Implements scaling difficulty.

Probably not balanced, but it is there.
This commit is contained in:
William Hubbard
2023-02-05 15:19:16 -07:00
parent b743e61b10
commit feafdfbac2

View File

@@ -161,7 +161,7 @@ class GameLoop(Room):
# Generate new entities as needed # Generate new entities as needed
if abs(self.player.y) < abs(self.finish_depth): if abs(self.player.y) < abs(self.finish_depth):
self.entities |= update_entities(self.entities, 5, self.player.ysub, self.player.prev_y) self.entities |= update_entities(self.entities, self.level, self.player.ysub, self.player.prev_y)
else: else:
self.entities.clear() self.entities.clear()