From 81bce7fe6356bbc5a29ccb27ec049cf71376c640 Mon Sep 17 00:00:00 2001 From: Neal Finger Date: Sat, 11 Feb 2023 14:10:35 -0700 Subject: [PATCH] Update player.py player root animation grows based on distance not just the y value refactor the PlayerAnimation class --- player.py | 85 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 52 insertions(+), 33 deletions(-) diff --git a/player.py b/player.py index 78ef1dc..489e960 100644 --- a/player.py +++ b/player.py @@ -2,19 +2,21 @@ import time import thumby import math import random +from collections import namedtuple from Games.Throot.constants import CONST_FPS # didplay width 72 # display height 40 -# constants +### constants CONST_PL_SCREEN_Y = int((0.5) * thumby.display.height) CONST_INP_MOVE_LEFT = thumby.buttonL CONST_INP_MOVE_RIGHT = thumby.buttonA +CONST_INP_MOVE_RIGHT_ALT = thumby.buttonR -# classes +### classes class Player: def __init__(self): self.prev_x = 0 @@ -32,7 +34,7 @@ class Player: self.accx = 1 / (CONST_FPS * 4) self.accaccx = self.accx - self.anim = PlayerAnimation(self.x, self.y) + self.anim = PlayerAnimation(self) self.debugvisible = False def update_phys(self, tpf, camera: Camera): @@ -41,7 +43,7 @@ class Player: inp = int(0) if CONST_INP_MOVE_LEFT.pressed(): inp -= 1 - if CONST_INP_MOVE_RIGHT.pressed(): + if CONST_INP_MOVE_RIGHT.pressed() or CONST_INP_MOVE_RIGHT_ALT.pressed(): inp += 1 # debug visible @@ -70,7 +72,7 @@ class Player: self.y = int(self.ysub) # animation - self.anim.update_phys(self.x, self.y, camera) + self.anim.update_phys(camera) def update_draw(self, camera): # debug draw @@ -103,44 +105,61 @@ class Camera: class PlayerAnimation: - # width and height of range bounding box must be odd - RANDOM_RANGE = int(5) - POS_RANGE = int(3) - POS_X = int(0) - POS_Y = int(1) + MAX_ROOT_OFFSET = int(2) - def __init__(self, plworldx, plworldy): - self.poslist = [(plworldx, plworldy)] - self.debugrandomrange = self.RANDOM_RANGE - self.debugposrange = self.POS_RANGE + MAX_GROW_DISTANCE = int(5)#int(3) + MIN_GROW_DISTANCE = int(1) - def update_phys(self, plworldx, plworldy, camera): - - if plworldy < self.poslist[-1][self.POS_Y] + self.POS_RANGE: - return + Point = namedtuple("Point", ["x", "y"]) + + def __init__(self, player): + self.player = player - ### get new position - rad = self.RANDOM_RANGE // 2 + self.root_offset = self.MAX_ROOT_OFFSET + self.grow_distance = self.MAX_GROW_DISTANCE - # move last pos - self.poslist[-1] = ( - plworldx + random.randrange(-rad, rad), - plworldy + random.randrange(-rad, rad) + self.points = [] + self.add_point() + + def add_point(self): + self.points.append(self.Point(self.player.x, self.player.y)) + + def update_phys(self, camera): + + # exit if distance from player to last root point is less than gorw distance + dist_sqr = ( + (self.player.x - self.points[-1].x) ** 2 + + (self.player.y - self.points[-1].y) ** 2 ) - # new pos is perfectly on player - self.poslist.append((plworldx, plworldy)) + if dist_sqr < self.grow_distance ** 2: + return - ### remove the fist item in the list if its full line is off screen - if not camera.entity_in_camera(self.poslist[1][self.POS_X], self.poslist[1][self.POS_Y]): - self.poslist.pop(0) + # set new grow distance + self.grow_distance = random.randint(self.MIN_GROW_DISTANCE, self.MAX_GROW_DISTANCE) + + # offset last root point to look random + self.points[-1] = self.Point( + self.points[-1].x + random.randrange(-self.root_offset, self.root_offset), + self.points[-1].y + random.randrange(-self.root_offset, self.root_offset) + ) + + # new root point created exactly on player + self.add_point() + + # remove points in list that would make lines off the camera + for point in self.points[1:]: + if camera.entity_in_camera(point.x, point.y): + break + + self.points.pop(0) def update_draw(self, camera, isdecend=1): - ### draw line from first position to next - for i in range(len(self.poslist) - 1): - x1, y1 = camera.relative_to_camera(self.poslist[i][self.POS_X], self.poslist[i][self.POS_Y]) - x2, y2 = camera.relative_to_camera(self.poslist[i + 1][self.POS_X], self.poslist[i + 1][self.POS_Y]) + # draw line from first position to next + for i in range(len(self.points) - 1): + x1, y1 = camera.relative_to_camera(self.points[i].x, self.points[i].y) + x2, y2 = camera.relative_to_camera(self.points[i + 1].x, self.points[i + 1].y) thumby.display.drawLine( int(x1), int(y1),