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Throot/map.py
2023-02-04 16:45:36 -07:00

38 lines
1.0 KiB
Python

import thumby
class ObstacleSlice:
"""
The game world is divided up into distinct "slices," where each slice is a predefined set of
obstacles in specific positions. These slices are then put forward in random order
"""
"""
How many units an obstacle slice is high
"""
height=max(80, thumby.display.height * 2)
def __init__(self, obstacle_map, difficulty: int):
"""
Creates an obstacle slice
:param obstacle_map:
A two-dimensional list description what obstacles are here. Each tuple describes a
single obstacle, its x, and y position, the obstacle type, the x mirror, and the y
mirror.
:param difficulty:
The difficulty of the game. This influences when this slice appears.
"""
self.obstacle_map = obstacle_map
self.difficulty = difficulty
OBSTACLE_SLICES = [
ObstacleSlice(
[
(10, 0, 0, 0, 0),
(53, 30, 1, 0, 0),
(5, 45, 0, 0, 0)
],
0
)
]