Compare commits
5 Commits
v1.1.1-1.1
...
1.16.4-for
| Author | SHA1 | Date | |
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9d955b3f81 | ||
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711e6121d4 | ||
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13045618ec | ||
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5e553f2e72 | ||
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2fe4ec56f8 |
@@ -11,6 +11,6 @@ forge_version=35.1.37
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cloth_version=4.11.14
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cloth_version=4.11.14
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# Mod Properties
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# Mod Properties
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mod_version = 1.0
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mod_version = 1.1.1
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maven_group = markil3
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maven_group = markil3
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archives_base_name = immersive_hud
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archives_base_name = immersive_hud
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@@ -3,6 +3,7 @@ package markil3.immersive_hud;
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import com.electronwill.nightconfig.core.file.CommentedFileConfig;
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import com.electronwill.nightconfig.core.file.CommentedFileConfig;
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import com.electronwill.nightconfig.core.io.WritingMode;
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import com.electronwill.nightconfig.core.io.WritingMode;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod;
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@@ -50,7 +51,7 @@ public class ConfigManager
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new ForgeConfigSpec.Builder().configure(ConfigManager::new);
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new ForgeConfigSpec.Builder().configure(ConfigManager::new);
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INSTANCE = specPair.getLeft();
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INSTANCE = specPair.getLeft();
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SPEC = specPair.getRight();
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SPEC = specPair.getRight();
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CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
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CommentedFileConfig config = CommentedFileConfig.builder(Minecraft.getInstance().gameDir.toPath().toAbsolutePath().resolve(CONFIG_PATH))
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.sync()
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.sync()
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.autoreload()
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.autoreload()
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.writingMode(WritingMode.REPLACE)
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.writingMode(WritingMode.REPLACE)
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@@ -155,7 +156,9 @@ public class ConfigManager
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private final TimeValues hungerTime;
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private final TimeValues hungerTime;
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private final TimeValues effectTime;
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private final TimeValues effectTime;
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private final ForgeConfigSpec.IntValue crosshairTime;
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private final ForgeConfigSpec.IntValue crosshairTime;
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private final ForgeConfigSpec.BooleanValue hideCrosshair;
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private final ForgeConfigSpec.IntValue handTime;
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private final ForgeConfigSpec.IntValue handTime;
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private final ForgeConfigSpec.BooleanValue hideHands;
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private final ForgeConfigSpec.BooleanValue showArmor;
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private final ForgeConfigSpec.BooleanValue showArmor;
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private final ForgeConfigSpec.DoubleValue minHealth;
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private final ForgeConfigSpec.DoubleValue minHealth;
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private final ForgeConfigSpec.IntValue minHunger;
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private final ForgeConfigSpec.IntValue minHunger;
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@@ -182,6 +185,10 @@ public class ConfigManager
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6 * TICKS_PER_SECOND,
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6 * TICKS_PER_SECOND,
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0,
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0,
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10 * 60 * TICKS_PER_SECOND);
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10 * 60 * TICKS_PER_SECOND);
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this.hideCrosshair =
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configSpecBuilder.translation(
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"immersive_hud.configGui.hideCrosshair.title")
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.define("hideCrosshair", true);
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this.handTime =
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this.handTime =
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configSpecBuilder.translation(
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configSpecBuilder.translation(
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"immersive_hud.configGui.handTime.title")
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"immersive_hud.configGui.handTime.title")
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@@ -189,6 +196,10 @@ public class ConfigManager
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30 * TICKS_PER_SECOND,
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30 * TICKS_PER_SECOND,
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0,
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0,
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10 * 60 * TICKS_PER_SECOND);
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10 * 60 * TICKS_PER_SECOND);
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this.hideHands =
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configSpecBuilder.translation(
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"immersive_hud.configGui.hideHands.title")
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.define("hideHands", true);
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this.showArmor = configSpecBuilder.translation(
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this.showArmor = configSpecBuilder.translation(
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"immersive_hud.configGui.showArmor.title")
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"immersive_hud.configGui.showArmor.title")
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.define("showArmor", true);
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.define("showArmor", true);
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@@ -282,6 +293,16 @@ public class ConfigManager
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return this.crosshairTime.get();
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return this.crosshairTime.get();
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}
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}
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/**
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* Checks whether the crosshairs should be hidden after a period of time.
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*
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* @return - Whether or not crosshairs will be hidden.
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*/
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public boolean hideCrosshair()
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{
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return this.hideCrosshair.get();
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}
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/**
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/**
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* Obtains the time that the hands are allowed to display.
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* Obtains the time that the hands are allowed to display.
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*
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*
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@@ -292,6 +313,16 @@ public class ConfigManager
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return this.handTime.get();
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return this.handTime.get();
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}
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}
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/**
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* Checks whether hands should be hidden after a period of time.
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*
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* @return - Whether or not hands will be hidden.
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*/
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public boolean hideHands()
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{
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return this.hideHands.get();
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}
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/**
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/**
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* Checks whether the armor bar should render.
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* Checks whether the armor bar should render.
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*
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*
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@@ -334,6 +365,16 @@ public class ConfigManager
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this.crosshairTime.set(time);
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this.crosshairTime.set(time);
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}
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}
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/**
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* Sets whether the crosshairs should be hidden after a period of time.
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*
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* @param hide - Whether or not crosshairs will be hidden.
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*/
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public void hideCrosshair(boolean hide)
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{
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this.hideCrosshair.set(hide);
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}
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/**
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/**
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* Sets the time that the hands are allowed to display.
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* Sets the time that the hands are allowed to display.
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*
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*
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@@ -344,6 +385,16 @@ public class ConfigManager
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this.handTime.set(time);
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this.handTime.set(time);
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}
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}
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/**
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* Sets whether hands should be hidden after a period of time.
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*
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* @param hide - Whether or not hands will be hidden.
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*/
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public void hideHands(boolean hide)
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{
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this.hideHands.set(hide);
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}
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/**
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/**
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* Determines whether the armor bar should render.
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* Determines whether the armor bar should render.
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*
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*
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@@ -58,6 +58,8 @@ public class EventBus
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*/
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*/
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@SubscribeEvent
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@SubscribeEvent
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public static void onClick(final PlayerInteractEvent event)
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public static void onClick(final PlayerInteractEvent event)
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{
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try
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{
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{
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DistExecutor.safeRunWhenOn(Dist.CLIENT,
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DistExecutor.safeRunWhenOn(Dist.CLIENT,
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(DistExecutor.SafeSupplier<DistExecutor.SafeRunnable>) () -> new DistExecutor.SafeRunnable()
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(DistExecutor.SafeSupplier<DistExecutor.SafeRunnable>) () -> new DistExecutor.SafeRunnable()
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@@ -73,6 +75,14 @@ public class EventBus
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}
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}
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});
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});
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}
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}
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catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud.EventBus#onClick " +
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"event",
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e);
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}
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}
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/**
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/**
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* Run whenever the player mounts something. This brings the mount's health
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* Run whenever the player mounts something. This brings the mount's health
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@@ -85,6 +95,8 @@ public class EventBus
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*/
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*/
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@SubscribeEvent
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@SubscribeEvent
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public static void onMount(final EntityMountEvent event)
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public static void onMount(final EntityMountEvent event)
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{
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try
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{
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{
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DistExecutor.safeRunWhenOn(Dist.CLIENT,
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DistExecutor.safeRunWhenOn(Dist.CLIENT,
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(DistExecutor.SafeSupplier<DistExecutor.SafeRunnable>) () -> new DistExecutor.SafeRunnable()
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(DistExecutor.SafeSupplier<DistExecutor.SafeRunnable>) () -> new DistExecutor.SafeRunnable()
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@@ -96,6 +108,14 @@ public class EventBus
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}
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}
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});
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});
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}
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}
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catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud.EventBus#onMount " +
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"event",
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e);
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}
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}
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/**
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/**
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* Run whenever a hand is rendered in 1st person. This brings the player
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* Run whenever a hand is rendered in 1st person. This brings the player
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@@ -106,11 +126,23 @@ public class EventBus
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@SubscribeEvent
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@SubscribeEvent
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public static void onRenderHand(final RenderHandEvent event)
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public static void onRenderHand(final RenderHandEvent event)
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{
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{
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if (TimerUtils.onRenderHand(event.getHand(), event.getMatrixStack(), event.getPartialTicks()))
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try
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{
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if (TimerUtils.onRenderHand(event.getHand(),
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event.getMatrixStack(),
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event.getPartialTicks()))
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{
|
{
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event.setCanceled(true);
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event.setCanceled(true);
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}
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}
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}
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}
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|
catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud" +
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|
".EventBus#onRenderHand event",
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|
e);
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|
}
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|
}
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|
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/**
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/**
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* Called whenever we are drawing a part of the GUI. This is where most of
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* Called whenever we are drawing a part of the GUI. This is where most of
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@@ -120,6 +152,8 @@ public class EventBus
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*/
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*/
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@SubscribeEvent
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@SubscribeEvent
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public static void onGUIDraw(final RenderGameOverlayEvent event)
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public static void onGUIDraw(final RenderGameOverlayEvent event)
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|
{
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|
try
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{
|
{
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Minecraft mc = Minecraft.getInstance();
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Minecraft mc = Minecraft.getInstance();
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boolean fadeIn = false;
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boolean fadeIn = false;
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@@ -168,7 +202,8 @@ public class EventBus
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case HEALTH:
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case HEALTH:
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if (event instanceof RenderGameOverlayEvent.Pre)
|
if (event instanceof RenderGameOverlayEvent.Pre)
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{
|
{
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if (TimerUtils.drawHealth(event.getMatrixStack(), event.getPartialTicks()))
|
if (TimerUtils.drawHealth(event.getMatrixStack(),
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|
event.getPartialTicks()))
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{
|
{
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event.setCanceled(true);
|
event.setCanceled(true);
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}
|
}
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@@ -182,7 +217,8 @@ public class EventBus
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case FOOD:
|
case FOOD:
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if (event instanceof RenderGameOverlayEvent.Pre)
|
if (event instanceof RenderGameOverlayEvent.Pre)
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{
|
{
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if (TimerUtils.drawHunger(event.getMatrixStack(), event.getPartialTicks()))
|
if (TimerUtils.drawHunger(event.getMatrixStack(),
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|
event.getPartialTicks()))
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||||||
{
|
{
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event.setCanceled(true);
|
event.setCanceled(true);
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}
|
}
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@@ -199,7 +235,8 @@ public class EventBus
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case ARMOR:
|
case ARMOR:
|
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if (event instanceof RenderGameOverlayEvent.Pre)
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
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{
|
{
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if (TimerUtils.drawArmor(event.getMatrixStack(), event.getPartialTicks()))
|
if (TimerUtils.drawArmor(event.getMatrixStack(),
|
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|
event.getPartialTicks()))
|
||||||
{
|
{
|
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event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
}
|
}
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@@ -216,7 +253,8 @@ public class EventBus
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case AIR:
|
case AIR:
|
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if (event instanceof RenderGameOverlayEvent.Pre)
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
{
|
{
|
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if (TimerUtils.drawAir(event.getMatrixStack(), event.getPartialTicks()))
|
if (TimerUtils.drawAir(event.getMatrixStack(),
|
||||||
|
event.getPartialTicks()))
|
||||||
{
|
{
|
||||||
event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
}
|
}
|
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@@ -233,7 +271,8 @@ public class EventBus
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case HEALTHMOUNT:
|
case HEALTHMOUNT:
|
||||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||||
{
|
{
|
||||||
if (TimerUtils.drawMountHealth(event.getMatrixStack(), event.getPartialTicks()))
|
if (TimerUtils.drawMountHealth(event.getMatrixStack(),
|
||||||
|
event.getPartialTicks()))
|
||||||
{
|
{
|
||||||
event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
}
|
}
|
||||||
@@ -250,8 +289,11 @@ public class EventBus
|
|||||||
event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
|
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
|
||||||
{
|
{
|
||||||
RenderUtils.renderHorseJumpBar(mc, mc.ingameGUI,
|
RenderUtils.renderHorseJumpBar(mc,
|
||||||
event.getMatrixStack(), event.getPartialTicks(), TimerUtils.jumpTime);
|
mc.ingameGUI,
|
||||||
|
event.getMatrixStack(),
|
||||||
|
event.getPartialTicks(),
|
||||||
|
TimerUtils.jumpTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -261,11 +303,21 @@ public class EventBus
|
|||||||
event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
if (!TimerUtils.drawExperience(event.getPartialTicks()))
|
if (!TimerUtils.drawExperience(event.getPartialTicks()))
|
||||||
{
|
{
|
||||||
RenderUtils.renderExperience(mc, mc.ingameGUI,
|
RenderUtils.renderExperience(mc,
|
||||||
event.getMatrixStack(), event.getPartialTicks(), TimerUtils.experienceTime);
|
mc.ingameGUI,
|
||||||
|
event.getMatrixStack(),
|
||||||
|
event.getPartialTicks(),
|
||||||
|
TimerUtils.experienceTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
LOGGER.error(
|
||||||
|
"Error in running markil3.immersive_hud.EventBus#onGUIDraw event",
|
||||||
|
e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -123,6 +123,15 @@ public class ModMenu
|
|||||||
.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
|
.setCrosshairTime((int) (val * TICKS_PER_SECOND)))
|
||||||
.build());
|
.build());
|
||||||
|
|
||||||
|
general.addEntry(entryBuilder.startBooleanToggle(new TranslationTextComponent(
|
||||||
|
"option.immersive_hud.hideCrosshair"), ConfigManager.getInstance().hideCrosshair())
|
||||||
|
.setDefaultValue(true)
|
||||||
|
.setTooltip(new TranslationTextComponent(
|
||||||
|
"tooltip.immersive_hud.hideCrosshair"))
|
||||||
|
.setSaveConsumer(val -> ConfigManager.getInstance()
|
||||||
|
.hideCrosshair(val))
|
||||||
|
.build());
|
||||||
|
|
||||||
general.addEntry(entryBuilder.startDoubleField(new TranslationTextComponent(
|
general.addEntry(entryBuilder.startDoubleField(new TranslationTextComponent(
|
||||||
"option.immersive_hud.handTime"),
|
"option.immersive_hud.handTime"),
|
||||||
(float) ConfigManager.getInstance()
|
(float) ConfigManager.getInstance()
|
||||||
@@ -134,6 +143,15 @@ public class ModMenu
|
|||||||
.setHandTime((int) (val * TICKS_PER_SECOND)))
|
.setHandTime((int) (val * TICKS_PER_SECOND)))
|
||||||
.build());
|
.build());
|
||||||
|
|
||||||
|
general.addEntry(entryBuilder.startBooleanToggle(new TranslationTextComponent(
|
||||||
|
"option.immersive_hud.hideHands"), ConfigManager.getInstance().hideHands())
|
||||||
|
.setDefaultValue(true)
|
||||||
|
.setTooltip(new TranslationTextComponent(
|
||||||
|
"tooltip.immersive_hud.hideHands"))
|
||||||
|
.setSaveConsumer(val -> ConfigManager.getInstance()
|
||||||
|
.hideHands(val))
|
||||||
|
.build());
|
||||||
|
|
||||||
general.addEntry(entryBuilder.startDoubleField(new TranslationTextComponent(
|
general.addEntry(entryBuilder.startDoubleField(new TranslationTextComponent(
|
||||||
"option.immersive_hud.minHealth"),
|
"option.immersive_hud.minHealth"),
|
||||||
ConfigManager.getInstance()
|
ConfigManager.getInstance()
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ import net.minecraft.potion.Effect;
|
|||||||
import net.minecraft.potion.EffectInstance;
|
import net.minecraft.potion.EffectInstance;
|
||||||
import net.minecraft.potion.Effects;
|
import net.minecraft.potion.Effects;
|
||||||
import net.minecraft.util.Hand;
|
import net.minecraft.util.Hand;
|
||||||
import net.minecraft.util.Util;
|
|
||||||
import net.minecraft.util.math.MathHelper;
|
import net.minecraft.util.math.MathHelper;
|
||||||
import net.minecraft.util.math.RayTraceResult;
|
import net.minecraft.util.math.RayTraceResult;
|
||||||
|
|
||||||
@@ -295,8 +294,12 @@ public class TimerUtils
|
|||||||
MatrixStack matrixStack,
|
MatrixStack matrixStack,
|
||||||
float ticks)
|
float ticks)
|
||||||
{
|
{
|
||||||
float HAND_UP_TIME = 1F;
|
float HAND_UP_TIME = 20F;
|
||||||
|
|
||||||
|
boolean hideHands =
|
||||||
|
ConfigManager.getInstance().hideHands();
|
||||||
|
if (hideHands)
|
||||||
|
{
|
||||||
switch (hand)
|
switch (hand)
|
||||||
{
|
{
|
||||||
case OFF_HAND:
|
case OFF_HAND:
|
||||||
@@ -350,6 +353,7 @@ public class TimerUtils
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -384,6 +388,8 @@ public class TimerUtils
|
|||||||
boolean changed = false;
|
boolean changed = false;
|
||||||
boolean canceled = false;
|
boolean canceled = false;
|
||||||
|
|
||||||
|
if (ConfigManager.getInstance().hideCrosshair())
|
||||||
|
{
|
||||||
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
|
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
|
||||||
{
|
{
|
||||||
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
|
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
|
||||||
@@ -413,6 +419,7 @@ public class TimerUtils
|
|||||||
{
|
{
|
||||||
crosshairTime -= ticks;
|
crosshairTime -= ticks;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return canceled;
|
return canceled;
|
||||||
}
|
}
|
||||||
@@ -475,7 +482,8 @@ public class TimerUtils
|
|||||||
}
|
}
|
||||||
else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
|
else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
|
||||||
{
|
{
|
||||||
effectAlpha = -(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
|
effectAlpha =
|
||||||
|
-(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -758,7 +766,8 @@ public class TimerUtils
|
|||||||
* Only makes a change if the player is healthy. Otherwise,
|
* Only makes a change if the player is healthy. Otherwise,
|
||||||
* the bar is shown.
|
* the bar is shown.
|
||||||
*/
|
*/
|
||||||
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
|
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(
|
||||||
|
Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
|
||||||
{
|
{
|
||||||
if (healthTime > 0)
|
if (healthTime > 0)
|
||||||
{
|
{
|
||||||
@@ -930,7 +939,7 @@ public class TimerUtils
|
|||||||
Entity tmp = mc.player.getRidingEntity();
|
Entity tmp = mc.player.getRidingEntity();
|
||||||
boolean changed = false;
|
boolean changed = false;
|
||||||
|
|
||||||
if (tmp == null)
|
if (tmp == null || !(tmp instanceof LivingEntity))
|
||||||
{
|
{
|
||||||
mountHealth = -1;
|
mountHealth = -1;
|
||||||
mountMaxHealth = -1;
|
mountMaxHealth = -1;
|
||||||
|
|||||||
@@ -19,7 +19,9 @@
|
|||||||
"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
|
"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
|
||||||
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
|
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
|
||||||
"option.immersive_hud.crosshairTime": "Crosshair Display Time",
|
"option.immersive_hud.crosshairTime": "Crosshair Display Time",
|
||||||
|
"option.immersive_hud.hideCrosshair": "Hide Crosshair",
|
||||||
"option.immersive_hud.handTime": "Hand Display Time",
|
"option.immersive_hud.handTime": "Hand Display Time",
|
||||||
|
"option.immersive_hud.hideHands": "Hide Hands",
|
||||||
"option.immersive_hud.minHealth": "Minimum Health Fade",
|
"option.immersive_hud.minHealth": "Minimum Health Fade",
|
||||||
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
|
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
|
||||||
"option.immersive_hud.showArmor": "Show Armor",
|
"option.immersive_hud.showArmor": "Show Armor",
|
||||||
@@ -42,7 +44,9 @@
|
|||||||
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
|
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
|
||||||
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
|
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
|
||||||
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
|
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
|
||||||
|
"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
|
||||||
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
|
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
|
||||||
|
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
|
||||||
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
|
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
|
||||||
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
|
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
|
||||||
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
|
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
|
||||||
|
|||||||
Reference in New Issue
Block a user