Update player.py
player root animation grows based on distance not just the y value refactor the PlayerAnimation class
This commit is contained in:
83
player.py
83
player.py
@@ -2,19 +2,21 @@ import time
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import thumby
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import thumby
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import math
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import math
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import random
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import random
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from collections import namedtuple
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from Games.Throot.constants import CONST_FPS
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from Games.Throot.constants import CONST_FPS
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# didplay width 72
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# didplay width 72
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# display height 40
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# display height 40
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# constants
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### constants
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CONST_PL_SCREEN_Y = int((0.5) * thumby.display.height)
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CONST_PL_SCREEN_Y = int((0.5) * thumby.display.height)
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CONST_INP_MOVE_LEFT = thumby.buttonL
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CONST_INP_MOVE_LEFT = thumby.buttonL
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CONST_INP_MOVE_RIGHT = thumby.buttonA
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CONST_INP_MOVE_RIGHT = thumby.buttonA
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CONST_INP_MOVE_RIGHT_ALT = thumby.buttonR
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# classes
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### classes
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class Player:
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class Player:
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def __init__(self):
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def __init__(self):
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self.prev_x = 0
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self.prev_x = 0
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@@ -32,7 +34,7 @@ class Player:
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self.accx = 1 / (CONST_FPS * 4)
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self.accx = 1 / (CONST_FPS * 4)
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self.accaccx = self.accx
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self.accaccx = self.accx
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self.anim = PlayerAnimation(self.x, self.y)
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self.anim = PlayerAnimation(self)
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self.debugvisible = False
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self.debugvisible = False
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def update_phys(self, tpf, camera: Camera):
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def update_phys(self, tpf, camera: Camera):
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@@ -41,7 +43,7 @@ class Player:
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inp = int(0)
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inp = int(0)
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if CONST_INP_MOVE_LEFT.pressed():
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if CONST_INP_MOVE_LEFT.pressed():
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inp -= 1
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inp -= 1
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if CONST_INP_MOVE_RIGHT.pressed():
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if CONST_INP_MOVE_RIGHT.pressed() or CONST_INP_MOVE_RIGHT_ALT.pressed():
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inp += 1
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inp += 1
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# debug visible
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# debug visible
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@@ -70,7 +72,7 @@ class Player:
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self.y = int(self.ysub)
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self.y = int(self.ysub)
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# animation
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# animation
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self.anim.update_phys(self.x, self.y, camera)
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self.anim.update_phys(camera)
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def update_draw(self, camera):
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def update_draw(self, camera):
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# debug draw
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# debug draw
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@@ -103,44 +105,61 @@ class Camera:
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class PlayerAnimation:
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class PlayerAnimation:
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# width and height of range bounding box must be odd
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MAX_ROOT_OFFSET = int(2)
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RANDOM_RANGE = int(5)
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POS_RANGE = int(3)
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POS_X = int(0)
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POS_Y = int(1)
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def __init__(self, plworldx, plworldy):
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MAX_GROW_DISTANCE = int(5)#int(3)
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self.poslist = [(plworldx, plworldy)]
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MIN_GROW_DISTANCE = int(1)
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self.debugrandomrange = self.RANDOM_RANGE
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self.debugposrange = self.POS_RANGE
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def update_phys(self, plworldx, plworldy, camera):
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Point = namedtuple("Point", ["x", "y"])
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if plworldy < self.poslist[-1][self.POS_Y] + self.POS_RANGE:
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def __init__(self, player):
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return
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self.player = player
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### get new position
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self.root_offset = self.MAX_ROOT_OFFSET
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rad = self.RANDOM_RANGE // 2
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self.grow_distance = self.MAX_GROW_DISTANCE
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# move last pos
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self.points = []
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self.poslist[-1] = (
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self.add_point()
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plworldx + random.randrange(-rad, rad),
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plworldy + random.randrange(-rad, rad)
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def add_point(self):
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self.points.append(self.Point(self.player.x, self.player.y))
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def update_phys(self, camera):
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# exit if distance from player to last root point is less than gorw distance
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dist_sqr = (
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(self.player.x - self.points[-1].x) ** 2 +
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(self.player.y - self.points[-1].y) ** 2
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)
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)
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# new pos is perfectly on player
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if dist_sqr < self.grow_distance ** 2:
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self.poslist.append((plworldx, plworldy))
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return
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### remove the fist item in the list if its full line is off screen
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# set new grow distance
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if not camera.entity_in_camera(self.poslist[1][self.POS_X], self.poslist[1][self.POS_Y]):
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self.grow_distance = random.randint(self.MIN_GROW_DISTANCE, self.MAX_GROW_DISTANCE)
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self.poslist.pop(0)
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# offset last root point to look random
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self.points[-1] = self.Point(
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self.points[-1].x + random.randrange(-self.root_offset, self.root_offset),
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self.points[-1].y + random.randrange(-self.root_offset, self.root_offset)
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)
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# new root point created exactly on player
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self.add_point()
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# remove points in list that would make lines off the camera
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for point in self.points[1:]:
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if camera.entity_in_camera(point.x, point.y):
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break
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self.points.pop(0)
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def update_draw(self, camera, isdecend=1):
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def update_draw(self, camera, isdecend=1):
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### draw line from first position to next
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for i in range(len(self.poslist) - 1):
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# draw line from first position to next
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x1, y1 = camera.relative_to_camera(self.poslist[i][self.POS_X], self.poslist[i][self.POS_Y])
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for i in range(len(self.points) - 1):
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x2, y2 = camera.relative_to_camera(self.poslist[i + 1][self.POS_X], self.poslist[i + 1][self.POS_Y])
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x1, y1 = camera.relative_to_camera(self.points[i].x, self.points[i].y)
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x2, y2 = camera.relative_to_camera(self.points[i + 1].x, self.points[i + 1].y)
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thumby.display.drawLine(
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thumby.display.drawLine(
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int(x1),
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int(x1),
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int(y1),
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int(y1),
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