Adds a second stage for ascending.

This commit is contained in:
Markil3
2023-02-25 04:47:02 -07:00
parent 3c41ef7535
commit 33ed9c062a
3 changed files with 133 additions and 110 deletions

View File

@@ -100,6 +100,7 @@ class RoomTitle(Room):
thumby.display.drawSprite(spr_b)
class GameLoop(Room):
def __init__(self):
self.diving_velocity = 10
self.diving_accel = 0
@@ -125,13 +126,17 @@ class GameLoop(Room):
)
self.current_obstacle_slice = OBSTACLE_SLICES[0]
self.player = Player()
self.player.yspeed = 10
self.player.speed_y = 16
self.player.isdecend = 1
self.score = 'score' in event and event['score'] or 0
self.level = 'level' in event and event['level'] or 0
self.finish_depth = 100 + 5 * self.level ** 2
self.finish_height = -self.finish_depth
self.camera = Camera(self.player)
self.stage = DESCEND_STAGE
def get_obstacle_slice(self):
return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
@@ -201,7 +206,7 @@ class GameLoop(Room):
"""
super().update(tpf)
self.player.update_phys(tpf, self.camera)
self.player.update_phys(tpf, self.stage in (DESCEND_STAGE, ASCEND_STAGE) and self.camera or None)
self.camera.update_phys()
@@ -231,7 +236,15 @@ class GameLoop(Room):
self.score += int(abs(self.player.ysub - self.player.prev_y) * 10)
# finish level
if self.stage == DESCEND_STAGE:
if self.player.y > self.finish_depth + int(thumby.display.height * 1.5):
self.stage = ASCEND_STAGE
self.player.ysub = 0
self.player.prev_y = 0
self.player.speed_y *= -1
self.player.isdecend = 0
elif self.stage == ASCEND_STAGE:
if self.player.y < self.finish_height - int(thumby.display.height * 1.5):
self.score += 20
self.level += 1
self.start({
@@ -239,7 +252,7 @@ class GameLoop(Room):
'level': self.level
})
thumby.display.fill(0)
thumby.display.fill(int(self.player.y < 0))
self.draw_sky()
# Draw the entities
for entity in self.entities:

View File

@@ -5,3 +5,13 @@ ROOM_MAIN = 1
ROOM_END = 2
ROOM_NEXT = -1
# The first part of the level, where we are reaching the water
DESCEND_STAGE = 0
# The transition to the second part of the level, where the camera travels
# back to the surface
WATER_STAGE = 1
# The second part of the level, where we are growing into the sky
ASCEND_STAGE = 2
# The "level complete" animation
BLOOM_STAGE = 3