Allows some items to not trigger a hand/crosshair update.
This is helpful if one is using Firework rockets to fly around the landscape
This commit is contained in:
@@ -1,11 +1,19 @@
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package markil3.immersive_hud;
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import net.minecraft.item.Item;
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import net.minecraft.item.Items;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.registry.Registry;
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import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
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import static markil3.immersive_hud.Main.TICKS_PER_SECOND;
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import java.util.Arrays;
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import java.util.Set;
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import java.util.stream.Collectors;
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/**
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* Configuration manager of this mod, which reads from and writes to this mod's
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* configuration file.
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@@ -88,6 +96,7 @@ public class ConfigManager
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private boolean showArmor = true;
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private double minHealth = 0.5;
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private int minHunger = 17;
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private Identifier[] ignoredItems = new Identifier[]{Registry.ITEM.getId(Items.FIREWORK_ROCKET)};
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/**
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* Returns the instance of this class.
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@@ -248,6 +257,16 @@ public class ConfigManager
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return this.minHunger;
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}
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/**
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* Obtains a collection of items that won't cause hands and crosshairs to show when used.
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*
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* @return A set of ignored items.
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*/
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public Set<Item> getIgnoredItems()
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{
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return Arrays.stream(ignoredItems).map(Registry.ITEM::get).collect(Collectors.toSet());
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}
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/**
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* Sets the time that the hands are allowed to display.
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*
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@@ -319,6 +338,16 @@ public class ConfigManager
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{
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this.minHunger = MathHelper.clamp(boundary, 0, 20);
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}
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/**
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* Sets which items won't cause the hands and crosshairs to show when used.
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*
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* @param items - A set of ignored items.
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*/
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public void setIgnoredItems(Item... items)
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{
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this.ignoredItems = Arrays.stream(items).map(Registry.ITEM::getId).toArray(Identifier[]::new);
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}
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/**
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* Saves changes to this mod's configuration.
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*/
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@@ -49,6 +49,7 @@ import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Optional;
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import java.util.Set;
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/**
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* Contains the logic for changing the HUD.
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@@ -287,9 +288,8 @@ public class TimerUtils
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* view, and briefly brings the health and hunger into view if the held item
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* is food.
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*
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* @param hand - The hand being triggered
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* @param hand - The hand being triggered
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* @param clear - Whether the hand it being enabled or disabled.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static void onClick(Hand hand, boolean clear)
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@@ -304,6 +304,7 @@ public class TimerUtils
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LivingEntity entity;
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Item item;
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Iterator<ItemStack> hands;
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Set<Item> ignored;
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if (mc.getCameraEntity() instanceof LivingEntity)
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{
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entity = (LivingEntity) mc.getCameraEntity();
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@@ -329,6 +330,14 @@ public class TimerUtils
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.map(ItemStack::getItem)
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.orElse(null);
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}
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if (item != null)
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{
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ignored = ConfigManager.getInstance().getIgnoredItems();
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if (ignored.contains(item))
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{
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return;
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}
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}
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crosshairTime = ConfigManager.getInstance().getCrosshairTime();
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if (hand == Hand.MAIN_HAND)
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{
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@@ -345,11 +354,11 @@ public class TimerUtils
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if (item.isFood())
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{
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healthTime = health.getMaxTime() - (healthTime > 0 ?
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health.getFadeInTime() :
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0);
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health.getFadeInTime() :
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0);
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hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
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hunger.getFadeInTime() :
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0);
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hunger.getFadeInTime() :
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0);
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}
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}
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}
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@@ -358,11 +367,9 @@ public class TimerUtils
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* Run whenever a hand is rendered in 1st person. This brings the player
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* hands into and out of view as needed.
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*
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* @param hand - The hand being rendered.
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* @param hand - The hand being rendered.
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* @param matrixStack - The rendering stack.
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*
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* @return If true, then don't render this hand at all.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean onRenderHand(Hand hand,
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@@ -428,7 +435,6 @@ public class TimerUtils
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* needed.
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*
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* @return If true, then cancel drawing the crosshair.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawCrosshair(float ticks)
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@@ -465,8 +471,8 @@ public class TimerUtils
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> 0)
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{
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setAlpha(Main.getAlpha(crosshairTime > 0 ?
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crosshairTime :
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CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
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crosshairTime :
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CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
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}
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else
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{
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@@ -485,7 +491,6 @@ public class TimerUtils
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* as needed.
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*
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* @return If true, then cancel drawing the mount health bar.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawMountHealth(float ticks)
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@@ -529,8 +534,8 @@ public class TimerUtils
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if (changed)
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{
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mountTime = healthTimes.getMaxTime() - (mountTime > 0 ?
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healthTimes.getFadeInTime() :
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0);
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healthTimes.getFadeInTime() :
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0);
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}
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else if (mountTime > 0)
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{
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@@ -617,7 +622,6 @@ public class TimerUtils
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* Obtains how transparent
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*
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* @param effectinstance
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*
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* @return
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*/
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public static float getPotionAlpha(StatusEffectInstance effectinstance)
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@@ -629,7 +633,8 @@ public class TimerUtils
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if (effectinstance.getDuration() <= BLINK_TIME)
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{
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effectAlpha =
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MathHelper.sin(7000F / (effectinstance.getDuration() + 16F * (float) Math.PI)) * 50F / (effectinstance
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MathHelper.sin(7000F / (effectinstance
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.getDuration() + 16F * (float) Math.PI)) * 50F / (effectinstance
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.getDuration() + 100F) + 0.5F;
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}
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else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
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@@ -654,7 +659,6 @@ public class TimerUtils
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* needed.
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*
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* @return If true, then cancel drawing the armor bar.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawArmor()
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@@ -682,7 +686,6 @@ public class TimerUtils
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* needed.
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*
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* @return If true, then cancel drawing the health.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawHealth(float ticks)
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@@ -726,8 +729,8 @@ public class TimerUtils
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if (changed)
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{
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healthTime = healthTimes.getMaxTime() - (healthTime > 0 ?
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healthTimes.getFadeInTime() :
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0);
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healthTimes.getFadeInTime() :
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0);
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}
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else if (healthTime > 0)
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{
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@@ -758,7 +761,6 @@ public class TimerUtils
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* needed.
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*
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* @return If true, then cancel drawing the hunger bar.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawHunger(float ticks)
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@@ -805,8 +807,8 @@ public class TimerUtils
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if (changed)
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{
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hungerTime = hungerTimes.getMaxTime() - (hungerTime > 0 ?
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hungerTimes.getFadeInTime() :
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0);
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hungerTimes.getFadeInTime() :
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0);
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}
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else if (hungerTime > 0)
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{
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@@ -837,7 +839,6 @@ public class TimerUtils
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* as needed.
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*
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* @return If true, then cancel drawing the jump bar.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawJumpbar(float ticks)
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@@ -859,8 +860,8 @@ public class TimerUtils
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if (entity.method_3151() > 0)
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{
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jumpTime = jump.getMaxTime() - (jumpTime > 0 ?
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jump.getFadeInTime() :
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0);
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jump.getFadeInTime() :
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0);
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}
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else if (jumpTime > 0)
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{
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@@ -884,7 +885,6 @@ public class TimerUtils
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* as needed.
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*
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* @return If true, then cancel drawing the experience bar.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static boolean drawExperience(float ticks)
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@@ -913,8 +913,8 @@ public class TimerUtils
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if (changed)
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{
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experienceTime = experience.getMaxTime() - (experienceTime > 0 ?
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experience.getFadeInTime() :
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0);
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experience.getFadeInTime() :
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0);
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}
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else if (experienceTime > 0)
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{
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@@ -941,7 +941,6 @@ public class TimerUtils
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* or not to draw it.
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*
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* @return If true, then cancel drawing the hotbar.
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*
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* @see #recolorHotbar()
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* @since 0.1-1.16.4-fabric
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*/
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@@ -1050,7 +1049,7 @@ public class TimerUtils
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{
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if (entity.isUsingItem() && entity
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.getActiveHand() != null && entity.getActiveHand()
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.ordinal() == i)
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.ordinal() == i)
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{
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switch (i)
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{
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@@ -1113,11 +1112,11 @@ public class TimerUtils
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if (item.isFood())
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{
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healthTime = health.getMaxTime() - (healthTime > 0 ?
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health.getFadeInTime() :
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0);
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health.getFadeInTime() :
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0);
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hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
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hunger.getFadeInTime() :
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0);
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hunger.getFadeInTime() :
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0);
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}
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if (i == 0)
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{
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@@ -1146,8 +1145,8 @@ public class TimerUtils
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if (changed)
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{
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hotbarTime = hotbar.getMaxTime() - (hotbarTime > 0 ?
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hotbar.getFadeInTime() :
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0);
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hotbar.getFadeInTime() :
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0);
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}
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else if (hotbarTime > 0)
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{
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@@ -1162,7 +1161,6 @@ public class TimerUtils
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* needed.
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*
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* @return If true, then cancel drawing the crosshair.
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*
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* @since 0.1-1.16.4-fabric
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*/
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public static void recolorHotbar()
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