Files
MinecraftImmersiveHUD/src/main/java/markil3/immersive_hud/TimerUtils.java
2021-03-02 10:35:00 -07:00

1054 lines
32 KiB
Java

package markil3.immersive_hud;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.BowItem;
import net.minecraft.item.CrossbowItem;
import net.minecraft.item.EggItem;
import net.minecraft.item.EnderPearlItem;
import net.minecraft.item.FilledMapItem;
import net.minecraft.item.FishingRodItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ShieldItem;
import net.minecraft.item.ShootableItem;
import net.minecraft.item.SnowballItem;
import net.minecraft.item.ThrowablePotionItem;
import net.minecraft.item.TridentItem;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.Hand;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Optional;
public class TimerUtils
{
// /**
// * The number of ticks that the hand will be onscreen. Every tick is
// 1/20th
// * of a second.
// */
// private static final int HAND_TIME = 10 * 20;
// /**
// * The number of ticks most elements will be onscreen. Every tick is
// 1/20th
// * of a second.
// */
// static final int VISUAL_TIME = 6 * 20;
// /**
// * The number of ticks that the health and hunger bars will be onscreen.
// * Every tick is 1/20th of a second.
// */
// private static final int HEALTH_TIME = (int) ((float) VISUAL_TIME * 2.5);
// public static final int FADE_IN_TIME = 5;
// public static final int FADE_OUT_TIME = 20;
/**
* How many more ticks the hand will be onscreen. Every tick is 1/20th of a
* second.
*/
private static double mainHandTime, offHandTime;
/**
* How many more ticks the crosshair will be onscreen. Every tick is 1/20th
* of a second.
*/
private static double crosshairTime;
/**
* If true, then the hand (and crosshairs) will be locked onto the screen
* without disappearing until this flag is updated.
*/
private static boolean mainHandLock, offHandLock;
/**
* A bitmask that will lock the corresponding hand without necessarily
* showing the crosshairs. The first bit will be the main hand, and the
* second will be the offhand.
*/
private static int mapLock;
private static HashMap<Effect, Double> effectTime = new HashMap<>();
/**
* How many more ticks the hotbar will be onscreen. Every tick is 1/20th of
* a second.
*/
static double hotbarTime;
/**
* The last hotbar slot that was selected. This is used to check for a
* change in the hotbar slot.
*/
private static int selectedHotbarSlot = -1;
/**
* The last item that was in this hand. This is used to check for a change
* in what was equipped.
*/
private static Item mainHandItem = null, offHandItem = null;
/**
* How many more ticks the health bar will be onscreen. Every tick is 1/20th
* of a second.
*/
private static double healthTime;
/**
* Records what the health was previously. Used to check for a change in the
* health.
* <p>
* Note that the display of the armor is linked to this.
*/
private static float health = -1;
/**
* Records what the maximum health was previously. Used to check for a
* change in the health.
*/
private static float maxHealth = -1;
/**
* How many more ticks the hunger bar will be onscreen. Every tick is 1/20th
* of a second.
*/
private static double hungerTime;
/**
* Records what the hunger level was previously. Used to check for a change
* in hunger.
*/
private static int hunger = -1;
/**
* Records whether or not there was food poisoning. Used to check for a
* change in hunger.
*/
private static boolean isFoodPoisoned = false;
/**
* How many more ticks the mount's health bar will be onscreen. Every tick
* is 1/20th of a second.
*/
private static double mountTime;
/**
* Records what the health of the mount was previously. Used to check for a
* change in the health.
*/
private static float mountHealth = -1;
/**
* Records what the maximum health of the mount was previously. Used to
* check for a change in the health.
*/
private static float mountMaxHealth = -1;
/**
* How many more ticks the mount's jump bar will be onscreen. Every tick is
* 1/20th of a second.
*/
static double jumpTime;
/**
* How many more ticks the experience bar will be onscreen. Every tick is
* 1/20th of a second.
*/
static double experienceTime;
/**
* Records what the experience was previously. Used to check for a change in
* the health.
*/
private static float experienceProgress = -1;
/**
* Sets the transparency level of the next drawn element.
*
* @param alpha - The transparency, from 0 to 1.
*/
public static void setAlpha(float alpha)
{
RenderSystem.color4f(1.0F, 1.0F, 1.0F, alpha);
}
/**
* Resets the transparency level.
*
* @see #setAlpha(float)
*/
public static void resetAlpha()
{
setAlpha(1.0F);
}
/**
* Obtains the offset from the bottom of the screen that the hotbar
* receives.
*
* @return The offset the hotbar uses.
*/
public static int getHotbarTranslation()
{
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
return (int) (22F * Main.getAlpha(hotbarTime,
hotbar.getMaxTime(),
hotbar.getFadeInTime(),
hotbar.getFadeOutTime()));
}
/**
* Obtains the offset from the bottom of the screen that the experience bar
* receives.
*
* @return The offset the experience bar uses.
*/
public static int getExperienceTranslation()
{
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getExperenceTime();
return (int) ((getHotbarTranslation() + 10F) * Main.getAlpha(
experienceTime,
experience.getMaxTime(),
experience.getFadeInTime(),
experience.getFadeOutTime())) - 3;
}
/**
* Obtains the offset from the bottom of the screen that the jump bar
* receives.
*
* @return The offset the jump bar uses.
*/
public static int getJumpTranslation()
{
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime();
return (int) ((getHotbarTranslation() + 10F) * Main.getAlpha(jumpTime,
jump.getMaxTime(),
jump.getFadeInTime(),
jump.getFadeOutTime())) - 3;
}
/**
* Obtains the offset that the status bars (health, hunger, etc.) gets from
* their usual position.
*
* @return The offset.
*/
public static float getHealthTranslation()
{
return 29 - Math.max(Math.max(getExperienceTranslation(),
getJumpTranslation()), getHotbarTranslation());
}
public static void onClick(Hand hand, Item item)
{
ConfigManager.TimeValues health =
ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hunger =
ConfigManager.getInstance().getHungerTime();
double handTime = ConfigManager.getInstance().getHandTime();
crosshairTime = ConfigManager.getInstance().getCrosshairTime();
if (hand == Hand.MAIN_HAND)
{
mainHandTime = handTime;
}
else
{
offHandTime = handTime;
}
if (item != null)
{
if (item.isFood())
{
healthTime = health.getMaxTime() - (healthTime > 0 ?
health.getFadeInTime() :
0);
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
hunger.getFadeInTime() :
0);
}
}
}
/**
* Run whenever a hand is rendered in 1st person. This brings the player
* hands into and out of view as needed.
*
* @param hand - The hand being rendered.
* @param matrixStack - The rendering stack.
* @param ticks
*
* @return If true, then don't render this hand at all.
*
* @since 0.2-1.16.4-forge
*/
public static boolean onRenderHand(Hand hand,
MatrixStack matrixStack,
float ticks)
{
float HAND_UP_TIME = 1F;
switch (hand)
{
case OFF_HAND:
if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
{
/*
* Undo the transformation of the previous hand
*/
matrixStack
.translate(0,
1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
0);
}
if (offHandTime == 0 && !offHandLock)
{
return true;
}
else if (!offHandLock && (mapLock & 0b01) == 0)
{
if (offHandTime > 0)
{
offHandTime -= ticks;
}
if (offHandTime < HAND_UP_TIME)
{
matrixStack
.translate(0,
-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME,
0);
}
}
break;
case MAIN_HAND:
if (mainHandTime == 0 && !mainHandLock)
{
return true;
}
else if (!mainHandLock && (mapLock & 0b10) == 0)
{
if (mainHandTime > 0)
{
mainHandTime -= ticks;
}
if (mainHandTime < HAND_UP_TIME)
{
matrixStack
.translate(0,
-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME,
0);
}
}
break;
}
return false;
}
/**
* Resets the health of the mount.
*/
public static void resetMountHealth()
{
ConfigManager.TimeValues health =
ConfigManager.getInstance().getHealthTime();
mountTime = health.getMaxTime() - (mountTime > 0 ?
health.getFadeInTime() :
0);
jumpTime = 0;
}
/**
* Determines whether or not to draw the crosshair, adjusting the alpha as
* needed.
*
* @param ticks
*
* @return If true, then cancel drawing the crosshair.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawCrosshair(float ticks)
{
double CROSSHAIR_TIME = ConfigManager.getInstance().getCrosshairTime();
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
boolean canceled = false;
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
{
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
{
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
.getRidingEntity())
{
changed = true;
}
}
else
{
changed = true;
}
}
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
{
setAlpha(Main.getAlpha(crosshairTime > 0 ?
crosshairTime :
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
}
else
{
canceled = true;
}
if (crosshairTime > 0)
{
crosshairTime -= ticks;
}
return canceled;
}
/**
* Updates the timings of some of the potions currently affecting the
* player.
*
* @param player - The player being affected.
*/
public static void updatePotions(ClientPlayerEntity player)
{
ArrayList<Effect> toRemove = new ArrayList<>();
for (Effect effect : Collections.checkedSet(effectTime.keySet(),
Effect.class))
{
if (!player.isPotionActive(effect))
{
toRemove.add(effect);
}
}
for (Effect effect : toRemove)
{
effectTime.remove(effect);
}
}
/**
* Obtains how transparent
*
* @param player
* @param effectinstance
*
* @return
*/
public static float getPotionAlpha(ClientPlayerEntity player,
EffectInstance effectinstance,
float ticks)
{
ConfigManager.TimeValues potion =
ConfigManager.getInstance().getPotionTime();
final int BLINK_TIME = 200;
float effectAlpha = 0.0F;
Double time = effectTime.get(effectinstance.getPotion());
if (time == null)
{
effectTime.put(effectinstance.getPotion(),
(time = (double) potion.getMaxTime()));
}
else
{
effectTime.put(effectinstance.getPotion(), (time -= ticks));
}
if (effectinstance.getDuration() <= BLINK_TIME)
{
effectAlpha =
MathHelper.sin(7000F / (effectinstance.getDuration() + 16F * (float) Math.PI)) * 50F / (effectinstance
.getDuration() + 100F) + 0.5F;
}
else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
{
effectAlpha = -(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
}
else
{
effectAlpha = Main.getAlpha(time,
potion.getMaxTime(),
potion.getFadeInTime(),
potion.getFadeOutTime());
}
return effectAlpha;
}
/**
* Updates several fields relating to what items are being held by the
* player.
*
* @return If true, then there have been changes in the hotbar.
*
* @see #drawHotbar(float)
* @since 0.2-1.16.4-forge
*/
private static boolean updateHotbar()
{
ConfigManager.TimeValues health =
ConfigManager.getInstance().getHealthTime();
ConfigManager.TimeValues hunger =
ConfigManager.getInstance().getHungerTime();
double handTime = ConfigManager.getInstance().getHandTime();
Minecraft mc = Minecraft.getInstance();
Item item, handItem;
boolean changed = false;
mainHandLock = offHandLock = false;
mapLock = 0;
for (int i = 0, l = Hand.values().length; i < l; i++)
{
item =
Optional.ofNullable(mc.player.getHeldItem(Hand.values()[i]))
.map(ItemStack::getItem)
.orElse(null);
if (item != null)
{
if (item instanceof ShootableItem)
{
/*
* Enables the crosshairs and lock the hand
* whenever the bow is drawn.
*/
if (item instanceof BowItem)
{
if (mc.player.isHandActive() && mc.player.getActiveHand()
.ordinal() == i)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* Enables the crosshairs and lock the hand
* whenever a loaded crossbow is equipped.
*/
else if (item instanceof CrossbowItem)
{
if (CrossbowItem.isCharged(mc.player.getHeldItem(
Hand.values()[i])))
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* We don't know how modded items behave
* exactly, so we keep it safe and enable the
* crosshairs at all times for any shootable
* items.
*/
else
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* Items that have the crosshairs enabled for as long
* as the item is actively being used.
*/
else if (item instanceof TridentItem || item instanceof ShieldItem)
{
if (mc.player.isHandActive() && mc.player.getActiveHand()
.ordinal() == i)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
}
/*
* Items that have the crosshairs enabled for as long
* as the item is being held at all.
*/
else if (item instanceof ThrowablePotionItem || item instanceof SnowballItem || item instanceof EggItem || item instanceof EnderPearlItem || item instanceof FishingRodItem)
{
switch (i)
{
case 0:
mainHandLock = true;
break;
case 1:
offHandLock = true;
break;
}
}
/*
* Maps get special treatment. The hand is locked,
* but the crosshairs are not enabled.
*/
else if (item instanceof FilledMapItem)
{
mapLock = mapLock | (2 - i);
}
}
/*
* Checks for a change in the item
*/
if (i == 0)
{
handItem = mainHandItem;
}
else
{
handItem = offHandItem;
}
if (item != handItem)
{
changed = true;
/*
* Briefly shows the health and hunger bar whenever
* food is switched to.
*/
if (item.isFood())
{
healthTime = health.getMaxTime() - (healthTime > 0 ?
health.getFadeInTime() :
0);
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
hunger.getFadeInTime() :
0);
}
if (i == 0)
{
mainHandItem = item;
mainHandTime = handTime;
}
else if (i == 1)
{
offHandItem = item;
offHandTime = handTime;
}
}
}
return changed;
}
/**
* Determines whether or not to draw the hotbar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the hotbar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawHotbar(float ticks)
{
ConfigManager.TimeValues hotbar =
ConfigManager.getInstance().getHotbarTime();
double handTime = ConfigManager.getInstance().getHandTime();
Minecraft mc = Minecraft.getInstance();
int hotbarSlot;
boolean changed = updateHotbar();
/*
* Checks for a change in what slot is used.
*/
hotbarSlot = mc.player.inventory.currentItem;
if (selectedHotbarSlot != hotbarSlot)
{
selectedHotbarSlot = hotbarSlot;
mainHandTime = handTime;
changed = true;
}
if (changed)
{
hotbarTime = hotbar.getMaxTime() - (hotbarTime > 0 ?
hotbar.getFadeInTime() :
0);
}
else if (hotbarTime > 0)
{
hotbarTime -= ticks;
}
return hotbarTime == 0;
}
/**
* Determines whether or not to draw the health bar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the health.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawHealth(MatrixStack stack, float ticks)
{
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final double HEALTH_BOUNDARY =
ConfigManager.getInstance().getMinHealth();
ConfigManager.TimeValues healthTimes =
ConfigManager.getInstance().getHealthTime();
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
/*
* Checks for a change in current or max health.
*/
if (health != mc.player.getHealth())
{
health = mc.player.getHealth();
changed = true;
}
if (maxHealth != mc.player.getMaxHealth())
{
maxHealth = mc.player.getMaxHealth();
changed = true;
}
if (changed)
{
healthTime = healthTimes.getMaxTime() - (healthTime > 0 ?
healthTimes.getFadeInTime() :
0);
}
else if (healthTime > 0)
{
healthTime -= ticks;
}
/*
* Only makes a change if the player is healthy. Otherwise,
* the bar is shown.
*/
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
{
if (healthTime > 0)
{
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
setAlpha(Main.getAlpha(healthTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
return false;
}
return true;
}
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
/**
* Determines whether or not to draw the hunger bar, adjusting the alpha as
* needed.
*
* @return If true, then cancel drawing the hunger bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawHunger(MatrixStack stack, float ticks)
{
/*
* When hunger falls to this level or below, the hunger bar won't
* disappear, allowing the player to be constantly reminded of their
* low hunger.
*/
final int HUNGER_BOUNDARY = ConfigManager.getInstance().getMinHunger();
ConfigManager.TimeValues hungerTimes =
ConfigManager.getInstance().getHungerTime();
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
if (hunger != mc.player.getFoodStats().getFoodLevel())
{
hunger = mc.player.getFoodStats().getFoodLevel();
changed = true;
}
if (isFoodPoisoned != mc.player.isPotionActive(Effects.HUNGER))
{
isFoodPoisoned =
mc.player.isPotionActive(Effects.HUNGER);
changed = true;
}
if (changed || hunger <= HUNGER_BOUNDARY)
{
hungerTime = hungerTimes.getMaxTime() - (hungerTime > 0 ?
hungerTimes.getFadeInTime() :
0);
}
else if (hungerTime > 0)
{
hungerTime -= ticks;
}
/*
* Only fade a change if the player is satisfied. Otherwise,
* the bar is shown.
*/
if (hunger > HUNGER_BOUNDARY && !mc.player.isPotionActive(Effects.HUNGER))
{
if (hungerTime > 0)
{
setAlpha(Main.getAlpha(hungerTime,
hungerTimes.getMaxTime(),
hungerTimes.getFadeInTime(),
hungerTimes.getFadeOutTime()));
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
return true;
}
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
/**
* Determines whether or not to draw the armor bar, adjusting the alpha as
* needed.
*
* @param stack
* @param ticks
*
* @return If true, then cancel drawing the armor bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawArmor(MatrixStack stack, float ticks)
{
ConfigManager.TimeValues healthTimes;
/*
* Renders armor along with health.
*/
if (ConfigManager.getInstance().shouldShowArmor() && healthTime > 0)
{
healthTimes = ConfigManager.getInstance().getHealthTime();
setAlpha(Main.getAlpha(healthTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
return true;
}
/**
* Repositions the oxygen bar.
*
* @param stack
* @param ticks
*
* @return If true, then cancel drawing the oxygen bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawAir(MatrixStack stack, float ticks)
{
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
/**
* Determines whether or not to draw the mount's health, adjusting the alpha
* as needed.
*
* @param stack
* @param ticks
*
* @return If true, then cancel drawing the mount health bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawMountHealth(MatrixStack stack, float ticks)
{
/*
* When the health percentage falls to this level or below, the
* health bar won't disappear, allowing the player to be constantly
* reminded of their low health.
*/
final double HEALTH_BOUNDARY =
ConfigManager.getInstance().getMinHealth();
ConfigManager.TimeValues healthTimes =
ConfigManager.getInstance().getHealthTime();
Minecraft mc = Minecraft.getInstance();
Entity tmp = mc.player.getRidingEntity();
boolean changed = false;
if (tmp == null)
{
mountHealth = -1;
mountMaxHealth = -1;
}
else
{
LivingEntity mount = (LivingEntity) tmp;
if (mountHealth != mount.getHealth())
{
mountHealth = mount.getHealth();
changed = true;
}
if (mountMaxHealth != mount.getMaxHealth())
{
mountMaxHealth = mount.getMaxHealth();
changed = true;
}
}
if (changed)
{
mountTime = healthTimes.getMaxTime() - (mountTime > 0 ?
healthTimes.getFadeInTime() :
0);
}
else if (mountTime > 0)
{
mountTime -= ticks;
}
/*
* Only makes a change if the player is healthy. Otherwise,
* the bar is shown.
*/
if (mountHealth / mountMaxHealth > HEALTH_BOUNDARY)
{
if (mountTime > 0)
{
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
setAlpha(Main.getAlpha(mountTime,
healthTimes.getMaxTime(),
healthTimes.getFadeInTime(),
healthTimes.getFadeOutTime()));
return false;
}
return true;
}
stack.push();
stack.translate(0F,
getHealthTranslation(),
0F);
return false;
}
/**
* Determines whether or not to draw the horse jump bar, adjusting the alpha
* as needed.
*
* @param ticks
*
* @return If true, then cancel drawing the jump bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawJumpbar(float ticks)
{
ConfigManager.TimeValues jump =
ConfigManager.getInstance().getJumpTime();
Minecraft mc = Minecraft.getInstance();
if (mc.player.getHorseJumpPower() > 0)
{
jumpTime = jump.getMaxTime() - (jumpTime > 0 ?
jump.getFadeInTime() :
0);
}
else if (jumpTime > 0)
{
jumpTime -= ticks;
}
return jumpTime == 0;
}
/**
* Determines whether or not to draw the experience bar, adjusting the alpha
* as needed.
*
* @param ticks
*
* @return If true, then cancel drawing the experience bar.
*
* @since 0.2-1.16.4-forge
*/
public static boolean drawExperience(float ticks)
{
ConfigManager.TimeValues experience =
ConfigManager.getInstance().getExperenceTime();
Minecraft mc = Minecraft.getInstance();
boolean changed = false;
if (experienceProgress != mc.player.experience)
{
experienceProgress = mc.player.experience;
changed = true;
}
if (changed)
{
experienceTime = experience.getMaxTime() - (experienceTime > 0 ?
experience.getFadeInTime() :
0);
}
else if (experienceTime > 0)
{
experienceTime -= ticks;
}
return experienceProgress == 0;
}
}