smooth root render

-root will always draw a line to the player position.  This makes the root growing animation look smoother and show the exact player position.
-dpad up toggles this
-button b toggles the debug render
This commit is contained in:
Neal Finger
2023-02-12 13:21:21 -07:00
parent 00f03652eb
commit f34883b84f

View File

@@ -35,10 +35,12 @@ class Player:
self.input_x = float(0) self.input_x = float(0)
# constants
self.speed_x_start = 32 self.speed_x_start = 32
self.speed_x_max = 200 self.speed_x_max = 200
self.acc_x_start = 64 self.acc_x_start = 64
self.jerk_x = 128 self.jerk_x = 128
self.speed_x = self.speed_x_start self.speed_x = self.speed_x_start
self.acc_x = self.acc_x_start self.acc_x = self.acc_x_start
@@ -46,13 +48,9 @@ class Player:
self.speed_y = 16 self.speed_y = 16
self.anim = PlayerAnimation(self) self.anim = PlayerAnimation(self)
self.debugvisible = False
def update_phys(self, tpf, camera: Camera): def update_phys(self, tpf, camera: Camera):
# debug visible
if thumby.buttonB.justPressed():
self.debugvisible = not self.debugvisible
# prevoius sub pixel position # prevoius sub pixel position
self.prev_x = self.xsub self.prev_x = self.xsub
self.prev_y = self.ysub self.prev_y = self.ysub
@@ -100,12 +98,6 @@ class Player:
self.anim.update_phys(camera) self.anim.update_phys(camera)
def update_draw(self, camera): def update_draw(self, camera):
# debug render
if self.debugvisible:
pix_x, pix_y = camera.relative_to_camera(self.x, self.y)
thumby.display.setPixel(int(pix_x), int(pix_y), self.isdecend)
return
### animation render ### animation render
self.anim.update_draw(camera, self.isdecend) self.anim.update_draw(camera, self.isdecend)
@@ -129,12 +121,11 @@ class Camera:
# position player # position player
self.y = self.target.y + self.offset self.y = self.target.y + self.offset
class PlayerAnimation: class PlayerAnimation:
MAX_ROOT_OFFSET = int(2) MAX_ROOT_OFFSET = int(4)
MAX_GROW_DISTANCE = int(5)#int(3) MAX_GROW_DISTANCE = int(6)#int(3)
MIN_GROW_DISTANCE = int(1) MIN_GROW_DISTANCE = int(2)
Point = namedtuple("Point", ["x", "y"]) Point = namedtuple("Point", ["x", "y"])
@@ -147,11 +138,21 @@ class PlayerAnimation:
self.points = [] self.points = []
self.add_point() self.add_point()
self.debug_visible = False
self.debug_exact = True
def add_point(self): def add_point(self):
self.points.append(self.Point(self.player.x, self.player.y)) self.points.append(self.Point(self.player.x, self.player.y))
def update_phys(self, camera): def update_phys(self, camera):
# debug visible
if thumby.buttonB.justPressed():
self.debug_visible = not self.debug_visible
# debug exact
if thumby.buttonU.justPressed():
self.debug_exact = not self.debug_exact
# exit if distance from player to last root point is less than gorw distance # exit if distance from player to last root point is less than gorw distance
dist_sqr = ( dist_sqr = (
(self.player.x - self.points[-1].x) ** 2 + (self.player.x - self.points[-1].x) ** 2 +
@@ -181,6 +182,23 @@ class PlayerAnimation:
self.points.pop(0) self.points.pop(0)
def update_draw(self, camera, isdecend=1): def update_draw(self, camera, isdecend=1):
# debug render
if self.debug_visible:
pix_x, pix_y = camera.relative_to_camera(self.x, self.y)
thumby.display.setPixel(int(pix_x), int(pix_y), self.isdecend)
return
# root always reaches player position
if self.debug_exact:
x1, y1 = camera.relative_to_camera(self.player.x, self.player.y)
x2, y2 = camera.relative_to_camera(self.points[-1].x, self.points[-1].y)
thumby.display.drawLine(
int(x1),
int(y1),
int(x2),
int(y2),
isdecend
)
# draw line from first position to next # draw line from first position to next
point_prev = self.points[-1] point_prev = self.points[-1]
@@ -196,13 +214,3 @@ class PlayerAnimation:
int(y2), int(y2),
isdecend isdecend
) )
# for i in range(len(self.points) - 1):
# x1, y1 = camera.relative_to_camera(self.points[i].x, self.points[i].y)
# x2, y2 = camera.relative_to_camera(self.points[i + 1].x, self.points[i + 1].y)
# thumby.display.drawLine(
# int(x1),
# int(y1),
# int(x2),
# int(y2),
# isdecend
# )