Compare commits

...

4 Commits

Author SHA1 Message Date
Markil3
f972d5fe42 Gets ready for 1.1 release 2021-04-01 13:11:59 -06:00
Markil3
4d069b15a2 Adds the ability to always show hands and crosshairs.
Apparently, @rflambert doesn't want the hands to fade. It seemed like a good idea, so I added a configurable option to the main repo.
2021-03-26 10:54:39 -06:00
Markil3
b4ebd7d6a2 Catches any errors that occur when triggering events.
It is pretty annoying for the game to crash because of a GUI mod. This should reduce that.
2021-03-26 09:25:55 -06:00
Markil3
a94b7f2929 Fixes a ClassCastException (#1) 2021-03-25 17:22:27 -06:00
5 changed files with 328 additions and 224 deletions

View File

@@ -10,6 +10,6 @@ forge_version=31.2.0
# Mod Properties # Mod Properties
mod_version = 1.0 mod_version = 1.1
maven_group = markil3 maven_group = markil3
archives_base_name = immersive_hud archives_base_name = immersive_hud

View File

@@ -155,7 +155,9 @@ public class ConfigManager
private final TimeValues hungerTime; private final TimeValues hungerTime;
private final TimeValues effectTime; private final TimeValues effectTime;
private final ForgeConfigSpec.IntValue crosshairTime; private final ForgeConfigSpec.IntValue crosshairTime;
private final ForgeConfigSpec.BooleanValue hideCrosshair;
private final ForgeConfigSpec.IntValue handTime; private final ForgeConfigSpec.IntValue handTime;
private final ForgeConfigSpec.BooleanValue hideHands;
private final ForgeConfigSpec.BooleanValue showArmor; private final ForgeConfigSpec.BooleanValue showArmor;
private final ForgeConfigSpec.DoubleValue minHealth; private final ForgeConfigSpec.DoubleValue minHealth;
private final ForgeConfigSpec.IntValue minHunger; private final ForgeConfigSpec.IntValue minHunger;
@@ -182,6 +184,10 @@ public class ConfigManager
6 * TICKS_PER_SECOND, 6 * TICKS_PER_SECOND,
0, 0,
10 * 60 * TICKS_PER_SECOND); 10 * 60 * TICKS_PER_SECOND);
this.hideCrosshair =
configSpecBuilder.translation(
"immersive_hud.configGui.hideCrosshair.title")
.define("hideCrosshair", true);
this.handTime = this.handTime =
configSpecBuilder.translation( configSpecBuilder.translation(
"immersive_hud.configGui.handTime.title") "immersive_hud.configGui.handTime.title")
@@ -189,6 +195,10 @@ public class ConfigManager
30 * TICKS_PER_SECOND, 30 * TICKS_PER_SECOND,
0, 0,
10 * 60 * TICKS_PER_SECOND); 10 * 60 * TICKS_PER_SECOND);
this.hideHands =
configSpecBuilder.translation(
"immersive_hud.configGui.hideHands.title")
.define("hideHands", true);
this.showArmor = configSpecBuilder.translation( this.showArmor = configSpecBuilder.translation(
"immersive_hud.configGui.showArmor.title") "immersive_hud.configGui.showArmor.title")
.define("showArmor", true); .define("showArmor", true);
@@ -282,6 +292,16 @@ public class ConfigManager
return this.crosshairTime.get(); return this.crosshairTime.get();
} }
/**
* Checks whether the crosshairs should be hidden after a period of time.
*
* @return - Whether or not crosshairs will be hidden.
*/
public boolean hideCrosshair()
{
return this.hideCrosshair.get();
}
/** /**
* Obtains the time that the hands are allowed to display. * Obtains the time that the hands are allowed to display.
* *
@@ -292,6 +312,16 @@ public class ConfigManager
return this.handTime.get(); return this.handTime.get();
} }
/**
* Checks whether hands should be hidden after a period of time.
*
* @return - Whether or not hands will be hidden.
*/
public boolean hideHands()
{
return this.hideHands.get();
}
/** /**
* Checks whether the armor bar should render. * Checks whether the armor bar should render.
* *
@@ -334,6 +364,16 @@ public class ConfigManager
this.crosshairTime.set(time); this.crosshairTime.set(time);
} }
/**
* Sets whether the crosshairs should be hidden after a period of time.
*
* @param hide - Whether or not crosshairs will be hidden.
*/
public void hideCrosshair(boolean hide)
{
this.hideCrosshair.set(hide);
}
/** /**
* Sets the time that the hands are allowed to display. * Sets the time that the hands are allowed to display.
* *
@@ -344,6 +384,16 @@ public class ConfigManager
this.handTime.set(time); this.handTime.set(time);
} }
/**
* Sets whether hands should be hidden after a period of time.
*
* @param hide - Whether or not hands will be hidden.
*/
public void hideHands(boolean hide)
{
this.hideHands.set(hide);
}
/** /**
* Determines whether the armor bar should render. * Determines whether the armor bar should render.
* *

View File

@@ -60,6 +60,8 @@ public class EventBus
*/ */
@SubscribeEvent @SubscribeEvent
public static void onClick(final PlayerInteractEvent event) public static void onClick(final PlayerInteractEvent event)
{
try
{ {
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
{ {
@@ -70,6 +72,14 @@ public class EventBus
TimerUtils.onClick(event.getHand(), item); TimerUtils.onClick(event.getHand(), item);
}); });
} }
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud.EventBus#onClick " +
"event",
e);
}
}
/** /**
* Run whenever the player mounts something. This brings the mount's health * Run whenever the player mounts something. This brings the mount's health
@@ -82,12 +92,22 @@ public class EventBus
*/ */
@SubscribeEvent @SubscribeEvent
public static void onMount(final EntityMountEvent event) public static void onMount(final EntityMountEvent event)
{
try
{ {
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
{ {
TimerUtils.resetMountHealth(); TimerUtils.resetMountHealth();
}); });
} }
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud.EventBus#onMount " +
"event",
e);
}
}
/** /**
* Run whenever a hand is rendered in 1st person. This brings the player * Run whenever a hand is rendered in 1st person. This brings the player
@@ -97,6 +117,8 @@ public class EventBus
*/ */
@SubscribeEvent @SubscribeEvent
public static void onRenderHand(final RenderHandEvent event) public static void onRenderHand(final RenderHandEvent event)
{
try
{ {
if (TimerUtils.onRenderHand(event.getHand(), if (TimerUtils.onRenderHand(event.getHand(),
event.getMatrixStack(), event.getMatrixStack(),
@@ -105,6 +127,14 @@ public class EventBus
event.setCanceled(true); event.setCanceled(true);
} }
} }
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud" +
".EventBus#onRenderHand event",
e);
}
}
/** /**
* Called whenever we are drawing a part of the GUI. This is where most of * Called whenever we are drawing a part of the GUI. This is where most of
@@ -114,6 +144,8 @@ public class EventBus
*/ */
@SubscribeEvent @SubscribeEvent
public static void onGUIDraw(final RenderGameOverlayEvent event) public static void onGUIDraw(final RenderGameOverlayEvent event)
{
try
{ {
Minecraft mc = Minecraft.getInstance(); Minecraft mc = Minecraft.getInstance();
boolean fadeIn = false; boolean fadeIn = false;
@@ -264,4 +296,11 @@ public class EventBus
break; break;
} }
} }
catch (Exception e)
{
LOGGER.error(
"Error in running markil3.immersive_hud.EventBus#onGUIDraw event",
e);
}
}
} }

View File

@@ -24,7 +24,6 @@ import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance; import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects; import net.minecraft.potion.Effects;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
@@ -297,6 +296,10 @@ public class TimerUtils
{ {
float HAND_UP_TIME = 20F; float HAND_UP_TIME = 20F;
boolean hideHands =
ConfigManager.getInstance().hideHands();
if (hideHands)
{
switch (hand) switch (hand)
{ {
case OFF_HAND: case OFF_HAND:
@@ -349,6 +352,7 @@ public class TimerUtils
} }
break; break;
} }
}
return false; return false;
} }
@@ -383,6 +387,10 @@ public class TimerUtils
boolean changed = false; boolean changed = false;
boolean canceled = false; boolean canceled = false;
boolean hideCrosshair =
ConfigManager.getInstance().hideCrosshair();
if (hideCrosshair)
{
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS) if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
{ {
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY) if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
@@ -412,6 +420,7 @@ public class TimerUtils
{ {
crosshairTime -= ticks; crosshairTime -= ticks;
} }
}
return canceled; return canceled;
} }
@@ -474,7 +483,8 @@ public class TimerUtils
} }
else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime()) else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
{ {
effectAlpha = -(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F; effectAlpha =
-(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
} }
else else
{ {
@@ -757,7 +767,8 @@ public class TimerUtils
* Only makes a change if the player is healthy. Otherwise, * Only makes a change if the player is healthy. Otherwise,
* the bar is shown. * the bar is shown.
*/ */
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON)) if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(
Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
{ {
if (healthTime > 0) if (healthTime > 0)
{ {
@@ -926,7 +937,7 @@ public class TimerUtils
Entity tmp = mc.player.getRidingEntity(); Entity tmp = mc.player.getRidingEntity();
boolean changed = false; boolean changed = false;
if (tmp == null) if (tmp == null || !(tmp instanceof LivingEntity))
{ {
mountHealth = -1; mountHealth = -1;
mountMaxHealth = -1; mountMaxHealth = -1;

View File

@@ -19,7 +19,9 @@
"option.immersive_hud.effectFadeIn": "Potion Fade In Time", "option.immersive_hud.effectFadeIn": "Potion Fade In Time",
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time", "option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
"option.immersive_hud.crosshairTime": "Crosshair Display Time", "option.immersive_hud.crosshairTime": "Crosshair Display Time",
"option.immersive_hud.hideCrosshair": "Hide Crosshair",
"option.immersive_hud.handTime": "Hand Display Time", "option.immersive_hud.handTime": "Hand Display Time",
"option.immersive_hud.hideHands": "Hide Hands",
"option.immersive_hud.minHealth": "Minimum Health Fade", "option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade", "option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor", "option.immersive_hud.showArmor": "Show Armor",
@@ -42,7 +44,9 @@
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in", "tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out", "tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen", "tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen", "tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away", "tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away", "tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD" "tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"