38 lines
1.0 KiB
Python
38 lines
1.0 KiB
Python
import thumby
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class ObstacleSlice:
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"""
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The game world is divided up into distinct "slices," where each slice is a predefined set of
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obstacles in specific positions. These slices are then put forward in random order
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"""
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"""
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How many units an obstacle slice is high
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"""
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height=max(80, thumby.display.height * 2)
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def __init__(self, obstacle_map, difficulty: int):
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"""
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Creates an obstacle slice
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:param obstacle_map:
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A two-dimensional list description what obstacles are here. Each tuple describes a
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single obstacle, its x, and y position, the obstacle type, the x mirror, and the y
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mirror.
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:param difficulty:
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The difficulty of the game. This influences when this slice appears.
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"""
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self.obstacle_map = obstacle_map
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self.difficulty = difficulty
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OBSTACLE_SLICES = [
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ObstacleSlice(
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[
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(10, 0, 0, 0, 0),
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(53, 30, 1, 0, 0),
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(5, 45, 0, 0, 0)
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],
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0
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)
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]
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