Neal Finger
00f03652eb
player movement
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-input class rough draft
-use of time per frame for x movement
-y speed needed to be halved for some reason
-animation line drawing starts from player then moves outward to prepare for storing more points than can fit on the screen (scrolling up after complete stage)
2023-02-12 12:24:06 -07:00
Neal Finger
81bce7fe63
Update player.py
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player root animation grows based on distance not just the y value
refactor the PlayerAnimation class
2023-02-11 14:10:35 -07:00
Neal Finger
5acb279226
title screen
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sprite, player root animation calm down
2023-02-05 15:59:55 -07:00
Neal Finger
15d86a7391
general update
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merge water, update game loop
2023-02-05 14:59:08 -07:00
William Hubbard
518bf5f5e6
Fixes collision code.
2023-02-05 13:58:32 -07:00
William Hubbard
b80c215d98
Sets the depth to be handled by the player
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Just a lot simpler.
2023-02-05 13:09:05 -07:00
Neal Finger
176d89ea14
take out print
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take out print
2023-02-04 23:20:57 -07:00
Neal Finger
4b8eb17ba1
player animation fix
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edited throop, player
2023-02-04 22:58:07 -07:00
Neal Finger
7e454cd8e4
Game Manager
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merge of game manager, Gameloop and player animation. Animation is brocken.
2023-02-04 20:24:16 -07:00
William Hubbard
c356965c2d
Adds obstacles and obstacles at once.
2023-02-04 18:05:08 -07:00