# This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="[31,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. license="GPL-3.0-only" # A URL to refer people to when problems occur with this mod issueTrackerURL="https://github.com/Markil3/MinecraftImmersiveHUD/issues" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="immersive_hud" #mandatory # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it # ${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata # see the associated build.gradle script for how to populate this completely automatically during a build version="${file.jarVersion}" #mandatory # A display name for the mod displayName="Immersive HUD" #mandatory # A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/ updateJSONURL="https://raw.githubusercontent.com/Markil3/MinecraftImmersiveHUD/master/update-forge.json" #optional # A URL for the "homepage" for this mod, displayed in the mod UI displayURL="https://www.planetminecraft.com/mod/immersive-hud/" #optional # A file name (in the root of the mod JAR) containing a logo for display logoFile="immersive_hud_logo.png" #optional # A text field displayed in the mod UI credits="Minecraft Rendering Code (c) 2009-2021 Mojang Studios" #optional # A text field displayed in the mod UI authors="Markil 3" # The description text for the mod (multi line!) (#mandatory) description=''' This Minecraft mod aims to move the ingame HUD out of the way whenever possible. Whenever an element updates (i.e., health changes, you swap items, you look at something, etc.), the respective item will show up. However, once you've been able to see the information, it will fade away and allow you to enjoy your game without the clutter of unneeded HUD elements. The following elements will only show up under certain conditions: * The health and armor bars will only show up when your health changes (i.e. after taking damage), when your health is low or when holding food. * The hunger bar will only show up when your hunger level (not your saturation) changes, you are hungry, or when holding food. * The experience bar and level will only show upon gaining experience. * The health of your mount (i.e. your horse) will only show when its health changes. * The horse jump bar will only show when you are getting ready to jump. * The hotbar will only show when an item you are holding changes or you change which slot is selected. * The crosshair will only show when you are looking at something or you are using a bow, crossbow, shield, or trident or holding a throwable item. * The hands will show only when you use an item or are holding/using one of the above specified items, or a map. * Potion icons will only show up when first applied or about to run out. ''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies.immersive_hud]] # the modid of the dependency modId="forge" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=true #mandatory # The version range of the dependency versionRange="[31,)" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory ordering="NONE" # Side this dependency is applied on - BOTH, CLIENT or SERVER side="CLIENT" [[dependencies.immersive_hud]] # the modid of the dependency modId="cloth-config" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=false #mandatory # The version range of the dependency versionRange="[4.11,)" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory ordering="BEFORE" # Side this dependency is applied on - BOTH, CLIENT or SERVER side="CLIENT" # Here's another dependency [[dependencies.immersive_hud]] modId="minecraft" mandatory=true versionRange="[1.15.2,1.16)" ordering="NONE" side="CLIENT"