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5 Commits
sprite-gen
...
subpixel-c
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ce1436b1c2 | ||
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6004a54e9f | ||
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c668a68097 | ||
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7e454cd8e4 | ||
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11667a1b92 |
103
Throot.py
103
Throot.py
@@ -1,20 +1,79 @@
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import time
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import time
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import thumby
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import math
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import math
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import thumby
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import Games.Throot.map
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import Games.Throot.map
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import Games.Throot.sprites
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import Games.Throot.sprites
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from Games.Throot.artrepository import OBSTACLES
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from Games.Throot.player import Player
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from random import randrange
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from random import randrange
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from Games.Throot.artrepository import OBSTACLES
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import thumby
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from Games.Throot.player import Player
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from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES
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from Games.Throot.map import ObstacleSlice, OBSTACLE_SLICES
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from Games.Throot.sprites import update_entities
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from Games.Throot.sprites import Obstacle, update_entities
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from Games.Throot.constants import CONST_FPS
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class GameLoop:
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class GameManager:
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EVENT_ROOM_CHANGE = {'start': 0, 'main': 1, 'end': 2, 'next': -1}
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def __init__(self, *rooms):
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self.rooms = rooms
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self.room_index = 0
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def start(self):
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# Set the FPS (without this call, the default fps is 30)
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thumby.display.setFPS(CONST_FPS)
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def room_goto(self, index):
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if index < 0:
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self.room_index = min(self.room_index + 1, len(self.rooms))
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else:
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self.room_index = index
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self.rooms[self.room_index].start()
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def restart(self):
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self.room_index = 0
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def update(self, tpf):
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event = self.rooms[self.room_index].update(tpf)
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thumby.display.update()
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if event:
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self.room_goto(self.EVENT_ROOM_CHANGE[event])
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class Room:
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def start(self):
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t0 = time.ticks_ms() # Get time (ms)
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thumby.display.fill(0) # Fill canvas to black
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def update(self, tpf):
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pass
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class RoomTitle(Room):
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def update(self, tpf):
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super().update(tpf)
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if thumby.inputPressed():
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return 'main'
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# draw title sprite
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title_text = 'press a to start'
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chr_len = 5
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x = int(round(thumby.display.width / 2 - (chr_len * len(title_text)) / 2))
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y = int(round(thumby.display.height / 2 - chr_len / 2))
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buff = 2
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w = chr_len * len(title_text) + buff
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h = chr_len + buff
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thumby.display.drawFilledRectangle(x - buff, y - buff, w, h, 1)
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thumby.display.drawText(title_text, x, y, 0)
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class GameLoop(Room):
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def __init__(self):
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def __init__(self):
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self.current_depth = 0
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self.current_depth = 0
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self.diving_velocity = 10
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self.diving_velocity = 10
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@@ -24,6 +83,8 @@ class GameLoop:
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self.player = Player()
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self.player = Player()
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self.score = 0
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def get_obstacle_slice(self):
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def get_obstacle_slice(self):
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return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
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return OBSTACLE_SLICES[randrange(0, len(OBSTACLE_SLICES))]
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@@ -31,11 +92,18 @@ class GameLoop:
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"""
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"""
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Executes one tick of the game
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Executes one tick of the game
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"""
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"""
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super().update(tpf)
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prev_depth = self.current_depth
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prev_depth = self.current_depth
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self.diving_velocity += self.diving_accel * tpf
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self.diving_velocity += self.diving_accel * tpf
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self.current_depth += self.diving_velocity * tpf
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self.current_depth += self.diving_velocity * tpf
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if self.current_depth % ObstacleSlice.height < prev_depth % ObstacleSlice.height:
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#print("%f (%f)" % (self.current_depth, self.current_depth % ObstacleSlice.height))
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#print("%f -> %f: %f -> %f" % (prev_depth, self.current_depth, prev_depth % ObstacleSlice.height, self.current_depth % ObstacleSlice.height))
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if (
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self.current_depth > prev_depth and self.current_depth % ObstacleSlice.height < prev_depth % ObstacleSlice.height
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or self.current_depth < prev_depth and self.current_depth % ObstacleSlice.height > prev_depth % ObstacleSlice.height
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):
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self.current_obstacle_slice = self.get_obstacle_slice()
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self.current_obstacle_slice = self.get_obstacle_slice()
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self.player.update_phys(self.current_depth, prev_depth)
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self.player.update_phys(self.current_depth, prev_depth)
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@@ -48,27 +116,32 @@ class GameLoop:
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for entity in self.entities:
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for entity in self.entities:
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if not entity.update(tpf, self.current_depth, prev_depth):
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if not entity.update(tpf, self.current_depth, prev_depth):
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to_remove.add(entity)
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to_remove.add(entity)
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elif entity.intersects_pixel(self.player.xsub, self.player.ysub):
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if isinstance(entity, Obstacle):
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print("Hit!")
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self.entities -= to_remove
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self.entities -= to_remove
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self.score = int(self.current_depth * 10)
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thumby.display.fill(0)
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thumby.display.fill(0)
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# Draw the entities
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# Draw the entities
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for entity in self.entities:
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for entity in self.entities:
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entity.render(tpf, self.current_depth, prev_depth)
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entity.render(tpf, self.current_depth, prev_depth)
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self.player.update_draw(self.current_depth, prev_depth)
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self.player.update_draw(self.current_depth, prev_depth)
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thumby.display.drawText(str(self.score), thumby.display.width - (len(str(self.score)) + 2) * 5, 1, 1)
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thumby.display.update()
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thumby.display.update()
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def main():
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def main():
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# Set the FPS (without this call, the default fps is 30)
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game = GameManager(RoomTitle(), GameLoop())
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thumby.display.setFPS(60)
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game.start()
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print("Starting game loop")
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loop = GameLoop()
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prev_time = 0
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prev_time = 0
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while True:
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while True:
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t0 = time.ticks_ms()
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t0 = time.ticks_ms()
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tps = (t0 - prev_time) / 1000
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tps = (t0 - prev_time) / 1000
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loop.update(tps)
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#loop.update(tps)
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game.update(tps)
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prev_time = t0
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prev_time = t0
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main()
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main()
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@@ -4,28 +4,21 @@ SpriteImage = namedtuple("SpriteImage", ["image", "collision", "width", "height"
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# BITMAP: width: 8, height: 8
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# BITMAP: width: 8, height: 8
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skull = SpriteImage(
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skull = SpriteImage(
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bytearray([227,29,102,126,38,222,221,227]),
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bytearray([0,28,102,126,38,30,28,0]),
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None,
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None,
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8,
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8,
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8
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8
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)
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)
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# BITMAP: width: 8, height: 8
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# BITMAP: width: 8, height: 8
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pizza = SpriteImage(
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pizza = SpriteImage(
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bytearray([127,63,95,111,87,107,125,0]),
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bytearray([0,0,64,96,80,104,124,0]),
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None,
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None,
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8,
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8,
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8
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8
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)
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)
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# BITMAP: width: 10, height: 10
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# BITMAP: width: 10, height: 10
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boulder = SpriteImage(
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boulder = SpriteImage(
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bytearray([31,175,119,183,107,251,115,7,15,31,3,2,1,0,1,0,0,0,0,2]),
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bytearray([224,80,136,72,148,4,140,248,240,224,0,1,2,3,2,3,3,3,3,1]),
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None,
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10,
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10
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)
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# BITMAP: width: 10, height: 10
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ball = SpriteImage(
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bytearray([135,43,85,170,124,254,122,229,123,135,3,3,2,0,1,0,1,2,3,3]),
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None,
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None,
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10,
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10,
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10
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10
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@@ -39,28 +32,21 @@ ball = SpriteImage(
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)
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)
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# BITMAP: width: 10, height: 10
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# BITMAP: width: 10, height: 10
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steve = SpriteImage(
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steve = SpriteImage(
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bytearray([0,240,252,92,188,188,92,252,240,0,0,1,1,0,0,0,0,1,1,0]),
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bytearray([255,1,225,249,185,121,121,185,249,225,1,255,15,8,11,11,8,9,9,8,11,11,8,15]),
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None,
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None,
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10,
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12,
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10
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12
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)
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)
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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spaceinv = SpriteImage(
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spaceinv = SpriteImage(
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bytearray([143,231,130,73,67,195,67,73,130,231,143]),
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bytearray([112,24,125,182,188,60,188,182,125,24,112,7,152,125,54,60,60,60,54,125,152,7]),
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None,
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11,
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8
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)
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# BITMAP: width: 11, height: 8
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spaceinv2 = SpriteImage(
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bytearray([248,103,130,201,195,195,195,201,130,103,248]),
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None,
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None,
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11,
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11,
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8
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8
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)
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)
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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mathroot = SpriteImage(
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mathroot = SpriteImage(
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bytearray([255,255,239,207,159,63,1,193,249,249,255]),
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bytearray([0,0,16,48,96,192,254,62,6,6,0]),
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None,
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None,
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11,
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11,
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8
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8
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@@ -68,56 +54,68 @@ mathroot = SpriteImage(
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#/ = bytearray([255,255,239,239,72,10,192,10,72,239,239])
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#/ = bytearray([255,255,239,239,72,10,192,10,72,239,239])
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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robot = SpriteImage(
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robot = SpriteImage(
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bytearray([255,255,239,239,72,10,192,10,72,239,239]),
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bytearray([0,16,16,183,245,63,245,183,16,16,0]),
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None,
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None,
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11,
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11,
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8
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8
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)
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)
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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dinoskull = SpriteImage(
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dinoskull = SpriteImage(
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bytearray([240,246,246,245,238,237,219,221,235,247,255]),
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bytearray([15,9,9,10,17,18,36,34,20,8,0]),
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None,
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None,
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11,
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11,
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8
|
8
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)
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)
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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dinojaw = SpriteImage(
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dinojaw = SpriteImage(
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bytearray([193,190,190,62,118,242,126,249,87,239,31]),
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bytearray([62,65,65,193,137,13,129,6,168,16,224]),
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None,
|
None,
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11,
|
11,
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8
|
8
|
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)
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)
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# BITMAP: width: 11, height: 8
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# BITMAP: width: 11, height: 8
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dinospine = SpriteImage(
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dinospine = SpriteImage(
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bytearray([199,187,215,187,199,199,187,215,187,199,255]),
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bytearray([56,68,40,68,56,56,68,40,68,56,0]),
|
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None,
|
None,
|
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11,
|
11,
|
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8
|
8
|
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)
|
)
|
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# BITMAP: width: 11, height: 8
|
# BITMAP: width: 11, height: 8
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bone = SpriteImage(
|
bone = SpriteImage(
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bytearray([215,171,187,215,215,215,215,215,187,171,215]),
|
bytearray([40,84,68,40,40,40,40,40,68,84,40]),
|
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None,
|
None,
|
||||||
11,
|
11,
|
||||||
8
|
8
|
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)
|
)
|
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# BITMAP: width: 70, height: 40
|
# BITMAP: width: 70, height: 40
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bigdinohead = SpriteImage(
|
bigdinohead = SpriteImage(
|
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bytearray([255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,231,193,157,124,254,118,243,243,225,225,243,159,158,140,253,153,243,247,207,159,63,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,249,250,247,246,244,245,243,245,243,245,243,245,243,245,251,253,254,254,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255]),
|
bytearray([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,128,128,128,128,128,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,24,62,98,131,1,137,12,12,30,30,12,96,97,115,2,102,12,8,48,96,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,6,5,8,9,11,10,12,10,12,10,12,10,12,10,4,2,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]),
|
||||||
None,
|
None,
|
||||||
70,
|
70,
|
||||||
40
|
40
|
||||||
)
|
)
|
||||||
# BITMAP: width: 70, height: 40
|
# BITMAP: width: 70, height: 40
|
||||||
bigboneddiag = SpriteImage(
|
bigboneddiag = SpriteImage(
|
||||||
bytearray([255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,63,223,223,63,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,252,251,251,251,247,239,222,189,123,247,239,223,191,127,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,241,239,239,243,251,251,252,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255]),
|
bytearray([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,128,128,192,32,32,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
3,4,4,4,8,16,33,66,132,8,16,32,64,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,1,14,16,16,12,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]),
|
||||||
None,
|
None,
|
||||||
70,
|
70,
|
||||||
40
|
40
|
||||||
)
|
)
|
||||||
# BITMAP: width: 70, height: 40
|
# BITMAP: width: 70, height: 40
|
||||||
bigdoritoobstacle = SpriteImage(
|
bigdoritoobstacle = SpriteImage(
|
||||||
bytearray([254,244,253,219,251,247,175,207,223,223,223,191,63,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,223,255,247,255,255,255,249,255,239,254,254,252,252,249,219,243,183,167,239,207,223,191,63,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,255,127,191,95,191,95,191,87,47,87,47,151,175,155,151,203,215,235,231,235,231,235,231,235,231,235,231,234,246,245,241,243,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,127,63,191,191,191,250,249,248,253,252,254,254,254,254,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,127,127,127,127,191,191,159,223,223,223,223,223,239,239,239,239,239,239,231,231,243,123,251,253,254,254,254,254,255,239,251,255,255,255,255,251,255,253,251,254,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,253,253,253,253,253,249,251,251,251,245,243,237,235,229,235,215,203,223,215,203,215,222,219,203,213,203,215,207,215,207,215,223,207,215,207,215,159,151,175,183,171,183,175,183,191,159,55,127]),
|
bytearray([1,11,2,36,4,8,80,48,32,32,32,64,192,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,32,0,8,0,0,0,6,0,16,1,1,3,3,6,36,12,72,88,16,48,32,64,192,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,128,0,128,64,160,64,160,64,168,208,168,208,104,80,100,104,52,40,20,24,20,24,20,24,20,24,20,24,21,9,10,14,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,128,128,128,128,192,64,64,64,
|
||||||
|
5,6,7,2,3,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,128,128,128,128,128,128,128,64,64,96,32,32,32,32,32,16,16,16,16,16,16,24,24,12,132,4,2,1,1,1,1,0,16,4,0,0,0,0,4,0,2,4,1,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,6,4,4,4,10,12,18,20,26,20,40,52,32,40,52,40,33,36,52,42,52,40,48,40,48,40,32,48,40,48,40,96,104,80,72,84,72,80,72,64,96,200,128]),
|
||||||
None,
|
None,
|
||||||
70,
|
70,
|
||||||
40
|
40
|
||||||
@@ -131,6 +129,6 @@ leaf = SpriteImage(
|
|||||||
)
|
)
|
||||||
|
|
||||||
UNDERGROUND_OBSTACLES = [skull, pizza, boulder, ball, steve, mathroot, robot, dinoskull, dinojaw, dinospine, bone, bigdinohead, bigboneddiag, bigdoritoobstacle]
|
UNDERGROUND_OBSTACLES = [skull, pizza, boulder, ball, steve, mathroot, robot, dinoskull, dinojaw, dinospine, bone, bigdinohead, bigboneddiag, bigdoritoobstacle]
|
||||||
OVERGROUND_OBSTACLES = [spaceinv, spaceinv2, leaf]
|
OVERGROUND_OBSTACLES = [spaceinv, leaf]
|
||||||
|
|
||||||
OBSTACLES = UNDERGROUND_OBSTACLES + OVERGROUND_OBSTACLES
|
OBSTACLES = UNDERGROUND_OBSTACLES + OVERGROUND_OBSTACLES
|
||||||
|
|||||||
1
constants.py
Normal file
1
constants.py
Normal file
@@ -0,0 +1 @@
|
|||||||
|
CONST_FPS = 60
|
||||||
@@ -3,11 +3,12 @@ import thumby
|
|||||||
import math
|
import math
|
||||||
import random
|
import random
|
||||||
|
|
||||||
|
from Games.Throot.constants import CONST_FPS
|
||||||
|
|
||||||
# didplay width 72
|
# didplay width 72
|
||||||
# display height 40
|
# display height 40
|
||||||
|
|
||||||
# constants
|
# constants
|
||||||
CONST_FPS = 60
|
|
||||||
CONST_PL_SCREEN_Y = int((0.5) * thumby.display.height)
|
CONST_PL_SCREEN_Y = int((0.5) * thumby.display.height)
|
||||||
|
|
||||||
CONST_INP_MOVE_LEFT = thumby.buttonL
|
CONST_INP_MOVE_LEFT = thumby.buttonL
|
||||||
|
|||||||
14
sprites.py
14
sprites.py
@@ -33,8 +33,8 @@ class Entity:
|
|||||||
return False
|
return False
|
||||||
if loc_x < self.x or loc_x >= self.x + self.width or loc_y < self.y or loc_y >= self.y + self.height:
|
if loc_x < self.x or loc_x >= self.x + self.width or loc_y < self.y or loc_y >= self.y + self.height:
|
||||||
return False
|
return False
|
||||||
rel_x = loc_x - self.x
|
rel_x = int(loc_x - self.x)
|
||||||
rel_y = loc_y - self.y
|
rel_y = int(loc_y - self.y)
|
||||||
return bool((self.collision[rel_x] >> (self.height - rel_y)) & 1)
|
return bool((self.collision[rel_x] >> (self.height - rel_y)) & 1)
|
||||||
|
|
||||||
def can_render(self, current_depth: int) -> bool:
|
def can_render(self, current_depth: int) -> bool:
|
||||||
@@ -124,14 +124,18 @@ def update_entities(current_slice: ObstacleSlice, current_depth: int, prev_depth
|
|||||||
# Local y relative to the top of the slice
|
# Local y relative to the top of the slice
|
||||||
slice_y = (current_depth) % ObstacleSlice.height
|
slice_y = (current_depth) % ObstacleSlice.height
|
||||||
slice_prev_y = (prev_depth) % ObstacleSlice.height
|
slice_prev_y = (prev_depth) % ObstacleSlice.height
|
||||||
if slice_prev_y > slice_y:
|
if prev_depth < current_depth and slice_prev_y > slice_y:
|
||||||
slice_prev_y -= ObstacleSlice.height
|
slice_prev_y -= ObstacleSlice.height
|
||||||
|
elif current_depth < prev_depth and slice_y > slice_prev_y:
|
||||||
|
slice_prev_y += ObstacleSlice.height
|
||||||
|
min_y = min(slice_prev_y, slice_y)
|
||||||
|
max_y = max(slice_prev_y, slice_y)
|
||||||
spawned = set()
|
spawned = set()
|
||||||
for entity in current_slice.obstacle_map:
|
for entity in current_slice.obstacle_map:
|
||||||
# The position the entity should spawn at, relative to the slice top
|
# The position the entity should spawn at, relative to the slice top
|
||||||
entity_y = entity[1]
|
entity_y = entity[1]
|
||||||
if entity_y >= slice_prev_y and entity_y < slice_y:
|
if entity_y >= min_y and entity_y < max_y:
|
||||||
sprite_image = OBSTACLES[entity[2]]
|
sprite_image = OBSTACLES[entity[2]]
|
||||||
sprite = thumby.Sprite(sprite_image.width, sprite_image.height, sprite_image.image, 0, 0, 0, entity[3], entity[4])
|
sprite = thumby.Sprite(sprite_image.width, sprite_image.height, sprite_image.image, 0, 0, 0, entity[3], entity[4])
|
||||||
spawned.add(Obstacle(entity[0], entity_y + current_depth // ObstacleSlice.height * ObstacleSlice.height, sprite_image.width, sprite_image.height, sprite_image.collision, sprite))
|
spawned.add(Obstacle(entity[0], entity_y + current_depth // ObstacleSlice.height * ObstacleSlice.height, sprite_image.width, sprite_image.height, sprite_image.collision or sprite_image.image, sprite))
|
||||||
return spawned
|
return spawned
|
||||||
|
|||||||
Reference in New Issue
Block a user