Files
Steam-Local-Game-Importer/loadSteamInfo
2022-02-06 05:18:44 +00:00

906 lines
34 KiB
Python

#!/usr/bin/env python
from steamctl.clients import CachingSteamClient
import sys
import json
import requests
from pathlib import Path
from argparse import Namespace
from io import StringIO
import winreg
steamClient = False
userdata = None
class App:
"""
A class representing an app added to Steam.
This information is pulled from the shortcuts.vdf file with the
#parseShortcuts method.
Attributes
----------
appId : int
The ID of the application as represented in steam
name : str
The display name of the app
executable : str
The link to the executable file.
start : str, Path
The path to start the app in
icon : str
The path to the icon file that Steam uses. If empty, then the icon of the executable is used in Windows installations.
shortcut : str
options : str
Command-line arguments to use when launching the executable.
hidden : bool
Whether or not the app is hidden from the client. Defaults to false.
desktopConfig : bool
overlay : bool
Whether or not the steam overlay can display on this game.
vr : bool
Whether or not the app is VR enabled.
devkit : bool
devkitId: str
playTime: long
The date that the application was last launched, in seconds since January 1, 1970 Universal Time
"""
appIndx = 0
appId = 0 # appid
name = "" # AppName
executable = "" # Exe
start = "" # StartDir
icon = "" # icon
shortcut = "" # ShortcutPath
options = "" # LaunchOptions
hidden = False # IsHidden
desktopConfig = True # AllowDesktopConfig
overlay = True # AllowOverlay
vr = False # OpenVR
devkit = False # Devkit
devkitId = "" # DevkitGameID
devkitOverride = False # DevkitOverrideAppID
playTime = 0 # LastPlayTime
#tags = ""
def __init__(self, appId):
self.appId = appId
def __repr__(self):
return "App %s (%s at %s)" % (self.appId, self.name, self.executable)
def __hash__(self):
return self.appId
def __eq__(self, other):
if self.appId != other.appId:
return False
if self.name != other.name:
return False
if self.executable != other.executable:
return False
if self.start != other.start:
return False
if self.icon != other.icon:
return False
if self.shortcut != other.shortcut:
return False
if self.options != other.options:
return False
if self.hidden != other.hidden:
return False
if self.desktopConfig != other.desktopConfig:
return False
if self.overlay != other.overlay:
return False
if self.vr != other.vr:
return False
if self.devkit != other.devkit:
return False
if self.devkitId != other.devkitId:
return False
if self.devkitOverride != other.devkitOverride:
return False
if self.playTime != other.playTime:
return False
return True
def parseShortcuts(shortcutFile):
"""Parses the "userdata/<userId>/config/shortcuts.vdf" file.
This file contains all the information about what non-steam apps are
installed in the steam client. This method parses the bytecode and returns
the apps obtained.
Parameters
----------
shortcutFile : str, Path
The path to the shortcuts.vdf file to parse.
Returns
-------
list
A list of apps contained within the shortcut file.
"""
data = []
with open(shortcutFile, 'rb') as shortcutData:
rawData = shortcutData.read()
i = 0
buffer = bytearray()
appIndx = 0
app = None
while i < len(rawData):
buffer.append(rawData[i])
if rawData[i] == 0 and len(buffer) > 1 or rawData[i] == 8:
try:
buffCont = buffer.decode()
buffCont = buffCont[:-1]
except UnicodeDecodeError:
#print(rawData[:i])
#print("Clearing buffer %s after %d" % (buffer[:-1].decode(), buffer[-1]))
buffer.clear()
buffCont = ""
found = True
try:
if buffCont.endswith("shortcuts") or rawData[i] == 8:
buffer.clear()
i += 2
if rawData[i] != 8:
# We are done here if it is 8
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
appIndx = int.from_bytes(buffer, "little")
elif buffCont.endswith("appid"):
buffer.clear()
i += 1
# Some app names do have a 1 for one of their bits
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app = App(int.from_bytes(buffer, "little"))
app.appIndx = appIndx
appIndx = 0
data.append(app)
elif buffCont.endswith("AppName"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.name = buffer[:-1].decode()
elif buffCont.endswith("Exe"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.executable = buffer[:-1].decode()
elif buffCont.endswith("StartDir"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.start = buffer[:-1].decode()
elif buffCont.endswith("icon"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.icon = buffer[:-1].decode()
elif buffCont.endswith("ShortcutPath"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.shortcut = buffer[:-1].decode()
elif buffCont.endswith("LaunchOptions"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.options = buffer[:-1].decode()
elif buffCont.endswith("IsHidden"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.hidden = bool.from_bytes(buffer, "little")
elif buffCont.endswith("AllowDesktopConfig"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.desktopConfig = bool.from_bytes(buffer, "little")
elif buffCont.endswith("AllowOverlay"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.overlay = bool.from_bytes(buffer, "little")
elif buffCont.endswith("OpenVR"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.vr = bool.from_bytes(buffer, "little")
elif buffCont.endswith("Devkit"):
buffer.clear()
i += 1
while rawData[i] != 1:
buffer.append(rawData[i])
i += 1
app.devkit = bool.from_bytes(buffer, "little")
elif buffCont.endswith("DevkitGameID"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.devkitId = buffer[:-1].decode()
elif buffCont.endswith("DevkitOverrideAppID"):
buffer.clear()
i += 1
while rawData[i] != 2:
buffer.append(rawData[i])
i += 1
app.devkitOverride = bool.from_bytes(buffer, "little")
elif buffCont.endswith("LastPlayTime"):
buffer.clear()
i += 1
while rawData[i] != 116: # The TAGS thing seems to delimit this
buffer.append(rawData[i])
i += 1
app.playTime = int.from_bytes(buffer, "little")
i -= 1
elif buffCont.endswith("tags"):
buffer.clear()
i += 1
while rawData[i] != 8:
buffer.append(rawData[i])
i += 1
#app.tags = buffer.decode()
else:
found = False
buffer.clear()
except:
print("Exception when parsing!", file=sys.stderr)
print("Buffer data: %s + %d" % (buffCont, len(buffer)), file=sys.stderr)
print("Index %d / %d" % (i, len(rawData)), file=sys.stderr)
raise
#print('\r' + buffCont, end='')
if found:
#try:
#print(": %s" % buffer.decode())
#except UnicodeDecodeError:
#print(": %s" % int.from_bytes(buffer, "little"))
buffer.clear()
i += 1
return data
def writeShortcuts(apps, shortcutFile):
"""Writes app data to the shortcut file.
The shortcut file will be completely overwritten. As such, we can take the
opporunity to add whatever apps we want.
Parameters
----------
apps : list
A list of apps to write.
shortcutFile : str, Path
The path to the shortcuts.vdf file to write. It will be created if
needed.
"""
encoding = "utf-8"
data = bytearray([0x00])
data += bytearray("shortcuts", encoding)
data.append(0x00);
i = 1
for app in apps:
data.append(0x00)
if app.appIndx > 0 and app.appIndx < 256:
data.append(app.appIndx)
else:
data.append(i)
i += 1
data += bytearray([0x00, 0x02])
data += bytearray("appid", encoding)
data.append(0x00)
data += int(app.appId).to_bytes(4, "little")
data.append(0x01)
data += bytearray("AppName", encoding)
data.append(0x00)
data += bytearray(app.name, encoding)
data.append(0x00)
data.append(0x01)
data += bytearray("Exe", encoding)
data.append(0x00)
path = app.executable
if not path is str:
path = str(path)
if path[0] != '"':
# Wrap the path in quotes as needed
data += bytearray("\"", encoding)
data += bytearray(path, encoding)
if path[-1] != '"':
data += bytearray("\"", encoding)
data.append(0x00)
data.append(0x01)
data += bytearray("StartDir", encoding)
data.append(0x00)
path = app.start
if not path is str:
path = str(path)
if path[0] != '"':
data += bytearray("\"", encoding)
data += bytearray(app.start, encoding)
if path[-1] != '"':
data += bytearray("\"", encoding)
data.append(0x00)
data.append(0x01)
data += bytearray("icon", encoding)
data.append(0x00)
data += bytearray(app.icon, encoding)
data.append(0x00)
data.append(0x01)
data += bytearray("ShortcutPath", encoding)
data.append(0x00)
data += bytearray(app.shortcut, encoding)
data.append(0x00)
data.append(0x01)
data += bytearray("LaunchOptions", encoding)
data.append(0x00)
data += bytearray(app.options, encoding)
data.append(0x00)
data.append(0x02)
data += bytearray("IsHidden", encoding)
data.append(0x00)
data += bool(app.hidden).to_bytes(4, "little")
data.append(0x02)
data += bytearray("AllowDesktopConfig", encoding)
data.append(0x00)
data += bool(app.desktopConfig).to_bytes(4, "little")
data.append(0x02)
data += bytearray("AllowOverlay", encoding)
data.append(0x00)
data += bool(app.overlay).to_bytes(4, "little")
data.append(0x02)
data += bytearray("OpenVR", encoding)
data.append(0x00)
data += bool(app.vr).to_bytes(4, "little")
data.append(0x02)
data += bytearray("Devkit", encoding)
data.append(0x00)
data += bool(app.devkit).to_bytes(4, "little")
data.append(0x01)
data += bytearray("DevkitGameID", encoding)
data.append(0x00)
data += bytearray(app.devkitId, encoding)
data.append(0x00)
data.append(0x02)
data += bytearray("DevkitOverrideAppID", encoding)
data.append(0x00)
data += bool(app.devkitOverride).to_bytes(4, "little")
data.append(0x02)
data += bytearray("LastPlayTime", encoding)
data.append(0x00)
data += int(app.playTime).to_bytes(4, "little")
data.append(0x00)
data += bytearray("tags", encoding)
data.append(0x00)
data.append(0x08)
data.append(0x08)
#data += bytearray(app.tags, encoding)
data.append(0x08)
data.append(0x08)
with open(shortcutFile, 'wb') as stream:
stream.write(data)
def getSteamArgs():
"""Logs into the steam client as an anonymous user. This allows us to
download information on apps not installed.
Returns
-------
The interface to Steam.
"""
global steamClient
if not steamClient:
args = Namespace()
args.user = None
args.anonymous = True
args.skip_licenses = True
steamClient = CachingSteamClient()
print("Logging into steam")
steamClient.login_from_args(args)
return steamClient
def getHeader(code):
"""Obtains the URL to the header image of a game.
Parameters
----------
code : int, str
The app ID of the game to get the header for.
Returns
-------
str
The URL to the game's header image.
"""
return "https://cdn.cloudflare.steamstatic.com/steam/apps/%s/header.jpg" % code
def getLibraryTall(code):
"""Obtains the URL to the box art image of a game.
Parameters
----------
code : int, str
The app ID of the game to get the box art for.
Returns
-------
str
The URL to the game's box art image.
"""
return "https://cdn.cloudflare.steamstatic.com/steam/apps/%s/library_600x900.jpg" % code
def getBackground(code):
"""Obtains the URL to the page background image of a game.
Parameters
----------
code : int, str
The app ID of the game to get the background for.
Returns
-------
str
The URL to the game's page background image.
"""
return "https://cdn.cloudflare.steamstatic.com/steam/apps/%s/library_hero.jpg" % code
def getLogo(code):
"""Obtains the URL to the logo image of a game.
Parameters
----------
code : int, str
The app ID of the game to get the logo for.
Returns
-------
str
The URL to the game's logo image.
"""
return "https://cdn.cloudflare.steamstatic.com/steam/apps/%s/logo.png" % code
def getGameInfo(code):
"""Deprecated"""
fromContent = requests.get(fromURL, allow_redirects=True)
return "https://cdn.cloudflare.steamstatic.com/steam/apps/%s/logo.png" % code
def copyContent(name, content, byte=True):
"""
Adds a file to all users.
Parameters
----------
name : str
The name of the file to add.
content : str, list
The content to write to the file.
byte : bool, optional
Whether or not to write in bytenode. Defaults to true.
"""
for user in userdata.iterdir():
toFile = Path(user, name)
if not toFile.parent.is_dir():
toFile.parent.mkdir(parents=True)
print("Writing to %s" % (toFile))
mode = 'w'
if byte:
mode += 'b'
with open(toFile, mode) as stream:
stream.write(content)
def copyFile(fromURL, toCode):
"""Downloads an image from one game on Steam and registers it under another
game.
This essentially just downloads the image and stores it under the
appropriate name for the Steam client to find.
Parameters
----------
fromURL : str, URL
The URL of the image to download. The name of the file must be
"header.jpg," "library_600x900.jpg," "library_hero.jpg," or "logo.png."
toCode : int
The app ID of the game to register the images to.
"""
fromURLComp = fromURL.split('/')
fromName = fromURLComp[6]
fromCode = fromURLComp[5]\
# Gets the final file name
if fromName == "library_hero.jpg":
toName = "_hero.jpg"
elif fromName == "library_600x900.jpg":
toName = "p.jpg"
elif fromName == "header.jpg":
toName = ".jpg"
else:
toName = "_" + fromName
toName = toCode + toName
print("Copying %s (%s) to %s" % (fromName, fromCode, toName))
fromContent = requests.get(fromURL, allow_redirects=True)
copyContent(Path("config", "grid", toName), fromContent.content)
def copyContents(ids):
"""Goes through a list of app ID mappings, downloading information on
"from" titles and mapping it to "to" titles, before writting that
information to the disk for the steam client to find.
Parameters
----------
ids : list
A two-dimensional list of numbers, where the first index of each
sub-list contains the app to download information from, and the second
is the ID of the app to store that information under, or App objects
"""
client = getSteamArgs()
fromCodes = []
toCodes = []
reverse = {}
apps = {}
for id in ids:
# Get the mappings
fromCode = id[0]
toCode = id[1]
if isinstance(toCode, App):
apps[toCode.appId] = toCode
toCode = toCode.appId
reverse[toCode] = fromCode
fromCodes.append(fromCode)
toCodes.append(toCode)
print("Copying %s to %s" % (fromCode, toCode))
# Copy the appropriate images from online
copyFile(getHeader(str(fromCode)), str(toCode))
copyFile(getLibraryTall(str(fromCode)), str(toCode))
copyFile(getBackground(str(fromCode)), str(toCode))
copyFile(getLogo(str(fromCode)), str(toCode))
# Obtains information on the apps to download from, notably logo positions
# and such.
data = client.get_product_info(apps=fromCodes)
i = 0
for i in range(len(ids)):
if not ids[i][0] in data["apps"]:
print("Could not find app ID %s for %s" % (ids[i][0], ids[i][1]), file=sys.stderr)
continue
# Generate the positioning data for logos and such
assets = data["apps"][ids[i][0]]
if not "common" in assets:
print("Could not find common data for %s from %s" % (ids[i], assets), file=sys.stderr)
continue
if not "library_assets" in assets["common"]:
print("Could not find common data for %s from %s" % (ids[i], assets), file=sys.stderr)
continue
if "logo_position" in assets["common"]["library_assets"]:
logo = assets["common"]["library_assets"]["logo_position"]
logo2 = {
"nVersion": 1,
"logoPosition": {
"pinnedPosition": logo["pinned_position"],
"nWidthPct": logo["width_pct"],
"nHeightPct": logo["height_pct"]
}
}
toCode = ids[i][1]
if isinstance(toCode, App):
toCode = toCode.appId
# Stores the logo positioning to file.
copyContent(Path("config", "grid", str(toCode) + ".json"), json.dumps(logo2), byte=False)
# Generate the data for other stuff.
logo2 = [[
"achievements", {
"version":2,
"data": {
"vecHighlight": [],
"vecUnachieved": [],
"vecAchievedHidden": [],
"nTotal": 0,
"nAchieved": 0
}
}
], [
"customimage", {
"version": 1,
"data": logo2["logoPosition"]
}
]
]
copyContent(Path("config", "librarycache", str(toCode) + ".json"), json.dumps(logo2), byte=False)
else:
print("No logo for %s %s" % (ids[i], json.dumps(assets, indent=4)), file=sys.stderr)
# Write the actual shortcut data.
for user in userdata.iterdir():
shortcutPath = Path(user, "config", "shortcuts.vdf")
if shortcutPath.is_file():
shortcutData = parseShortcuts(shortcutPath)
else:
shortcutData = []
toWrite = []
for app in apps:
toWrite.append(apps[app])
for app in shortcutData:
# Add existing apps back to the queue
if app.appId in apps:
eApp = apps[app.appId]
eApp.appIndx = app.appIndx or eApp.appIndx
eApp.name = eApp.name.strip() or app.name.strip()
eApp.executable = eApp.executable.strip() or app.executable.strip()
eApp.start = eApp.start.strip() or app.start.strip()
eApp.icon = eApp.icon.strip() or str(Path(user, "config", "grid", str(eApp.appId) + ".jpg")) or app.icon.strip()
eApp.shortcut = eApp.shortcut.strip() or app.shortcut.strip()
eApp.options = eApp.options.strip() or app.options.strip()
eApp.hidden = eApp.hidden or app.hidden
# The default is true. This sets it to whichever is false, if any
eApp.desktopConfig = not (not eApp.desktopConfig or not app.desktopConfig)
eApp.overlay = not (not eApp.overlay or not app.overlay)
eApp.vr = eApp.vr or app.vr
eApp.devKit = eApp.devkit or app.devkit
eApp.devKitId = eApp.devkitId or app.devkitId
eApp.devKitOverride = eApp.devkitOverride or app.devkitOverride
eApp.playTime = eApp.playTime or app.playTime
else:
toWrite.append(app)
writeShortcuts(toWrite, shortcutPath)
def printHelp():
print("""%s [OPTIONS] (<fromId> <toId>)...
Downloads information on one steam app and registers it under another.
%s [OPTIONS] <term>...
Searches for installed steam apps that match the provided search terms and prints information to the output.
ARGUMENTS
fromId
The game to change the client information for. This can be obtained from the steam client by going to the game properties and checking the "Updates" menu. It will be found under "App ID."
This must always be paired with toId
toId
The game to download client information about. This can be found by finding the game on www.steamdb.com and finding the App ID in the information table.
Note that the ID does not necessarily need to exist already. If an ID that is not within the list of shortcuts is added, a new one will be created and added to the client. In this case, using flags like --name, --target, and --dir must be used to add information about the executable manually.
This must always be paired with a preceding fromId.
term
Providing search terms has the application search for installed apps, printing information to the output. Use -a to just print all applications.
OPTIONS
-h, --help
Print this message
--name
The name a new app will be assigned.
--executable
The link to the application executable.
--start
The path the application will start in.
--options
Command-line options for when launching the executable.
--vr
Whether or not the app is VR enabled.
-a
Prints information on all installed apps.
-l
Prints detailed information found on applications found in the search.
-v
Verbose output
--args
Prints all arguments.
""" % (Path(__file__).name, Path(__file__).name))
if __name__ == "__main__":
keys = []
ids = []
ops = []
opArgs = {}
#for term in sys.argv[1:]:
# print(term)
# Gather the parameters
for term in sys.argv[1:]:
if not term.startswith('-'):
# All non-flag arguments are added to keys, whether or not they are
# a steam game ID.
keys.append(term)
# Append the ids
if term.isnumeric():
if len(ids) > 0 and type(ids[-1]) == int:
ids[-1] = (ids[-1], int(term))
else:
ids.append(int(term))
else:
# If we run into an argument that isn't either a flag or a steam
# id, then we must not have any IDs, and we are searching for a
# game.
ids = None
else:
if term[1] == '-':
if '=' in term:
ops.append(term[2:term.index('=')])
opArgs[ops[-1]] = term[term.index('=') + 1:]
if len(opArgs[ops[-1]]) > 0 and (opArgs[ops[-1]][0] == '"' and opArgs[ops[-1]][-1] == '"' or opArgs[ops[-1]][0] == '\'' and opArgs[ops[-1]][-1] == '\''):
# Remove quotation marks used to demark the argument
opArgs[ops[-1]] = opArgs[ops[-1]][1:-1]
else:
ops.append(term[2:])
if ops[-1] == "name" or ops[-1] == "executable" or ops[-1] == "icon" or ops[-1] == "start" or ops[-1] == "shortcut" or ops[-1] == "options" or ops[-1] == "hidden" or ops[-1] == "desktopConfig" or ops[-1] == "overlay" or ops[-1] == "vr" or ops[-1] == "devkit" or ops[-1] == "devkitId" or ops[-1] == "playTime" or ops[-1] == "tags":
if ids and len(ids) > 0 and type(ids[-1]) == tuple and (isinstance(ids[-1][1], App) or str(ids[-1][1]) == keys[-1]):
# If the previous key was the toCode for an app...
if type(ids[-1][1]) == int:
# Convert it to an app
ids[-1] = (ids[-1][0], App(ids[-1][1]))
if ops[-1] == "name":
ids[-1][1].name = opArgs[ops[-1]]
elif ops[-1] == "executable":
ids[-1][1].executable = "\"" + str(Path(opArgs[ops[-1]]).resolve()) + "\""
elif ops[-1] == "start":
ids[-1][1].start = "\"" + str(Path(opArgs[ops[-1]]).resolve()) + "\""
elif ops[-1] == "icon":
ids[-1][1].icon = opArgs[ops[-1]]
elif ops[-1] == "shortcut":
ids[-1][1].shortcut = opArgs[ops[-1]]
elif ops[-1] == "options":
ids[-1][1].options = opArgs[ops[-1]]
elif ops[-1] == "hidden":
ids[-1][1].hidden = bool(opArgs[ops[-1]])
elif ops[-1] == "desktopConfig":
ids[-1][1].desktopConfig = bool(opArgs[ops[-1]])
elif ops[-1] == "overlay":
ids[-1][1].overlay = bool(opArgs[ops[-1]])
elif ops[-1] == "vr":
ids[-1][1].vr = bool(opArgs[ops[-1]])
elif ops[-1] == "devkit":
ids[-1][1].devkit = bool(opArgs[ops[-1]])
elif ops[-1] == "devkitId":
ids[-1][1].devkitId = opArgs[ops[-1]]
elif ops[-1] == "playTime":
ids[-1][1].playTime = int(opArgs[ops[-1]])
else:
print("App definition options must follow a toCode (%s followed %s, last id was %s)" % (term, keys[-1], ids[-1]), file=sys.stderr)
exit(1)
else:
for op in term[1:]:
ops.append(op)
if "args" in ops:
print("Keys:")
for key in keys:
print("\t%s" % key)
print("Flags:")
for op in ops:
if op in opArgs:
print("\t%s = %s" % (op, opArgs[op]))
else:
print("\t%s" % op)
print()
print("IDs:")
for appId in ids:
if type(appId) == int:
print("\t%d" % (appId))
else:
print("\t%s" % (appId,))
print()
if "h" in ops or "help" in ops:
printHelp()
exit(0)
if len(keys) < 1 and not "a" in ops:
print("%s [OPTIONS] (<fromId> <toId>)..." % __file__)
print("%s [OPTIONS] <term>..." % __file__)
exit(1)
# Find the steam installation directory.
try:
import winreg
hkey = winreg.OpenKey(winreg.HKEY_LOCAL_MACHINE, "SOFTWARE\WOW6432Node\Valve\Steam")
if hkey:
userdata = Path(winreg.QueryValueEx(hkey, "InstallPath")[0], "userdata")
except:
hkey = None
if not userdata:
userdata = Path(Path.home(), ".steam", "root", "userdata")
if not userdata:
print("Could not find Steam installation directory.", file=sys.stderr)
exit(1)
if ids:
# In this event, we make sure that all IDs have a mapping, by checking
# the last index.
if type(ids[-1]) == int:
print("Must have an even number of fromID - toId pairs")
exit(2)
copyContents(ids)
else:
tempApps = {}
apps = []
# Loop through all user folders
for user in userdata.iterdir():
# The shortcut file contain a collection of games that the client recognizes
shortcutData = parseShortcuts(Path(user, "config", "shortcuts.vdf"))
# Obtain
for app in shortcutData:
if type(app) != dict:
if "a" in ops:
# If the all flag was specified, then add all apps to
# the list
apps.append(app)
else:
for term in keys:
# Otherwise, record how many of the search terms
# appear in the app title.
if term.lower() in app.name.lower():
if not app in tempApps:
tempApps[app] = 1
else:
tempApps[app] += 1
if not "a" in ops:
# If we aren't listing all apps, find which apps are at least a 70%
# match.
for app in tempApps:
if tempApps[app] / len(keys) >= 0.7:
apps.append(app)
if len(apps) == 0:
if "v" in ops:
# Verbose output.
print("No matches found")
exit(0)
elif len(apps) == 1 and not "v" in ops and not "l" in ops:
# If there is only one match and we aren't looking for details, we
# just print the app ID and be done with it.
print(apps[0].appId)
else:
for app in apps:
print("%d - %s" % (app.appId, app.name))
if "l" in ops:
print("\tExecutable: %s" % app.executable)
print("\tRuntime Directory: %s" % app.start)
print("\tIcon: %s" % app.icon)
print("\tShortcut: %s" % app.shortcut)
print("\tRuntime Options: %s" % app.options)
print("\tIs Hidden: %s" % app.hidden)
print("\tDesktop Configuration: %s" % app.desktopConfig)
print("\tOverlay Enabled: %s" % app.overlay)
print("\tIs VR: %s" % app.vr)
print("\tDevkit: %s" % app.devkit)
print("\tDevkit ID: %s" % app.devkitId)
print("\tDevkit Override App ID: %s" % app.devkitOverride)
print("\tDate of last Play: %s" % app.playTime)