smooth root render
-root will always draw a line to the player position. This makes the root growing animation look smoother and show the exact player position. -dpad up toggles this -button b toggles the debug render
This commit is contained in:
60
player.py
60
player.py
@@ -35,10 +35,12 @@ class Player:
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self.input_x = float(0)
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self.input_x = float(0)
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# constants
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self.speed_x_start = 32
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self.speed_x_start = 32
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self.speed_x_max = 200
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self.speed_x_max = 200
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self.acc_x_start = 64
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self.acc_x_start = 64
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self.jerk_x = 128
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self.jerk_x = 128
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self.speed_x = self.speed_x_start
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self.speed_x = self.speed_x_start
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self.acc_x = self.acc_x_start
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self.acc_x = self.acc_x_start
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@@ -46,13 +48,9 @@ class Player:
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self.speed_y = 16
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self.speed_y = 16
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self.anim = PlayerAnimation(self)
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self.anim = PlayerAnimation(self)
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self.debugvisible = False
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def update_phys(self, tpf, camera: Camera):
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def update_phys(self, tpf, camera: Camera):
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# debug visible
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if thumby.buttonB.justPressed():
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self.debugvisible = not self.debugvisible
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# prevoius sub pixel position
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# prevoius sub pixel position
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self.prev_x = self.xsub
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self.prev_x = self.xsub
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self.prev_y = self.ysub
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self.prev_y = self.ysub
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@@ -100,12 +98,6 @@ class Player:
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self.anim.update_phys(camera)
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self.anim.update_phys(camera)
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def update_draw(self, camera):
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def update_draw(self, camera):
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# debug render
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if self.debugvisible:
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pix_x, pix_y = camera.relative_to_camera(self.x, self.y)
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thumby.display.setPixel(int(pix_x), int(pix_y), self.isdecend)
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return
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### animation render
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### animation render
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self.anim.update_draw(camera, self.isdecend)
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self.anim.update_draw(camera, self.isdecend)
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@@ -129,12 +121,11 @@ class Camera:
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# position player
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# position player
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self.y = self.target.y + self.offset
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self.y = self.target.y + self.offset
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class PlayerAnimation:
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class PlayerAnimation:
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MAX_ROOT_OFFSET = int(2)
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MAX_ROOT_OFFSET = int(4)
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MAX_GROW_DISTANCE = int(5)#int(3)
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MAX_GROW_DISTANCE = int(6)#int(3)
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MIN_GROW_DISTANCE = int(1)
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MIN_GROW_DISTANCE = int(2)
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Point = namedtuple("Point", ["x", "y"])
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Point = namedtuple("Point", ["x", "y"])
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@@ -147,11 +138,21 @@ class PlayerAnimation:
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self.points = []
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self.points = []
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self.add_point()
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self.add_point()
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self.debug_visible = False
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self.debug_exact = True
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def add_point(self):
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def add_point(self):
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self.points.append(self.Point(self.player.x, self.player.y))
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self.points.append(self.Point(self.player.x, self.player.y))
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def update_phys(self, camera):
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def update_phys(self, camera):
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# debug visible
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if thumby.buttonB.justPressed():
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self.debug_visible = not self.debug_visible
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# debug exact
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if thumby.buttonU.justPressed():
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self.debug_exact = not self.debug_exact
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# exit if distance from player to last root point is less than gorw distance
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# exit if distance from player to last root point is less than gorw distance
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dist_sqr = (
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dist_sqr = (
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(self.player.x - self.points[-1].x) ** 2 +
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(self.player.x - self.points[-1].x) ** 2 +
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@@ -181,6 +182,23 @@ class PlayerAnimation:
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self.points.pop(0)
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self.points.pop(0)
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def update_draw(self, camera, isdecend=1):
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def update_draw(self, camera, isdecend=1):
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# debug render
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if self.debug_visible:
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pix_x, pix_y = camera.relative_to_camera(self.x, self.y)
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thumby.display.setPixel(int(pix_x), int(pix_y), self.isdecend)
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return
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# root always reaches player position
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if self.debug_exact:
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x1, y1 = camera.relative_to_camera(self.player.x, self.player.y)
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x2, y2 = camera.relative_to_camera(self.points[-1].x, self.points[-1].y)
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thumby.display.drawLine(
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int(x1),
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int(y1),
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int(x2),
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int(y2),
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isdecend
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)
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# draw line from first position to next
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# draw line from first position to next
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point_prev = self.points[-1]
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point_prev = self.points[-1]
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@@ -196,13 +214,3 @@ class PlayerAnimation:
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int(y2),
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int(y2),
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isdecend
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isdecend
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)
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)
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# for i in range(len(self.points) - 1):
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# x1, y1 = camera.relative_to_camera(self.points[i].x, self.points[i].y)
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# x2, y2 = camera.relative_to_camera(self.points[i + 1].x, self.points[i + 1].y)
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# thumby.display.drawLine(
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# int(x1),
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# int(y1),
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# int(x2),
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# int(y2),
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# isdecend
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# )
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