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7 Commits

Author SHA1 Message Date
Markil3
02dddb3257 Update gradle.properties 2021-08-30 22:30:24 -06:00
Markil3
59d2a3934c Allows some items to not trigger a hand/crosshair update.
This is helpful if one is using Firework rockets to fly around the landscape.
2021-08-30 22:23:13 -06:00
Markil3
c4fe9992b0 Changes how the mod handles status bars slightly.
This should somewhat increase compatibility with the AppleSkin mod.
2021-07-22 13:37:28 -06:00
Markil3
8646ac8ec8 Update build.yml 2021-06-18 09:32:53 -06:00
Markil3
241b8c8357 Update build.yml for 1.17 workflows 2021-06-18 09:29:19 -06:00
Markil3
4d1cf0d9e2 Fixes the inventory items not moving properly. 2021-06-18 08:46:06 -06:00
Markil3
3b73bf6cb8 Updates for Minecraft 1.17
Still needs a bit of tweaking
2021-06-18 08:27:59 -06:00
26 changed files with 157 additions and 41 deletions

6
.github/workflows/build.yml vendored Normal file → Executable file
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@@ -12,9 +12,9 @@ jobs:
matrix: matrix:
# Use these Java versions # Use these Java versions
java: [ java: [
1.8, # Minimum supported by Minecraft 1.16, # Minimum supported by Minecraft
11, # Current Java LTS 16, # Current Java LTS
15 # Latest version 16 # Latest version
] ]
# and run on both Linux and Windows # and run on both Linux and Windows
os: [ubuntu-20.04, windows-latest] os: [ubuntu-20.04, windows-latest]

2
.gitignore vendored Normal file → Executable file
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@@ -32,3 +32,5 @@ bin/
run/ run/
/logs/ /logs/
local.properties
remappedSrc/

0
LICENSE Normal file → Executable file
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0
README.md Normal file → Executable file
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15
build.gradle Normal file → Executable file
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@@ -1,10 +1,10 @@
plugins { plugins {
id 'fabric-loom' version '0.5-SNAPSHOT' id 'fabric-loom' version '0.8-SNAPSHOT'
id 'maven-publish' id 'maven-publish'
} }
sourceCompatibility = JavaVersion.VERSION_1_8 sourceCompatibility = JavaVersion.VERSION_16
targetCompatibility = JavaVersion.VERSION_1_8 targetCompatibility = JavaVersion.VERSION_16
archivesBaseName = project.archives_base_name archivesBaseName = project.archives_base_name
version = project.mod_version + "-" + project.minecraft_version + "-fabric" version = project.mod_version + "-" + project.minecraft_version + "-fabric"
@@ -43,13 +43,8 @@ tasks.withType(JavaCompile).configureEach {
// If Javadoc is generated, this must be specified in that task too. // If Javadoc is generated, this must be specified in that task too.
it.options.encoding = "UTF-8" it.options.encoding = "UTF-8"
// The Minecraft launcher currently installs Java 8 for users, so your mod probably wants to target Java 8 too // Minecraft 1.17 (21w19a) upwards uses Java 16.
// JDK 9 introduced a new way of specifying this that will make sure no newer classes or methods are used. it.options.release = 16
// We'll use that if it's available, but otherwise we'll use the older option.
def targetVersion = 8
if (JavaVersion.current().isJava9Compatible()) {
it.options.release = targetVersion
}
} }
java { java {

0
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12
gradle.properties Normal file → Executable file
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@@ -3,14 +3,14 @@ org.gradle.jvmargs=-Xmx1G
# Fabric Properties # Fabric Properties
# check these on https://fabricmc.net/use # check these on https://fabricmc.net/use
minecraft_version=1.16.4 minecraft_version=1.17
yarn_mappings=1.16.4+build.9 yarn_mappings=1.17+build.1
loader_version=0.11.1 loader_version=0.11.3
cloth_version=4.11.14 cloth_version=5.0.34
modmenu_version=1.16.8 modmenu_version=2.0.2
# Mod Properties # Mod Properties
mod_version = 1.1.1 mod_version = 1.2
maven_group = markil3 maven_group = markil3
archives_base_name = immersive_hud archives_base_name = immersive_hud

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@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.8-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-7.0.2-bin.zip
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists

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0
settings.gradle Normal file → Executable file
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53
src/main/java/markil3/immersive_hud/ConfigManager.java Normal file → Executable file
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@@ -1,11 +1,19 @@
package markil3.immersive_hud; package markil3.immersive_hud;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraft.util.registry.Registry;
import java.util.Arrays;
import java.util.Set;
import java.util.stream.Collectors;
import me.shedaniel.autoconfig.AutoConfig; import me.shedaniel.autoconfig.AutoConfig;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
/** /**
* Configuration manager of this mod, which reads from and writes to this mod's * Configuration manager of this mod, which reads from and writes to this mod's
* configuration file. * configuration file.
@@ -88,6 +96,7 @@ public class ConfigManager
private boolean showArmor = true; private boolean showArmor = true;
private double minHealth = 0.5; private double minHealth = 0.5;
private int minHunger = 17; private int minHunger = 17;
private Identifier[] ignoredItems = new Identifier[]{Registry.ITEM.getId(Items.FIREWORK_ROCKET)};
/** /**
* Returns the instance of this class. * Returns the instance of this class.
@@ -247,6 +256,26 @@ public class ConfigManager
return this.minHunger; return this.minHunger;
} }
/**
* Obtains a collection of items that won't cause hands and crosshairs to show when used.
*
* @return A set of ignored items.
*/
public Set<Item> getIgnoredItems()
{
return Arrays.stream(ignoredItems).map(Registry.ITEM::get).collect(Collectors.toSet());
}
/**
* Obtains a collection of items that won't cause hands and crosshairs to show when used.
*
* @return An array of identifiers.
*/
public Identifier[] getIgnoredIdentifiers()
{
return this.ignoredItems;
}
/** /**
* Sets the time that the hands are allowed to display. * Sets the time that the hands are allowed to display.
* *
@@ -318,6 +347,26 @@ public class ConfigManager
{ {
this.minHunger = MathHelper.clamp(boundary, 0, 20); this.minHunger = MathHelper.clamp(boundary, 0, 20);
} }
/**
* Sets which items won't cause the hands and crosshairs to show when used.
*
* @param items - A set of ignored items.
*/
public void setIgnoredItems(Item... items)
{
this.ignoredItems = Arrays.stream(items).map(Registry.ITEM::getId).toArray(Identifier[]::new);
}
/**
* Sets which items won't cause the hands and crosshairs to show when used.
*
* @param items - A set of ignored items.
*/
public void setIgnoredItems(String... items)
{
this.ignoredItems = Arrays.stream(items).map(Identifier::new).filter(i -> Registry.ITEM.getOrEmpty(i).isPresent()).toArray(Identifier[]::new);
}
/** /**
* Saves changes to this mod's configuration. * Saves changes to this mod's configuration.
*/ */

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0
src/main/java/markil3/immersive_hud/Main.java Normal file → Executable file
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33
src/main/java/markil3/immersive_hud/ModMenu.java Normal file → Executable file
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@@ -3,7 +3,11 @@ package markil3.immersive_hud;
import com.terraformersmc.modmenu.api.ConfigScreenFactory; import com.terraformersmc.modmenu.api.ConfigScreenFactory;
import com.terraformersmc.modmenu.api.ModMenuApi; import com.terraformersmc.modmenu.api.ModMenuApi;
import net.minecraft.item.Items;
import net.minecraft.text.TranslatableText; import net.minecraft.text.TranslatableText;
import net.minecraft.util.Identifier;
import net.minecraft.util.InvalidIdentifierException;
import net.minecraft.util.registry.Registry;
import me.shedaniel.autoconfig.AutoConfig; import me.shedaniel.autoconfig.AutoConfig;
import me.shedaniel.clothconfig2.api.ConfigBuilder; import me.shedaniel.clothconfig2.api.ConfigBuilder;
@@ -13,6 +17,10 @@ import me.shedaniel.clothconfig2.gui.entries.DoubleListEntry;
import static markil3.immersive_hud.Main.TICKS_PER_SECOND; import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
import java.util.Arrays;
import java.util.Optional;
import java.util.stream.Collectors;
public class ModMenu implements ModMenuApi public class ModMenu implements ModMenuApi
{ {
@@ -185,6 +193,31 @@ public class ModMenu implements ModMenuApi
.setSaveConsumer(val -> instance.shouldShowArmor(val)) .setSaveConsumer(val -> instance.shouldShowArmor(val))
.build()); .build());
general.addEntry(entryBuilder
.startStrList(new TranslatableText("option.immersive_hud.ignoreList"), Arrays
.asList(instance
.getIgnoredIdentifiers()).stream().map(Identifier::toString)
.collect(Collectors.toList()))
.setDefaultValue(Arrays
.asList(Registry.ITEM.getId(Items.FIREWORK_ROCKET).toString()))
.setTooltip(new TranslatableText("tooltip.immersive_hud.ignoreList"))
.setSaveConsumer(val -> instance.setIgnoredItems(val.toArray(new String[0]))).setErrorSupplier(val -> {
try
{
Optional<String> item = val.stream().filter(i -> !Registry.ITEM.getOrEmpty(new Identifier(i)).isPresent()).findFirst();
if (item.isPresent())
{
return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.unknownItem"));
}
}
catch (InvalidIdentifierException e)
{
return Optional.of(new TranslatableText("error.immersive_hud.ignoreList.illegalId"));
}
return Optional.empty();
})
.build());
return builder.build(); return builder.build();
}; };
} }

50
src/main/java/markil3/immersive_hud/TimerUtils.java Normal file → Executable file
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@@ -49,12 +49,13 @@ import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.Iterator; import java.util.Iterator;
import java.util.Optional; import java.util.Optional;
import java.util.Set;
/** /**
* Contains the logic for changing the HUD. * Contains the logic for changing the HUD.
* *
* @author Markil 3 * @author Markil 3
* @version 0.1-1.16.4-fabric * @version 1.1.1-1.17-fabric
*/ */
public class TimerUtils public class TimerUtils
{ {
@@ -173,7 +174,7 @@ public class TimerUtils
*/ */
public static void setAlpha(float alpha) public static void setAlpha(float alpha)
{ {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, alpha);
} }
/** /**
@@ -250,6 +251,8 @@ public class TimerUtils
ConfigManager.getInstance().getExperienceTime(); ConfigManager.getInstance().getExperienceTime();
ConfigManager.TimeValues jump = ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime(); ConfigManager.getInstance().getJumpTime();
ConfigManager.TimeValues healthTimes = ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hungerTimes = ConfigManager.getInstance().getHungerTime();
float hotbarAlpha = Main.getAlpha(hotbarTime, float hotbarAlpha = Main.getAlpha(hotbarTime,
hotbar.getMaxTime(), hotbar.getMaxTime(),
@@ -263,8 +266,21 @@ public class TimerUtils
jump.getMaxTime(), jump.getMaxTime(),
jump.getFadeInTime(), jump.getFadeInTime(),
jump.getFadeOutTime()); jump.getFadeOutTime());
float statusAlpha = Main.getAlpha(healthTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime());
statusAlpha = Math.max(statusAlpha, Main.getAlpha(hungerTime,
hungerTimes.getMaxTime(),
hungerTimes.getFadeInTime(),
hungerTimes.getFadeOutTime()));
/*
* Draw it in its standard location until it is completely transparent, then move it
* instantly.
*/
statusAlpha = (float) Math.ceil(statusAlpha);
return 7 * (1 - Math.max(experienceAlpha, return 7 * (1 - Math.max(experienceAlpha,
jumpAlpha)) + 22 * (1 - hotbarAlpha); jumpAlpha)) + 22 * (1 - hotbarAlpha) + 42 * (1 - statusAlpha);
} }
/** /**
@@ -289,6 +305,7 @@ public class TimerUtils
LivingEntity entity; LivingEntity entity;
Item item; Item item;
Iterator<ItemStack> hands; Iterator<ItemStack> hands;
Set<Item> ignored;
if (mc.getCameraEntity() instanceof LivingEntity) if (mc.getCameraEntity() instanceof LivingEntity)
{ {
entity = (LivingEntity) mc.getCameraEntity(); entity = (LivingEntity) mc.getCameraEntity();
@@ -314,6 +331,14 @@ public class TimerUtils
.map(ItemStack::getItem) .map(ItemStack::getItem)
.orElse(null); .orElse(null);
} }
if (item != null)
{
ignored = ConfigManager.getInstance().getIgnoredItems();
if (ignored.contains(item))
{
return;
}
}
crosshairTime = ConfigManager.getInstance().getCrosshairTime(); crosshairTime = ConfigManager.getInstance().getCrosshairTime();
if (hand == Hand.MAIN_HAND) if (hand == Hand.MAIN_HAND)
{ {
@@ -847,7 +872,7 @@ public class TimerUtils
return true; return true;
} }
if (entity.method_3151() > 0) if (entity.getMountJumpStrength() > 0)
{ {
jumpTime = jump.getMaxTime() - (jumpTime > 0 ? jumpTime = jump.getMaxTime() - (jumpTime > 0 ?
jump.getFadeInTime() : jump.getFadeInTime() :
@@ -1125,9 +1150,9 @@ public class TimerUtils
/* /*
* Checks for a change in what slot is used. * Checks for a change in what slot is used.
*/ */
if (selectedHotbarSlot != entity.inventory.selectedSlot) if (selectedHotbarSlot != entity.getInventory().selectedSlot)
{ {
selectedHotbarSlot = entity.inventory.selectedSlot; selectedHotbarSlot = entity.getInventory().selectedSlot;
mainHandTime = handTime; mainHandTime = handTime;
changed = true; changed = true;
} }
@@ -1150,20 +1175,25 @@ public class TimerUtils
* Determines whether or not to draw the crosshair, adjusting the alpha as * Determines whether or not to draw the crosshair, adjusting the alpha as
* needed. * needed.
* *
* @return If true, then cancel drawing the crosshair.
*
* @since 0.1-1.16.4-fabric * @since 0.1-1.16.4-fabric
*/ */
public static void recolorHotbar(MatrixStack stack) public static void recolorHotbar(MatrixStack stack)
{ {
ConfigManager.TimeValues hotbar = ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime(); ConfigManager.getInstance().getHotbarTime();
RenderSystem.pushMatrix(); // RenderSystem.pushMatrix();
stack.push(); stack.push();
RenderSystem.translatef(0F, TimerUtils.getHotbarTranslation(), 0F); stack.translate(0F, TimerUtils.getHotbarTranslation(), 0F);
setAlpha(Main.getAlpha(hotbarTime, setAlpha(Main.getAlpha(hotbarTime,
hotbar.getMaxTime(), hotbar.getMaxTime(),
hotbar.getFadeInTime(), hotbar.getFadeInTime(),
hotbar.getFadeOutTime())); hotbar.getFadeOutTime()));
/*
* Update the hotbar item matrix
*/
stack = RenderSystem.getModelViewStack();
stack.push();
stack.translate(0F, TimerUtils.getHotbarTranslation(), 0F);
RenderSystem.applyModelViewMatrix();
} }
} }

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12
src/main/java/markil3/immersive_hud/mixin/HudHook.java Normal file → Executable file
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@@ -40,7 +40,7 @@ import markil3.immersive_hud.TimerUtils;
* that most of the logic can be found in {@link TimerUtils}. * that most of the logic can be found in {@link TimerUtils}.
* *
* @author Markil 3 * @author Markil 3
* @version 0.1-1.16.4-fabric * @version 1.1.1-1.17-fabric
*/ */
@Mixin(InGameHud.class) @Mixin(InGameHud.class)
public class HudHook public class HudHook
@@ -338,7 +338,7 @@ public class HudHook
@Inject(method = "renderStatusBars(Lnet/minecraft/client/util" + @Inject(method = "renderStatusBars(Lnet/minecraft/client/util" +
"/math/MatrixStack;)V", at = @At(value = "INVOKE", target = "Lnet" + "/math/MatrixStack;)V", at = @At(value = "INVOKE", target = "Lnet" +
"/minecraft/util/profiler/Profiler;swap(Ljava/lang/String;)V", "/minecraft/util/profiler/Profiler;swap(Ljava/lang/String;)V",
ordinal = 1)) ordinal = 1, shift = At.Shift.BY, by = 3))
public void renderFood(MatrixStack matrices, CallbackInfo callbackInfo) public void renderFood(MatrixStack matrices, CallbackInfo callbackInfo)
{ {
try try
@@ -634,7 +634,7 @@ public class HudHook
* @since 0.1-1.16.4-fabric * @since 0.1-1.16.4-fabric
*/ */
@Inject(method = "renderHotbar", at = @At(value = "INVOKE", target = @Inject(method = "renderHotbar", at = @At(value = "INVOKE", target =
"Lcom/mojang/blaze3d/systems/RenderSystem;color4f(FFFF)V", shift "Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V", shift
= At.Shift.AFTER)) = At.Shift.AFTER))
public void adjustHotbar(float tickDelta, public void adjustHotbar(float tickDelta,
MatrixStack matrices, MatrixStack matrices,
@@ -661,7 +661,7 @@ public class HudHook
* @param stack - The matrix drawing stack. * @param stack - The matrix drawing stack.
* @param callbackInfo * @param callbackInfo
* *
* @version 0.2-1.16.4-fabric * @version 1.1.1-1.17-fabric
* @since 0.1-1.16.4-fabric * @since 0.1-1.16.4-fabric
*/ */
@Inject(method = "renderHotbar", at = @At(value = "TAIL")) @Inject(method = "renderHotbar", at = @At(value = "TAIL"))
@@ -671,8 +671,10 @@ public class HudHook
{ {
try try
{ {
RenderSystem.popMatrix();
stack.pop(); stack.pop();
stack = RenderSystem.getModelViewStack();
stack.pop();
RenderSystem.applyModelViewMatrix();
/* /*
* Resets the color so that nothing else is bothered. * Resets the color so that nothing else is bothered.
*/ */

0
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@@ -25,6 +25,7 @@
"option.immersive_hud.minHealth": "Minimum Health Fade", "option.immersive_hud.minHealth": "Minimum Health Fade",
"option.immersive_hud.minHunger": "Minimum Hunger Fade", "option.immersive_hud.minHunger": "Minimum Hunger Fade",
"option.immersive_hud.showArmor": "Show Armor", "option.immersive_hud.showArmor": "Show Armor",
"option.immersive_hud.ignoreList": "Ignored Items",
"tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds", "tooltip.immersive_hud.hotbarMaxTime": "How long the hotbar can be displayed on screen in seconds",
"tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in", "tooltip.immersive_hud.hotbarFadeIn": "How many seconds it takes for the hotbar to fade in",
"tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out", "tooltip.immersive_hud.hotbarFadeOut": "How many seconds it takes for the hotbar to move out",
@@ -49,5 +50,8 @@
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time", "tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away", "tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away", "tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD" "tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD",
"tooltip.immersive_hud.ignoreList": "Which items will not trigger the arm and crosshairs when used",
"error.immersive_hud.ignoreList.unknownItem": "Unknown item %s",
"error.immersive_hud.ignoreList.illegalId": "%s is not a legal item identifier"
} }

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@@ -34,8 +34,9 @@
], ],
"depends": { "depends": {
"fabricloader": ">=0.7.4", "fabricloader": ">=0.11.3",
"minecraft": "1.16.x" "minecraft": "1.17.x",
"java": ">=16"
}, },
"suggests": { "suggests": {
"modmenu": "*", "modmenu": "*",

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@@ -2,7 +2,7 @@
"required": true, "required": true,
"minVersion": "0.8", "minVersion": "0.8",
"package": "markil3.immersive_hud.mixin", "package": "markil3.immersive_hud.mixin",
"compatibilityLevel": "JAVA_8", "compatibilityLevel": "JAVA_16",
"mixins": [ "mixins": [
], ],
"client": [ "client": [