false;
switch (event.getType())
{
case CROSSHAIRS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawCrosshair(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
resetAlpha();
}
break;
case POTION_ICONS:
if (event instanceof RenderGameOverlayEvent.Pre)
{
TimerUtils.updatePotions(mc.player);
event.setCanceled(true);
RenderUtils.renderPotionIcons(mc,
mc.ingameGUI, event.getPartialTicks());
resetAlpha();
}
break;
case HOTBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawHotbar(event.getPartialTicks()))
{
RenderUtils.renderHotbar(mc, mc.ingameGUI,
event.getPartialTicks(), TimerUtils.hotbarTime);
}
}
break;
case HEALTH:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawHealth(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case FOOD:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawHunger(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case ARMOR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawArmor(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case AIR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawAir(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
/*
* Reset the transparency.
*/
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case HEALTHMOUNT:
if (event instanceof RenderGameOverlayEvent.Pre)
{
if (TimerUtils.drawMountHealth(event.getPartialTicks()))
{
event.setCanceled(true);
}
}
else if (event instanceof RenderGameOverlayEvent.Post)
{
RenderSystem.popMatrix();
resetAlpha();
}
break;
case JUMPBAR:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
{
RenderUtils.renderHorseJumpBar(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.jumpTime);
}
}
break;
case EXPERIENCE:
if (event instanceof RenderGameOverlayEvent.Pre)
{
event.setCanceled(true);
if (!TimerUtils.drawExperience(event.getPartialTicks()))
{
RenderUtils.renderExperience(mc,
mc.ingameGUI,
event.getPartialTicks(),
TimerUtils.experienceTime);
}
}
break;
}
}
}

View File

@@ -17,70 +17,48 @@
*/
package markil3.immersive_hud;
import net.minecraftforge.fml.ExtensionPoint;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.fml.network.FMLNetworkConstants;
import net.fabricmc.api.ModInitializer;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
import me.sargunvohra.mcmods.autoconfig1u.serializer.Toml4jConfigSerializer;
/**
* The main entry point for the Immersive HUD mod.
*
* @author Markil 3
* @version 0.1-1.16.4-forge
* @version 0.1-1.16.4-fabric
*/
@Mod("immersive_hud")
public class Main
public class Main implements ModInitializer
{
/**
* Class logger.
*/
private static final Logger LOGGER = LogManager.getLogger();
public static final int TICKS_PER_SECOND = 20;
public Main()
@Override
public void onInitialize()
{
FMLJavaModLoadingContext.get()
.getModEventBus()
.addListener(this::setup);
try
{
if (Class.forName("me.shedaniel.clothconfig2.api.ConfigBuilder") != null)
if (Class.forName("me.sargunvohra.mcmods.autoconfig1u.AutoConfig") != null)
{
// ModMenu.setupScreen();
AutoConfig.register(ConfigManagerCloth.class,
Toml4jConfigSerializer::new);
}
}
catch (ClassNotFoundException e)
{
// Do nothing
}
//Make sure the mod being absent on the other network side does not
// cause the client to display the server as incompatible
ModLoadingContext.get()
.registerExtensionPoint(ExtensionPoint.DISPLAYTEST, () -> Pair
.of(() -> FMLNetworkConstants.IGNORESERVERONLY,
(a, b) -> true));
}
private void setup(final FMLClientSetupEvent event)
{
}
/**
* A utility method to handle the transparency timing. It will (for the most
* part), make
*
* @param renderTime - How many seconds until the element entirely
* @param renderTime - How many ticks until the element entirely
* disappears.
* @param maxTime - How many seconds the element can appear.
*
* @return The proper transparency to render something.
* @return The new alpha value.
*
* @since 0.1-1.16.4-fabric
*/
static float getAlpha(double renderTime,
double maxTime,

View File

@@ -0,0 +1,184 @@
package markil3.immersive_hud;
import net.minecraft.client.gui.screen.Screen;
import java.util.function.Function;
import io.github.prospector.modmenu.api.ModMenuApi;
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
import me.shedaniel.clothconfig2.api.ConfigBuilder;
import me.shedaniel.clothconfig2.api.ConfigCategory;
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
import me.shedaniel.clothconfig2.gui.entries.DoubleListEntry;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
public class ModMenu implements ModMenuApi
{
private void startTimeField(String name, ConfigEntryBuilder entryBuilder,
ConfigCategory cat,
ConfigManager.TimeValues value)
{
final float SHOW_TIME = 6;
final float FADE_IN = 0.25F;
final float FADE_OUT = 0.5F;
DoubleListEntry maxTime =
entryBuilder.startDoubleField("option.immersive_hud." + name +
"MaxTime",
(float) value.getMaxTime() / TICKS_PER_SECOND)
.setDefaultValue(SHOW_TIME)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND) // 10 Minutes
.setTooltip("tooltip.immersive_hud." + name +
"MaxTime")
.setSaveConsumer(val -> value.setMaxTime((int) (val * TICKS_PER_SECOND)))
.build();
DoubleListEntry fadeIn =
entryBuilder.startDoubleField("option.immersive_hud." + name +
"FadeIn",
(float) value.getFadeInTime() / TICKS_PER_SECOND)
.setDefaultValue(FADE_IN)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND)
.setTooltip("tooltip.immersive_hud." + name +
"FadeIn")
.setSaveConsumer(val -> value.setFadeInTime((int) (val * TICKS_PER_SECOND)))
.build();
DoubleListEntry fadeOut =
entryBuilder.startDoubleField("option.immersive_hud." + name +
"FadeOut",
(float) value.getFadeOutTime() / TICKS_PER_SECOND)
.setDefaultValue(FADE_OUT)
.setMin(0)
.setMax(10 * 60 * TICKS_PER_SECOND)
.setTooltip("tooltip.immersive_hud." + name +
"FadeOut")
.setSaveConsumer(val -> value.setFadeOutTime((int) (val * TICKS_PER_SECOND)))
.build();
cat.addEntry(maxTime);
cat.addEntry(fadeIn);
cat.addEntry(fadeOut);
}
@Override
public String getModId()
{
return "immersive_hud";
}
@Override
public Function<Screen, ? extends Screen> getConfigScreenFactory()
{
return screen -> {
ConfigCategory general;
ConfigEntryBuilder entryBuilder;
ConfigManager instance = ConfigManager.getInstance();
final ConfigBuilder builder = ConfigBuilder.create()
.setParentScreen(screen)
.setTitle("immersive_hud.configGui.title")
.setSavingRunnable(() -> {
try
{
if (Class.forName(
"me.sargunvohra.mcmods.autoconfig1u" +
".AutoConfig") != null)
{
((me.sargunvohra.mcmods.autoconfig1u.ConfigManager<ConfigManagerCloth>) AutoConfig
.getConfigHolder(
ConfigManagerCloth.class)).save();
}
}
catch (ClassNotFoundException e)
{
// Do nothing
}
});
general =
builder.getOrCreateCategory("category.immersive_hud" +
".general");
entryBuilder = builder.entryBuilder();
startTimeField("hotbar", entryBuilder,
general,
instance.getHotbarTime());
startTimeField("experience", entryBuilder,
general,
instance.getExperienceTime());
startTimeField("jump", entryBuilder,
general,
instance.getJumpTime());
startTimeField("jump", entryBuilder,
general,
instance.getHealthTime());
startTimeField("hunger", entryBuilder,
general,
instance.getHungerTime());
startTimeField("effect", entryBuilder,
general,
instance.getPotionTime());
general.addEntry(entryBuilder.startDoubleField(
"option.immersive_hud.crosshairTime",
(float) instance.getCrosshairTime() / TICKS_PER_SECOND)
.setDefaultValue(6)
.setTooltip("tooltip.immersive_hud.crosshairTime")
.setSaveConsumer(val -> instance.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
.build());
general.addEntry(entryBuilder.startBooleanToggle(
"option.immersive_hud.hideCrosshair",
instance.hideCrosshair())
.setDefaultValue(true)
.setTooltip("tooltip.immersive_hud.hideCrosshair")
.setSaveConsumer(val -> instance.hideCrosshair(val))
.build());
general.addEntry(entryBuilder.startDoubleField(
"option.immersive_hud.handTime",
(float) instance.getHandTime() / TICKS_PER_SECOND)
.setDefaultValue(30)
.setTooltip("tooltip.immersive_hud.handTime")
.setSaveConsumer(val -> instance.setHandTime((int) (val * TICKS_PER_SECOND)))
.build());
general.addEntry(entryBuilder.startBooleanToggle(
"option.immersive_hud.hideHands",
instance.hideHands())
.setDefaultValue(true)
.setTooltip("tooltip.immersive_hud.hideHands")
.setSaveConsumer(val -> instance.hideHands(val))
.build());
general.addEntry(entryBuilder.startDoubleField(
"option.immersive_hud.minHealth",
instance.getMinHealth())
.setDefaultValue(0.5)
.setTooltip("tooltip.immersive_hud.minHealth")
.setSaveConsumer(val -> instance.setMinHealth(val))
.build());
general.addEntry(entryBuilder.startIntField(
"option.immersive_hud.minHunger",
instance.getMinHunger())
.setDefaultValue(17)
.setTooltip("tooltip.immersive_hud.minHunger")
.setSaveConsumer(val -> instance.setMinHunger(val))
.build());
general.addEntry(entryBuilder.startBooleanToggle(
"option.immersive_hud.showArmor",
instance.shouldShowArmor())
.setDefaultValue(true)
.setTooltip("tooltip.immersive_hud.showArmor")
.setSaveConsumer(val -> instance.shouldShowArmor(val))
.build());
return builder.build();
};
}
}

View File

@@ -1,554 +0,0 @@
/**
* Copyright (C) 2009-2021 Mojang Studios
* <p>
* Players are free to create, build, and mod within Minecraft if the branding
* usage guidelines are followed. Fan art, logos, videos, and screen shots are
* acceptable as long as they are not used to falsely represent Mojang Minecraft
* assets. If you intend to use any portion of the name in relation to
* services, products, or distribution, you must adhere to the following
* requirements.
* <p>
* Mojang's terms of service and brand guidelines are designed to let you know
* in plain terms what you can and cannot do with your game, the Mojang brand or
* Mojang assets. https://account.mojang.com/documents/minecraft_eula
*/
package markil3.immersive_hud;
import com.google.common.collect.Lists;
import com.google.common.collect.Ordering;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.IngameGui;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.PotionSpriteUploader;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.settings.AttackIndicatorStatus;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.crash.ReportedException;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.HandSide;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Collection;
import java.util.List;
/**
* Contains methods for rendering various HUD elements. Most of these methods
* come from {@link IngameGui} and
* {@link net.minecraft.client.renderer.ItemRenderer},
* with some tweaks to make the mod work.
*
* @author Mojang Studios
* @version 0.1-1.16.4-forge
*/
public class RenderUtils
{
public static void renderPotionIcons(Minecraft mc,
IngameGui gui,
float ticks)
{
int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.func_228018_at_().getScaledHeight();
Collection<EffectInstance> collection =
mc.player.getActivePotionEffects();
if (!collection.isEmpty())
{
RenderSystem.enableBlend();
int i = 0;
int j = 0;
PotionSpriteUploader potionspriteuploader =
mc.getPotionSpriteUploader();
List<Runnable> list =
Lists.newArrayListWithExpectedSize(collection.size());
mc.getTextureManager()
.bindTexture(ContainerScreen.INVENTORY_BACKGROUND);
for (EffectInstance effectinstance : Ordering.natural()
.reverse()
.sortedCopy(collection))
{
Effect effect = effectinstance.getPotion();
float effectAlpha = TimerUtils.getPotionAlpha(mc.player,
effectinstance,
ticks);
if (!effectinstance.shouldRenderHUD() || effectAlpha < 0.01F)
{
continue;
}
// Rebind in case previous renderHUDEffect changed texture
mc.getTextureManager()
.bindTexture(ContainerScreen.INVENTORY_BACKGROUND);
if (effectinstance.isShowIcon())
{
int k = scaledWidth;
int l = 1;
if (mc.isDemo())
{
l += 15;
}
if (effect.isBeneficial())
{
++i;
k = k - 25 * i;
}
else
{
++j;
k = k - 25 * j;
l += 26;
}
RenderSystem.color4f(1.0F, 1.0F, 1.0F, effectAlpha);
if (effectinstance.isAmbient())
{
gui.blit(k, l, 165, 166, 24, 24);
}
else
{
gui.blit(k, l, 141, 166, 24, 24);
}
TextureAtlasSprite textureatlassprite =
potionspriteuploader.getSprite(effect);
int j1 = k;
int k1 = l;
float f1 = effectAlpha;
list.add(() -> {
mc.getTextureManager()
.bindTexture(textureatlassprite.func_229241_m_()
.func_229223_g_());
RenderSystem.color4f(1.0F, 1.0F, 1.0F, f1);
gui.blit(j1 + 3,
k1 + 3,
gui.getBlitOffset(),
18,
18,
textureatlassprite);
});
effectinstance.renderHUDEffect(gui,
k,
l,
gui.getBlitOffset(),
effectAlpha);
}
}
list.forEach(Runnable::run);
}
}
/**
* Renders the horse jump bar.
*
* @param mc - A Minecraft instance.
* @param gui - The GUI.
* @param ticks
* @param renderTime - How much time before this element becomes fully
* transparent.
*
* @see IngameGui#renderHorseJumpBar(MatrixStack, int)
*/
public static void renderHorseJumpBar(Minecraft mc,
IngameGui gui,
float ticks, double renderTime)
{
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime();
if (renderTime <= 0)
{
return;
}
float alpha = Main.getAlpha(renderTime,
jump.getMaxTime(),
jump.getFadeInTime(),
jump.getFadeOutTime());
int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.func_228018_at_().getScaledHeight();
int xPosition = scaledWidth / 2 - 91;
mc.getProfiler().startSection("jumpBar");
RenderSystem.enableBlend();
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
float f = mc.player.getHorseJumpPower();
int i = 182;
int j = (int) (f * 183.0F);
int k = scaledHeight - TimerUtils.getJumpTranslation();
gui.blit(xPosition, k, 0, 84, 182, 5);
if (j > 0)
{
gui.blit(xPosition, k, 0, 89, j, 5);
}
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableBlend();
mc.getProfiler().endSection();
}
/**
* Renders the experience bar.
*
* @param mc - A Minecraft instance.
* @param gui - The GUI.
* @param ticks
* @param renderTime - How much time before this element becomes fully
* transparent.
*
* @see IngameGui#func_238454_b_(MatrixStack, int)
*/
public static void renderExperience(Minecraft mc,
IngameGui gui,
float ticks, double renderTime)
{
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
if (renderTime <= 0)
{
return;
}
float alpha = Main.getAlpha(renderTime,
experience.getMaxTime(),
experience.getFadeInTime(),
experience.getFadeOutTime());
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
if (mc.playerController.gameIsSurvivalOrAdventure())
{
int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.func_228018_at_().getScaledHeight();
int x = scaledWidth / 2 - 91;
mc.getProfiler().startSection("expBar");
RenderSystem.enableBlend();
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
int i = mc.player.xpBarCap();
if (i > 0)
{
int j = 182;
int k = (int) (mc.player.experience * 183.0F);
int l = scaledHeight - TimerUtils.getExperienceTranslation();
gui.blit(x, l, 0, 64, 182, 5);
if (k > 0)
{
gui.blit(x, l, 0, 69, k, 5);
}
}
RenderSystem.disableBlend();
mc.getProfiler().endSection();
if (mc.player.experienceLevel > 0)
{
mc.getProfiler().startSection("expLevel");
RenderSystem.enableBlend();
String s = "" + mc.player.experienceLevel;
int i1 = (scaledWidth - gui.getFontRenderer()
.getStringWidth(s)) / 2;
int j1 =
scaledHeight - (int) ((22F * Main.getAlpha(TimerUtils.hotbarTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime()) + 9F) * alpha) - (int) (4F * alpha);
gui.getFontRenderer()
.drawString(s,
(float) (i1 + 1),
(float) j1,
0);
gui.getFontRenderer()
.drawString(s,
(float) (i1 - 1),
(float) j1,
0);
gui.getFontRenderer()
.drawString(s,
(float) i1,
(float) (j1 + 1),
0);
gui.getFontRenderer()
.drawString(s,
(float) i1,
(float) (j1 - 1),
0);
gui.getFontRenderer()
.drawString(s,
(float) i1,
(float) j1,
8453920);
RenderSystem.disableBlend();
mc.getProfiler().endSection();
}
}
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Renders the hotbar and all the items in it.
*
* @param mc - A Minecraft instance.
* @param gui - The GUI.
* @param partialTicks
* @param renderTime - How much time before this element becomes fully
* transparent.
*
* @see IngameGui#renderHotbar(float)
*/
public static void renderHotbar(Minecraft mc,
IngameGui gui,
float partialTicks,
double renderTime)
{
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
final ResourceLocation WIDGETS_TEX_PATH =
new ResourceLocation("textures/gui/widgets.png");
PlayerEntity playerentity = mc.player;
if (renderTime <= 0)
{
return;
}
float alpha = Main.getAlpha(renderTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime());
int scaledWidth = mc.func_228018_at_().getScaledWidth();
int scaledHeight = mc.func_228018_at_().getScaledHeight();
if (playerentity != null)
{
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
ItemStack itemstack = playerentity.getHeldItemOffhand();
HandSide handside = playerentity.getPrimaryHand().opposite();
int i = scaledWidth / 2;
int j = gui.getBlitOffset();
int k = 182;
int l = 91;
gui.setBlitOffset(-90);
gui.blit(i - 91,
scaledHeight - TimerUtils.getHotbarTranslation(),
0,
0,
182,
22);
gui.blit(i - 91 - 1 + playerentity.inventory.currentItem * 20,
scaledHeight - (int) (22F * alpha) - 1,
0,
22,
24,
22);
if (!itemstack.isEmpty())
{
if (handside == HandSide.LEFT)
{
gui.blit(i - 91 - 29,
scaledHeight - (int) (23F * alpha),
24,
22,
29,
24);
}
else
{
gui.blit(i + 91,
scaledHeight - (int) (23F * alpha),
53,
22,
29,
24);
}
}
gui.setBlitOffset(j);
RenderSystem.enableRescaleNormal();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
for (int i1 = 0; i1 < 9; ++i1)
{
int j1 = i - 90 + i1 * 20 + 2;
int k1 = scaledHeight - (int) (16F * alpha) - 3;
renderHotbarItem(mc, alpha, j1,
k1,
partialTicks,
playerentity,
playerentity.inventory.mainInventory.get(i1));
}
if (!itemstack.isEmpty())
{
int i2 = scaledHeight - (int) (16F * alpha) - 3;
if (handside == HandSide.LEFT)
{
renderHotbarItem(mc, alpha, i - 91 - 26,
i2,
partialTicks,
playerentity,
itemstack);
}
else
{
renderHotbarItem(mc, alpha, i + 91 + 10,
i2,
partialTicks,
playerentity,
itemstack);
}
}
if (mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR)
{
float f = mc.player.getCooledAttackStrength(0.0F);
if (f < 1.0F)
{
int j2 = scaledHeight - 20;
int k2 = i + 91 + 6;
if (handside == HandSide.RIGHT)
{
k2 = i - 91 - 22;
}
mc.getTextureManager()
.bindTexture(AbstractGui.GUI_ICONS_LOCATION);
int l1 = (int) (f * 19.0F);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
gui.blit(k2, j2, 0, 94, 18, 18);
gui.blit(k2,
j2 + 18 - l1,
18,
112 - l1,
18,
l1);
}
}
RenderSystem.disableRescaleNormal();
RenderSystem.disableBlend();
}
}
/**
* Renders a single item on the HUD.
*
* @param mc - A Minecraft instance.
* @param x - The x position of the item on the screen.
* @param y - The y position of the item on the screen
* @param partialTicks
* @param player - The player that the item is from.
* @param stack - The item to render.
*
* @see IngameGui#renderHotbarItem(int, int, float, PlayerEntity, ItemStack)
*/
static void renderHotbarItem(Minecraft mc, float alpha,
int x,
int y,
float partialTicks,
PlayerEntity player,
ItemStack stack)
{
if (!stack.isEmpty()) {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
float f = (float)stack.getAnimationsToGo() - partialTicks;
if (f > 0.0F) {
RenderSystem.pushMatrix();
float f1 = 1.0F + f / 5.0F;
RenderSystem.translatef((float)(x + 8), (float)(y + 12), 0.0F);
RenderSystem.scalef(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
RenderSystem.translatef((float)(-(x + 8)), (float)(-(y + 12)), 0.0F);
}
renderItemAndEffectIntoGUI(mc, player, stack, x, y, alpha);
if (f > 0.0F) {
RenderSystem.popMatrix();
}
mc.getItemRenderer().renderItemOverlays(mc.fontRenderer, stack, x, y);
}
}
private static void renderItemAndEffectIntoGUI(Minecraft mc, LivingEntity entityIn, ItemStack itemIn, int x, int y, float alpha)
{
if (!itemIn.isEmpty()) {
float zLevel = 50.0F;
try {
IBakedModel bakedmodel = mc.getItemRenderer().getItemModelWithOverrides(itemIn, (World)null, entityIn);
RenderSystem.pushMatrix();
mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
mc.getTextureManager().func_229267_b_(AtlasTexture.LOCATION_BLOCKS_TEXTURE).setBlurMipmapDirect(false, false);
RenderSystem.enableRescaleNormal();
RenderSystem.enableAlphaTest();
RenderSystem.defaultAlphaFunc();
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.translatef((float)x, (float)y, 100.0F + zLevel);
RenderSystem.translatef(8.0F, 8.0F, 0.0F);
RenderSystem.scalef(1.0F, -1.0F, 1.0F);
RenderSystem.scalef(16.0F, 16.0F, 16.0F);
MatrixStack matrixstack = new MatrixStack();
IRenderTypeBuffer.Impl irendertypebuffer$impl = Minecraft.getInstance().func_228019_au_().func_228487_b_();
Item item = itemIn.getItem();
boolean flag = !bakedmodel.isGui3d() || item == Items.SHIELD || item == Items.TRIDENT;
if (flag) {
RenderHelper.func_227783_c_();
}
mc.getItemRenderer().func_229111_a_(itemIn, ItemCameraTransforms.TransformType.GUI, false, matrixstack, irendertypebuffer$impl, 15728880, OverlayTexture.field_229196_a_, bakedmodel);
irendertypebuffer$impl.func_228461_a_();
RenderSystem.enableDepthTest();
if (flag) {
RenderHelper.func_227784_d_();
}
RenderSystem.disableAlphaTest();
RenderSystem.disableRescaleNormal();
RenderSystem.popMatrix();
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Rendering item");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Item being rendered");
crashreportcategory.addDetail("Item Type", () -> {
return String.valueOf((Object)itemIn.getItem());
});
crashreportcategory.addDetail("Registry Name", () -> String.valueOf(itemIn.getItem().getRegistryName()));
crashreportcategory.addDetail("Item Damage", () -> {
return String.valueOf(itemIn.getDamage());
});
crashreportcategory.addDetail("Item NBT", () -> {
return String.valueOf((Object)itemIn.getTag());
});
crashreportcategory.addDetail("Item Foil", () -> {
return String.valueOf(itemIn.hasEffect());
});
throw new ReportedException(crashreport);
}
}
}
}

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/**
* Copyright (C) 2021 Markil 3
* <p>
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* <p>
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* <p>
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*/
package markil3.immersive_hud.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import markil3.immersive_hud.TimerUtils;
/**
* This mixin hooks into the client player class to check for when the hands
* move. Note that most of the logic can be found in {@link TimerUtils}.
*
* @author Markil 3
* @version 0.1-1.16.4-fabric
*/
@Mixin(ClientPlayerEntity.class)
public class ClientPlayerHook
{
private static final Logger LOGGER =
LogManager.getLogger(ClientPlayerHook.class);
/**
* Updates hand timing every time an attack is initiated.
*
* @param hand - The attacking hand.
* @param callbackInfo
*
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "swingHand", at = @At(value = "TAIL"))
public void swingHand(Hand hand, CallbackInfo callbackInfo)
{
try
{
TimerUtils.onClick(hand, hand == null);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.network" +
".ClientPlayerEntity#swingHand " +
"event",
e);
}
}
/**
* Updates hand timing every time an item is used.
*
* @param hand - The using hand.
* @param callbackInfo
*
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "setCurrentHand", at = @At(value = "TAIL"))
public void setCurrentHand(Hand hand, CallbackInfo callbackInfo)
{
try
{
TimerUtils.onClick(hand, hand == null);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.network" +
".ClientPlayerEntity#setCurrentHand " +
"event",
e);
}
}
/**
* Updates hand timing every the hand is no longer being used.
*
* @param callbackInfo
*
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "clearActiveItem", at = @At(value = "HEAD"))
public void clearActiveItem(CallbackInfo callbackInfo)
{
try
{
if (MinecraftClient.getInstance().cameraEntity instanceof LivingEntity)
{
TimerUtils.onClick(((LivingEntity) MinecraftClient.getInstance().cameraEntity)
.getActiveHand(), true);
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.network" +
".ClientPlayerEntity#clearActiveItem " +
"event",
e);
}
}
}

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/**
* Copyright (C) 2021 Markil 3
* <p>
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* <p>
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* <p>
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*/
package markil3.immersive_hud.mixin;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.item.HeldItemRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import markil3.immersive_hud.TimerUtils;
/**
* This mixin hooks into the hand renderer to make the hands move in and out of
* view. Note that most of the logic can be found in {@link TimerUtils}.
*
* @author Markil 3
* @version 0.1-1.16.4-fabric
*/
@Mixin(HeldItemRenderer.class)
public class HeldItemHook
{
private static final Logger LOGGER =
LogManager.getLogger(HeldItemHook.class);
/**
* Determines whether or not to render a certain hand.
*
* @param player
* @param tickDelta
* @param pitch
* @param hand
* @param swingProgress
* @param item
* @param equipProgress
* @param matrices
* @param vertexConsumers
* @param light
* @param callbackInfo
*
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderFirstPersonItem", at = @At(value = "INVOKE",
target = "Lnet/minecraft/client/util/math/MatrixStack;push()V",
shift = At.Shift.AFTER), cancellable = true)
public void renderHand(AbstractClientPlayerEntity player,
float tickDelta,
float pitch,
Hand hand,
float swingProgress,
ItemStack item,
float equipProgress,
MatrixStack matrices,
VertexConsumerProvider vertexConsumers,
int light,
CallbackInfo callbackInfo)
{
try
{
if (TimerUtils.onRenderHand(hand, matrices, tickDelta))
{
callbackInfo.cancel();
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.render.item" +
".HeldItemRenderer#renderFirstPersonItem " +
"event",
e);
}
}
}

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/**
* Copyright (C) 2021 Markil 3
* <p>
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* <p>
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* <p>
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <https://www.gnu.org/licenses/>.
*/
package markil3.immersive_hud.mixin;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.hud.InGameHud;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import markil3.immersive_hud.TimerUtils;
/**
* This mixin hooks into the HUD class to modify most of the HUD elements. Note
* that most of the logic can be found in {@link TimerUtils}.
*
* @author Markil 3
* @version 0.1-1.16.4-fabric
*/
@Mixin(InGameHud.class)
public class HudHook
{
private static final Logger LOGGER = LogManager.getLogger(HudHook.class);
private StatusEffectInstance currentEffect;
/**
* Determines whether or not to draw the crosshair.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderCrosshair", at = @At(value = "HEAD"),
cancellable = true)
public void startCrosshair(CallbackInfo callbackInfo)
{
LOGGER.debug("Starting crosshair");
try
{
if (TimerUtils.drawCrosshair(MinecraftClient.getInstance()
.getTickDelta()))
{
callbackInfo.cancel();
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderCrosshair " +
"event",
e);
}
}
/**
* Resets any changes from drawing the crosshair.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderCrosshair", at = @At(value = "TAIL"))
public void finishCrosshair(CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing crosshair");
try
{
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderCrosshair " +
"event",
e);
}
}
/**
* Determines whether or not to draw the horse jump bar.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderMountJumpBar", at = @At(value = "HEAD"),
cancellable = true)
public void startJumpbar(int x, CallbackInfo callbackInfo)
{
LOGGER.debug("Starting jumpbar");
try
{
if (TimerUtils.drawJumpbar(MinecraftClient.getInstance()
.getTickDelta()))
{
callbackInfo.cancel();
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderMountJumpBar " +
"event",
e);
}
}
/**
* Resets any changes from drawing the horse jump bar.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderMountJumpBar", at = @At(value = "TAIL"))
public void finishJumpbar(
int x,
CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing jumpbar");
try
{
RenderSystem.popMatrix();
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderMountJumpBar " +
"event",
e);
}
}
/**
* Determines whether or not to draw the experience bar.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderExperienceBar", at = @At(value = "HEAD"),
cancellable = true)
public void startExperience(int x, CallbackInfo callbackInfo)
{
LOGGER.debug("Starting experience bar");
try
{
if (TimerUtils.drawExperience(MinecraftClient.getInstance()
.getTickDelta()))
{
callbackInfo.cancel();
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderExperienceBar " +
"event",
e);
}
}
/**
* Resets any changes from drawing the experience bar.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderExperienceBar", at = @At(value = "TAIL"))
public void finishExperience(int x, CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing experience bar");
try
{
RenderSystem.popMatrix();
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderExperienceBar " +
"event",
e);
}
}
/**
* Changes the position of the status bars as the ones below them move up
* and down.
*
* @return The same matrix stack, with a new matrix pushed onto it.
*/
@Inject(method = "renderStatusBars", at = @At("HEAD"))
public void startStatus(CallbackInfo info)
{
LOGGER.debug("Starting status bars");
try
{
RenderSystem.pushMatrix();
RenderSystem.translatef(0F, TimerUtils.getHealthTranslation(), 0F);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
/**
* Adjusts the armor GUI.
*
* @param callbackInfo
*/
@Inject(method = "renderStatusBars()V", at = @At(value = "INVOKE",
target = "Lnet" +
"/minecraft/util/profiler/Profiler;push" +
"(Ljava/lang/String;)V"))
public void renderArmor(CallbackInfo callbackInfo)
{
LOGGER.debug("Rendering armor");
try
{
if (TimerUtils.drawArmor())
{
TimerUtils.setAlpha(0F);
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
/**
* Adjusts the health GUI.
*
* @param callbackInfo
*/
@Inject(method = "renderStatusBars()V", at = @At(value = "INVOKE",
target = "Lnet" +
"/minecraft/util/profiler/Profiler;swap" +
"(Ljava/lang/String;)V",
ordinal = 0))
public void renderHealth(CallbackInfo callbackInfo)
{
LOGGER.debug("Rendering health");
try
{
/*
* Resets the transparency from the previous call.
*/
TimerUtils.setAlpha(1F);
if (TimerUtils.drawHealth(MinecraftClient.getInstance()
.getTickDelta()))
{
TimerUtils.setAlpha(0F);
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
/**
* Adjusts the food GUI.
*
* @param callbackInfo
*/
@Inject(method = "renderStatusBars()V", at = @At(value = "INVOKE",
target = "Lnet" +
"/minecraft/util/profiler/Profiler;swap(Ljava/lang/String;)V",
ordinal = 1))
public void renderFood(CallbackInfo callbackInfo)
{
LOGGER.debug("Rendering food");
try
{
/*
* Resets the transparency from the previous call.
*/
TimerUtils.setAlpha(1F);
if (TimerUtils.drawHunger(MinecraftClient.getInstance()
.getTickDelta()))
{
TimerUtils.setAlpha(0F);
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
/**
* Resets the air GUI.
*
* @param callbackInfo
*/
@Inject(method = "renderStatusBars()V", at = @At(value = "INVOKE",
target = "Lnet" +
"/minecraft/util/profiler/Profiler;swap(Ljava/lang/String;)V",
ordinal = 2))
public void renderAir(CallbackInfo callbackInfo)
{
LOGGER.debug("Rendering air");
try
{
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.setAlpha(1F);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
@Inject(method = "renderStatusBars", at = @At("TAIL"))
public void finishStatus(CallbackInfo info)
{
LOGGER.debug("Finishing status bars");
try
{
RenderSystem.popMatrix();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusBars " +
"event",
e);
}
}
/**
* Determines whether or not to draw the mount's health.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderMountHealth", at = @At(value = "HEAD"),
cancellable = true)
public void startMountHealth(CallbackInfo callbackInfo)
{
try
{
if (TimerUtils.drawMountHealth(MinecraftClient.getInstance()
.getTickDelta()))
{
callbackInfo.cancel();
}
else
{
LOGGER.debug("Starting mount health");
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderMountHealth " +
"event",
e);
}
}
/**
* Resets any changes from drawing the mount's health.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderMountHealth", at = @At(value = "TAIL"))
public void finishMountHealth(CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing mount health");
try
{
/*
* Resets the color so that nothing else is bothered.
*/
RenderSystem.popMatrix();
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderMountHealth " +
"event",
e);
}
}
/**
* Makes the actual adjustment to the hotbar as needed.
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderStatusEffectOverlay()V", at =
@At(value = "HEAD", shift = At.Shift.AFTER))
public void startPotion(CallbackInfo info)
{
LOGGER.debug("Starting potions");
try
{
TimerUtils.updatePotions(MinecraftClient.getInstance().cameraEntity instanceof ClientPlayerEntity ?
((ClientPlayerEntity) MinecraftClient.getInstance().cameraEntity) :
null);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusEffectOverlay " +
"event",
e);
}
}
/**
* Makes the actual adjustment to the hotbar as needed.
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Redirect(method = "renderStatusEffectOverlay()V", at =
@At(value = "INVOKE",
target =
"Lnet/minecraft/entity/effect/StatusEffectInstance;" +
"shouldShowIcon()Z"))
public boolean shouldRenderPotion(StatusEffectInstance effect)
{
LOGGER.debug("Updating potions");
try
{
currentEffect = effect;
return TimerUtils.updatePotion(effect,
MinecraftClient.getInstance().getTickDelta());
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusEffectOverlay " +
"event",
e);
}
return true;
}
/**
* Makes the actual adjustment to the hotbar as needed.
*
* @param f - The original transparency
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@ModifyVariable(method = "renderStatusEffectOverlay()V", at =
@At(value = "STORE"))
public float updatePotion(float f)
{
LOGGER.debug("Adjusting potions");
try
{
return TimerUtils.getPotionAlpha(currentEffect);
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusEffectOverlay " +
"event",
e);
}
return 1F;
}
/**
* Resets any changes from drawing the potion effects.
*
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.2-1.16.4-fabric
*/
@Inject(method = "renderStatusEffectOverlay", at = @At(value = "TAIL"))
public void finishPotion(CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing potions");
try
{
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderStatusEffectOverlay " +
"event",
e);
}
}
/**
* Determines whether or not to draw the hotbar.
*
* @param tickDelta
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderHotbar", at = @At(value = "HEAD"), cancellable =
true)
public void startHotbar(float tickDelta,
CallbackInfo callbackInfo)
{
LOGGER.debug("Starting hotbar");
try
{
if (TimerUtils.updateHotbar(tickDelta))
{
callbackInfo.cancel();
}
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderHotbar " +
"event",
e);
}
}
/**
* Makes the actual adjustment to the hotbar as needed.
*
* @param tickDelta
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderHotbar", at = @At(value = "INVOKE", target =
"Lcom/mojang/blaze3d/systems/RenderSystem;color4f(FFFF)V", shift
= At.Shift.AFTER))
public void adjustHotbar(float tickDelta,
CallbackInfo callbackInfo)
{
LOGGER.debug("Adjusting hotbar");
try
{
TimerUtils.recolorHotbar();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud" +
".InGameHud#renderHotbar " +
"event",
e);
}
}
/**
* Resets any changes from drawing the hotbar.
*
* @param tickDelta
* @param callbackInfo
*
* @version 0.2-1.16.4-fabric
* @since 0.1-1.16.4-fabric
*/
@Inject(method = "renderHotbar", at = @At(value = "TAIL"))
public void finishHotbar(float tickDelta,
CallbackInfo callbackInfo)
{
LOGGER.debug("Finishing hotbar");
try
{
RenderSystem.popMatrix();
/*
* Resets the color so that nothing else is bothered.
*/
TimerUtils.resetAlpha();
}
catch (Exception e)
{
LOGGER.error(
"Error in running net.minecraft.client.gui.hud.InGameHud#renderHotbar " +
"event",
e);
}
}
}

View File

@@ -1,83 +0,0 @@
# This is an example mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here: https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="[28,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="GPL-3.0-only"
# A URL to refer people to when problems occur with this mod
issueTrackerURL="https://github.com/Markil3/MinecraftImmersiveHUD/issues" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
modId="immersive_hud" #mandatory
# The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
# ${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
# see the associated build.gradle script for how to populate this completely automatically during a build
version="${file.jarVersion}" #mandatory
# A display name for the mod
displayName="Immersive HUD" #mandatory
# A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
updateJSONURL="https://raw.githubusercontent.com/Markil3/MinecraftImmersiveHUD/master/update-forge.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
displayURL="https://www.planetminecraft.com/mod/immersive-hud/" #optional
# A file name (in the root of the mod JAR) containing a logo for display
logoFile="immersive_hud_logo.png" #optional
# A text field displayed in the mod UI
credits="Minecraft Rendering Code (c) 2009-2021 Mojang Studios" #optional
# A text field displayed in the mod UI
authors="Markil 3"
# The description text for the mod (multi line!) (#mandatory)
description='''
This Minecraft mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates
(i.e., health changes, you swap items, you look at something, etc.), the respective item will show
up. However, once you've been able to see the information, it will fade away and allow you to enjoy
your game without the clutter of unneeded HUD elements.
The following elements will only show up under certain conditions:
* The health and armor bars will only show up when your health changes (i.e. after taking damage), when your health is low or when holding food.
* The hunger bar will only show up when your hunger level (not your saturation) changes, you are hungry, or when holding food.
* The experience bar and level will only show upon gaining experience.
* The health of your mount (i.e. your horse) will only show when its health changes.
* The horse jump bar will only show when you are getting ready to jump.
* The hotbar will only show when an item you are holding changes or you change which slot is selected.
* The crosshair will only show when you are looking at something or you are using a bow, crossbow, shield, or trident or holding a throwable item.
* The hands will show only when you use an item or are holding/using one of the above specified items, or a map.
* Potion icons will only show up when first applied or about to run out.
'''
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.immersive_hud]]
# the modid of the dependency
modId="forge" #mandatory
# Does this dependency have to exist - if not, ordering below must be specified
mandatory=true #mandatory
# The version range of the dependency
versionRange="[28,)" #mandatory
# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER
side="CLIENT"
[[dependencies.immersive_hud]]
# the modid of the dependency
modId="cloth-config" #mandatory
# Does this dependency have to exist - if not, ordering below must be specified
mandatory=false #mandatory
# The version range of the dependency
versionRange="[4.11,)" #mandatory
# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
ordering="BEFORE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER
side="CLIENT"
# Here's another dependency
[[dependencies.immersive_hud]]
modId="minecraft"
mandatory=true
versionRange="[1.15,1.15.2)"
ordering="NONE"
side="CLIENT"

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@@ -19,7 +19,9 @@
"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
"option.immersive_hud.crosshairTime": "Crosshair Display Time",
"option.immersive_hud.hideCrosshair": "Hide Crosshair",
"option.immersive_hud.handTime": "Hand Display Time",
"option.immersive_hud.hideHands": "Hide Hands",
"option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor",
@@ -42,7 +44,9 @@
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"

View File

@@ -0,0 +1,44 @@
{
"schemaVersion": 1,
"id": "immersive_hud",
"version": "${version}",
"name": "Immersive HUD",
"description": "This mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates (i.e., health changes, you swap items, you look at something, etc.), the respective item will show up. However, once you've been able to see the information, it will fade away and allow you to enjoy your game without the clutter of unneeded HUD elements.\n\nNote that the following elements are unaffected:\n* The F3 Menu. Honestly, anyone who uses this isn't in the need for immersion at the moment.\n* The chat. This will automatically fade away by itself.\n* The oxygen bar. This will disappear as soon as it is filled, anyway.\n* Boss health. It is helpful to have this available in a hectic situation.\n* Sub-maximum health or hunger. In hectic battles, it can be convenient to see health at a glance.",
"authors": [
"Markil 3"
],
"contact": {
"homepage": "https://www.planetminecraft.com/mod/immersive-hud/",
"sources": "https://github.com/Markil3/MinecraftImmersiveHUD",
"issues": "https://github.com/Markil3/MinecraftImmersiveHUD/issues"
},
"license": "GPL-3.0-only",
"icon": "assets/immersive_hud/icon.png",
"environment": "client",
"entrypoints": {
"main": [
"markil3.immersive_hud.Main"
],
"modmenu": [
"markil3.immersive_hud.ModMenu"
]
},
"mixins": [
{
"config": "immersive_hud.mixins.json",
"environment": "client"
}
],
"depends": {
"fabricloader": ">=0.7.4",
"minecraft": "1.15.x"
},
"suggests": {
"modmenu": "*",
"cloth-config2": "*"
}
}

View File

@@ -0,0 +1,16 @@
{
"required": true,
"minVersion": "0.8",
"package": "markil3.immersive_hud.mixin",
"compatibilityLevel": "JAVA_8",
"mixins": [
],
"client": [
"ClientPlayerHook",
"HeldItemHook",
"HudHook"
],
"injectors": {
"defaultRequire": 1
}
}

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@@ -1,7 +0,0 @@
{
"pack": {
"description": "immersive_hud resources",
"pack_format": 4,
"_comment": "A pack_format of 4 requires json lang files and some texture changes from 1.16.2. Note: we require v6 pack meta for all mods."
}
}