3 Commits

Author SHA1 Message Date
William Hubbard
5967359e70 Refines the difficulty curve. 2023-02-05 10:30:42 -07:00
William Hubbard
81822ee80a Merge branch 'master' into random-obstacles 2023-02-05 09:45:32 -07:00
William Hubbard
3c6e070716 Changes the obstacle generation system.
More random, less level design needed.
2023-02-05 09:40:18 -07:00

View File

@@ -11,9 +11,11 @@ from Games.Throot.artrepository import OBSTACLES
from Games.Throot.player import Player from Games.Throot.player import Player
from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES
from Games.Throot.sprites import Obstacle, update_entities from Games.Throot.sprites import Obstacle, update_entities
from Games.Throot.constants import * from Games.Throot.constants import CONST_FPS
class GameManager: class GameManager:
EVENT_ROOM_CHANGE = {'start': 0, 'main': 1, 'end': 2, 'next': -1}
def __init__(self, *rooms): def __init__(self, *rooms):
self.rooms = rooms self.rooms = rooms
self.room_index = 0 self.room_index = 0
@@ -22,14 +24,13 @@ class GameManager:
# Set the FPS (without this call, the default fps is 30) # Set the FPS (without this call, the default fps is 30)
thumby.display.setFPS(CONST_FPS) thumby.display.setFPS(CONST_FPS)
def room_goto(self, event): def room_goto(self, index):
index = event['room']
if index < 0: if index < 0:
self.room_index = min(self.room_index + 1, len(self.rooms)) self.room_index = min(self.room_index + 1, len(self.rooms))
else: else:
self.room_index = index self.room_index = index
self.rooms[self.room_index].start(event) self.rooms[self.room_index].start()
def restart(self): def restart(self):
self.room_index = 0 self.room_index = 0
@@ -40,11 +41,11 @@ class GameManager:
thumby.display.update() thumby.display.update()
if event: if event:
self.room_goto(event) self.room_goto(self.EVENT_ROOM_CHANGE[event])
class Room: class Room:
def start(self, event): def start(self):
t0 = time.ticks_ms() # Get time (ms) t0 = time.ticks_ms() # Get time (ms)
thumby.display.fill(0) # Fill canvas to black thumby.display.fill(0) # Fill canvas to black
@@ -57,9 +58,7 @@ class RoomTitle(Room):
super().update(tpf) super().update(tpf)
if thumby.inputPressed(): if thumby.inputPressed():
return { return 'main'
'room': ROOM_MAIN
}
# draw title sprite # draw title sprite
title_text = 'press a to start' title_text = 'press a to start'
@@ -85,13 +84,6 @@ class GameLoop(Room):
self.player = Player() self.player = Player()
self.score = 0 self.score = 0
def start(self, event):
self.current_depth = 0
self.entities.clear()
self.current_obstacle_slice = OBSTACLE_SLICES[0]
self.player = Player()
self.score = 0
def get_obstacle_slice(self): def get_obstacle_slice(self):
return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))] return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
@@ -126,10 +118,7 @@ class GameLoop(Room):
to_remove.add(entity) to_remove.add(entity)
elif entity.intersects_pixel(self.player.xsub, self.player.ysub): elif entity.intersects_pixel(self.player.xsub, self.player.ysub):
if isinstance(entity, Obstacle): if isinstance(entity, Obstacle):
return { print("Hit!")
'room': ROOM_END,
'score': self.score
}
self.entities -= to_remove self.entities -= to_remove
self.score = int(self.current_depth * 10) self.score = int(self.current_depth * 10)
@@ -141,29 +130,10 @@ class GameLoop(Room):
self.player.update_draw(self.player.y) self.player.update_draw(self.player.y)
thumby.display.drawText(str(self.score), thumby.display.width - (len(str(self.score)) + 2) * 5, 1, 1) thumby.display.drawText(str(self.score), thumby.display.width - (len(str(self.score)) + 2) * 5, 1, 1)
thumby.display.update()
class EndRoom(Room):
def __init__(self):
self.score = 0
def start(self, event):
self.score = event['score']
# Used to make sure that we aren't triggering from input mean't for the game.
self.still_pressed = thumby.inputPressed()
def update(self, tpf):
if not thumby.inputPressed():
self.still_pressed = False
elif not self.still_pressed and thumby.inputPressed():
return {
'room': ROOM_START
}
thumby.display.fill(0)
thumby.display.drawText("Final Score:", (thumby.display.width - 60) // 2, 1, 1)
thumby.display.drawText(str(self.score), (thumby.display.width - (len(str(self.score)) * 5)) // 2, 9, 1)
def main(): def main():
game = GameManager(RoomTitle(), GameLoop(), EndRoom()) game = GameManager(RoomTitle(), GameLoop())
game.start() game.start()
prev_time = 0 prev_time = 0