Merge branch 'master' into title_screen
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42
Throot.py
42
Throot.py
@@ -11,7 +11,7 @@ from random import randrange
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from Games.Throot.artrepository import *
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from Games.Throot.player import Player, Camera
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from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES
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from Games.Throot.sprites import Obstacle, update_entities
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from Games.Throot.sprites import Entity, Obstacle, Collectible, update_entities
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from Games.Throot.constants import *
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@@ -114,19 +114,42 @@ class GameLoop(Room):
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self.finish_depth = 0
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self.waterx = float(0)
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seed_sprite = thumby.Sprite(seed.width, seed.height, seed.image, 0, 0, 0, False, False)
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self.seed = Entity((thumby.display.width - seed.width) // 2, 0, seed.width, seed.height, None, seed_sprite)
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def start(self, event):
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self.entities.clear()
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self.entities.add(
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self.seed
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)
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self.current_obstacle_slice = OBSTACLE_SLICES[0]
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self.player = Player()
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self.player.yspeed = 10
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self.score = 0
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self.score = 'score' in event and event['score'] or 0
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self.level = 'level' in event and event['level'] or 0
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self.finish_depth = 100 + 5 * self.level ** 2
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self.camera = Camera(self.player)
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def get_obstacle_slice(self):
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return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
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def draw_sky(self):
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sky_x = 0
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sky_y = -thumby.display.height
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sky_width = thumby.display.width
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sky_height = thumby.display.height
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if self.camera.entity_in_camera(sky_x, sky_y, sky_width, sky_height):
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sky_x, sky_y = self.camera.relative_to_camera(sky_x, sky_y)
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thumby.display.drawFilledRectangle(int(sky_x), int(sky_y), int(sky_width), int(sky_height), 1)
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sky_x = 0
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sky_y = 0
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sky_width = thumby.display.width
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sky_height = thumby.display.height
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if self.camera.entity_in_camera(sky_x, sky_y, sky_width, sky_height):
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sky_x, sky_y = self.camera.relative_to_camera(sky_x, sky_y)
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thumby.display.drawFilledRectangle(int(sky_x), int(sky_y), int(sky_width), int(sky_height), 0)
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def draw_water(self):
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# bookwater
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@@ -184,7 +207,7 @@ class GameLoop(Room):
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# Generate new entities as needed
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if abs(self.player.y) < abs(self.finish_depth):
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self.entities |= update_entities(self.entities, 5, self.player.ysub, self.player.prev_y)
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self.entities |= update_entities(self.entities, self.level, self.player.ysub, self.player.prev_y)
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else:
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self.entities.clear()
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@@ -200,17 +223,24 @@ class GameLoop(Room):
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'score': self.score,
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'level': self.level + 1
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}
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elif isinstance(entity, Collectible):
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self.score += entity.score
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to_remove.add(entity)
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self.entities -= to_remove
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self.score = int(abs(self.player.y) * 10)
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self.score += int(abs(self.player.ysub - self.player.prev_y) * 10)
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# finish level
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if self.player.y > self.finish_depth + int(thumby.display.height * 1.5):
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self.score += 20
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self.level += 1
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self.start({})
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self.start({
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'score': self.score,
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'level': self.level
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})
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thumby.display.fill(0)
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self.draw_sky()
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# Draw the entities
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for entity in self.entities:
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entity.render(tpf, self.camera)
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