Files
Throot/artrepository.py
William Hubbard 54f31a31bd Update artrepository.py
Reformats how we whitespace the sprite images.

Should be more readable.
2023-02-04 10:22:03 -07:00

137 lines
7.0 KiB
Python

from collections.namedtuple
SpriteImage = namedtuple("SpriteImage", ["image", "collision", "width", "height"])
# BITMAP: width: 8, height: 8
skull = SpriteImage(
bytearray([227,29,102,126,38,222,221,227]),
None,
8,
8
)
# BITMAP: width: 8, height: 8
pizza = SpriteImage(
bytearray([127,63,95,111,87,107,125,0]),
None,
8,
8
)
# BITMAP: width: 10, height: 10
boulder = SpriteImage(
bytearray([31,175,119,183,107,251,115,7,15,31,3,2,1,0,1,0,0,0,0,2]),
None,
10,
10
)
# BITMAP: width: 10, height: 10
ball = SpriteImage(
bytearray([135,43,85,170,124,254,122,229,123,135,3,3,2,0,1,0,1,2,3,3]),
None,
10,
10
)
# BITMAP: width: 10, height: 10
ball = SpriteImage(
bytearray([120,212,170,85,131,1,133,26,132,120,0,0,1,3,2,3,2,1,0,0]),
None,
10,
10
)
# BITMAP: width: 10, height: 10
steve = SpriteImage(
bytearray([0,240,252,92,188,188,92,252,240,0,0,1,1,0,0,0,0,1,1,0]),
None,
10,
10
)
# BITMAP: width: 11, height: 8
spaceinv = SpriteImage(
bytearray([143,231,130,73,67,195,67,73,130,231,143]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
spaceinv2 = SpriteImage(
bytearray([248,103,130,201,195,195,195,201,130,103,248]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
mathroot = SpriteImage(
bytearray([255,255,239,207,159,63,1,193,249,249,255]),
None,
11,
8
)
#/ = bytearray([255,255,239,239,72,10,192,10,72,239,239])
# BITMAP: width: 11, height: 8
robot = SpriteImage(
bytearray([255,255,239,239,72,10,192,10,72,239,239]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
dinoskull = SpriteImage(
bytearray([240,246,246,245,238,237,219,221,235,247,255]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
dinojaw = SpriteImage(
bytearray([193,190,190,62,118,242,126,249,87,239,31]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
dinospine = SpriteImage(
bytearray([199,187,215,187,199,199,187,215,187,199,255]),
None,
11,
8
)
# BITMAP: width: 11, height: 8
bone = SpriteImage(
bytearray([215,171,187,215,215,215,215,215,187,171,215]),
None,
11,
8
)
# BITMAP: width: 70, height: 40
bigdinohead = SpriteImage(
bytearray([255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,231,193,157,124,254,118,243,243,225,225,243,159,158,140,253,153,243,247,207,159,63,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,249,250,247,246,244,245,243,245,243,245,243,245,243,245,251,253,254,254,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255]),
None,
70,
40
)
# BITMAP: width: 70, height: 40
bigboneddiag = SpriteImage(
bytearray([255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,63,223,223,63,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,252,251,251,251,247,239,222,189,123,247,239,223,191,127,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,241,239,239,243,251,251,252,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255]),
None,
70,
40
)
# BITMAP: width: 70, height: 40
bigdoritoobstacle = SpriteImage(
bytearray([254,244,253,219,251,247,175,207,223,223,223,191,63,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,223,255,247,255,255,255,249,255,239,254,254,252,252,249,219,243,183,167,239,207,223,191,63,127,127,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,255,127,191,95,191,95,191,87,47,87,47,151,175,155,151,203,215,235,231,235,231,235,231,235,231,235,231,234,246,245,241,243,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,127,63,191,191,191,250,249,248,253,252,254,254,254,254,255,255,255,255,255,255,255,255,255,255,255,255,127,127,127,127,127,127,127,127,127,127,127,127,191,191,159,223,223,223,223,223,239,239,239,239,239,239,231,231,243,123,251,253,254,254,254,254,255,239,251,255,255,255,255,251,255,253,251,254,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,253,253,253,253,253,249,251,251,251,245,243,237,235,229,235,215,203,223,215,203,215,222,219,203,213,203,215,207,215,207,215,223,207,215,207,215,159,151,175,183,171,183,175,183,191,159,55,127]),
None,
70,
40
)
# BITMAP: width: 16, height: 16
leaf = SpriteImage(
bytearray([128,1,1,1,3,3,3,71,135,15,15,31,63,255,255,255,255,254,252,248,240,240,224,224,192,193,194,196,200,144,1,63]),
None,
16,
16
)
UNDERGROUND_OBSTACLES = [skull, pizza, boulder, ball, steve, mathroot, robot, dinoskull, dinojaw, dinospine, bone, bigdinohead, bigboneddiag, bigdoritotoobstacle]
OVERGROUND_OBSTACLES = [spaveinv, spaceinv2, leaf]
OBSTACLES = UNDERGROUND_OBSTACLES + OVERGROUND_OBSTACLES