general update

merge water, update game loop
This commit is contained in:
Neal Finger
2023-02-05 14:59:08 -07:00
parent 05d5734c66
commit 15d86a7391
4 changed files with 78 additions and 9 deletions

View File

@@ -7,12 +7,14 @@ import Games.Throot.map
import Games.Throot.sprites
from random import randrange
from Games.Throot.artrepository import OBSTACLES
from Games.Throot.artrepository import *
from Games.Throot.player import Player, Camera
from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES
from Games.Throot.sprites import Obstacle, update_entities
from Games.Throot.constants import *
class GameManager:
def __init__(self, *rooms):
self.rooms = rooms
@@ -76,7 +78,6 @@ class RoomTitle(Room):
class GameLoop(Room):
def __init__(self):
self.current_depth = 0
self.diving_velocity = 10
self.diving_accel = 0
self.current_obstacle_slice = OBSTACLE_SLICES[0]
@@ -86,18 +87,67 @@ class GameLoop(Room):
self.camera = None
self.score = 0
self.level = 0
self.finish_depth = 0
self.waterx = float(0)
def start(self, event):
self.current_depth = 0
self.entities.clear()
self.current_obstacle_slice = OBSTACLE_SLICES[0]
self.player = Player()
self.player.yspeed = 10
self.score = 0
self.finish_depth = 100 + 5 * self.level ** 2
self.camera = Camera(self.player)
def get_obstacle_slice(self):
return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
def draw_water(self):
# bookwater
# exit if depth is less than 2 screens of the finish depth
if self.player.y + thumby.display.height < self.finish_depth:
return
self.waterx += sprite_water.width / CONST_FPS
if self.waterx > sprite_water.width:
self.waterx = 0
# water surface.
for i in range(math.ceil(thumby.display.width / sprite_water.width) + 1):
x, y = self.camera.relative_to_camera(
(int(self.waterx) - sprite_water.width) + i * sprite_water.width,
self.finish_depth
)
thumby.display.blit(
sprite_water[0],
int(x), int(y),
sprite_water.width, sprite_water.height,
0,
0, 0
)
# water below surface
x, y = self.camera.relative_to_camera(
0,
self.finish_depth
)
thumby.display.drawFilledRectangle(
int(x), int(y) + sprite_water.height,
thumby.display.width, self.finish_depth + thumby.display.height * 3,
1,
)
# win text
if self.player.y > self.finish_depth + (thumby.display.height // 2):
thumby.display.drawText('water reach!', 0, thumby.display.height // 4, 0)
thumby.display.drawText(f' stage {self.level + 1}', 0, thumby.display.height // 4 + 9, 0)
def update(self, tpf):
"""
@@ -110,7 +160,10 @@ class GameLoop(Room):
self.camera.update_phys()
# Generate new entities as needed
self.entities |= update_entities(self.entities, 5, self.player.ysub, self.player.prev_y)
if abs(self.player.y) < abs(self.finish_depth):
self.entities |= update_entities(self.entities, 5, self.player.ysub, self.player.prev_y)
else:
self.entities.clear()
# Updates the entities
to_remove = set()
@@ -121,20 +174,30 @@ class GameLoop(Room):
if isinstance(entity, Obstacle):
return {
'room': ROOM_END,
'score': self.score
'score': self.score,
'level': self.level + 1
}
self.entities -= to_remove
self.score = self.player.x#int(abs(self.player.y) * 10)
self.score = int(abs(self.player.y) * 10)
# finish level
if self.player.y > self.finish_depth + int(thumby.display.height * 1.5):
self.level += 1
self.start({})
thumby.display.fill(0)
# Draw the entities
for entity in self.entities:
entity.render(tpf, self.camera)
self.player.update_draw(self.camera)
self.draw_water()
thumby.display.drawText(str(self.score), thumby.display.width - (len(str(self.score)) + 2) * 5, 1, 1)
class EndRoom(Room):
def __init__(self):
self.score = 0