Implements scaling difficulty.
Probably not balanced, but it is there.
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@@ -161,7 +161,7 @@ class GameLoop(Room):
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# Generate new entities as needed
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if abs(self.player.y) < abs(self.finish_depth):
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self.entities |= update_entities(self.entities, 5, self.player.ysub, self.player.prev_y)
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self.entities |= update_entities(self.entities, self.level, self.player.ysub, self.player.prev_y)
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else:
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self.entities.clear()
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