From 4b8eb17ba1b0831eb610895139ff71b4562be809 Mon Sep 17 00:00:00 2001 From: Neal Finger Date: Sat, 4 Feb 2023 22:58:07 -0700 Subject: [PATCH] player animation fix edited throop, player --- Throot.py | 2 +- player.py | 24 ++++++++++++++---------- 2 files changed, 15 insertions(+), 11 deletions(-) diff --git a/Throot.py b/Throot.py index 0b64b1e..5125d7f 100644 --- a/Throot.py +++ b/Throot.py @@ -118,7 +118,7 @@ class GameLoop(Room): # Draw the entities for entity in self.entities: entity.render(tpf, self.current_depth, prev_depth) - self.player.update_draw(self.current_depth, prev_depth) + self.player.update_draw(self.player.y) thumby.display.drawText(str(self.score), thumby.display.width - (len(str(self.score)) + 2) * 5, 1, 1) thumby.display.update() diff --git a/player.py b/player.py index 783a911..a282775 100644 --- a/player.py +++ b/player.py @@ -65,17 +65,17 @@ class Player: self.y = int(self.ysub) # animation - self.anim.update_phys(self.x, self.y, CONST_PL_SCREEN_Y) + self.anim.update_phys(self.x, self.y, CONST_PL_SCREEN_Y, current_depth) - def update_draw(self, current_depth, prev_depth): + def update_draw(self, plworldy): # debug draw if self.debugvisible: pix_x = self.x - pix_y = int(current_depth - self.y) + pix_y = int(self.y - plworldy + 20) thumby.display.setPixel(pix_x, pix_y, self.isdecend) # animation - self.anim.update_draw(current_depth, prev_depth, self.isdecend) + self.anim.update_draw(plworldy - 20, self.isdecend) class Camera: @@ -101,7 +101,9 @@ class PlayerAnimation: self.debugrandomrange = self.RANDOM_RANGE self.debugposrange = self.POS_RANGE - def update_phys(self, plworldx, plworldy, plscreeny): + def update_phys(self, plworldx, plworldy, plscreeny, current_depth): + + #print(plworldx, plworldy, plscreeny, current_depth) ### exit if player y pos less than random range # # debug change random range @@ -157,19 +159,21 @@ class PlayerAnimation: # self.poslist.append((plworldx, plworldy)) ### remove the fist item in the list if its full line is off screen - #if self.poslist[1][self.POS_Y] < plworldy - plscreeny: - # self.poslist.pop(0) + if self.poslist[1][self.POS_Y] < plworldy - plscreeny: + self.poslist.pop(0) #print(len(self.poslist)) - def update_draw(self, current_depth, prev_depth, isdecend=1): + def update_draw(self, topleft, prev_depth, isdecend=1): ### draw line from first position to next + print(topleft) + for i in range(len(self.poslist) - 1): thumby.display.drawLine( int(self.poslist[i][self.POS_X]), - int(current_depth - self.poslist[i][self.POS_Y]), + int(self.poslist[i][self.POS_Y] - topleft), int(self.poslist[i + 1][self.POS_X]), - int(current_depth - self.poslist[i + 1][self.POS_Y]), + int(self.poslist[i + 1][self.POS_Y] - topleft), isdecend )