Compare commits
4 Commits
v1.1-1.15.
...
v1.1-1.15-
| Author | SHA1 | Date | |
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7bbb03736d | ||
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c5c62a0675 | ||
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a357b924d8 | ||
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3c2e6baa0c |
@@ -10,6 +10,6 @@ forge_version=29.0.4
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# Mod Properties
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mod_version = 1.0
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mod_version = 1.1
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maven_group = markil3
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archives_base_name = immersive_hud
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archives_base_name = immersive_hud
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@@ -155,7 +155,9 @@ public class ConfigManager
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private final TimeValues hungerTime;
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private final TimeValues effectTime;
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private final ForgeConfigSpec.IntValue crosshairTime;
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private final ForgeConfigSpec.BooleanValue hideCrosshair;
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private final ForgeConfigSpec.IntValue handTime;
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private final ForgeConfigSpec.BooleanValue hideHands;
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private final ForgeConfigSpec.BooleanValue showArmor;
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private final ForgeConfigSpec.DoubleValue minHealth;
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private final ForgeConfigSpec.IntValue minHunger;
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@@ -182,6 +184,10 @@ public class ConfigManager
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6 * TICKS_PER_SECOND,
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0,
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10 * 60 * TICKS_PER_SECOND);
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this.hideCrosshair =
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configSpecBuilder.translation(
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"immersive_hud.configGui.hideCrosshair.title")
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.define("hideCrosshair", true);
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this.handTime =
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configSpecBuilder.translation(
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"immersive_hud.configGui.handTime.title")
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@@ -189,6 +195,10 @@ public class ConfigManager
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30 * TICKS_PER_SECOND,
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0,
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10 * 60 * TICKS_PER_SECOND);
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this.hideHands =
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configSpecBuilder.translation(
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"immersive_hud.configGui.hideHands.title")
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.define("hideHands", true);
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this.showArmor = configSpecBuilder.translation(
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"immersive_hud.configGui.showArmor.title")
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.define("showArmor", true);
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@@ -282,6 +292,16 @@ public class ConfigManager
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return this.crosshairTime.get();
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}
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/**
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* Checks whether the crosshairs should be hidden after a period of time.
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*
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* @return - Whether or not crosshairs will be hidden.
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*/
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public boolean hideCrosshair()
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{
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return this.hideCrosshair.get();
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}
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/**
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* Obtains the time that the hands are allowed to display.
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*
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@@ -292,6 +312,16 @@ public class ConfigManager
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return this.handTime.get();
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}
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/**
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* Checks whether hands should be hidden after a period of time.
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*
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* @return - Whether or not hands will be hidden.
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*/
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public boolean hideHands()
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{
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return this.hideHands.get();
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}
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/**
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* Checks whether the armor bar should render.
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*
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@@ -334,6 +364,16 @@ public class ConfigManager
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this.crosshairTime.set(time);
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}
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/**
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* Sets whether the crosshairs should be hidden after a period of time.
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*
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* @param hide - Whether or not crosshairs will be hidden.
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*/
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public void hideCrosshair(boolean hide)
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{
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this.hideCrosshair.set(hide);
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}
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/**
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* Sets the time that the hands are allowed to display.
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*
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@@ -344,6 +384,16 @@ public class ConfigManager
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this.handTime.set(time);
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}
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/**
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* Sets whether hands should be hidden after a period of time.
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*
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* @param hide - Whether or not hands will be hidden.
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*/
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public void hideHands(boolean hide)
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{
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this.hideHands.set(hide);
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}
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/**
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* Determines whether the armor bar should render.
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*
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@@ -23,7 +23,6 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.client.event.RenderSpecificHandEvent;
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import net.minecraftforge.event.entity.EntityMountEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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@@ -62,14 +61,24 @@ public class EventBus
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@SubscribeEvent
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public static void onClick(final PlayerInteractEvent event)
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{
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
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try
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{
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Item item =
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Optional.ofNullable(event.getItemStack())
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.map(ItemStack::getItem)
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.orElse(null);
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TimerUtils.onClick(event.getHand(), item);
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});
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
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{
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Item item =
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Optional.ofNullable(event.getItemStack())
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.map(ItemStack::getItem)
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.orElse(null);
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TimerUtils.onClick(event.getHand(), item);
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});
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}
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catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud.EventBus#onClick " +
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"event",
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e);
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}
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}
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/**
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@@ -84,10 +93,20 @@ public class EventBus
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@SubscribeEvent
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public static void onMount(final EntityMountEvent event)
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{
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
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try
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{
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TimerUtils.resetMountHealth();
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});
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () ->
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{
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TimerUtils.resetMountHealth();
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});
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}
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catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud.EventBus#onMount " +
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"event",
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e);
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}
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}
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/**
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@@ -99,11 +118,21 @@ public class EventBus
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@SubscribeEvent
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public static void onRenderHand(final RenderSpecificHandEvent event)
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{
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if (TimerUtils.onRenderHand(event.getHand(),
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event.getMatrixStack(),
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event.getPartialTicks()))
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try
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{
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event.setCanceled(true);
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if (TimerUtils.onRenderHand(event.getHand(),
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event.getMatrixStack(),
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event.getPartialTicks()))
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{
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event.setCanceled(true);
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}
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}
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catch (Exception e)
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{
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LOGGER.error(
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"Error in running markil3.immersive_hud" +
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".EventBus#onRenderHand event",
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e);
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}
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}
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@@ -116,153 +145,162 @@ public class EventBus
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@SubscribeEvent
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public static void onGUIDraw(final RenderGameOverlayEvent event)
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{
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Minecraft mc = Minecraft.getInstance();
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boolean fadeIn = false;
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switch (event.getType())
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try
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{
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case CROSSHAIRS:
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if (event instanceof RenderGameOverlayEvent.Pre)
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Minecraft mc = Minecraft.getInstance();
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boolean fadeIn = false;
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switch (event.getType())
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{
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if (TimerUtils.drawCrosshair(event.getPartialTicks()))
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case CROSSHAIRS:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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if (TimerUtils.drawCrosshair(event.getPartialTicks()))
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{
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event.setCanceled(true);
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}
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}
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/*
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* Reset the transparency.
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*/
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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resetAlpha();
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}
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break;
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case POTION_ICONS:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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TimerUtils.updatePotions(mc.player);
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event.setCanceled(true);
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RenderUtils.renderPotionIcons(mc,
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mc.ingameGUI, event.getPartialTicks());
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resetAlpha();
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}
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break;
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case HOTBAR:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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event.setCanceled(true);
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if (!TimerUtils.drawHotbar(event.getPartialTicks()))
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{
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RenderUtils.renderHotbar(mc, mc.ingameGUI,
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event.getPartialTicks(), TimerUtils.hotbarTime);
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}
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}
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}
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/*
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* Reset the transparency.
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*/
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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resetAlpha();
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}
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break;
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case POTION_ICONS:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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TimerUtils.updatePotions(mc.player);
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event.setCanceled(true);
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RenderUtils.renderPotionIcons(mc,
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mc.ingameGUI, event.getPartialTicks());
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resetAlpha();
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}
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break;
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case HOTBAR:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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event.setCanceled(true);
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if (!TimerUtils.drawHotbar(event.getPartialTicks()))
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break;
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case HEALTH:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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RenderUtils.renderHotbar(mc, mc.ingameGUI,
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event.getPartialTicks(), TimerUtils.hotbarTime);
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if (TimerUtils.drawHealth(event.getPartialTicks()))
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{
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event.setCanceled(true);
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}
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}
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}
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break;
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case HEALTH:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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if (TimerUtils.drawHealth(event.getPartialTicks()))
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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RenderSystem.popMatrix();
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resetAlpha();
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}
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break;
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case FOOD:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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if (TimerUtils.drawHunger(event.getPartialTicks()))
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{
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event.setCanceled(true);
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}
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}
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/*
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* Reset the transparency.
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*/
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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RenderSystem.popMatrix();
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resetAlpha();
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}
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break;
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case ARMOR:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
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if (TimerUtils.drawArmor(event.getPartialTicks()))
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{
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event.setCanceled(true);
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}
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}
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/*
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* Reset the transparency.
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*/
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else if (event instanceof RenderGameOverlayEvent.Post)
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{
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RenderSystem.popMatrix();
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resetAlpha();
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}
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break;
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case AIR:
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if (event instanceof RenderGameOverlayEvent.Pre)
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{
|
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if (TimerUtils.drawAir(event.getPartialTicks()))
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
/*
|
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* Reset the transparency.
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*/
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||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
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RenderSystem.popMatrix();
|
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resetAlpha();
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}
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break;
|
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case HEALTHMOUNT:
|
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if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
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if (TimerUtils.drawMountHealth(event.getPartialTicks()))
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
||||
RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
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case JUMPBAR:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
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if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
|
||||
{
|
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RenderUtils.renderHorseJumpBar(mc,
|
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mc.ingameGUI,
|
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event.getPartialTicks(),
|
||||
TimerUtils.jumpTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
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RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
||||
case FOOD:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
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if (TimerUtils.drawHunger(event.getPartialTicks()))
|
||||
break;
|
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case EXPERIENCE:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!TimerUtils.drawExperience(event.getPartialTicks()))
|
||||
{
|
||||
RenderUtils.renderExperience(mc,
|
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mc.ingameGUI,
|
||||
event.getPartialTicks(),
|
||||
TimerUtils.experienceTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* Reset the transparency.
|
||||
*/
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
||||
RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
||||
case ARMOR:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (TimerUtils.drawArmor(event.getPartialTicks()))
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Reset the transparency.
|
||||
*/
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
||||
RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
||||
case AIR:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (TimerUtils.drawAir(event.getPartialTicks()))
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Reset the transparency.
|
||||
*/
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
||||
RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
||||
case HEALTHMOUNT:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
if (TimerUtils.drawMountHealth(event.getPartialTicks()))
|
||||
{
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
else if (event instanceof RenderGameOverlayEvent.Post)
|
||||
{
|
||||
RenderSystem.popMatrix();
|
||||
resetAlpha();
|
||||
}
|
||||
break;
|
||||
case JUMPBAR:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!TimerUtils.drawJumpbar(event.getPartialTicks()))
|
||||
{
|
||||
RenderUtils.renderHorseJumpBar(mc,
|
||||
mc.ingameGUI,
|
||||
event.getPartialTicks(),
|
||||
TimerUtils.jumpTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EXPERIENCE:
|
||||
if (event instanceof RenderGameOverlayEvent.Pre)
|
||||
{
|
||||
event.setCanceled(true);
|
||||
if (!TimerUtils.drawExperience(event.getPartialTicks()))
|
||||
{
|
||||
RenderUtils.renderExperience(mc,
|
||||
mc.ingameGUI,
|
||||
event.getPartialTicks(),
|
||||
TimerUtils.experienceTime);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error(
|
||||
"Error in running markil3.immersive_hud.EventBus#onGUIDraw event",
|
||||
e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,6 @@ import net.minecraft.potion.Effect;
|
||||
import net.minecraft.potion.EffectInstance;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.Util;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
|
||||
@@ -270,11 +269,11 @@ public class TimerUtils
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = health.getMaxTime() - (healthTime > 0 ?
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
|
||||
hunger.getFadeInTime() :
|
||||
0);
|
||||
hunger.getFadeInTime() :
|
||||
0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -297,57 +296,62 @@ public class TimerUtils
|
||||
{
|
||||
float HAND_UP_TIME = 20F;
|
||||
|
||||
switch (hand)
|
||||
boolean hideHands =
|
||||
ConfigManager.getInstance().hideHands();
|
||||
if (hideHands)
|
||||
{
|
||||
case OFF_HAND:
|
||||
if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
|
||||
switch (hand)
|
||||
{
|
||||
/*
|
||||
* Undo the transformation of the previous hand
|
||||
*/
|
||||
matrixStack.func_227862_a_(0,
|
||||
(float) (1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
}
|
||||
if (offHandTime == 0 && !offHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!offHandLock && (mapLock & 0b01) == 0)
|
||||
{
|
||||
if (offHandTime > 0)
|
||||
case OFF_HAND:
|
||||
if (mainHandTime > 0 && mainHandTime < HAND_UP_TIME)
|
||||
{
|
||||
offHandTime -= ticks;
|
||||
/*
|
||||
* Undo the transformation of the previous hand
|
||||
*/
|
||||
matrixStack.func_227862_a_(0,
|
||||
(float) (1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
}
|
||||
if (offHandTime < HAND_UP_TIME)
|
||||
if (offHandTime == 0 && !offHandLock)
|
||||
{
|
||||
matrixStack
|
||||
.func_227862_a_(0,
|
||||
(float) (-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MAIN_HAND:
|
||||
if (mainHandTime == 0 && !mainHandLock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!mainHandLock && (mapLock & 0b10) == 0)
|
||||
{
|
||||
if (mainHandTime > 0)
|
||||
else if (!offHandLock && (mapLock & 0b01) == 0)
|
||||
{
|
||||
mainHandTime -= ticks;
|
||||
if (offHandTime > 0)
|
||||
{
|
||||
offHandTime -= ticks;
|
||||
}
|
||||
if (offHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.func_227862_a_(0,
|
||||
(float) (-1.0F * (HAND_UP_TIME - offHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
}
|
||||
}
|
||||
if (mainHandTime < HAND_UP_TIME)
|
||||
break;
|
||||
case MAIN_HAND:
|
||||
if (mainHandTime == 0 && !mainHandLock)
|
||||
{
|
||||
matrixStack
|
||||
.func_227861_a_(0,
|
||||
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
return true;
|
||||
}
|
||||
else if (!mainHandLock && (mapLock & 0b10) == 0)
|
||||
{
|
||||
if (mainHandTime > 0)
|
||||
{
|
||||
mainHandTime -= ticks;
|
||||
}
|
||||
if (mainHandTime < HAND_UP_TIME)
|
||||
{
|
||||
matrixStack
|
||||
.func_227861_a_(0,
|
||||
(float) (-1.0F * (HAND_UP_TIME - mainHandTime) / HAND_UP_TIME),
|
||||
0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -360,8 +364,8 @@ public class TimerUtils
|
||||
ConfigManager.TimeValues health =
|
||||
ConfigManager.getInstance().getHealthTime();
|
||||
mountTime = health.getMaxTime() - (mountTime > 0 ?
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
jumpTime = 0;
|
||||
}
|
||||
|
||||
@@ -383,34 +387,39 @@ public class TimerUtils
|
||||
boolean changed = false;
|
||||
boolean canceled = false;
|
||||
|
||||
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
|
||||
boolean hideCrosshair =
|
||||
ConfigManager.getInstance().hideCrosshair();
|
||||
if (hideCrosshair)
|
||||
{
|
||||
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
|
||||
if (mc.objectMouseOver != null && mc.objectMouseOver.getType() != RayTraceResult.Type.MISS)
|
||||
{
|
||||
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
|
||||
.getRidingEntity())
|
||||
if (mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
|
||||
{
|
||||
if (mc.objectMouseOver.hitInfo == null || mc.objectMouseOver.hitInfo != mc.player
|
||||
.getRidingEntity())
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(crosshairTime > 0 ?
|
||||
crosshairTime :
|
||||
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
changed = true;
|
||||
canceled = true;
|
||||
}
|
||||
if (crosshairTime > 0)
|
||||
{
|
||||
crosshairTime -= ticks;
|
||||
}
|
||||
}
|
||||
if (changed || mainHandLock || offHandLock || crosshairTime > 0)
|
||||
{
|
||||
setAlpha(Main.getAlpha(crosshairTime > 0 ?
|
||||
crosshairTime :
|
||||
CROSSHAIR_TIME, CROSSHAIR_TIME, 0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
canceled = true;
|
||||
}
|
||||
if (crosshairTime > 0)
|
||||
{
|
||||
crosshairTime -= ticks;
|
||||
}
|
||||
|
||||
return canceled;
|
||||
@@ -474,7 +483,8 @@ public class TimerUtils
|
||||
}
|
||||
else if (effectinstance.getDuration() <= BLINK_TIME + potion.getFadeInTime())
|
||||
{
|
||||
effectAlpha = -(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
|
||||
effectAlpha =
|
||||
-(effectinstance.getDuration() - BLINK_TIME) / 22F + 0.454F;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -645,11 +655,11 @@ public class TimerUtils
|
||||
if (item.isFood())
|
||||
{
|
||||
healthTime = health.getMaxTime() - (healthTime > 0 ?
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
health.getFadeInTime() :
|
||||
0);
|
||||
hungerTime = hunger.getMaxTime() - (hungerTime > 0 ?
|
||||
hunger.getFadeInTime() :
|
||||
0);
|
||||
hunger.getFadeInTime() :
|
||||
0);
|
||||
}
|
||||
if (i == 0)
|
||||
{
|
||||
@@ -757,7 +767,8 @@ public class TimerUtils
|
||||
* Only makes a change if the player is healthy. Otherwise,
|
||||
* the bar is shown.
|
||||
*/
|
||||
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
|
||||
if (health / maxHealth > HEALTH_BOUNDARY && !mc.player.isPotionActive(
|
||||
Effects.WITHER) && !mc.player.isPotionActive(Effects.POISON))
|
||||
{
|
||||
if (healthTime > 0)
|
||||
{
|
||||
@@ -816,8 +827,8 @@ public class TimerUtils
|
||||
if (changed || hunger <= HUNGER_BOUNDARY)
|
||||
{
|
||||
hungerTime = hungerTimes.getMaxTime() - (hungerTime > 0 ?
|
||||
hungerTimes.getFadeInTime() :
|
||||
0);
|
||||
hungerTimes.getFadeInTime() :
|
||||
0);
|
||||
}
|
||||
else if (hungerTime > 0)
|
||||
{
|
||||
@@ -926,7 +937,7 @@ public class TimerUtils
|
||||
Entity tmp = mc.player.getRidingEntity();
|
||||
boolean changed = false;
|
||||
|
||||
if (tmp == null)
|
||||
if (tmp == null || !(tmp instanceof LivingEntity))
|
||||
{
|
||||
mountHealth = -1;
|
||||
mountMaxHealth = -1;
|
||||
|
||||
@@ -19,7 +19,9 @@
|
||||
"option.immersive_hud.effectFadeIn": "Potion Fade In Time",
|
||||
"option.immersive_hud.effectFadeOut": "Potion Fade Out Time",
|
||||
"option.immersive_hud.crosshairTime": "Crosshair Display Time",
|
||||
"option.immersive_hud.hideCrosshair": "Hide Crosshair",
|
||||
"option.immersive_hud.handTime": "Hand Display Time",
|
||||
"option.immersive_hud.hideHands": "Hide Hands",
|
||||
"option.immersive_hud.minHealth": "Minimum Health Fade",
|
||||
"option.immersive_hud.minHunger": "Minimum Hunger Fade",
|
||||
"option.immersive_hud.showArmor": "Show Armor",
|
||||
@@ -42,7 +44,9 @@
|
||||
"tooltip.immersive_hud.effectFadeIn": "How many seconds it takes for potion icons to fade in",
|
||||
"tooltip.immersive_hud.effectFadeOut": "How many seconds it takes for potion icons to fade out",
|
||||
"tooltip.immersive_hud.crosshairTime": "How many seconds the crosshairs can be on screen",
|
||||
"tooltip.immersive_hud.hideCrosshair": "Whether or not the crosshairs should be hidden after a period of time",
|
||||
"tooltip.immersive_hud.handTime": "How many seconds the hands can be on screen",
|
||||
"tooltip.immersive_hud.hideHands": "Whether or not hands should be hidden after a period of time",
|
||||
"tooltip.immersive_hud.minHealth": "When the percentage of health goes below this level, the health bar won't fade away",
|
||||
"tooltip.immersive_hud.minHunger": "When the hunger level goes below this level, the hunger bar won't fade away",
|
||||
"tooltip.immersive_hud.showArmor": "Whether or not the armor bar should display on the HUD"
|
||||
|
||||
Reference in New Issue
Block a user